Horde of the Dragon Queen by hiiamtom (Inactive)

Game Master hiiamtom

A modified Hoard of the Dragon Queen starting at level 3.


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Just to be clear, without ropes and climbing gear or flying there is one way into and out of this camp.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

"I can probably get down, not sure I can get back up... Maybe it's not so much of a plan after all? May have to check with the others and see if they have any better ideas."


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"Sounds good. Besides we only have one way in or out...not my ideal way of dealing with the place! Lets head back with the information we have and see what the others would like to do."


The trip back to the group is uneventful, it has been about an hour.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Laris describes what she's seen to the others, drawing a rough map of the camp.

"Unless any of you can secretly fly, or reckon you can climb a sheer cliff while hauling up a man with you, I'm not I see an alternative to an assault?"

Technically I could sneak in invisibly, free him, cast invisibility on him and hope I can hide until he gets out, then invsible myself again so I can escape. But that leaves me right in the middle of their camp with no support and uses up all my 2nd level spells for the day... As well as hoping they don't use any kind of traps or wards...


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

"Sheer? Bah! I'm a great climber, not a miracle woman."

Amber listens to Laris's idea.

"Risky, don't like it. Kinda how we lost the first guy. But a diversion close by if you need back-up...now that might be alright."

She glances to the others.


"I can handle a diversion."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Did you get a good enough look at them to tell if we can simply put on the cloaks and stroll right in as new recruits? We could all be in there, together as a force, then. We could just say we were recruited by thd guy we just killed. Should be easy enough.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

"Camp looked busy, hard to tell for sure."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

That's what I thought. I think we may be good with that approach, but it's risky.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"I can still sneak in, and maybe get to a location that I can support you with by bow. What do you think?"


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

"So we head in cloaked and disguised. Peren, if you'd rather you could either stay at the top of the cliff and cover us with your bow or come down. Um, have we seen any cultists of the shorter races?
Actually freeing the prisoner is the hard part. We'll need some sort of distraction to let us free him, or otherwise arrange a situation where no-one's paying attention to him, and either give him a cloak, or render him invisible.
Then we all need to get out as quickly as we can without attracting attention to ourselves."
Laris sighs.
"Sounds easy. Are we ready?"


There are no small cultists, just kobolds as far as small races go.

Nesim speaks up, They must be getting ready to leave the area, it pains me to say this but what if we wait for a short time and keep an eye on the camp? The weather is pleasant enough we don't need a fire and Leosin has been left out like bait for a trap.

Jassan tries to protest, but Nesim raises his hand, Our latest orders are to track the caravan leaving the camp no matter what, but I can't just leave Leosin alone. With Jassan's bird friend we can follow the cultists leaving the camp and let you enter and free Leosin. We can also send word if they turn around or something as well.

Maybe those campfires we have seen outside the cultist camp are scouts or guards? We could investigate them and maybe get robes from ambushing them.


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

"Robes might be useful, but Peren will still have to stay out of sight given his size."

Amber nestles her chin on the but of her axe, thinking.

"I don't like waiting. I REALLY don't like waiting. If we're not saving him now, I vote to hit a few guards and scouts. Whittle them down bit by bit."


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

"I suppose if he's still alive now, he'll still be alive later... feels wrong to leave someone captured though."


He's my mentor and my dear friend, but the success of this mission is paramount. If we lose track of this caravan then the cult gets richer and more powerful and the coast takes another step towards destruction. These are the things that don't feel correct, but my reason tells me make sense. I fully support anyone wanting to enter the camp now to go after Leosin, and I have no right to impede your actions - I just must do what I feel is right for the mission, Nesim wears an unhappy face though he's normally pretty dour.

The much younger Jassan looks away and doesn't speak.


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

Amber turns to the others.

"Any ideas to track both the caravna and grab Leosin?"


"It would help greatly if we knew where the caravan was going. Perhaps we could learn something from the camp?"


Perhaps, the bandits the cult enlists probably don't have the loyalty the robed members do. It sounds like the first step will be grabbing disguises where we can. Shall we pay a visit to one of those camp fires?


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"If you want, I can sneak down again and see if I can liberate a few cloaks for you. Also I want to take a look at that cliff...maybe I can climb down once the caravan leaves and free the prisoner. What do you say?"


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

We already have the cloaks.


I forgot you grabbed cloaks from earlier. You have 5 robes that would be serviceable for disguises from Cyanwrath's group. Cyanwrath's robes would be too elaborate for your use, since they were distinct from the lower ranking members.


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

"Aye! We hit the camp fire for info and possible tools, then we move on to the main rescue. All agreed?"


Norswain nods vigorously.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

"Very well"


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"I will cover you from the shadows as there are no short bandits and cultists down there!", the halfling says with a smile.


The camp surrounding the smoke's source is unforgivably sloppy. If this is a guard or scouts, they clearly have given up on their jobs.

There are two distinct groups, four human cultists sit near the fire which holds four spits, two of which have whole game birds of some kind burning on one side as they argue with each other loudly about how to cook their meal. They weapons lay some 50ft away near their packs unattended.

A group of eight kobolds are sloppily eating partially cooked meal 150 feet from the humans are armed, but distracted in their eating.

Both groups are noisy and not paying attention. You can get close enough to launch and attack on either without them realizing it, but once a fight breaks out they will likely realize very quickly.

What do you do?


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

Amber examines the scene, looking at the possible combat advantages to be gained.

She whispers low, "Think it'd be wise to see if we can take those weapons out of the equation?"

The kobolds would be more of a problem, and she was already grinding her teeth thinking of how long it would take to cut them down, not to mention if only one got away and back to the main camp.


Taking the weapons would require moving quietly, they are distracted and not looking that way.


Norswain whispers "leave it to me" and starts to stalk forward.

Stealth: 1d20 + 4 ⇒ (18) + 4 = 22

Norswain moves forwards, crawling low and looking to get a hand on the weapons.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

In the shadows near by, Peren keeps a watch on the group, ready to fire from the dark at any threat that shows itself.


Noswain moves suddenly, dipping into the shadows and emerging with 5 scimitars from their resting place. The movement was as swift as it was silent and before the conversation about what to do next is finished, the cultists have been disarmed.


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

Amber grins and hefts her weapon.

"Get into position. I'll give you a count of twenty. Then I'll burst forth to draw them, and you come in from the sides."

Assuming they agree, Amber does just that, trying to draw the most attention as frothing berserker, entering a rage of the bear as she charges the camp when Peren and Norswain are in position.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner quietly draws both weapons, ready to join the fray upon Amber's movement.


Norswain stays where he is, already feeling that hiding right next to the enemy is as good a position as any. He quietly indicates he is ready using slight hand motions.


Norswain and Peren disappear into the shadows as Amber wiats to begin the strike with the others impatiently.

Amber Wisdom(Perception): 1d20 + 3 ⇒ (13) + 3 = 16

Knowing where to look she is able to catch sign that Peren and Norswain are in position to ambush the cultists when they go for their weapons, and charges.

Initiative:
Cultists: 1d20 + 1 ⇒ (6) + 1 = 7, Disadvantage: 1d20 + 1 ⇒ (3) + 1 = 4
Kobolds: 1d20 + 2 ⇒ (12) + 2 = 14, Disadvantage: 1d20 + 2 ⇒ (18) + 2 = 20

Amber: 1d20 + 2 ⇒ (16) + 2 = 18
Conner: 1d20 + 2 ⇒ (20) + 2 = 22
Laris: 1d20 + 2 ⇒ (8) + 2 = 10

Norswain: 1d20 + 2 ⇒ (1) + 2 = 3, Advantage: 1d20 + 2 ⇒ (6) + 2 = 8
Peren: 1d20 + 4 ⇒ (15) + 4 = 19, Advantage: 1d20 + 4 ⇒ (16) + 4 = 20

The plan works, the group of three charges in at an angle leaving themselves about 25ft from where the Cultists search for their weapons.

Peren and Norswain, the cultists are right next to your hiding spot what do you do?

Then we will start at the top of the order.


Norswain jumps forward from his position, drawing his sword in the same motion. Blood rich with magical energy flows hot through his veins and his face flushes. The rush is intoxicating, even addicting, and he opens his sense hungry to lap up every mote of experience he can from the battle.

He falls on the kobolds without hesitation. They were not entirely unlike his most favored foe and so the prospect of the kill was exciting. With a strong grip he chops through anything within reach.

I assume I can make it into melee with my movement this turn. I am spending 1 ambient magic point to activate Aggressor and I am activating Ravage if there is a second kobold within reach of the first.

Greatsword: 1d20 + 5 ⇒ (4) + 5 = 9
Advantage: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10

Ravage: 1d20 + 5 ⇒ (5) + 5 = 10
Advantage: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Peren?


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Sorry been battling internet problems all weekend!

Peren sights on one of the three cultists and fires his arrow from concealment. Once the missile is away, the halfling once again slinks into the darkness.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Advantage Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 4 + 2d6 ⇒ (4, 6) + 4 + (1, 1) = 16

(Assassinate give me an auto crit)


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Dual Weilder

Conner springs quickly on the nearest Cultist.

LS Att: 1d20 + 6 ⇒ (6) + 6 = 12
LS Dam: 1d8 + 4 ⇒ (7) + 4 = 11
Flail Att: 1d20 + 6 ⇒ (11) + 6 = 17
Flail Dam: 1d8 + 4 + 1d10 ⇒ (6) + 4 + (6) = 16


Peren, you missed two d6s from your crit - remember that all dice rolled in a critical attack are doubled including sneak attack.

Peren's blade drives into the heart of a cultist instantly killing him, though Norswain's greatsword was not aided by the ambush as he doesn't strike fast enough to land a blow.

End of the suprise round

Across the way the kobolds see the entire ambush unfold, and begin gathering their things.

Everyone may act (Conner already has). It is Round 1


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

With the cultists still not yet reacting to the ambush, Peren places another arrow into the body of one of them.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Advantage Attack:1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 + 4 + 2d6 ⇒ (6, 6) + 4 + (6, 2) = 24

Sorry I am not too sure where you are getting the extra 2d6? My regular damage would be (arrow) 1d6+4...then with sneak damage of an extra 1d6...add on the assassinate ability adds 1d6 more to regular damage and another 1d6 to sneak damage (I believe)...is this right?? Sorry for the confusion..first time using assassinate ability!


At level 4 your sneak attack damage is 2d6, not 1d6.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Laris rushes into battle, rapier drawn.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
dmg: 1d8 + 2 ⇒ (1) + 2 = 3


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

D'oh!! I cannot believe I forgot that!! Thankyou hiiamtom. I feel silly now..lol

2d6 ⇒ (5, 2) = 7 (proper sneak damage correction)


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

Amber rushes in, barreling as if a living cannonball, her great axe a fin to drive into the nearest enemy. She rages!

Rage Attack!: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d12 + 5 ⇒ (5) + 5 = 10


Norswain continues to press the attack from the opposite side of the kobolds.

Attacking and using Ravage.

Greatsword: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11

Ravage: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12


The swift actions of the group kills the remaining cultists in an instant as everyone but Laris strikes true. The overwhelming force could have killed them twice over.

The kobolds begin to move toward the camp with their weapons, they are about 300 feet away from you.


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

AMber rushes to meet them head on, still raging.

Full movement puts me at 100 ft?


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Stealthily moving forward, Peren aims and fires at one of the kobolds.

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Advantage 1d20 + 6 ⇒ (6) + 6 = 12
2d6 + 4 + 4d6 ⇒ (4, 5) + 4 + (2, 2, 1, 1) = 19

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