Hollow's Revolution (Red Side) (Inactive)

Game Master vayelan

Party Loot

Maps:
Falcon's Hollow (Town Map)
Darkmoon Vale (Regional Map)

Current Encounter: Wulf's Farm Rescue


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Grand Lodge

Male Aasimar Wizard 18/ Rogue2

ouch, hopefully its not too bad


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

She is looking better each day, but my wallet looks pretty beat up. She is a tough little thing.


Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5

perhaps someone could find a wheelbarrow or something to help carry this fellow. we could easily make a sledge and drag him, but I imagine it would be very unpleasant

Grand Lodge

M Human Vigilante (Cabalist, Psychometrist) 1 HP: 8 AC: 14 FF:12 Touch: 12 Fort: -1 Ref: 4 Will: 4 Attack: 2 Init: 2 Perception: 10 Sense Motive: 6

I have to say, who I thought Timothy was going to be, and who Timothy has actually been, have been very, very different. He's definetly been more antagonist than protagonist at this point, so I do apologize. Hopefully this stunt will be actually do something, though if not, perhaps I'll have to reevaluate Timothy as a character. Anyways, ya'll are awesome, and however we wind up doing this, I'm sure we'll send the Consortium with it's tail between it's legs!


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

Watching the scene play out, but I am here.


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

Tim,

That's what I love about roleplaying. You can have a concept rock solid in your head, but sometimes the character just evolves or comes into being based on the story taking you places your mind never could see.

This is a great group by the way. Thank you for letting me be a part of it.


M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10

Up to you on who I know and Don't know


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

hhhmmm, I vote we offer them the choice, pick up their knives and go find the Tatzlwyrm or we kill them where they stand.

Or we just herd them that way unarmed and let the Tatzlwyrm find them itself.

Tock could say they were drunk and got jumped by it. It would be true.


Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5

I like your first suggestion. Either help us fight the wyrm, or die. They should be given a choice and allowed to die on their feet, if such is their wish. I don't think Boggel would condone using unarmed men as bait

Grand Lodge

M Human Vigilante (Cabalist, Psychometrist) 1 HP: 8 AC: 14 FF:12 Touch: 12 Fort: -1 Ref: 4 Will: 4 Attack: 2 Init: 2 Perception: 10 Sense Motive: 6

Not certain if Timothy gets a voice here, but see if ya'll can't get the people behind you. Give them a chance, and that way, the citizens see ya'll actually care, instead of killing. Isn't that what Kreed does to people he doesn't like? The citizenry seems more likely to appreciate ya'll if they know even if they might disagree they won't necessarily get killed.

Also, Timothy helped get two of them drunk, so if he slurs at all, ya'll are welcome! Haha


Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5

that was DEFINITELY an intimidate there Naomi :)

quick heads up- computer problems may prevent me from posting as regular as normal for a few days. apologies for issues. bot me as needed. I will return!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

sorry folks, I didn't mean to hog the scene.

@ DM Vayelan, does that make sense?

They go in, pick up their swords, Tock stays between them and us, in case the change their minds. When they find the wyrm we start to shoot.

I'm assuming the wyrm will get a surprise round.

What was it Mike Tyson used to say? "Everyone has a plan until they get hit."


Halfling Hunter 1

Or, as Prussian Field Marshal Helmuth von Moltke (the elder) put it "no plan survives contact with the enemy."


M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10

They really should have thought a minute before charging in


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

Having my Pulp Fiction moment!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Helgrim Ironstar wrote:
Having my Pulp Fiction moment!

Nice!

Now what do we do with them?

Do we keep them in town as pawns, pieces on the board for us or for Kreed, depending on how DM Vayelan plays them?

Or do we run them out of town, only allowing Tock to stay?


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

Heh, your character will have to figure that one out. I don’t know these men, but maybe you should do some goddess mumbo-jumbo ;).


Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5

Boggel believes in redemption for anyone willing to seek it. These guys are just plebes. Who knows how THE MAN got them to do this job.


Just a heads up folks,

My wife and I will be leaving this afternoon for a long-delayed honeymoon to Iceland. I will be bringing my laptop with me, so hopefully there won't be much disruption in my ability to post.


M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10

Have a great honeymoon


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

dang thats cool man! I have always dreamed of going there.


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

hey Wulf, if Naomi is looking at the magic ring she will know its magic. Which party member would most benefit from wearing it based on class restrictions, etc?


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

That's great DM Vayelan, have a good time!


Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5

it appears Wulf has the lowest AC currently and being a quasi-frontliner would likely benefit the most from it


M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10

Wulf is holding it as he thinks ot could lead to the mans family. Or if not possible use it later.to propose. He has his eye on the lovrly lady whp was with the Sheriff


Sir Wulf the Wise wrote:
Or if not possible use it later.to propose. He has his eye on the lovrly lady whp was with the Sheriff

I like the idea. I'll have some fun creating a backstory for this character.


M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10

I figured he would be attracted to a strong capable woman. Figured who better than a deputy.

Grand Lodge

M Human Vigilante (Cabalist, Psychometrist) 1 HP: 8 AC: 14 FF:12 Touch: 12 Fort: -1 Ref: 4 Will: 4 Attack: 2 Init: 2 Perception: 10 Sense Motive: 6

Apologies for not posting for a while, guys. My mom went into the hospital unexpectedly, and then right after she was released my gf's mom went into the hospital. Fortunately, they're both relatively good to go now, so I'll get a post up tonight or tomorrow morning, at the latest. Depends on if I fall asleep writing or not. Hospital's make wonderful places to sleep (no, no they do not).


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

No apologies necessary, family comes first, glad to hear their doing better.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

I understand Tim. And you'd be surprised on how well you can sleep at the hospital. a couple of pillows a blanket, stretch out on the floor. Great rest.

Family though is always the first priority.Hope they get well soon


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

The suspense!


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

I'm going to a family reunion for the next three days, my posting will be spotty and I will be posting at irregular times. Please 'bot' me as necessary.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

OK, DM Vayelan this is where my ignorance of spell casters come in I normally stick to 'melee characters :-(

Naomi has the spell 'command' it's component is voice, does she have to have line of sight to use it on someone? Could she call out "harpie shut up" assuming someone tells her it's a harpy Or "Boggel fight her."

If it is line of sight does she still see anyone up stairs?

I'm trying to figure out how to get up there or at least do something. Her climb is -4 and I didn't specify if the rope was knotted or not. I will do that in the future.

Is the rope hanging near a wall? That would put her at rolling a '9' to climb...


No worries. I had to look it up, too, just to be sure.
A spell like Command that targets a particular creature does require being able to see the target.

The harpy is out of your sight, but you can see Boggel and Liam, and I will rule that you can use the spell to enable them to attack the harpy.
The way I see it, your spell is giving their minds a window to break through the harpy's song, even if just temporarily.

As for the rope, it is dangling straight down in the open air, away from the walls, unfortunately.


Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5

just a heads up, I will be mostly out of pocket for the next 24 hours... bot me if needed. And I LOVE the idea of using command on an ally! That's awesome


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11
Boggel Samm wrote:
just a heads up, I will be mostly out of pocket for the next 24 hours... bot me if needed. And I LOVE the idea of using command on an ally! That's awesome

:-)


Further brushing up my knowledge on the finer points of magic, characters can voluntarily fail a save if they want the spell's effect to occur. Therefore, Boggel would not have to roll a save against Naomi's Command.

Also, since the command is to "resist her," we'll say that the effect grants Boggel a new, immediate saving throw against the song.


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

yeah, wasn't sure what terminology to use...


Despite being separated, you guys have handled this encounter pretty well.

The ecology I planned was that when the harpy goes out hunting, she tosses the remains of her prey to the centipedes below. In return, she assumes that anything approaching her "nest" would be attacked by the centipedes, alerting her to the danger.

Since you quickly and quietly dispatched the centipedes, she lost her "watchdogs" and was ultimately taken by surprise.


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

You are running a great campaign and I really really like this group. I like the role play and the character development.

Somebody shoot that Harpy!


M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10

Still think I could've reasoned with her. Ah well.

Someone poke around the tower, like me

Grand Lodge

M Human Vigilante (Cabalist, Psychometrist) 1 HP: 8 AC: 14 FF:12 Touch: 12 Fort: -1 Ref: 4 Will: 4 Attack: 2 Init: 2 Perception: 10 Sense Motive: 6

Hey guys,

Sorry I went offline for a little bit. June has not been a nice month. I went ahead and set an alarm on my phone to keep me posting here.

Also, cool job with the harpy/dungeon delving!


M Human Fighter(QuaterStaffMaster)lvl5 HP:55 Init:+3 Per:+3 F:+6 R:+3 W:+2 AC:20 ff:16 t:14 CMD:20 CMB:+7 Staff:+10

So I know Common, Celestial and know two more languages. Thinking Slyvan and something


Halfling Hunter 1

I only speak Common and Druidic.


Grippli Sacred Fist(Warpriest)-3 | 29/29 HP | AC 20 (FF 16, T 20) CMD 19 | F+5* R+5 W+7 | Mv:30', climb 20' | Init+4 Perception+8 Darkvision 60' | Blessings:4/4 | Fervor:5/5

Wulf looks like the kind of guy who'd speak sylvan. There's a lot of halflings in Andoran, so he might have picked that up as well. Elven is popular, dwarven a little less so. Or if he served in the military, he might have picked up a useful language while on assignment (Hallit, Skald, Kelish, something more exotic?).


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

Who did he fight against? You might know your enemy or your ally’s language.


Boggel, please make an Acrobatics check to move around the door. Give yourself an additional +2 bonus as synergy from your Climb speed.


barb 5 Init +2; HP 73/73 AC 20/22, t 14/16, ff 18/20 Fort +8, Ref +3, Will +2; +1 vs. charm and fear, +2 vs. poison, spells, spell-like, uncanny dodge, trap sense +1 Perception +9 (+11 stonework) SM+8

What happened to our DM?


Female Human Oracle 2 | HP 22/22 | AC 19/T 15/FF 14 | F+2/R+5/W+5 | CMB + 2 | CMD 11 |init +1 | Perc +7/9 | Spell: 1st lvl: 4/5 Thistle HP:30/30 AC: 19(FF:13/T:14) Saves-F+5/ R+5/ W+2 perc + 9/11

I don't think anything, he posted here, four hrs ago.


My apologies. I didn't mean to spook anyone.

I'd like to say I was giving you a chance to interact with the ruins and each other, but in truth I've been a bit sick these past few days and it's sapped my creativity.

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