Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

You can assume Hecate will be poking around the area, looking for anything she might be able to use in her future crafting. XD Basically, raw materials.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Scath:

Psst. ;)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Heh. I actually reused Roy's name. He used to be a Celtic barbarian/fighter with a sarcastic intelligent mace that was by and large smarter than him. XD


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM:

What?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Scath:
Look under the perception spoiler I linked. Check the link. :p


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM:

Wasn't sure you were using the actual game play or not from that gameplay. :) Didn't want to use Player knowledge without knowing it was character knowledge.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Scath:
I'm not positive it means what I think it means (he could have been a guardian, not a jerkface cult-god-thing!), but I figured giving Scath something he recognizes would be interesting. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Sorry for the delay. It was... a day. I kept working on the post, but kept getting interrupted, then... RP NIGHT! :)

On the bright side, the RP was a blast. First session of giantslayer... and our 6 charisma dwarf did most of the talking... that our 10 charisma gnome didn't do. Our two characters kind of hit it off in the most hilarious of ways. The other two players basically just marveled at how much of a train wreck we were creating.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Tinybump


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

: / So... is there just nothing that any of you want to do? No more questions? No in character interactions?


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath did pretty much everything he was interested in for now. He's waiting for the two-legs who know magic to figure out how to fix the spirit.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Okay, actually... with more clarity:

Are you guys enjoying this game? Is it actually fun for you? I know posts have dwindled a ton.

If you do need a gm nudge... Skylar is a repository of information. Just an imperfect one.

If interest is dwindling, I do welcome you to say so. I have no intention of holding you hostage, even if you have developed Stockholme Syndrome.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Usually, I'm expecting someone else to post. XD Also trying to get a better sense of where we CAN go - I'm in quite a few games, and PbP is pretty slow, so I sometimes lose track of all the little possibilities in sandbox stuff. *Coughs* It might help if we had a running list of possible things to do in the campaigns tab - basically, whatever things you're ready for us to follow up on.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Well, for what your characters can do... I really expect for that to be you-motivated. I haven't really given any 'pointers' on this world.

There are the other two cities nearby.
Awesome metal.
Skylar.
Skyscale.

Other than that it's up to you to investigate the things your characters care about. What your characters care about isn't up to me. :)

I do agree, though, that sandboxes don't work so well.

I also assumed a take twenty search on the room, as you were seeking out parts for the beetles, with several aids. Nothing hidden in there, besides a 'filling station' with no hidden rooms this time.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

.
Work kicking my ass is my pimary reason for not posting


And I'm just missing stuff again. -_-


I am here, and I really do enjoy this game. I'm just having a hard time right now keeping up with school, family, being a leader for my old youth group, and all my games, especially a couple really demanding ones. Things slip through when I say "I'll do it when I have time," and for some annoying reason, it just always happens to be responding to this one I tend to miss. I think it's because I know I can come back to this one, that I've stalled before. It kind of sucks to say, but I'm quicker to respond to other games for fear of being kicked, but I know I don't have to worry about this one. Believe me when I say this isn't the only game I'm behind in. I'm just doing the best I can. I still want to be here if my slow responses aren't too much for everyone.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'm completely fine with just leaving this sitting here floating. -If- people are interested, and will get to it, and actually want to be here. You're right that you won't be kicked, but I don't want people to feel obligated to stay, either. So... we'll just go at the pace you guys set out with. I'll push it forward when it makes sense to do so, and prod you when I feel you've been silent too long.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Okay, so. I am dealing with anxiety and depression. Currently seeking help for it... but it's a very annoying process. I've tried to deal with it a few times before, but people make you jump through so many hoops... which makes no sense. But... I digress.

At the moment, I'm mostly waiting on folks here to do things. I understand that several of you are likely quite busy. And I'm cool with waiting for players to have interest again. At the moment, I'm trimming my games down, because there are some that legitimately just make me annoyed every time they update. If you don't see a message like this in the specific game, I've no interest in leaving it behind.

What I do wish, is that I had a way to push the players along a bit better. As it stands, it's playing out as 'Scath does things while everyone else stands around. Scath tries to get them involved, but they show no interest.' I get that that's an out of character thing... that's translating to in character, but it's causing a lot of dissonance for me.

Either way. I'll keep this open for as long as folks are around and interested. :p. Just please show some.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

A lot of the time, mm... I guess I'm just not really sure how to react or what I should do next? It might help if you were more active in pushing the group forward - less "Do you want to advance?", and more "Moving further into the area, you find..."

It's a bit railroad-y, but that's kind of necessary if PbP games are going to succeed. *Personal experience*


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I suppose... but the thing is, you've already moved in. As far in as you can really go. There's a very interesting NPC that's brimming with information, despite a lack thereof. Likewise, there's an entire civilization of dragons, and several key plot points for you to either grab, or ignore, at your leisure. I admit that the open world concept doesn't work... but it's mostly what I was handed. I cannot forge bonds for the players. I cannot ask questions for Hecate. I can totally just have Faith ask all the questions and you can come out feeling like you read a wall of text... but I don't feel like that really serves any purpose.

One major thing that I've changed, is that initially, staying in a world was determined by people's connections to it. You guys didn't really show much interest in building connections... which is understandable, given the 'just going to leave again' feeling. Which, honestly is neat, because it's psychologically a thing. As a person who has moved around a lot,I struggle to make real, lasting connections.

Regardless. Digressing again.

Scath, who is the only character incapable of speech -still- remains the party's most active speaker. That's kind of messed up.

I really expected the first time that you guys ran into someone a second time to elicit a larger response. More questions. More interest. A Skylar is here, if not the Skylar you know. That felt like a big deal to me. But... if you guys want, you can just go to sleep and move on, instead of trying to affect and learn about the world.

If you need for me to just dialogue at you, I can. You're all mostly good about getting your combat actions in in a timely manner, but it feels like I have to drag anything else out. :(


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Honestly, as much as I enjoy playing Scath, I'm wondering if the game has just gone off the rails. It may be a bit too open and sandboxy for a PBP game. I think it would go well on a table top, with everyone around in a circle. But I've had several very open sandboxy games go off the rails on here, due to the PBP not being conducive to wide open sandbox games.

Maybe we should stop and re-evaluate? Go with a more linear (not railroaded) but structured game concept/etc? Something more near to a 'normal' PF AP structure?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

If you specifically want a reset, I'm fine with that. What's interesting, is that you're still 'on the track's just most folks are either sleeping, or don't remember what's going on or the like. Maybe that's me not homerunning important concepts.

Is 3a one of the 'off the rails' campaigns? If so, is there something I can do to help get it back on the rails?

I can try to greatly simplify, but I've never been good at leading players by the nose. Scath has done a really good job of picking up the scent trails where I've left them (and figuring out things that I'd hoped to express without bludgeoning faces. Show, don't tell.)

That's mostly why I leave Scath out of my rants. He's actually doing, by himself, what I want the whole party to be doing. I can understand that maybe I need a much more narrow framework. Likewise, just looking at Psychology, I've created much of the monster I'm dealing with. I was using a mechanic that would reward interest by keeping the interesting things in the limelight, but that actually sowed disinterest because it felt like monster of the week, due to the initial lack of interest. If that makes sense.

So, what do folks want to do? I don't think I could do a time/world travel concept while making it less open. Someone else might, but... I don't think I'm capable. I could try to tell a different story entirely. I dunno.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

A different story may be necessary - I agree with mdt that sandbox just doesn't work in PbP games... and I'm speaking from experience on that one as both a player and a GM. It just flat-out doesn't. A specific, linear story you can push forward on always goes faster and ends up working out much better for everyone. There's less chance of people feeling lost and uncertain (which seems to be one of the main problems - remember, even when it's only a few days between each of our posts, it can be hard to remember every little detail brought up just two or three areas before).

Leaving sandbox stuff behind may help to remove a LOT of your frustrations. If you think we need to roll up entirely new characters for a new story, that's fine with me. ^^


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Well. The characters don't really fit together in a coherent world. So that pretty much requires it.

I have two things I could feasibly work towards running. Something mythic-lite, and Hell's Rebels. Bear in mind, I only have the first book, and have only read through the first chapter at this time. The mythic-lite is homebrew, and was intended for tabletop. I could revamp it a bit to make it flow more one-directional. And the things that aren't one-directional, I could make more noticeable, by shoving it on the campaign tab or the like. Either way, it will take time.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I'd recommend Hell's Rebels. As much as I like Mythic - a lot - I'd avoid anything you specifically designed for the tabletop. ^^


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, 3B was off the rails, and a sandbox campaign I did awhile back that was a different world they were exploring at their own pace (which was similar to this one in that it was wide open and an alternate world).

I would like to keep playing Scath though, although his background can change. He doesn't have to be an undead fighter, that's just what he was at the time the game started here.

I have multiple version of him at different levels, so that's not an issue. Or we could start off at a higher level, up to you.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

It'd be messy to put Scath Kitty into Hell's Rebels. He'd be a better fit in my homebrew (though still not ideal). As it stands, I'd intended to make my Homebrew start at level two, which makes a classless kittiface a little easier, though probably a lot less fun.

I could also simply go to the drawing board if people want to give me ideas for what they'd be looking for.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I mostly just like the group of people we have here which is what's keeping me here

The thing is I work at Amazon and it's nearing Christmas so I'm frequently busy, and when I'm not I'm exhausted.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I understand tired.

I may lean towards just opening a recruitment for a new game in the near future. I'll try to keep it Scath friendly (possibly it will need a little work to do so. We'll have to come up with a way for that, as most of my games begin at level twoish.

I am still open to suggestions as to what you guys would be looking for. I'm cool with running Hell's Rebels, and I could totally see Scath trying to get stupid two legs to spot the secrets he found by rooting around in the rafters.

I'd have a lot of stuff to look into, and outline and such.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I've played Scath at level 2 before (no class) so no worries there.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

If we do a new game I'd retire Pierce unless it's a gestalt game.
Note: retiring a character isn't nessariially a bad thing,


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

It's something that happens to everyone on a fairly regular basis, I think. XD


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Okay, so... one major thing. I need you guys to link me to a campaign you feel you've been very active in. Kittyface need not, but he can if he wants. I'm in a few he's very active in, and I feel like this one counts as well.

The reason being... most of you haven't been very active. And I understand that we're pointing the finger at me. But it's very important to me, once I get another group going, that people are able to maintain their portions of the game. There's just a lot of 'slack' here. And I understand 'busy', but likewise, if you're too busy now, what changes in the future..?

I mean, I like you guys as people, but as players... I'm kinda iffy. As a bonus, if I look into those games, I can see what the Dm's are doing to keep you guys active.

Finally, one last time. What are you looking for in a campaign?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

my character in this game is Marcus tamarin

in this game I have David De'Foul, Arthur Barren, Lucas Savarog, and a few secondary characters

As to what I want... Hmm tricky...I generally like unusual powers and concepts, gestalt being a common favorite. But beyond that what I like is kinda on a case by case basis.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm good with most things. I don't particularly want a religious themed campaign (like WotR) or an evil campaign (Like WoTW).

Something with a mix of combat, face time, RP, and plot.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

@MDT: What is the difference between 'RP' and 'Face Time'?

Dark Archive

Male. Human (Spark) Machinesmith 4/ alchemist 4

I do like evil campaigns, so long as you are't talking evil for the Lulz, or boring Morderhobos. I feel that they are ripe for RP that isn't normally done, espically if you have villains who believe they have the best interest of society as a whole at heart
This character was in an evil game where he was in an assisian's guild which he was using as a stepping stone for building a utopia where no one had to do much if any work that they didn't want to do, with all jobs like farming, construction, and to a lesser extent warfare done by constructs and undead.

that being said he did a lot of evil things like expiramenting on living creatures to improve them, (including himself, he was rather crazy) most were not willing. he also killed anyone who even unconvinced his plans. (Not to mention the previously mentioned assisian's guild thing)

Very fun.

Religious themed games like Wrath of the Righteous as mentioned, have to be done tactfully and carefully, and require more effort than most so I'm generally not fond of them. There are exceptions but I do not reccomend them do this group.

That being said, if you don't like that I'm perfectly fine with not playing them. There are lots of different kinds of games.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

RP includes Face Time.

RP would include the PCs working things out amongst themselves, maybe using down time rules to plan out things, etc. Face Time usually is just the party face doing diplomacy checks.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

My big problem with Evil campaigns (And I've played a CN character with NE tendencies) is that they usually devolve into PCs trying to kill other PCs.

Shadow Lodge

M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14

Let's see in the four times I've played evil games it did happen once, so I'll grant that that it's possible.
That was with this alias
He felt that one member of the party was terminally stupid so he tried to poison him to death.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I don't do evil campaigns. :) I generally don't trust players to play evil, either.

Religion, to me, plays a -major- role in pathfinder. To be honest, the thing that got me interested in Golarion in the first place was the focus on some of the gods. (I absolutely adore Iomedae). But that's two votes to avoid religion, which is a major point in my homebrew... sooo

It's looking like Hell's Rebels. The only downside to that is the difficulty of making a Rebel faction follow a cat ;)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just note, I didn't say religion shouldn't be in the game. I just don't like religious centric campaigns (Like WotR) as much as I like other types (I can do them, just not as much fun for me).

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Same here, sorry if there was confusion
I'll even play Paladins, I was once in a group with four Paladins (we were gestalt, we had a paladin/oracle, a paladin/sorcerer (dragon disciple) paladin/bard, and paladin/ninja)
That game was fun, but it was short and intended to be such from the beginning.
But religious themed games are difficult. And I mean no offense but I don't think this group is one for it


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I'm okay with religious games - indeed, my MAIN game features deities trying to regain their power, and religion is an immensely strong theme throughout - but Hecate, the character, definitely isn't. XD


Stupid paizo put this in my hidden threads...

I'm sorry for not being a more major part of this. I could give an excuse, but that's all it would be. I just dropped the ball, and I hope y'all can forgive me.

I'm afraid I won't be able to join you in the new game. I'm in a very stressful and busy time in my life, and I feel that it is now neccesary to limit my extracurricular things I'm doing, so I wish you all the best of luck in your new game and all others you are in or will be in.

This game really was very great. I loved the theme, and all of you have very creative and fun characters. I am very sad that I've lost it, but I have to do what is neccesary to keep going in life, and school.

I had fun. Thank you all for letting me be a part of this.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Hey. :) Do you! :o

At least you had the top-down vision necessary to realize it wasn't working for you. :)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Sad to see you go but it's very understandable


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

It's safe to say that Hell's Rebels is preferred.

I'm still waiting on a post from Rednal to help me figure out what helps to keep that player active.

What I'm leaning towards is a small recruitment, which might be a bit messy. Recruiting limited numbers with 'slots already reserved' rarely works all that well, am I incorrect in that assumption?

Two of the major rules I'm planning to have is a required posting rate, and the 'Rule of Two'. If you can't make the post rate (or at least come close, I'll have to bot, and eventually remove you. I'm... definitely not a fan of spending weeks to get a single conversation done.

What I'm thinking is that it would be wise to require a post a day, excluding what's not reasonable. I'd like players that can check in at least twice a day. In their 'morning' and their 'night'. In between is a bonus. This should mean that there should never be a reason (other than something you let us know about) that would cause us to wait longer than 14 hours on a post after it's 'your turn' in combat.

Likewise, the 'Rule of Two' will keep things moving. When two people decide what to do, we'll do that, unless it's exceedingly important. I'll note when it's -really- important that we -not- use the rule of two.

Any comments or opinions so far?


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I think I might need to make a more active character. Hecate's been kind of a "follow the team and help" type, which isn't so useful when we're trying to advance forward. *Rubs chin* And it definitely helps to have a VERY SPECIFIC, reasonably short-term goal that our characters are trying to accomplish. In this game, we were kind of looking around and stuff, but it rarely felt like more than "You're here. Now you're here. Now you're somewhere else!" I wasn't connected to the events. More of a sense of being directly involved definitely helps keep things focused.

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