Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Are you sure? I'm not. Give him time. I'm pretty sure he'll change your... or his... mind. :o


Male Eidolon HP (55/55) MC (1/1)

He's bigger than a cat. :P


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Cats can't digest hair, and have a mechanism for retrieving things they can't digest from their stomachs,
I imagine metal is harder to digest than hair,
That being said, now that they know it's kind of a moot point.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I imagine that comes with swallow whole. It'd kinda suck if you have to... wait... to retrieve things after eidolon gets ahold of them.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Swallow whole usually comes with the intent of eating what you swallow.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

But Eidolon's also don't have to eat. :)


Male Eidolon HP (55/55) MC (1/1)

Doesn't mean he can't eat recreationally. :P


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

On my way to Disney World. Marching in front of the Electric light parade tonight. Then I'll be there for the next two days in the parks. If I don't post much, that's why. ^_^


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce has a series of personal rules that he follows, what I put in ooc there is one of them
Another is: always arrive exactly when intended, this may be earlier or later than others intend for you to be, or even earlier or later than you said you would be. If possible, always be late for your own funeral.

Another is if the truth is both easier and more effective than a lie, than you should probably use the truth, makeing sure to keep in mind that the truth can be used to deceive.

His first rule is that violence should always be the last resort. That being said, violence should always be on the table as a known tactic, and if violence is ever not the last resort, then that means you haven't used enough.


Male Human (Werewolf) Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 |

hey roy, if you see my friend brad there (he has a big beard and a curly moustache) tell him Rodney says hi :P


I've seen several bearded men today. :P


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Tell all of them Rodney says hi


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Most likely, it'll be a guy with a beard to about mid chest, and 'devil horns' for the mustache. If you see one of those... you'll have probably a 50/50 shot.

Also... if you do manage to find him on the -extreme off chance- that you go with it -and- you actually spot him... he's a really cool guy. :)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

On the bus now. As soon as he said that, I stopped seeing bearded guys. :/


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

RJ, PM.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I would like to personally ask that my players refrain from threatening one another's characters in OOC. It's never going to be appreciated, even as a joke, as no one will ever really know whether you're -really- kidding or not. In character is fine, out of character is not. Out of character breeds hostility between the players, and this is a place that people go to have fun. Not to have the things they care about threatened. Thanks for your time :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Here is Scath's new buddy. Sans tail. This will be Hope's body, for a bit. The other one that isn't talking doesn't respond at all to the body... Or anything, still.

If Scath will let Kanye run a CAT scan on the zombie Elodan, he'll have the following to say:

Kanye will inform Scath that there are several differences between the two orbs that aren't apparent visibly, especially on the outside. The cores are made of very different substances, internally. There was also minor movements during the scan with Hope, while the other didn't move at all.

In Ooc terms, it may as well be comatose. There is probably magic that could fix it.

Kesha, meanwhile, will discover several neat things: RJ is the proud owner of a zoonotic disease and is not to leave the compound... Or bite people. But that last one is obvious. Scath is apparently genetically a house cat. Hecate isn't quite human, every sample they take of Fao disappears overnight, Pierce is mostly human. Each of you should prepare a week worth of actions and interactions to be treated as downtime and the like. Pierce is the only one allowed into civilization.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Actually scathing is genetically a lynx. There simply wasn't a lynx bestiary entry when he was made. I can respect him as a lynx if you prefer.

-Posted with Wayfinder


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Autocorrect hates you as much as me :p. And we've been over that. You can if you like, though it'll give you more power than other folks have access to, so I'd probably keep that in mind when determining possible loot. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

For those curious, I'm thinking Roy is the most in need, followed by Pierce. Hecate seems solid and RJ is sitting a little ahead of the curve. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Honestly, I think the Techslinger is... weird... when it comes to equipment. XD; Most of the worthwhile stuff (including things needed for class abilities!) is REALLY expensive and not likely to be produced for awhile.

...

I suppose we could look at some stuff from the d20 Future SRD, though. o.O Maybe Fusion Age weapons? (Not the best from her time, but the most she could conceivably be creating in that lab with her incomplete tools)

Fortunately, that's not TOO urgent. I suspect she'll be at least reasonably decent in combat for a little while longer, so I'm not in a huge hurry to have her covered in advanced technological gear.

(You may have noticed that I'm kind of flailing around here, trying to figure out how to make all of this work. XD)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

:) I think the gun I gave you should tide you over until you get something better, weaponwise, barring minor enchantment, and possibly alternate ammo. :) So really, no rush. It's still a good idea to accomplish what you can when you can. You never know when you'll wind up in a society with the means and willingness to work with you to build great things in exchange for information. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate may have missed the memo that with great power knowledge comes great responsibility. XD So yeah, I'm just trying to set things up for now and not worry too much.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
Hot DM wrote:
For those curious, I'm thinking Roy is the most in need, followed by Pierce. Hecate seems solid and RJ is sitting a little ahead of the curve. :)

in need of what now?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)
Hot DM wrote:
Autocorrect hates you as much as me :p. And we've been over that. You can if you like, though it'll give you more power than other folks have access to, so I'd probably keep that in mind when determining possible loot. :)

Related directly to that. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I think given Scath's lack of hands and language and his low damage dice... he's way below a werewolf.

I might do the rebuild

Kind of.hit or miss next few days. Wife sick

-Posted with Wayfinder


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce is in need of a rebuild? In what way?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

@Pierce: XD Not rebuild. Order of gear-gainage. I tend to try to aim specific items at specific people, based on making sure it makes sense, and based on level of power they're currently at. I feel like each individual could use a little bump at different times, maybe to blot out a weakness, or to bump up a strength. I think your character is mostly fine, but is next on the list for something cool. Roy, meanwhile, doesn't have anything unusual compared to the books going on for him (while the werewolf and kitty, and both gunslingers do).

@Scath: :P And yeah, I agree. The giant template is no where near a +1 mod on a quadruped, IMO. The awakened is the bigger deal. Just remember, you are sitting at a ton of bonus hit points, skill points, and size bonuses in addition to what he's got (most of which falls away as soon as he comes into contact with silver). Also, hopefully your wife feels better soon. :(


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

What kind of gear gainage are you thinking of ?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Depends on the character, most of the time. It will typically be something more 'neat' than 'powerful'. In some cases, it will be both... such as the Elodan Hearts. Scath getting Hope a body is actually a slight nerf to his personal power, but a buff to team power... kind of.

If you have specific things in mind for progress of gear, you can let me know, and I'll see about getting you 'that thing you want'. But more often than not, you'll see really interesting things, rather than really strong things.

Expect to come into contact with a metamagic rod soon, that should help Roy to be more awesome :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath isn't the type to keep a fellow sentient helpless just for a bit of power. He's worried about the other Elodan, who can't speak.

I think I'll do the rebuild, just to get rid of templates, which I really don't like. Plus the Lynx bestiary entry actually better captures a lynx than the cat + giant template does. The biggest bit of his power comes from the awakened spell, not the template, so I don't think it'll make him that much more powerful. The biggest thing it'll do is give him pounce.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Just don't forget the 'Death from Above' feat. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I apparently forgot the charisma bonus originally.

Cha Bonus: 1d3 ⇒ 1


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

No you didn't. You were just ashamed to admit how bad it was :p


Male Human (Werewolf) Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 |

I apologize for letting my temper and hot head get the better of me.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Is there anything Hecate can actually do for fixing the thing?


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Roy can cast mending.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

You could try... but there really isn't. It'll honestly take powerful magic to return it to a working state... or being returned to the Elodan world.

If Roy tries mending, he'll learn that it doesn't seem to work at all on the object. Which tells you it isn't a construct anymore


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Looked at mending and it never worked on constructs anyways. Only objects.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Constructs are treated as objects by any spell that targets objects. I think the same goes for undead. :) This means that you could heal a construct for 1d4 hp every ten minutes... but that would be a headache and a half. :)


Except when it specifically says no to constructs. :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Hm. Good call :p I'd never noticed that. Not that Elodans ever did that. They have a few special rules involved. They tend to prevent damage to their 'bodies' rather than repairing it, though (as you saw in many cases on your world. They had a big thing with 'comfort'. While they didn't really care about comfortable, things were comfortable for you guys because soft = less wear. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

make whole or lesser wish should probably do it.

-Posted with Wayfinder


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Also note you can use diabolic healing on constructs as it is fast healing wich works on constructs. Undead as well

-Posted with Wayfinder


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Limited wish is about right. They simply aren't what they were anymore, and thus aren't treated as objects or constructs, because they're not :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Summary: I can't do much yet. Got it. XD


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I'm glad you got the cultural expectations thing too, because I was definitely going to do that anyways. XD


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I'm not actually sure what to have Pierce do for the week... Hmm


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

(While Scath was being a cat and Hecate was busy working in a Cybernetics lab, Pierce took on a mission for the local government, which needed an agent they were absolutely sure that a foreign government would have no records of. Succeeding in his incredibly dangerous - and incredibly deniable - mission, he returned home at the end of the week with a margarita in one hand, a loop of flowers around his neck, and a roguish grin. Nobody would ever believe what had actually happened.)

Incidentally, GM, how do you feel about Gadgets from d20 Future, perhaps on a case-by-case basis? (They're basically extra item mods to allow it to do more things - I'm pondering having Hecate use one gun with many different functions, just because it seems thematically amusing. XD If you'd rather keep things a biiiit closer to core technology guide stuff, though, that's totally fine by me. I'm basically at a point where I have no idea what's acceptable and what isn't, so I'm trying to feel out the boundaries and then plan within them.)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Well, the first step is to suggest to me what sort of stuff you're interested in. If you're afraid of the word 'no', we can skip this step, and you can say it to yourself :P Most probably, I'll work with you to try to get you the things that you want, while sprinkling in cool things that might not necessarily be ideal for anyone in particular. I've absolutely no problem with adding in a type of item, as 'slotless' items already exist, and therefore, I have a base price to work with (that being double the equivalent thereof!). Those particular items seem to be replacements for magic enchants, so just bear that in mind. :)

Most of the time, you'll be getting weird things that are oddly cool. :)

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