Horrors Of The Past -London d20-

Game Master Kwen

Horrors of London is a D20 modern game set in the past, using the OGL books of d20 modern, d20 past, and elements of Urban Arcania. What answers lie in the shadows and do we wish to know them


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Trust in God; trust also in me.

"I believe Mr. Halfmen had suggested there might be some activity at Oxford and Bond Streets," suggests Assisi politely.

Once inside the carriage, he tells Jack about the book. "The tome details the experiments of the author, Dr. Frankenstein. In it he tells of his attempts to create a living person from dead. And he states that he is successful in these attempts. The golem referred to, and perhaps the creature you saw carrying the good- rather, the Doctor's belongs, might well have been this same formerly dead person, if one is to believe the writings."


"Send the lads into the sewers? Why? They already found out where the bloke be hiding out. Great big bloody house on the corner of Oxford and Bond," Jack thinks for a few seconds. "I do be having a contact of sorts that be living in the sewer. It be knowing the goings on of the the under side of Whitchapel." The big Scot frowns slightly. "It won't be dealing with any of the lads, since it thinks they be edible. So that means I be having to talk to it." Jack's frown deepens. "I be having to stop by a butcher's shop and buy a bunch of meat. I'll add that to the expenses list."

"So, the big bloke be a golem? And that is what exactly? Someone brought back to life, somehow. How be that pulled off? Gears? Be it like a big meat puppet that has gears? Or is it more of that magic stuff?" the big Scot asks, obviously not really believing the dead being brought back to life. Jack looks over at the Lord.

"What be in Cambridge?" Jack drops his voice so that it doesn't carry. "I figured we would go and be taking a peek inside this locked up house. Do a little "forceful entry and investigation," when we get there. From what Seanie be saying, it be left alone. So, it be an easy thing to be breaking into the side of the house that not be under watch from the random pedestrian.


"Mr. Halfmen, please inform the driver where you wish to go. Your location certainly takes precedence over mine."

Synxol holds up the driver for a moment.

"Should the good doctor slip through our proverbial fingers, then I would know where he goes to ground before he hies there. The sewers were his chosen refuge in previous days, and possibly are where he keeps his current experiment, should one exist. If you would cover that possible eventuality Mr. Halfmen..."


"Ahh, now that be making much more sense. Where in the sewers be I need to have eyes?" Jack asks. "I hope ye have a clue, London be a big girl, and her underbelly be just as big." The big Scot opens the carriage door and slips out.

Glancing over Seanie's direction, Jack whistles three times. Moving away from the carriage, he waits for the three Red Caps to close in.

"Alright lads, just a quick errand," Jack says. Reaching into his vest, Jack pulls a few more folded up notes and slips them to Seanie. "Get to the Butcher's, buy a full pig, and whatever leftover guts and brains that be available, and have it wrapped up. I be having to speak with the Sewer Beastie, so no dallying. Oh, and the leftover change be for you three lads." Jack spoke to them quietly, grinning to cover his thoughts on speaking to the local sewer denizen. "Alright, I be there shortly, so get moving."

After giving the directions to the carriage driver so that he can get to the butcher's shop (the scenic route, to give the Red Caps a few more minutes), Jack hops back in.

"Alright, a quick stop at the butchers, then we have a little journey closer to the Tower than I be liking, but it's the safest spot for us to met our local sewer haunter."


Synxol shakes his head, "'Twas not in my brief. The golem stole the life of several, so using that as the epicentre for their search might bear fruit."


Synxol snaps his fingers, "One moment, it did mention the Whitechapel sewers..."


"That be a bit unsettling to hear," the big Scot mutters. "Guess I shouldn't be surprised, Whitechapel never has been a nice place."

"Alright, that tells me what I where I need to have eyes," Jack nods to the other two. "A quick stop at the butcher's and then we be on our way."


Game master

The driver takes your location with no qualms, after Jack gives the location of a nearby butcher shop. The red caps quickly scurry past the carriage, taking shortcuts through alleys arriving, as you imagine well before the carriage gets there.
A short ride to a butcher shop nearby, the shop is well taken care of and their are many people shopping around. The butcher's name is Marcus Ilimarton the shops man is Innmouth and more, a man born in Rome who's family had moved to London a year after the fact. He runs the shop with enough of a profit that he has a few employees, with a grunt he looks at you Jack and gives another grunt that seems to say " What do you want." He gives no what you wanted, and get's the crate loaded, the contents are a whole pig and a few other odds and ends.
Another short ride to a sewer ladder, the stench of the sewer and everything that has gone into the sewer smacks the three of you in the face. You notice that the police are avoiding this small ally, along with the remains of various humans and animals. From the entrance you hear the sound of a large creature breathing, the voice that comes from the ladder at your feet sounds like he should be in a court, the north London accent touches your ears " I smell, horse flesh, the stink of a man of faith, someone who has been touched by an other worldly being, and finally the Scot, leader of the Red Caps. Why did you foolishly come here? Do you tire of this mortal coil and wish to begin again? Or perhaps you come seeking information. I normally don't hang around the surface folk, but someone thought that they could hide from others. That man will no longer rape the innocent, what do you want." The voice echo's up to you, The horse pisses itself, fear activating his flight or fight response, the driver keeps the horse in place, but wants to leave this area.


"A fine hello to you to luv," Jack's rich baritone echoes down the ladder. The big Scot had force his fear down. He really didn't want to be anywhere near here. "Only one tormentor of the innocent? Ya must be ill, I took care of two last week." Jack grins down into the inky blackness.

"I did bring ya a wee snack in exchange for a small favor, if ye be up for it," Jack taps the crate with the pig with his metal walking stick. "I be needing to know if any weird people be looking for an old hiding spot in the underneath. It be under Whitechapel, a big bloke, almost a giant, and a skinny fellow. I think they not be people, so have a care, luv."

"Be yee up for our usual deal?" The big Scot asks, trying to not break out in a cold sweat. Keeping his fear in check a monsterous task in it's own right, let alone trying to have a conversation with... It.


Trust in God; trust also in me.

Assisi listens in awe and a little fear, but soon realizes this person who inhabits the sewers is known to Jack, and knows him likewise.

He whispers to Jack, "One is a people - um, a person, certainly. But who is this you are telling this to?"


Game master

A great sigh comes from the sewer " Fine, food and shinies, that is the deal struck. Keep your small clothes in line, I'm coming up."
Jack, this was new, normally you'd just chuck it's payment and moved away. Something must have interested the creature, or it might just get it's jollies from fear.


"Coming up? Of course luv," Jacks voice might be calm, but his eyes certainly weren't. The grey orbs darted around, taking in his surroundings , not to mention where the others were standing in case they had to run for there lives.

"Let's step back a little to be given our friend a bit of space," he mentions, taking a few steps back from the hole. He wanted to be out side of arm/claw reach when it hit the ground level.

"Something I be pretty sure that not be human," Jack whispers back to Assisi as he moves back.


Game master

Even to your trained eyes looking for the threat, it seems the Shadows gather around the sewer hole. You blink and for second you see something large covered in scales, harvest orange color eyes, talons that extend about a foot out past it's paws. It's scales are covered by mud, and you are certain that the creature didn't climb out of the sewer hole it might have blended into it's surroundings.

OOC::
Will save everyone as you have seen something that used the Veil to hide itself from the gaze of humanity, thus you have glimpsed something that humanity had forgotten and your brain throws up a wall to protect yourself, remember you can use an action point to add 1d6 to your d20 rolls.

When you blink your eyes, you see a man with a barrel shaped chest, dressed in grubby clothes. He has a beard that is covered in filth, and his black eyes appear dead with no pupils. His gloves are covered in the same filth that you imagine is mud and.... other dried fluids.
" A whole pig? Well I guess it will do not as tasty as humans but an easy meal is an easy meal. When will I get the shinies hmmm?" His voice still having the quality of a northern English accent.


Synxol leans against the side of his means of conveyance, sickly sweet plumes of sensual tobacco smoke momentarily lingers protectively before fading like the illusion of virginity.

His brow furrows for a moment as he watches the man/creature depart from the fetid depths.

Will Save: 1d20 + 0 ⇒ (16) + 0 = 16


Trust in God; trust also in me.

The darkness plays with Assisi's mind, as he wonders what he looks at.

Will Save: 1d20 + 3 ⇒ (15) + 3 = 18

He whispers, sounding annoyed about something. "That is the second time today I have heard an assertion of a non-animal creature that is not human. I suspect my Church would have a predetermined answer to any questions I have about this."


Unable to fully suppress the shudder that danced down his spine, Jack was suddenly distracted from the sight of the monster by the flaring of his headache. Wincing, he wipes the spot of blood from his nose.

"Ye never did mention what type of shines ye be preferring," Jack tries to keep the conversation light. He really did not want to be around when the big Beastie deciced it was dinner time.

Will save:1d20 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12


Game master

Assisi and Synxol see the creature's form, the Veil of Shadows do not hide it from your eyes, the creature stands taller then the Scotsman and you manage to keep your fear in check. Jack sees the creature and it's true form for a moment before the Veil of Shadows keeps the image of a grubby looking man in front of you. You manage to stand your ground just barely, as he looks at you and says " Gems or jewels, that is what I want, enough to fit in my fist. If you can't bring the payment then.... I could eat. " It finishes with a wicked smile, the two of you see the serrated teeth in it's maw.

ooc:
Knowlege arcane lore check DC 20 to know what this creature is.

" Bring the crate and the details of whomever you are looking for and Desmond will find 'em." Desmond the 'human' says with a smile, his hands flexing as if getting ready for it's snack.


Synxol draws in a lungful of musing while he scours the recesses of his alcohol-soaked mind to discern where he has a creature like this before.

Knowledge: Arcane Lore: 1d20 + 12 ⇒ (5) + 12 = 17


Trust in God; trust also in me.

Assisi looks at the creature with disbelief. Is it real?

(Could you describe it please?)

Knowledge: Arcane Lore: 1d20 + 7 ⇒ (15) + 7 = 22

He summons courage from deep in his heart. Trust in .... Trust in God. And he says, "Please keep in mind we do not want our subject harmed." He hopes he has not offended.


Game master
Evil Jb said wrote:
Even to your trained eyes looking for the threat, it seems the Shadows gather around the sewer hole. You blink and for second you see something large covered in scales, harvest orange color eyes, talons that extend about a foot out past it's paws. It's scales are covered by mud, and you are certain that the creature didn't climb out of the sewer hole it might have blended into it's surroundings.

The creature's scales are a dusty brown in color, the creature is called a Boggle they eat humans and animals. It is close to 9 ft tall, it also has a tail that helps it move in water and mud. The text that you are able to recall off the top of your head, says that they are territorial they mate for life. If you see one there is a good chance that it's mate is a few miles away, they stay in their territory, they are long lived and they like gems, jewels, jewelry, gold, and silver.

They can be bargained with, their claws are razor sharp and either hunt there prey down, or act like ambush spiders, lying in wait for food to wonder into their trap.


Headache throbbing behind both eyes from the daymare he had just experienced, Jack slaps a roguish grin across his face as he looks at "Desmond." In his waking dream, for just a moment, the muck covered man was a giant crocodile-man thing with claws as long as his forearm. 'Bloody wonderful, I'm loosing me mind,' the big Scot thinks to himself. With a mental shake, Jack gets back to the matter at hand.

"Ah, ye be a bloody pirate! I've seen buckets smaller then what you use for a fist," Jack laughs. "Don't be getting your knickers twisted, I be keeping my deals, I be having your shinies for ye in four days time." He thinks for a few moments. "Perhaps, sooner, but no later than four days."

"Alright ye two read the doctor notebook, be telling Desmond what he needs to be looking for," Jack had taken a few slow steps back before turning around. He really wanted make sure he had room to maneuver, before offering up his back. He was reasonably certain that the sewer dweller wouldn't attack, which was another reason he had backed up first. He didn't want to offer up the temptation.

'Bloody cannibals, only in bloody Whitechapel,' Jack thinks as he gets the crate. He had taken it off the carriage when they had first arrived. With a slight grunt of effort, Jack picks up the crate filled with it cargo of dead pig, and assortment of organs. Keeping his eyes on Desmond, Jack sets down the crate just outside of arms reach.


Synxol unfolds the sketch of Dr. Frankentstein so the Boggle can glance at it. "This man's lair, anyone connected to him, or the man himself. None are to be harmed, just information is what we seek."


Trust in God; trust also in me.

Assisi knows what the Church would say of such a creature, able to talk like a person: that it is a demon from the depths of Hell. But he knows his Church sometimes has a very ... singular view of anything outside its own realm. And typically that means, "It is the devil incarnate!!!" Assisi is not so sure, and he has accepted to the idea of using this giant scaled talking bear to do their dirty work.

One eye blinks nervously as he awaits the monster's response.


Game master

'Desmond' looks over the sketch, nodding at the terms that were given then says " Four days time you shall have the information for a fist's worth of shines and another pig." Giving a grunt, the Shadows swirl around the boggle disappears.

Ooc: I'll post again later tonight, running late for work.


Game master

The crate with the pig is left empty as 'Desmond' walks away into the Shadows the voice you all hear says " Four days Jack... I'll be counting them down." chilling laughter echos from the sewer entrance. Synxol, your driver clears his throat nervelessly and manages to compose himself before saying " A-anywhere else my lord wishes to go tonight?"


"Well, there be another year off me life," Jack mutters to himself with a slight shake of his head. With a snort, he hacks out a gob of bloody phlegm and sends out in the darkness of a nearby alley. "Welcome to the real Whitechapel gents." Jack flashes a grin at the Lord and the Brother. The grin lights up the big Scot's face, at least until it reaches his eyes. Which have about as much mirth in them as icy chips of flint.

The big Scot moves over to the wagon, standing near the door, acting as a valet, waiting for the other two to get in.

"I figured out the one touched by God, perhaps on our trip to the manor at Oxford and Bond, someone could explain to me what in the hell "touched by an other worldly being" means," Jack looks at the young lord. "What, did the devil himself reach up and pinch your rump?"


Synxol takes a stuttering pull on his cancer-delivery device, using the premise of the vice to hide the slight chattering of his teeth. The boggle's words only left him with more questions, unless in reading the book he had unknowingly made contact with some otherworldly thing from the stygian depths (it was always a malefactor, he doubted he was lucky to have a line to some angel with huge bouncing breasts and a penchant for suction).

With a shrug, not trusting his voice to remain steady, he moves back into their means of conveyance and waits for Jack to direct their path to the crazed necromancer.

Questions and still more questions.


Trust in God; trust also in me.

Assisi has an uneasy feeling, but he gets into the carriage, following the young lord's (pinched or unpinched) rump. He sits next to Synxol, as big Jack requires almost a full seat for his own rump. At least they are rid of the pork meat.

He wonders what other incredulities this day will bring, and then he wonders if, indeed, it is all a dream, and he is still in his claustrophobic stateroom on the rocking ship. Perhaps the unease he feels is actually sea sickness. He tries to awaken, but to no avail.

Assisi lets out a long sigh and wonders where they will be going next. He has not yet seen his new flat.

"I hope to be able to partake of more of those chicken and noodles sometime soon, Jack Halfmen," he says in his Afro-Italian accent.


After telling the driver to head towards the manor house, and to alert him when they were a few houses away, Jack gets into the carriage. Pulling the vial of green liquid out of his vest pocket, Jack stares at it for several long moments as the carriage begins to move. The big Scot was thinking very hard about the waking dreams he continued to experience. Now that he really thought about it, they seemed to be occurring more frequently.

The daymere of the monster creature that Desmond had appeared as at first, looked real. Very, very real. The sight of muck dripped off of it's scaled and clawed form was, rather unfortunately, well detailed in his Mind's Eye. Prime candidate for nightmare fuel. 'As if I dinna have enough trouble sleeping,' the big Scot thinks, rubbing his temples with the thumb and middle finger of his right hand while he the other slips the vial back in his vest pocket. Brother Assisi speaking pulls Jack out of the well of his own thoughts.

When the Brother finishes speaking Jack let's out a short bark of laughter.

"I'll be making sure ya get back to Maggie's so ye can get a bit of food in ya. It's much better when eaten hot," Jack says with a chuckle, remembering the Brother's face when he took a bite of the cold noodles.

The big Scot falls silent for a few minutes, his mind churning as he flips through previous events.

"So, odd question for ye gents. That be the first time I be seeing our local sewer dweller in the flesh. Seemed a bit small, given his presence. What be you lads thinking?" Jack looks at the brother and lord setting across from him. His long fingers tapping the black ball at the end of his metal walking stick.


Game master

Two hours pass while the carriage is moving through the city, Whitechapel is soon left behind as you draw closer to your destination. You can see through the carriage windows, you can see where the more of the 'better' half of London lives. Crossing a bridge over the river Thames, you see in the distance you can see another ship flowing towards the dock district.
The sun is setting, and you estimate that you will be calling on the manor of the Doctor just as the evening will start to settle in.


Synxol almost answers, but thinks better of it. He apparently was going mad, and he was afraid to see the other's reactions when they heard him spouting gibberish.

As more alcohol pervades his system, and the hours pass, his tongue loosens. "Twas a boggle." While pouring himself another drink he matter-of-factly shares all he knows about the creature, talking more to his glass than to the others.


Silence had fallen within the carriage, the three men wandering around, lost within their own thoughts. Until the young lord had produced a flask and started emptying the contents that the silence was interrupted. Jack was about to ask for a shot of fortification himself when Synxol begins speaking (more to his flask then the others).

"That's what you saw?! Bloody hell," Jack shakes his head staring at the lordling. "I thought I was just experiencing another daymare. But if you saw it as well..." The big man shakes his head. "Unless we happen to be sharing madness and be seeing the exact same thing.

"Alright Brother, confession time, what did you see? Either two of us are mad, or there really be a monster in the sewers," Jack shakes his head. "and I not be particularly comforted by the thought that we not be mad and that there is actually the boogyman, er thing, living in the muck."


Trust in God; trust also in me.

"Indeed, I did see something that was not human. To me it resembled a bear, nine foot tall, no less, with scaled skin like a snake and long claws like Malayan parangs," says Assisi. "A boggle, you say? Yes, I have read of such creatures, but I did not realize they were intelligent. In fact, I did not think they were real."

Assisi watches the young lord drink, excessively, and thinks it is not healthy, but says nothing.


"Well, s#$#e. So much for the hope that we all be having the same type of madness," Jack rubs his face with a hand. "Well, he be keeping to his deals, so I have no desire to cross him." He pauses, thinking for a few moments, before a shudder runs up his spine. "Damn, I think I be more comfortable thinking that he just be a crazy sewer dweller, rather than a bloody monster. Only in bloody Whitechapal do the monsters be real."

Jack was doing his very best to not think about the daymare he had being have with increasing frequency. He had enough going on, besides, rarely had he "seen" anything particularly odd. And certainly nothing like the boggle, Desmond. If that even be it's actual name.

Looking back at the others, Jack glances at the young Lord.

"Oie, don't be getting yurself to far gone. We still have a manor that be one o' that loony doctor's hiding spot to break into," the big Scot reminds the lord. An almost sinister grin slides across Jack's face. "If we be finishing up with the manor in a timely fashion, we be celebrating then. Maggie's be a great place, I be betting she be having something just right for the occasion." Jack says with a rumbling chuckle.


Game master

The driver clears his throat, stopping the carriage saying loud enough that the occupants to hear " We are a few houses aeay, sirs friend wanted to know. Shall I continue onwards towards the manor? Or are the three of you walking to your destination."


Synxol hops out, pointing in the opposite direction from the manor. "We won't be long."


Trust in God; trust also in me.

Assisi follows Synxol out of the carriage, standing up straight and looking around.

The neighbourhood gives him both feelings of comfort and unease. Comfort because it is similar to the area in Roma where he had lived. Unease because when he lived there, it was only as a slave. Once freed, of course, he had not been able to afford even a small apartment of his own.

"Mr. Halfmen, which house is it?" he asks quietly.


Scanning his surroundings, Jack looks for a nearby alley way. He plans to loop around the manor, give it a proper look before attempting to force his entry.

"This way gents," the lord had seemed to have the same plan. (Hopefully) Spotting a likely alley way, he leads the two down the dark path.

"Alright," Jack whispers to the other men. "We gonna scout out the house first. Then we'll try for a servents entrance to the house. Just be keeping quite, and we be good."


Game master

The manor isn't well lit… at least the grounds are not along with the walls of the manor, the walls appear made of out of brick, the top of the wall has iron spikes along with smaller spikes where you would put your hands to pull yourself up to climb up. You would tear your hands apart trying to climb up, you hear no sounds of dogs on the prowl so that is some goods. Jack you notice that there is an alley nearby the walls of the manor, as you approach the alleyway, you feel the temperature start to drop. Along with the rumble of thunder, this could be a boon for the three of you; if a storm starts to move in along with heavy rain.
The Alleyway itself feels like it was watching you, nothing moves in the alleyway the sounds of your footsteps echo around you, for a brief moment then; fade away. As you find a wooden ladder leading up to a roof that is one story tall, you could climb up and then hop over the wall. There is also a door that Jack knows would be a servants’ entrance, two options are available to the three of you or perhaps, the front entrance to the gate.
Along with a storm front moving in, you notice that a small patch of fog has moved into the area, currently rolling around at ground level. It will not impede your progress at the moment, you could use the fog cloud to move around alas your, vision would be hampered. All though fog and rain are very unusual… in fact you think that fog and rain wouldn't normally go together. After a rain storm, fog would normally come around.


Skulking around in the shadows was not Synxol's forte, as he was more likely to just wander up to the manor's front door for drinks than trying to be subtle. This was far more interesting though, so he follows Jack's lead, seemingly oblivious to any dangers that might be about.


Tearing his gaze from the sharped spikes on the top of the wall, Jack looks at the fog rolling in. Barely even at knee level to a toddler, the sight of it still set the big man on edge. Perhaps he was still on edge from the realization about Desmond, but he could have sworn that the alley itself was watching them. Sniffing at the air slightly, attempting to get a better guess to the storms arrival, Jack looks over at the other two and nods.

"Alright mates, here's the skinny," Jack leans in and whispers to the Lord and Scholar. "I gonna check the servants door. If it be unlocked then "hurrah," we slip in that way. If it be locked, then there's the jumping over the wall option," he points at the ladder leaning against the neighboring building. "Those spikes on the top look to be having spikes coming out of the whole bloody thing, so just climbing over them is not a good idea. Unless ye like to be bleeding," he adds with a grin and a shrug of his big shoulders. "So, if the door do be locked, only one of us needs to jump over and unlock it."

The big Scot looks at the Brother and then the young Lord with a critical eye.

"And I be having the feeling that the someone jumping over is gonna be me," a half grin slides across his face. It was an excellent night for breaking and entering, the very night seemed to eat up his whispering. He pauses for a second, glancing at the one story building that is nearby the manor's wall.

"If this be Whitechapel, I'd worry about my weight sending me though the poor sod's roof." Jack was intentionally keeping this light for the other two. He had the feeling that they were strangers to criminal activities that he had grown up on. 'Probably a good thing,' Jack thinks, glancing around the ally once more. He didn't need them thinking about what might happen to them if they were caught. 'Well, perhaps not his lordship, I be certain his family would throw enough money to make that problem disappear.' The big Scot thinks to himself with a small smile. He turns his attention back to Synxol and Assisi.

"Any questions? This should be fairly straight forward, since we just be looking for something that be leading us to this doctor. 'Course, there be that big bloke that might be in the manor," Jack whispers. Thinking for a few seconds he continues. "How be the two of ye armed? Anything that doesn't be making a lot o' noise be ideal. I be thinking firearms be drawing the attention of the bobbies, this not be Whitechapel after all," a roguish grin dances across his whiskered face.


Synxol cocks his head to the side, "I have enlisted you fine gentlemen to aid me in locating the good doctor. I had not imagined we would be breaking into his house, or requiring the use of weaponry. Are we not here simply to surveil?"


Trust in God; trust also in me.

Assisi nods at Synxol's query. He whispers to Jack, and to a lesser extent, Synxol.

"Do we have reason to believe the Doctor does not wish to be found? As I understood it, we were simply to find him and ... and then, what? Do we have a message for him, or are we to take him back to Rome? I must admit I am wondering why we do not just go up to the front door and call on him directly. I must admit, that had been my thought. Should he have been at the house, he might then have been happy to be found, and thus we would have completed our mission.

Perhaps, Mr. Halfmen, you are privy to more information than are Lo-- Synxol and I? If so, I would like to hear it before committing any crime without reason."


Synxol, "We are simply to find this man. That is all."


"For starters, I be making my plans on what little information that ye two have shared, which has been about nonexistant. Ye still never told me what ya be finding in the journal, nor have either of ye told me what a golem be," Jack whispers. "So, I be making plans for us to find this doctor. The only thing I be knowing about this doctor is that he cuts up dead people and has something "Desmondy" for a helper."

"Since ye just be wanting him found, then there be no point in us lurking in the alley. To the front door then," the big Scot says with a faint grin as he begins walking out od the alleyway and to the front gate.


Game master

This could be the best time to find out if the doctor is at home, or if he has left clues that to where he could be. Yes Jack knows that Doctor Frankenstein was around in the manor hours ago, perhaps some answers could be found in the manor itself, some clues of hidden magics and forbidden knowledge could lie inside.
Synxol, you can feel your inner desire to know more lore and more including arcane lore that has been 'lost' for years. Of course making sure that the doctor is in the manor wouldn't be remiss at least observing from a closer position couldn't hurt.
The three of you are debating the next course of action, when you hear whispers in the mist " Brothers and sisters of the mist, flesh and blood is here, find and drink the tasty flesh, once we get to your head.... your dead hehehehehehehehe." The disembodied voice in a sing song voice can be heard nearby.


"And whichever one of ye be singing like a child, stop that. It be silly," Jack whispers at the Lord and the Scholar. With a glance at the two, he realizes that neither of them had been singing the twisted little ditty.

"Perhaps we should be getting out of the alley. Like, right now," the big Scot looks back at the fog, taking a step backwards towards the street.


Trust in God; trust also in me.

"I did tell you about the book, and you asked no more questions after. Its contents are technical, far beyond my understanding and lack of medical knowledge, but those details do not seem relevant to our search at this time." says Assisi.

Suddenly, when the ghostly voice sounds, Assisi feels very worried. What has he gotten himself into? He reaches into his valise and pulls out his small club.


"Mr. Halfmen, I am seeking out this man for another without sufficient information myself. I would prefer if our prey was unaware of our presence."

Synxol cocks his head to the side, as he considers the possible sources of the voices, whispering back, "Well that is just disturbing."


Game master

" Blood so sweet, marrow so juicy, food on the streeeeeettttt." The singsong voice says as it fades away from your direction as the three of your hear a bloodcurdling screech from somewhere on the manor grounds. A audible thump at the servants entrance door in the alley that you are facing can be heard. The whinny of Synxol's horses can be heard as the driver works to calm the beasts down.

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