James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
Finik Derakht |
I checked my appearence spoiler and its there, also being born bigger the rest of his family is part of his story on how he was given these natural gifts that would make him the perfect lumberjack but realized there was more to life then cutting down trees. So thats why he is taller then a normal Taldane. Any other questions?
Titania Evangeline Snow-fell |
Data wasn't in the spoiler when I checked,
may have been a bug in the page transfer when I first saw the page.
Here is a Character whom is similar in result
Iron-Dice |
Looks like we've lost a player. If you guys don't mind I've invited Iron-dice to jump in with his character. I have him in another one of my games so I know he'll fit in nicely with the party.
That's me!
Do you want Darkspell the sorcerer I proposed, or a cleric to replace the lost player.LMK and I'll get an avatar together later today. Thanks!
Elannic of Erastil |
Randomization:
Age: 110 + 6d6 ⇒ 110 + (5, 6, 4, 2, 5, 5) = 137
Height: 5'4" plus 2d8 ⇒ (1, 7) = 8 = 6' tall
Weight: 100 lbs plus 2d8 ⇒ (1, 7) = 8x3 = 124 lbs
Baladur Featherstone |
Baladur Featherstone 'ere. Me good friend Mathpro was a drink'n wit my good friend Iron-Dice, who was drink'n wit me. An anyways, he says I should show up hereabouts ta get some work, save some souls and kick some arse. Sounds like fun ta me! But I might be a'changing the order a wee bit. Harrrrrrrrr.
Male Dwarf Cleric 1
NG Medium Humanoid (Dwarf)
Hero Points 1
Init +4; Senses Darkvision (60 feet); Perception +4
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +5, Ref +3, Will +6
Defensive Abilities Defensive Training; Resist Resistant Touch (6/day)
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OFFENSE
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Spd 20 ft.
Melee Unarmed Strike +2 (1d3+2/20/x2) and
. . (L) Warhammer +0 (2d6+3/20/x3) and
. . Warhammer +2 (1d8+2/20/x3)
Spell-Like Abilities Acid Dart (6/day), Resistant Touch (6/day)
Cleric Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Sanctuary (DC 14), Command (DC 14), Endure Elements (DC 14)
0 (at will) Mending, Guidance (DC 13), Stabilize
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STATISTICS
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Str 14, Dex 14, Con 14, Int 10, Wis 17, Cha 9
Base Atk +0; CMB +2; CMD 14
Feats Extra Channel
Traits Reactionary, Sacred Conduit
Skills Acrobatics +0, Climb +0, Escape Artist +0, Fly +0, Heal +7, Perception +4, Ride +0, Sense Motive +7, Stealth +0, Swim +0
Languages Common, Dwarven
SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 10) (Su), Cleric Domain: Earth, Cleric Domain: Protection, Greed, Hardy +2, Hatred, Hero Points (1), Slow and Steady, Spontaneous Casting, Stability, Stonecunning +2
Combat Gear Armored Coat, Warhammer, Warhammer; Other Gear Backpack (empty), Blanket, Caltrops, Case, map or scroll (empty), Iron Spike (4), Rope, silk (50 ft.)
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SPECIAL ABILITIES
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Acid Dart (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 Acid damage.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 10) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Earth Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain: Protection Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Resistant Touch (6/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
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Finik Derakht |
@Elannic: Looking at your character and mine they are kinda opposites, so maybe we can come up with how they encountered each other and became a odd couple type friendship. Like I try to get you have fun and you try to get me to follow the rules or something like that. What do you think bud?
Elannic of Erastil |
@Elannic: Looking at your character and mine they are kinda opposites, so maybe we can come up with how they encountered each other and became a odd couple type friendship. Like I try to get you have fun and you try to get me to follow the rules or something like that. What do you think bud?
Sounds fine to me, young'un.
Ghadame Derakht |
"If I remember my sister's stories when I was younger, I know the area the witches place is located. Gods she was obessed with her for a while but I guess they are a lot a like hehe. Anyway it should be about a day, day in a half. So which should we go to first?"
Who are you calling a witch!