Homebrew AP: Mercenaries (Inactive)

Game Master Duboris

Chul'Galbrann, the sky city of heroes, is the home to many mercenaries and great men and women. Join our handful of heroes as they discover great mysteries, fell legends, and defeat unparallelled odds.

They might also do some plumbing.


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Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Is the bugbear considered flat footed or helpless? I don't want to kill him if I don't have to so I'm considering knocking him out. But if he's not a non-lethal attack has a low chance of hitting so I'll just kill him so I can keep helping with the fight.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

So, since the goblin is running, doesn't he get a -20 to his Stealth checks?


Fast Stealth


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Fast stealth allows a character to make one move action per turn (that is to say, 30ft per round for a character with a speed of 30ft) without taking the -5 penalty. Otherwise, a character must move at half speed.

Making a full run action imposes a -20 to your stealth checks.


He made a move action into the forest (With concealment) after he used his standard to cast Horn of Pursuit. He's not fully running just yet. A good perception score will catch him at the moment, but the chances aren't particularly there. In that regard, if you're at the forest line (Aviz and Saru) you can roll perception checks to beat his 23 stealth check and locate him, but at this point he's going to do his absolute best to get away. It's just a matter of keeping an eye on him as he does.

So, in that regard, it's a catch game. I need Aviz and Saruwatori to roll 5 perception checks at their natural bonus, and the goblin will roll to compete with them on my next post. Aviz can keep track of him, but the bugbear is standing up, and capable of running, so it's shakey.


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Pretty hard to beat a 60 foot fly speed in a chase. If he doesn't get away instantly he's boned.

I'm very busy today so I can't draw up a combat post. Aviz will attempt to knock the bugbear out then chase the fleeing goblin.


The issue with chasing the fleeing goblin is that he has concealment. He's rolling stealth checks consistently, and if he takes his time, the lot of you might either pass him up, or lose him completely. 60 foot fly speed can cover a wide area, but we can't roll stealth checks and perception checks for 33 posts.

That said, I'm making a game of it to make things easier. So, you and Saruwatori need to each make 5 perception checks, in contest with his stealth checks. If you guys can catch him, that'll be that, but otherwise he gets away through either hiding, or losing you. Though he'd still be findable via survival checks, if that's high enough on any of you.


Umm. Guys?


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

If you guys really want no social skills 5-cha fighter to lead he will.


Terrible social skills or not, we need to get the ball rolling again. It's a Teusday, and I'm at my most active on these days.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

I'm back from the weekend, give me a few to get my boss off my back ....


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

Duboris, I was waiting on you. I was waiting for the bugbear to start talking.


Just an abrupt heads up about Jahl'ra, but he most likely won't be attending the Ugly Bug Ball.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Sad news to lose another one. Before we go any further, you thinking of recruiting another arcane type or going as is? Or should I take this pre-fort moment to tweak Deylar into a theurge? wasn't planning on doing that initially so he's not quite built for it ...... But I can convert him pretty easily if needed.


Honestly at this point, with the situation about to get as complicated and glorious as it is, that decision is completely up to you. I'm not against the Theurge Idea, and I've only ever played with a single Theurge in my gameplay career, but if you guys want, I can recruit for one more.

Also is Rova still here? He's been awful quiet throughout the interrogation.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

yeah, I was thinking that too.

To convert him would be pretty easy: Id need to lose the DR silver to get back Darkness as an SLA, which would negate that Fiendish Heritage feat so Id need to pick another one and juggle my stats a bit. But still stick with 3 levels of cleric so the end result would be sor1/cler3/MT1

not that HUGE a difference at the moment but he'd be better set up to handle arcane and divine going forward. Still not going to help us with a 200' climb.............


Meanwhile, Aviz...

The climb is DC 13 to scale the wall. It's not a ferocious climb, seeing as how rocks jut out at all points, but it's still a rough climb. Any amount of Pitons, Rope, or forethought can help out big time.

Plus you guys have a Dimension Door scroll, so there's also that.


That said, Deylarr, once again the decision is yours. You need to make it prior to pursuing anything beyond this point though. With all the sudden changes in party members, guys, All of you are more than welcome to rework anything you might think needs it.

We've lost our Wizard, Bard, and Barbarian, and gained a Saruwatori. Fair trade, honestly, but now you may want to become a bit more "Rounded" but frankly I'm okay with continuing as is and recruiting after the goblin affair is done and over with.

also you guys are in for like a million things that aren't going to make a lick of sense at first


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Using spell like abilities as prerequisites for prestige classes, boo. That's one of my pet peeves.

Aviz will fly to the top and secure a rope then carry up the less physically inclined members.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

^ yeah, its wacky to me also, but if theyre going to put out an FAQ that says its OK then who am I to argue........


Deylar might be doing the spell-like ability method of gaining a prestige class, but as far as Munchkins in pathfinder are concerned, well, there's a tremendous amount less than what you can do in Dungeons and Dragons, which I won't even touch on.

Deylarr is far from being a Munchkin, however.

Don't even get me started on what I can do to become a Dragon Disciple...


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Regardless of what FAQ or RAW states, it's blatant powergaming and I hate it with a fiery passion. However I am not DM here so I won't go on about it anymore.


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

I was going to just stay quiet for awhile and then kill it at the end of the interrogation.

Also my brother fell off a 20ft ladder and broke both his legs yesterday, so there's that.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

yikes, that sounds way more important than SLAs!! All the best to you and yours.....


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

For now, I would recommend not recruiting another. If you think we aren't quite rounded enough, I'm sure I can re-do Saru some so that he's a bit better with things that aren't social skills, (the change of a feat and an ability score should do that nicely).

We still have four. Also, a DC 13 Climb check to scale the mountain doesn't mean ONE DC 13 Climb check. It should mean 120/half your speed = that many DC 13 Climb checks

So, if your speed is 30, you should be making eight DC 13 climb checks. You could take ten (if you have a +3), but that would make it eighty rounds instead of eight.


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

That's still only eight minutes to scaled a cliff... not bad at all.


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

Wait, excuse me I was mistaken. It's one-quarter speed to Climb. Double all of my estimates. Sixteen climb checks, sixteen minutes.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

only bad if you have no ranks and a -1 STR penalty......rolling 14 or better 8 times in a row aint easy for us weak a-- casty types!

I'm going to leave Deylar as is for the moment. All that work to get one more 1st lvl per day at this point seems like a lot of work. Maybe later on during downtime on an airship or something I'll retrain or something.....


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

I'll just carry you up Daylar. Easy peasy.


So a 16 minute climb vs Aviz lifting everyone. Hmm... Aviz, are you able to carry a person if doing so will put you beyond a heavy load?


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

No a 16-minute climb ASSUMING that you have a +3 or higher to Climb, which Deylar and I do not.

I, on the other hand, have my own way in.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

you thinking of going in the front door solo? Risky, we might have to use those magical sleeves to give you a nice red shirt.....If the bugbear makes a ruckus out front youre not going to want to be HIM, but if we sneak in the back and you become a goblin you should have practically free reign of the place!


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Aviz can carry up to 300 pounds so unless somebody is secretly made of dark matter he can carry everybody. He will secure a rope for those that can climb on their own then he will carry the rest up.


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

I thought bugbears might worship Rovagug as one of the more destructive races. hmm


Bugbears aren't really the religious sorts. Most of them worship barghests, really, and even then only in hobgoblin territory. Honestly they can worship anything, but bugbears are often too much of loners to actually worship anything


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

Yeah it was gnolls I was thinking of, gnolls worship Rovagug.


He's... He's.... He's a bugbear...


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

Well, he's either about to die, or become MY Bugbear. If a slackjawed goblin can coerce him, you'd better be damn sure that Rova can.


He's been extremely compliant that aside, yeah you're probably right. It's just whenever you thought he was a gnoll in gameplay I kind of thought it was In character X:


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Actually gnolls worship Lamashtu, the Mother of Monsters.

A lot of people mix that s+!* up after Legacy of Fire.


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

On the pathfinder wiki under the profile of Rovagug, it says Gnolls worship him. Now that doesn't have to be ALL gnolls of course.

Rovagug


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

Anyone got a shovel?


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

I don't. So IC it seems that you(Saru) don't want this bugbear/gnoll interfering which Rova picks up on...


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1
Duboris wrote:
That said, Deylarr, once again the decision is yours. You need to make it prior to pursuing anything beyond this point though. With all the sudden changes in party members, guys, All of you are more than welcome to rework anything you might think needs it.

So if the offer is still open......Id love to go anti-munchkin and go from a vanilla cleric to a Ecclesitheurge archetype.

Ive always planned his style/appearance/gear to look like a mage so the proficiencies don't bother me, and while I love the domain powers I picked the spell lists STINK. The added spell versatility fits well with the concept and the only real loss is the 1d6 to channeling which Heavenly Fire should make up for......

And unless we rest before the raid (which Id recommend, BTW) theres almost no impact until we rest next!


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

I am also mulling my options. I always intended for Saru to enter the Master Spy prestige class following level 7, and this isn't going to change, though with another loss I might change some things up.

In our group of four (Deylar, Rova, Aviz and me) we have two full martial characters, one essentially full divine character, and one skillmonkey/arcane. So whatever change I would make, I think, would be to either give him more combat prowess or to give him more spellcasting prowess. Thus, I am considering a switch to sorcerer. I am also considering a switch to rogue. I am also probably going to drop 2 points in Charisma and one point in Dexterity for some points in Strength and Wisdom and switch out Fox Shape for Weapon Finesse or a similar, combat-oriented feat.

Any thoughts?


I am okay with all of these plans and you guys are free to act on them. Also today's Tuesday so expect posts today after 11:00


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

Alright, I'm doin' it - Expect me to begin changes this evening once I've finished my posting responsibilities. Changing to rogue 3/arcanist 2. Still mulling over archetypes and spell selection, but the rest of the changes are set.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

New Health Rolls!: 2d8 + 2d6 ⇒ (4, 3) + (6, 3) = 16

Saruwatari Yoshihiko
Male kitsune rogue (charlatan) 3/arcanist 2
CN Medium humanoid (kitsune, shapechanger)
Init +3; Senses Perception +; low-light vision

--------------------
DEFENSE
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 19 (3d8+2d6-5)
Fort +0, Ref +6, Will +5
Defensive Abilities evasion
--------------------
OFFENSE
--------------------
Spd 30ft.
Melee bite +6 (1d4+1/x2)
. . . mwk dagger +7 (1d4+1/x2)
Ranged mwk light crossbow +7 (1d8/19-20)
Special Attacks sneak attack +2d6, arcane reservoir (5 points), consume spells
Spell-like abilities (CL 5th, concentration +9)
At will - change shape (into humanoid form)
3/day - dancing lights
Arcanist Spells Prepared (CL 2nd, concentration +4, 10% arcane spell failure chance)
1st (4/day) - silent image, vanish
0 (at will) - detect magic, daze, ghost sound, mage hand, open/close
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 9, Int 15, Wis 12, Cha 18
Base Atk +3; CMB +4; CMD 17
Feats Deceitful, Realistic Likeness, Weapon Finesse
Traits Saboteur
Skills Acrobatics (3) +11, Bluff (5) +14, Disable Device (3) +11, Disguise (5) +14, Escape Artist (3) +9, Perception (4) +8, Sense Motive (5) +9, Sleight of Hand (5) +11, Spellcraft (2) +7, Stealth (5) +11
Languages Aklo, Common, Sylvan, Tian
SQ rogue talents (rumormonger, wall climber) arcanist exploits (dimensional slide, 1pt), natural-born liar, cantrips
Combat Gear banshee ballerina firework (2), skyrocket firework (2), liquid blade, thunderstone (2), oil of taggit (3), swampseer poison, scroll of dimension door; Other Gear spellbook, boots of the cat, sleeves of many garments, chime of opening (10 charges), +1 darkleaf cloth leather lamellar, handy haversack, mwk light crossbow with 20 bolts, mwk dagger, false manacles, glass cutter, glue paper (10), wax key blank, small steel mirror, masterwork artisan's tools (locks), masterwork thieves tools, bottle of absinthe (6), wandermeal (6), trail rations (8), tindertwig (5), pavilion tent, 290gp, 9sp, 4cp

Spellbook:
1st-level - icicle dagger, mudball, detect secret doors, charm person, silent image, vanish, liberating command
0-level - resistance, acid splash, detect magic, detect poison, read magic, daze, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation

Complete! Favored class is arcanist, bonuses are 2 extra skill points.


*throat clear*

That seems to be completely in order, Lein. Nice use of Arcanist. I've not had the luxury of playing them yet.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

y changes are in the profile also - added abilities, reduced channel to 1d6, swapped out sling for throwing daggers. Pretty minor all in all.....

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