Honor´s Echo Core for PBP V (Inactive)

Game Master Helikon

Remaio Alcasti
Encounter Map


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This will be for the Core Adventure Echo´s Core


For millennia, magnificent Taldor reigned as an enduring empire, praised for its culture, military, wealth, and connections to the glory of Azlant. By the beginning of the fifth millennium ar, Taldor had begun to sag under the weight of excessive ceremony and decadence. Its old rival Qadira led an invasion against its declining neighbor in 4079. Sensing an opportunity, many of Taldor’s western provinces declared their independence in what was called the Even-Tongued Conquest—a war on two fronts that the empire could not handle. Taldor repelled the Qadiran forces, but it never regained its lost lands.
In the aftermath of the war, emperors of Taldor sought scapegoats to bear the shame of their defeat. They stripped numerous noble families of their titles and lands to condemn their failures in the two campaigns. Most who suffered this punishment faded into obscurity and never rose again. For an ambitious few, reclaiming the titles they should have inherited is an all-consuming goal.
Countess Honaria Alcasti was an influential commander during the campaigns before and immediately following the Even-Tongued Conquest, yet all her skill could not make up for the shortage of supplies, and her career came to an ignoble end. When she dared to critique the crown’s strategies, the emperor sentenced her family to life as common people. Her many-times-great grandson Remaio Alcasti only has incomplete references to his ancestor’s heroism and title, and he longs to exonerate her name and regain the noble title that he believes he deserves. If he can gather the right evidence and present it in Oppara, he is certain that he will succeed. He needs the PCs’ help to follow his leads across several countries to uncover the truth and, with evidence in hand, to advocate for his ancestor’s grand legacy.
He has 5 letters for you so that you can start, each telling you what he has found out so far. Grove, Basilica, Blade, Breakdown and Homestead. You can choose the first and then after completion the next, there is no order.


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

An older human man, his features worn by age but still showing great wisdom and strength in his stern gaze, stands before you. He listens attentively to the young man's request for aid in restoring his family's honor, then turns to the others. "It seems we have a decision to make. We must decide how best to retrace the story of this once noble family and rewrite history to reveal the greatness that remains. In my mind, the best place to begin a story is from the beginning, and every good story begins with the hero's home. I suggest we begin by investigating the Homestead. What say you all?"

Dark Archive

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

"Completely agree with you, old man. Let's begin from where all began." - says an elf woman from the corner of the room juggling with a dagger.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

A tall Garundi woman, clad in scale mail, nods.

"Let's get going."


Giving the others another 4 hours to check in!

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

A small wild looking gnome woman and her pet cat look uncomfortable in the no doubt civilized location.

"Home is where the heart is yes? Let's go investigate."

Going to alter her cantrips to Read Magic, Create Water, and Guidance.


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

The elderly man taps his cane against the floor and grins momentarily before regaining his stoic expression. "Then we have a majority in favor of traveling to Homestead. Master Alcasti, might we see the appropriate letter?"

I'm also altering my prepared spells. Swapping out Magic Missile for Sleep.


Chapter 1: Homestead
Homestead Instructions
Remaio provides the PCs with a map of Andoran’s countryside and pays for their transportation costs. After traveling by boat to Almas, Andoran’s capital, the PCs journey via west carriage across the Carpenden Plains, along increasingly narrow roads. Along the way, they pass dozens of small farming villages. Vereena’s homestead is isolated, several miles from the nearest village. The final stretch of the PCs’ journey takes them on footpaths that are barely wide enough for a single horse, let alone a carriage.
Fields of overgrown crops surround a squat, shingle-roofed farmhouse. A pair of clay pots filled with cheerful yellow marigolds stands to either side of the house’s front door. Broken boards covered in graffiti are nailed over the door and windows.
Encounter Map

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

We'll need Droogami on the map as well. Can you set the map to where we can move ourselves? It makes combat easier.

What does the graffiti say?


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

"Well this is not the welcome I anticipated," Ezren mutters. He moves toward one of the windows and tries to peer through, hoping to catch a view of whether someone is inside.


Draconic or DC15linguistic:
KEEP OUT!


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

Ezren looks back at the door and notices that the graffiti is, in fact, a message. "This appears to be Draconic," he says, studying the scrawled lettering closely. "It says, 'Keep out.' Well that's rather abrupt. Hmm... I wonder if there is some reason the author used this language. Magic-users like myself typically use it to record our spells..."

Ezren raises a hand and performs a series of gestures, then raises his cane and holds it parallel to the ground, scanning the doorway from top to bottom with it.

Casts Detect Magic and scans the door.

Dark Archive

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

"Too quiet...i'll look around."

Merisiel carefully walks around the house from the left side.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Btw what is the time of day: morning, day, evening? What's about lightning conditions?


Ezren does not notice any magical aura. But he does notice some sturdy locks, if rusted!


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

The locks on the door give Ezren pause for a moment, before he recalls his traveling companions. Before Merisiel can entirely disappear around the house, he calls to her. "Ah, Merisiel. You seem a capable individual. By chance, could you find a way to get us through these locks?"

Dark Archive

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

"Ah?" - Merisiel approaches Ezren - "Of course i could"

She draws her thieve's tools out and begins working with locks.

Disable Device: 1d20 + 8 ⇒ (19) + 8 = 27

"Piece of cake" she says when the lock clicks.


GM humor:
DC 32. JK

Merisel opens the lock! Who.. opens the door?


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

Ezren nods gratefully at the elf and gives her a brief smile. "Thank you very much, my dear. Now, Seelah! Lini! Would you care to join Merisiel and I as we enter this supposedly deserted home?"


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah nods.

"Of course!"

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

Move around near the door. Pull myself up a bit to peek in the window.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21

"Do you think Yereena is okay?"

Don't forget Droogami has Scent.


Droogami will notice something from the house. Some new smell ... strange.


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

Ezren looks down at Lini seriously and says, "I sincerely hope so my little friend. Let's find out, shall we?" With that, he opens the door and steps inside.


Thick rugs cover baseboards worn smooth by years of occupation. An unfinished meal sits on a polished oak table. Broken dishes sheaves of parchment are stacked haphazardly in and around the fireplace, some charred beyond recognition.
Perception

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

Lini
Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Droogami
Perception: 1d20 + 5 ⇒ (7) + 5 = 12 scent


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Perception: 1d20 + 1 ⇒ (17) + 1 = 18.


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

"What a lovely home," Ezren declares dryly. He moves purposefully toward the fireplace and begins rooting through the discarded parchments, looking for any clues regarding Yereena's whereabouts.


Lini spots a wax seal with a pegasus motif on one of the papers in the fireplace. This motif matches the wax seal on the letter from Remaio that the PCs received at the beginning of the adventure. Closer inspection reveals a letter signed “Countess Honaria Alcasti”. You think there would be more to be found... but droogami looks at the door to the northwest

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

Fingers to lips then point to the door in the Northwest. Send Droogami to stealth his way near it.

Stealth at half speed: 1d20 + 13 ⇒ (8) + 13 = 21

I presume Merisiel and Jean-Pierre de Suis are in the room with us since they made perception checks.

Dark Archive

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

Sry, had some troubles with internet access

Perception: 1d20 + 7 ⇒ (7) + 7 = 14 just in case

When Lini points to the door, Merisiel sneaks to it, opens it just for several inches and looks out through the gap.

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

Can't open the map. If there is any window to the northwest, Merisiel will look through it, being sneaky of course

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

Actually I just realized North is to the left on the map. So the North West door is the one we came through.


who opens the door?


AS drrogami walks in the other room you can see the following:
A broken grandfather clock on the southern wall announces the hour with a distorted chime. Shards of glass carpet the western half of the room around a series of shattered display cases. Paintings and tapestries cover the walls from floor to ceiling. Jagged rips and tears deface a grand painting of a heavily armored human woman slaying a red dragon.

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

We entered through the door to the far left which is the NW door. Are you saying Droogami senses something at that door? Did they follow us to that door or is there confusion over direction?


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

Ezren looks around and notices the others creeping around near the doors and windows. "Ah. Are we being stealthy now? I see." He does his best to move quietly behind Droogami and approaches the hovel's back door.

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22

...and disappears in a puff of smoke.

Once he reaches the door, he listens carefully for voices or any signs of intelligent (or at least sentient) life.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

WHAT IS EVEN HAPPENING RIGHT NOW?!


I put Lini and Droogami before the door which Droogami notices something smells strange .
I assume Ezren is also before the door. He can hear the following

Draconic Ezren:
"Now? Not now! Wait,wait. Now? Sigh wait! Now?


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

Ezren signals to the others, indicating that an attack is immanent. He cautiously steps away from the door and begins weaving a series of gestures, preparing to unleash a wave of sonorous arcane energy to put their would-be attackers into a magical slumber.

Move away from the door and ready an action to cast Sleep on whoever is on the other side of the door when the door is opened.
Sleep - DC 15

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

I presume Merisiel is inside the room.

Whisper to Jean-Pierre de Suis and point to the door.

"Would you do the honers?"


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah nods to Lini, and opens the door.


This once-tidy bedroom’s furnishings have been pushed against one wall. A pile of assorted objects seeps out from under an unmade bed. A framed painting of a verdant pasture hangs askew on the southern wall. At the moment you see no enemys.

Dark Archive

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

Yeah, Merisiel is in the house

Seeing Ezren gestures, Merisiel wonders
"What are you doing, old man?"

She then searches the room for anything eye-cathing and also trying to find out what's happened here.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

Straighten the painting then examine the picture.


Merisiel notices a couple of Kobolds clad in ill-fitting cloaks
and helmets stolen from an Eagle Knight hiding under the bed under, in the corner and a huge pitchfork comming closer as the trap is sprung.
Attack: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 1 ⇒ (7) + 1 = 8 As she notices it, she is not flat-footed and dodges easely out of the way.
With Yap Yap yells the kobolds attack. Please iniative.


"As-harouk" Male NG kalo sensate precog | HP 50/50 SP 1/56 RP 7/8| EAC 23; KAC 25 | Fort +3; Ref +10; Will +4 | Init: +4 | Perc: +14 | Speed 30ft; Swim 50ft | Spells 1st: 4/5, 2nd: 4/5, 3: 3/3 | Paradoxes: 1/3 [12,14,18| Active conditions: N/A

Once the kobolds are visible to Ezren, he will cast his readied Sleep spell against them.

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

Iniative: 1d20 + 6 ⇒ (4) + 6 = 10


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Initiative: 1d20 + 0 ⇒ (15) + 0 = 15.

Grand Lodge

Droogami:
Animal cat 1 | AC 17 | T 16 | FF 12 | HP: 11/11 | CMD 18 | Fort +4 | Ref +8 | Will +1 | Perception +5 low light, scent
Female Gnome Druid 1 | AC 14 | T 12 | FF 13 | HP: 9/11 | CMD 8 | Fort +5 | Ref +1 | Will +5; +2 vs. illusions | Init +1 | Perception +9 low light

Lini
Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Droogami
Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

I'm about to go to bed so I'll preroll attacks.

Droogami will move into the room to attack the first enemy he can. This might provoke.

Droogami's Attack:
Bite: 1d20 + 7 ⇒ (1) + 7 = 8 dmg if hit: 1d4 + 1 ⇒ (3) + 1 = 4 plus Trip: 1d20 + 5 ⇒ (13) + 5 = 18

Lini will move up to Merisiel and cast Guidance on her. +1 on next attack, skill check, or saving throw.


Iniative order:
Kobolds
Jean pierre des suis
Merisiel
Ezren
Lini and after giving the attack order
Droogami
Seeing the mage cast a spell the blue kobold stands up and throws his spear at ezren.
Attack: 1d20 + 3 ⇒ (13) + 3 = 161d6 - 1 ⇒ (5) - 1 = 4 As sleep is a fullround action please a concentration check to keep the spell
The other ready their action if someone comes closer

Attacks:

Attackred: 1d20 + 1 ⇒ (8) + 1 = 91d6 - 1 ⇒ (2) - 1 = 1
Attackgreen: 1d20 + 1 ⇒ (15) + 1 = 161d6 - 1 ⇒ (4) - 1 = 3
Attackyellow: 1d20 + 1 ⇒ (1) + 1 = 21d6 - 1 ⇒ (3) - 1 = 2


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah attacks the gold kobold.

Longsword: 1d20 + 4 ⇒ (6) + 4 = 10, for 1d8 + 3 ⇒ (8) + 3 = 11 damage.

Dark Archive

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

Merisiel moves to flanking position tumbling and evading and drawing her rapier and pierces the yellow kobold.

Rapier: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 1d6 + 2 ⇒ (5) + 2 = 7
sneak attack: 1d6 ⇒ 5

Crit. conf.: 1d20 + 6 ⇒ (1) + 6 = 7 not confirmed(

Moved myself into the room, coz have already been there (searching and evading traps) when the combat started. But i don't know where exactly i should be, so in case i'll move past kobolds, here are my acrobatics chekcs to avoid AOO
Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11
Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

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