Hot DM's Argent Corvids (Inactive)

Game Master Hotaru of the Society

Link to Everything Ever
Map of Kintargo
Longroads Coffee House

Current Battlemap

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Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

3 up, 3 down. :)

If I might suggest to the GM, rather than vote for one, which is a pain to revote.

Have each person list them in their preferred order. Then give each selection from each person a weight. 1st 3 pts, 2nd 2 pts, 3rd 1 pt.

Total up the pts for each at the end, the one with the most points is the consensus winner.

If you go that route, Scath's would be :

Secrecy
Security
Loyalty


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yup, I can just do it that way (I'd done it that way for setting up roles.) So yeah, go with that. :)

Also, I wasn't referring to book 2, but rather chapter 2 of book one. There're roughly eight little adventures tucked away in this section. They're sort of slice-of-lifey, in that it shows how the status quo has been disrupted. :)

Also, on the note of Cohorts: Are you interested in Sanita becoming a cohort, if I don't *Evil GM Things Omitted*.

So, feel free to adjust your answers to ordered preferences.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

That was the idea eventually. I prefer to set my cohorts up early as hirelings if possible. If she get's killed naturally, that's just what happens.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Neat. We'll say she'll hit level 2 when you hit level 3, if you'd like. Either that, or replace her level 1 'expert' or 'commoner' with a more substantial class. :)


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

Alright. It would probably be:

Loyalty
Security
Secrecy

Loyalty and Security are pretty much equal though.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Probably replace Expert with Unchained Rogue.


Female Human Kineticist/Cavalier(VMC) 2 NLD 4 HP 21/22 | Init +3 Percpt +5 | AC 18/13/15 CMD 15 CMB +2 | Fort +6 Ref +6 Will +0 | 2/6 Burn
Skills:
Acrobatics +8 (+10 jump), Fly +8, Know(Nature/Arcana,Hist,Local,Nobility,Religion) +6/+5, Stealth +8, UMD +6

Security
Secrecy
Loyalty


Male Halfling Inquisitor of Ragathiel 2 / VMC Fighter | hp 20/20 (healthy) | AC 19, touch 13, ff 16, CMD 15 | Fort +6, Ref +3, Will +6 (+2 vs. illusions) | Perc +9, Init +4

Tobias would want:

Security
Loyalty
Secrecy

Sorry I've been away! So many posts!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

So far, my tally is:

Secret 8
Security 11
Loyalty 10

That means it's still entirely in Armon's ballpark.


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

Security
Loyalty
Secrecy

It's not terribly evident in my portrayal of Armon thus far, but once the rebellion is in full swing, security would be most fitting, considering he's a Milanite.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I knew you'd do that to me. Absolutely knew it.

Worse, swapping Victor's to a pair of 2.5's (what I'd hoped to use as a tiebreaker), still leaves it tied. We'll see how it turns out later.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

How is that a tie?

Security 14
Loyalty 12
Secrecy 9


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Odd, it was Loyalty, then Security, I'm almost positive.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Third set of secret changes (If Interested):
3 minor alterations to the loot. Since we have a cleric of Milani, I added a few more 'accentuating' pieces to the Morning Star, but it never said it wasn't and it does fit. He was the obvious choice to get it, anyway.

The hand crossbow wasn't darkwood. But it's cooler as darkwood, and only 20gp more. Likewise, no bolts were mentioned at all, so I added a small case.

Finally, the mithril shirt was originally a set of +1 Leather. Which was a ridiculous waste of money, and I shouldn't punish the players for the old rebel's stupididty while mithral is somewhat rare, there's no reason the rebellion couldn't have gotten ahold of it.

Side note: This is a house rule that I've been using for forever (and it also works to your advantage). I normally treat Mithril as Silver for the purposes of damage reduction and its ilk. It's basically just 'more solid, yet lighter, silver' to me. Anyone against that? :)


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Mithral wrote:


MITHRAL
Mithral is a rare, silvery metal that is lighter than steel but just as hard. When worked like steel, it can be used to create amazing armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty on all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Weapons and armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.

Not sure why you consider it a house rule...


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Because I was told it was! I trusted, but didn't verify!

Works for me. :p


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

I don't think mithral weapons take the -1 to damage.

Dang. Maybe I should have gone with silver balladeer after all. ;P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

That's correct!

Silver Balladeer is one of the two primary Bards I think would fit well in this setting, the other being Chellish Diva. That's not to say that basically any won't fit. Curses are a little more limited though, which makes me sad. Silver Balladeer is more about werewolves, I suppose, than Devils.


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

Honestly, Silver Balladeer is great against both of them. They get some things that make evil outsiders very unhappy.


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

Their longsword proficiency and the whole "acts as cold iron" thing just screams "Iomedaean!" to me... but alas.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Iomedae is actually a precarious fit. She definitely fits within the framework of the story, and she is not an outlawed religion; after all, she is a Chelish heroine - the only one in history to be able to claim ascension to godhood.

But, it's made complicated, especially for the DM, because I don't know how to play with it precisely. It's not outlawed, but given the large and sweeping rebellion, Iomedae would likely adjust moods quite a lot. You'd definitely not be as 'gloried' as you would expect in many settings. If not for the whole Reclamation, Martial Law wouldn't be a thing presently. Likewise, it's a lot easier to trump up charges against a known Paladin (Or just obvious follower) of Iomedae in this setting. It'd be a tightrope to walk on that would vary from NPC to NPC.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Victor gets the first of many gold stars! Huzzah!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I also need to know who is taking what. It need not be claimed immediately, but I do need to know if it's taken. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

The loot as I have it (picked up, not necessarily claimed):

Juniper: J signet ring.

Misha: Sarini Locket and Ring. Mithral Shirt.

Armon: Masterwork Silver Morningstar. A Rusty Iron Key.

Victor: Twelve nearly identical pearls. Celestial Coffer.

Unclaimed: Lots of silver and copper.
Alpha Dog.
Lots of mundane equipment of varying use.
Half a dozen silver shirt buttons.
Yew Short bow (+1str mod, masterwork).
Darkwood Hand Crossbow and four durable dark wood bolts.
A drab-looking cloak.

If you collected something else, and I don't have it listed (properly or at all), remind me


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Also, it's up to you as to whether or not you know the halfling or the location. It's very likely for Armon and Juniper, less likely for Misha, fifty fifty for our two cops, and she may have been watched one night by Scath. If you'd like more information, just let me know!


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

I was actually thinking about that when I was typing my post! It seems like the kind of place he'd be a regular at. I guess I should have asked, first. I could probably ninja in a quick retcon before the end of the hour, buuuuut...

Edit: There!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

No problem! I'd intended to post that there was a good chance at least some of you had no idea who the halfling was. :) I just never made the post. Probably because I was insecure about posting too much after a TLDR post. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Can I get some sort of activity in the gameplay thread? :(


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I'd suggest going in the morning, so everyone can recoup expended resources... Spells, bard songs, etc.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yup, but until we get the other two 'vocal' votes in game, it's currently 3 for, and 0 against. If the other two vote no, it becomes 2.5 v 2.5. Also, anyone can just say 'no'.

Alternately, Scath can exercise his right of veto by climbing into someone's lap. :P

Don't forget. Anything (including the Raven Figurines) that have not been claimed by the time everyone is in the basement are going to Sanita's feed-the-children campaign. So, before you make a gameplay post about going into the basement, review what items you'd really like to take.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Also, I will accept a blanket 'we took everything obviously valuable', and just accept that as a response -but- I still will need to know what is on your person before you go into the next set of dangerous terrain.


WRONG ALIAS

Misha definitely has the raven and chain, won't get a chance to look closely until later this evening though, super hard to get internet access here at work :p


Female Human Mesmerist 3 ( Custom Cult Master )

whatever the party doesn't claim from the list short of the dog Juniper will take and leave in her room at the school


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

Armon has the morningstar and one of the figurines. Though I figured we'd take anything Silver Ravens related that wasn't bolted to the floor.


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

Victor would take a figurine and the dog and that's about all he needed.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yup, but like discovering a dragon treasure trove, sometimes you can't take everything, and taking -most- of it might be a bit ridiculous. Likewise, characters might not have been interested in a bunch of copper and silver pieces, silver coat buttons, so on and so forth. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

I doubt anyone wanted to dig through the dust bin pile of dirt, guanno, and detritus for the copper and silver pieces and buttons. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

That was definitely my thoughts on that topic :P

I mean, you could lug all of it out with their makeshift blanket-nest, then use that as a bag, but ewww. :)

Then again, that's what prestidigitation is for.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Yeah, but 4-5 urchins would spend hours digging it out and make a game of it... and feed them all for a month on the returns...


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yup. :)

I was honestly secretly a -little- hopeful that no one would spot the bag of pearls, so when Scath's crew inevitably came through later and searched it top to bottom, they'd find it. :)


Male Halfling Inquisitor of Ragathiel 2 / VMC Fighter | hp 20/20 (healthy) | AC 19, touch 13, ff 16, CMD 15 | Fort +6, Ref +3, Will +6 (+2 vs. illusions) | Perc +9, Init +4

Tobias will take one of the raven figurines, but the gear was all Medium-sized, so...


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Says you. :) I don't recall having stated what size it was... hm...

:)

Also, I like the idea that magical items resize, but do not reshape (I believe that is the standard, that only specific items are crafted to be exclusive... but I don't know what is or isn't a house rule in my own head). Likewise, I have absolutely no issues with a medium shortbow being weilded as a longbow by a small creature. I understand it doesn't work that way, but I'm not super concerned about it.

Does anyone have any problems with either of those?


Male Human (Chelaxian) Cavalier (Huntmaster) 3 | HP: 31/33 | AC: 15, touch 11, flat-footed 14 | Fort +5, Reflex: +3, Will: +2 | Init: +1 | Perception + 6
Brutus:
HP: 29/30 | AC: 16, touch 14, flat-footed 13 | Fort: +5, Reflex: +6, Will: +2 | Init: +3 | Perception: +5

I do both of those myself, so no issue here.


Male Halfling Inquisitor of Ragathiel 2 / VMC Fighter | hp 20/20 (healthy) | AC 19, touch 13, ff 16, CMD 15 | Fort +6, Ref +3, Will +6 (+2 vs. illusions) | Perc +9, Init +4

As GM, I usually don't re-size equipment unless it's really important, but I do usually allow the differently-sized people to use equipment that's not suited for them without a penalty.

No problem on either ruling here though.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

My understanding is weapons and armor don't resize, but all other items do.

I generally am ok with someone using a weapon that's of a different size as something similar of it's own size (small longbow -> Medium shortbow, small short sword -> Medium dagger). But since there is a specific ability for armor and weapons to resize, I generally don't have them resize.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Well, the reason I don't like the idea of it not resizing is because of things like the Morningstar and Armon. The loot called for a silver, masterwork morningstar. I made it prettier and more appealing to Armon, because I couldn't imagine anyone else taking it.

Compare and contrast to if I had made the mithral shirt small size - that basically just screams 'Tobias'. Or if I give a small sized Bardiche. I'm okay with customizing gear, when I think someone has fallen behind, and intend to. But for the most part, I'm fairly certain everyone will get along pretty well with loot. I've never had a table that had a problem before... as long as I was the DM. :)

Plus, you guys have been good about loot in the other game we've been in. :)

Likewise, naturally magical equipment is going to be a slower trickle as time goes on. As your innate magics make things work out a bit better for you. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Completely unrelated to this thread except for how cool it would be to have one in the party... I just discovered the Slum Spirit for Shaman. And it's really, really neat. :)

Now, back to related: 3 yes, 2 don't care, 1 no.

You're free to decide just not to go on your own, to join up later, or what have you. It's not like once you go down there you're going to be locked in mortal combat for the next forever or so. :)

:)

If someone expressly doesn't want to go, be vocal about it. And remember, if you want any of the objects that were found to be considered 'on your person' prior to entering, you need to claim it. Likewise, if you want to put on a piece of gear, now (Or the beginning of your next post!) is the time. :)


Female Human Kineticist/Cavalier(VMC) 2 NLD 4 HP 21/22 | Init +3 Percpt +5 | AC 18/13/15 CMD 15 CMB +2 | Fort +6 Ref +6 Will +0 | 2/6 Burn
Skills:
Acrobatics +8 (+10 jump), Fly +8, Know(Nature/Arcana,Hist,Local,Nobility,Religion) +6/+5, Stealth +8, UMD +6

Gonna take the cloak as well if no one else wants it!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

As Scath leaves, I believe that pushes Victor's vote to 'wait, not enough people.'

Which makes it Misha/Armon: Ready to go!
Victor/Scath: Not yet!
Juniper/Tobias: Goes with majority (no majority!)

In the event of a tie, I'll go with the more conservative option (err on the side of caution) of the two. Lower risk of self. If people still desire to go down, they can, but I wouldn't suggest -just- Misha and Armon going. ;)

I have added a new map to the top of the campaign tabs for the Longroads Coffee House.

I believe C means roughly 'Climb' and F means roughly 'Fall'. There might be other terms, but that's how they work, at the very least. :)

B1 is the main area where customers lounge about. B2 is where the party currently is. There's a ladder against the wall leading up.

B3 is the storage room, where extra things. It has the way down into the basement (though it's concealed).

B4 is a Lounging Area. B5 and 6 are bunkrooms. (It's sort of Odd that Paizo put exactly 5 Medium beds in there. Not really much room for error :p)

B7 is Laria's Bachelorette Pad.

Would the party prefer to get a synopsis post and me push the game forward, or would you like to continue chatting while the DM gets out of the way? :)


Male Human (Chelaxian) Cleric (Evangelist) 3 | HP 30/30 | AC 15, T 11, FF 14 | Fort +5, Ref +3, Will +7 | CMD 14 | Init +1 | Perception +3 | Channel 5/5 | Performance 13/13

Armon will hold off on going downstairs for the night! He was open to objections, so when Scath fell asleep on the rafters, he kind of conceded the point.

Also, I figure he actually lives in Jarvis manor, but in still not sure what Armon's relation to the family is. A first or second cousin? Just don't want to refer to anyone as mother or father and break canon. ;P

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