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A few short hours after the guard strips you of your belongings... and compensates you relatively adequately Twenty rupees is far from good for what you had, but he did save you the time of selling things, once you've made your way into town, a stranger offers to buy you a drink by way of one being set before you by the bartender. A human, male, blonde, with crimson irises, who is otherwise mostly covered in clothing moves to sit beside you. One major symbol stands out, that of an eye with three triangles hanging above, and a single long tear dripping from the eye. It stands out because you know it represents knowledge of some kind, but it's just outside of your range of expertise. He speaks low enough so that others cannot hear within the establishment you somehow found yourself in. "I saw what the guards did to you. They've been doing that more and more lately. If someone doesn't do something... this place will be completely devoid of basic liberties." What do you do?
You're working in your shop, trying to make a particularly potent new brew, which for whatever reason seems to not be entirely successful... maybe it's too much heat with the elder leaf. Maybe it's the silver content in river root. It matters little. The door chime rings, and when you look up, a tall, wiry male, mostly covered in cloth seems to be looking over some of your wares, paying you little attention. After a moment, the stranger settles on picking out several ingredients with numbing properties, and moves to stand before you with piercing red eyes. You recognize a small pouch at the stranger's side with several long, thin needles (midway between sewing and acupuncture) sticking out, thick, unpointed tip within easy grasp. "Soon, there won't be much space here for herbs. It will be harder to do my job when that happens. Where will you go? And how much for the herbs?" You recognize that the value of what he is looking for equates to approximately your twenty rupees that you will be starting with :p What do you do?
Hot DM |
The blonde takes his time before he simply reaches into another pocket, and withdraws a red rupee, placing it on the counter. "The city guard has been stopping and collecting more and more trade goods. Herbs, books, I saw one man stripped of fish as a 'contraband' substance. Of course, the guard offers permits for this, but the permits cost as much as the guard pays you for your goods, typically. If you don't have a solid savings..." The blonde shrugs, casting crimson eyes over the other supplies. "What do you plan to do when that happens? That is, assuming you intend to wait until it does?"
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Anya Minx |
Anya ignored the drink and kept her voice at a normal volume unlike her guest. "I think there is more to this than the guards and doubt just blaming them will do anything without finding the source."
Sprout Lore on Symbol: 2d6 + 0 ⇒ (5, 1) + 0 = 6
Also if this is a Legends of Heroes Past I get a free question on it
Hot DM |
"Asking the right questions, I suppose. There is more to it, but there's not much we can do in our current state. Hyrule needs a hero. I'll settle for a few." He nods to you, ignoring his own drink as well... possibly because his mouth is covered.
Anya Minx |
"Who's got you searching for these heroes and what are you expecting them to do?" Her voice seemed to change when she said this as if it was a question made specifiably just for him.[/B]
Speak frankly, Whom do you serve?, What do you wish I would do? IMO if she didn't know the disguise it wouldn't work
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The interesting figures within the caravan are:
Anya Minx, a traveler light on supplies, but with leathers and a rapier.
Pox de Chain, a merchant from Hyrule Castle town, wearing the same, and wielding much more.
Talon, a large man who appears to be down on his luck, carrying nothing but the clothes on his back.
and
Pallo, a guard who isn't nearly as well equipped as Pox, but holds himself with a bearing that suggests he's been around.
Everyone appears to be Hylian. There are others, of course, such as the drivers of the wagons, and various merchants... but supplies are thin amongst them.
The caravan itself is made up of only three covered wagons, with three horses. Trade is something else that is falling off in recent times... on the other hand, caravans weren't necessary before, so one this big would be nearly unheard of in more recent years.
Torilin |
Jabu-Jabu's unconcern, like all of the Fish God's emotions, was contagious to his followers. Torilin rises to the surface of the water, blinking the water away as he looks up at the man.
"This...King of Thieves is threatening Jabu-Jabu's domain? You must explain yourself, stranger. This is a serious claim you have made. What stones are spreading?"
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Torilin |
"I know not of the red glass of which you speak, stranger, but if what you say even has a possibility of being true, it must be investigated." The priest climbed out of the pool of water, feeling somewhat clumsier on land. "Lead on, I will follow you and provide the aid of the Zora people."
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Torilin |
"If what you say is true, stranger, then I will look in to it." he says, accepting the rupee with a serious nod. They haven't allowed me inside the castle in weeks...not like I had much else to do, he thinks to himself, but doesn't say that aloud.
He knows the waterways leading to Castle Town well, having traveled them much of his life during his job as emissary of the Zora. He makes due haste to the rendezvous point, and waits beneath the bridge for the caravan the stranger described to pass by.
Hot DM |
The trip is surprisingly uneventful. It is strange how the waters themselves seem to be resisting the corruption of the land... but somewhat fitting. Jabu-Jabu wouldn't simply let the seas go, now would he?"
And now just the Mogface!
Shyrin |
Shyrin calmly steps forward, though every muscle in her tenses at this 'creature's arrival. Something seems very wrong here... but she doesn't need to start with unnecessary aggression. "You speak like you know me." she calls with mustered confidence, "but I don't think I know you. Not yet. Nor am I certain I'm of your people." The last comment was a subtle question as to whether this was another Sheikah. "And many are at rest here because I bring them rest. So one shouldn't presume that I waste my days somewhere without need. This place only appears without need, because I meet it."
By now she hopefully has drawn close to the creature. "But what is this calling you seem to be proposing?"
Hot DM |
Shyrin |
Shyrin opens her mouth to deny the young girl(?), but pauses before words pass her lips. The spirits here... they push for something. It doesn't seem like fear or worry that Shyrin may depart, but rather an urging for her to heed this imposters words.
"I... will need to think on this." she says, biting her tongue. [b]"You fascinate the spirits, and you confuse me. Which is not something I'm accustomed to. As I ponder it, though, what would this entail--standing against the King of Thieves?"
Has Shyrin heard anything of this King of Thieves before, perhaps through the spirits recently? She admittedly tries to avoid stories of recent events, but might still recall something now that it seems relevant.
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"Preparation for a Hero that may have passed. The time for the Hero of Time has come and passed... and he faded away." while this story seemed stoic and nonchalant to the others, Shyrin can hear the pain in the girl's words. "Steps must be taken to prevent the lord of the Gerudo from completely transforming the land and making it his own." She looks off to the side, at a particularly prominent grave. "It will entail personal danger, but it will also give you a chance to make a lasting mark on the world in a positive way. Preventing a great deal of death and loss." The voice becomes more resolute before the next line. "We can prevent the atrocities of the past from recurring."
How do the spirits appear to you when you use Words from Beyond?
Shyrin |
Spout Lore: 2d6 + 0 ⇒ (2, 4) + 0 = 6
Dang...
Rather than say anything, Shyrin just nods at the young person's words. They do indeed seem deep, especially for someone of such youth. "How much time do I have to decide?"
------------------------
If given enough time to do so, Shyrin will move toward the prominent grave that the impostor Sheikah had been glancing at. Rather than examine it right away, she takes a seat before it and looks at the sparse grass around her, swaying in the light breeze.
When spirits appear to me, they often possess me--using my faculties as a way of communicating with me. Often I will write things on their behalf, or speak audibly as them--switching from my own agency to theirs in what undoubtedly seems like a strange monologue. The language they speak or record is a foreign one, lost to everyone of this time except perhaps the most archaic of scholars. Even Shyrin doesn't understand it. But while possessed... she does.
So she must remember what she read, or what she heard, when it happened. As she won't be able to read it later to remind herself.
She takes a long, drawn out breath through pursed lips; letting go of her current anxiety and pushing aside thoughts and concerns in order to create a space that something else can occupy. Sometimes this takes an incredibly long time, but this time she has a suspicion that the spirits may be a bit more forward in taking up her invitation.
Words From Beyond: 2d6 + 1 ⇒ (2, 6) + 1 = 9
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___________________
The very first thing that occurs when you give yourself over to the spirits, is that your hand glides along the ground and discovers a shining red rupee. You were almost positive it wasn't there before, but it is certainly intended to be a boon for your quest, if you take it. Your hand places it into your lap unless you resist.
The spirit seems insistent that you accept the token, and make it a promise. This one uses writing... though it traces lines in the air, you can see contrails of cold hang in the air even as you write with one hand, leaving legible symbols. The spirit makes a request of you. 'Find the voice of the Sheikah and bring it forth. Long have our words been buried, and our lives hidden in shadow. We cannot rest until the truth is known.' If you accept, the spirit will know, and you will bind yourself to aid it, with your question(s). Whenever I mention Sheik to the others, you will always see her as the young girl that she is. Her eyes are significantly older, but her face is still very reactive.
Shyrin |
Shyrin rises from where she sat at the grave, taking time now to finally look at the monument she's been meditating in front of. She is resolute to follow the spirits, and will do as it asks her.
It's dark now... how much time had passed? She'll need to set off in the morning, prepared for the trip ahead. But first, she needs to find Dampe, to encourage him and warn him of her departure. She always liked him--the arguments they'd get into, the mockery that always seemed on the tip of his tongue, but mostly the honest acceptance he offered her in spite of these differences.
She'll miss him.
Hot DM |
You still haven't asked any questions! Just hanging up the phone, then? :p. Regardless, it is getting late. Which is good news, as Dampe mostly comes out to care for the graves.
Dampe is hunchbacked and misshapen but he is quite sturdy and strong, dependable, even. He has seen to the graveyard for as long as any could remember. He even claims to have met the hero in his youth, and to have helped him along in his quest! He always knew that one day you would leave... And he even manages a joke that he has a feeling you'll be back.
Shyrin |
Oh my... definitely have questions! Assumed it was a "wait and they'll eventually become clear" situation.
- Where can I find this 'voice'?
- What is this darkness coming?
- Why should I trust this imposter?
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Dampe let's you, and, as always, seems surprised at your lack of reluctance.
'High in the mountains, beneath the home of the got tons, the people still whisper, look there.
the darkness is an ancient evil that has declared its vengeance upon the world. It will return over and over until it has its way. you have a feeling it went with the Darkness the girl warned of, as opposed to the shadow that veils your people.
Because she is the only one who knows how to seal the Darkness away.
Likewise, the Sheikah have always been at her side.
Shyrin |
Shryin is satisfied with the answers. It's been a long time since she's spent significant time with the Gorons. She hopes this experience goes better than the last.
In the morning, just before the sun rises, she sets off for the bridge between Sheikah land and Hylian rule. She doesn't turn back even once as she hikes... focused forward instead, on where she's going.
Hot DM |
Alrighty then!
The Zora swims downriver and reaches the bridge. The coast is actually cut by the river over the last few ages, meaning that a normal human would have to swim to another area to get out... but water doesn't slow you at all. You could easily get out here, if you so chose.
The Sheikah comes down and through the hills to reach a large rocky outcropping just a small way from the bridge, giving a wide view of what is going on below. She can see a Zora in the river, waiting near the bridge she was supposed to travel to.
The Caravan, with the pair of Hylians, comes to the bridge, and makes an entirely different sound, the sound of the wheels on stone, as opposed to the dirt trail it had previously traveled along.
Strangely, all of this occurs at approximately the same time.
What do each of you do?
Torilin |
The Zora stays within the water where he feels most comfortable, gazing up at the travelers approaching the bridge. He barely acknowledges the tumult of the river, feeling quite comfortable among the rushing water. "Hail, traveler!" he calls out to the Sheikah, and including the caravan in his wave. "Were you the ones I was told to travel with? You are the first travelers I've seen all day!"