Holding Out- Solo in The Hold of Belkzen (Inactive)

Game Master Mowque


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'Friendship?" She says, "with an orc? The orc does not seek peace, but only dominance. Violence is a way of life for them." The warrior says this calmly, matter of factly.

"To say otherwise is to deny them the truth, to ignore what makes them the potent foes they are." Another pause then, "Your choice of words is well done, young warrior. Come, tell me, tell me of this bridge you intend to build."


"Your mistake is that you lump all Orcs into one big group. What you say is also true of Humankind, if you so lump them and look to the worst in them. The people of Korvosa have done the same with the Shoanti, and a lot of blood has been spilled for it."

"Korz came to Trunau to trade, not to kill. I sense in him a hunger for something different. This is the only truth, that every Human, every Orc, is given both impulses and will. Each makes choices and determines what Fate is there for them. This is the true way of the world. It is a secret that holds great power, and it is my will to see it unveiled and shared, so that Belkzen can find a measure of peace, that the grass can grow on water, not blood." he replies, solemn.

"This is the bridge I am building."


The older woman accepts these words carefully, calmly. When she speaks however, she begins pacing slightly, her armored boots ringing on the dark stone.

"I was not always the guard on the bridge. Despite the orc-ish legends it is not truly haunted. There has been an unbroken line of defenders, called by the goddess Sarenre, each brought here in turn to tke up the mantle." She touches her white hair, "My time is coming at an end, and my successor surely coming. I thought it might have been you, when I first spotted you heading toward the river. It would have been nice to lay down my burden."

She waves her arm, "No matter. Anyway, I am from Lastwall, the land of crusader to the south. I spent my youth hearing stories of the vicious orcs past the borders. When I came of age I went on missions deep into the Hold, and spilled much of the blood you speak of."

Her eyes are stern, 'I regret none of it. The world is a hard place and the orcs of Belkzen some of the hardest in it. You, perhaps, have not seen the burned villages, the raped women, the spoiled livestock..." She pauses, looking at the flowing river, lost in memories.

After this she stirs, looking at Korz, "But violence for the sake of old violence is not an answer. It is, at best, a stasis. You offer something better? How do you build this bridge? How can you overcome a river of blood, much deeper and stronger then this humble stream/"

Her face looks old and lined as she asks this, true sadness in her tone, 'A stream that I have spent my entire life feeding."


Noche'Wa relaxes a bit. The woman seems open to discuss what he has rarely been able to discuss: "I have seen rape and murder, and villages burned. I have seen this between Shoanti and Orcs, but also between Shoanti and Korvosans. I did not see a difference between the two..."

"I am building the bridge by bringing down the walls of ignorance. We need to learn the ways of the Orcs, and they need to learn our ways. Understanding will in time bring with it respect. I have little hope, but I have made it my purpose. I do it for those who died before me, and for those who will die after. I wish for them a different death, in a different world."


'Orcish ways...Do you really think they are compatible with peace? Even among their own kind they quarrel endlessly, kill for any or no reason at all. Violence is in their very nature, part of their being, far more then any human."

The woman sheathes her sword however and says, 'A different world....one where bridges are open and not guarded perhaps?" She seems to smile a bit stronger now.

Then it fades away as she gazes at Korz, "My goddess has given me orders to not let this bridge suffer the cruel hands of the orc. Here lies my foe before me. What should I do, bridge-builder? Defy my holy oath?"


"Korz did his best so that we could avoid landing here. His purpose was to avoid the bridge. You saw the gremlins. Let us be on our way. We have not taken the bridge. The fate have pushed us to it. I am grateful, for it allowed us to meet and discuss our views honestly."

"I will carry my friend while he is unconscious. I will never speak of what I have seen here."


The woman turns away, looking back over the muddy river. 'Your words are good, Noche'wa of the Shoanti. If I was master of my own fate I would do as you say, and let you go about your mission without further hindrance or test. In fact, I would help your cause, for who wants peace more then I, a warden of such a long watch?"

The white hair shimmers as she shakes her head. Turning to face Noche'Wa directly, her face looks sad but peaceful, 'But I am not master here. I serve another and one whose wishes go beyond mine."

"But I will not fight in such a fashion, having not given you my name or un-armed." She tosses her head voice louder, 'My name is Gaverlla Herimos, of Lastwall. I have served this bridge and my God for nearly 30 years and I do it now." Noche'Wa has a feeling she is not saying this to him, and there is a note of bitterness in her overly formal words.

'As for the second, what weapon would you choose?" Her voice is calmer now, as if asking a musician what instrument they played or carpenter which tool they preferred. 'There is great store above."

'Then we fight and let the victor decide how best to judge." There is a note of hope here as if she sees a way out of her choice.


The Wild Mouse sighs heavily, then asks with a grin: "May I have your sword?"


That ghost of a smile flits across her face, clearly visible this time. When she speaks however, she has mastered it. "You are a bold one, human. But very well, see what you make of it."

With carelessness she tosses the greatsword directly at Noche'Wa, the blade cutting through the air.

Please RP catching it but pause after that. Also roll a Will Save,
a Reflex Save and a Fort Save.


Noche'Wa has no intention of using such a cumbersome sword, but he prefers to even the battleground by taking it away from its owner, the easy way.

With a smile, he waits as long as he can, then snatches it from the air.

Can I use Luck as a free action? If so, I would use it if I feel I'm in danger, meaning +2 on all saves.
Will with Heroism: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Reflex with Heroism: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Fort with Heroism: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19


Yes, that works for me. Getting a sword tossed at your counts for danger.

Noche'Wa catches the blade out of the air, barely grabbing it. It was traveling faster then he thought, as he stops the momentum. For a moment he marvels at how light the massive blade is. Some kind of magic...

Then he feels a surge of power erupt from it, passing from the polished hilt to his bare hand. It isn't exactly pain but a sense of will and power here, not just a sword but something far more. There is a sudden shift as the sword gains weight, as if someone had tied an invisible boulder to it.

It clatters to he ground, ringing on the black stone.

'Did it burn your hand?" Gaverlla asks, curious. Noche'Wa hand tingles but there is no pain there, certainly no heat.

"No? Then your are unworthy but not by far. This is good." She smiled again. 'Would you fight me unarmed then?" She spreads her arms wide as she asks the question.


At first, Noche'Wa is surprised, then he's utterly impressed by the sword.

"I thought you would never ask!" he says with a child's grin. He thinks of playing another trick on her, but she had already forfeited her sword. Nevertheless, his friend's life might be on the line...

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Can you tell me a bit about my surroundings?


Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

Noche'Wa is on a solid stone platform 30 feet by 30 feet. On three sides it is surrounded by muddy river water flowing past. The water is nearly at the same height as the platform, making the outer five feet wet and slick.

The fourth wall is the rising black stone of the bridge. Carved into the side of it is a staircase, leading up to the main top of the bridge.

5 feet away from you lies Korz, with most of his gear including his sword and axe.

Farther away, in the corner between the river and wall, a pile of flotsam and jetsam has been piled, the remains of floods and current. Mostly looks like old tree branches and the like.


Does it look like I could push her off the platform and into the water? Where is she located in relation to me and the platform?


Ooh, I like that. She is ten feet away from one of the edges of the platform. If you want to tackle her, you'd need to move a bit since a straight line from you to her would just push her into the black stone wall. Do you want a simple map?


No, descriptions are fine.

Hoping she counts as flat-footed!

Noche'Wa starts circling Gaverlla, pretending to study her, but really getting in position to try and push her off.

Suddenly, he bursts forth, arms wide, trying to tackle her at the waist!

Bull rush with Luck and Heroism: 1d20 + 9 + 2 + 2 ⇒ (13) + 9 + 2 + 2 = 26


You did beat her CMD but not enough to push her ten feet. So she is right next to the water and you have taken her spot and are ten feet away from the water. Now, a bullrush leaves her up right, not prone or grappled. Is that what you want to do? I know it is a bit gamey to ask you after you rolled but just want to be clear!


Yes. It was a gambit :)


Noche'Wa barrels into the paladin, his shoulder catching her in the chest. He heaves her back, but the armored woman is heavier then he thought, She manages to catch herself right on the edge of the water-washed stone.

Breathing hard he seems a smile on her face, 'If I was younger, I'd show you a trick or two."

She snaps her fingers and her blade, now sitting alone behind Noche'Wa suddenly springs to life. It scrapes along the stone, sending up a sheet of blue sparks. The sword leaps into her hand where she lightly seizes it. Seeing his look of shock she inclines her head, "Divine favor has its uses, Shoanti."

She takes a five foot step around, moving her away from the water. The paladin doesn't attack however, setting a guard about herself. Her holy blade glows slightly, some sort of enchantment being cast upon it.


Divine favor... This lady is not to be underestimated. I must buy time! thinks the Wild Mouse and makes himself disappear.

5-foot step back, cast Vanish, move ten feet more so she does not know where I am.


Noche'Wa steps back and vanishes out of sight. Instantly he steps back, revealing nothing.

Gaverlla raises an eyebrow, 'A clever trick. You are not to be underestimated.'

She carefully takes one step forward, away from the water. The paladin calls out, "I am curious what you will try next..."


The Wild Mouse asks his ancestors for guidance. They have smiled at him and supported his mad mission thus far. He asks the Shoanti wrestler who proudly fought for the honour of their tribes to guide his movements.

Then, for good measure, and in case things go south, he hums a powerful defensive illusion. Though he remains invisible, his image has split multiple times, making him a harder target to hit.

He then sidesteps to his right, just in case the paladin had spotted him with the humming.

MvA Martial Flex for Improved Grapple; StA Mirror Image for 1d4 + 1 ⇒ (3) + 1 = 4 images; 5-foot step.


Noche'Wa feels 4 invisible versions of himself flicker into existence. As he steps aside the paladin looks even more unsure. 'What are you up to, Noche'Wa? Some clever trick?"

She side steps again, now standing next to Korz's still motionless body. "The day passes...."


Now ready, Noche'Wa moves in and grapples the woman, hoping to take her by surprise.

Grapple with Heroism, Luck, Imp Grapple, and Invisibility (flat-footed): 1d20 + 12 + 2 + 2 + 2 ⇒ (8) + 12 + 2 + 2 + 2 = 26


Noche'Wa flashes into vision, along with his four mirror images. The paladin's eyes widen at the sudden appearance of so many foes. In that instant Noche'Wa again launches himself at the aged warrior. The paladin is a formidable fighter and even this strange event doesn't totally surprise her. She gets one swing with her blade...

Mirror Image, 1 is you: 1d5 ⇒ 4

The blade ripples through one images and it flickers away.

Noche'Wa tackles the woman to the ground, jarred as the heavy armor clangs on the stone platform. Under him she struggles to break free of his clinging grip.

Break grapple: 1d20 + 9 ⇒ (7) + 9 = 16

She fails however, and the brawler has the upper hand for now.


Not sure how I got an AoO. I have Improved Grapple and was invisible...

Check to maintain grapple: 1d20 + 12 + 2 + 2 + 2 + 5 ⇒ (4) + 12 + 2 + 2 + 2 + 5 = 27

Noche'Wa takes advantage of the paladin's attempt to get free. As she pushes with her left arm, he lets, her, but slips a knee underneath her elbow and rolls down to the floor, bringing her with him, and ending in a tighter lock.

Pin paladin.


It was a readied action, not an AoO. When you went to grapple you became un-invisible.

Noche'Wa has spent long years wrestling in fighting pits and taverns, and knows most of the tricks. While this paladin is stronger then expected, looking at her age, he pins her firmly, locking his legs around her.

She grunts in frustration and tries one last time to throw him off.

Grapple: 1d20 + 9 ⇒ (9) + 9 = 18

She fails, and relaxes. With a long sigh she says, "I think the victory is yours, Shoanti. Well fought." With a clang, she drops her sword (now useless) to the ground as a sign of surrender. 'I yield."


Noche'Wa releases her. He gets to his feet and helps her up with a shy smile: "You have fought well Gaverlla, but luck was on my side. I wish to discuss more with you, but for now, it is best I carry my friend away while he still sleeps. I will keep your secret, but where may I find you next? I would very much like for us to stay in touch..."


Gaverlla holds out a hand, grasping firmly. "Before you leave, I have something..." She hurries away up the stairs, her steps light. It is obvious she is pleased at how the combat went.

He looks at Korz and notes the orc move slightly, shifting on the dark rock. Is his friend awake? Before he can be sure, the paladin returns, carrying two items.

She tosses him a longspear, as fine (or better) then the one he lost. 'Consider it repayment for the gremlims. A reverse toll, if you will."

+1 masterwork longspear

In the other she holds a small ring set with three stones: blue, green, and red. "This a Ring of return. Consider it a prize for victory. It has rested long here and in your hands, perhaps it can do some good."

Ring of Return

"As to where to find me...I should be here, unless another comes to replace me. If so, I will leave word with them as to my whereabouts,." She salutes him, 'Again, well fought, Noche'Wa of the Shoanti, bridge-builder. May you have success in your worthy task."


The Shoanti is taken aback by the gifts proferred by the bridge's guardian: "This is most kind of you. A gesture as unneeded as it is appreciated. I will find you in the near future, that we can laugh and discuss pleasantly. Yes, I should like that very much..." he says, putting the presents away.

He bows to her. Deeply. Then walks over to Korz, as the paladin takes her leave, listening to his breathing, so used to listening to the Orc sleeping during his watch, and trying to see if he is still unconscious.


Leaning over the orc, he can see Korz is awake and aware, but trying to appear knocked out. His friend catches his breath when Noche'Wa nears but remains silent.

"How is your friend, the orc?" The paladin asks, smile fading from her face.

I have been working on Urgir, I think you'll like it


"He looks ok. I'm going to wake him up, but adter you have left us."

He smiles at the paladin and bows once more from his kneeling position.


Gaverlla shakes her head, "No, let me help you carry him up. Frankly, regarding the superstitions the orcs have of this bridge, it would be kinder to wake him up off of it. He might have a heart attack if he is awakened int his place..." The paladin starts to walk over, obviously looking to help lift the heavy orc.


"Please. Let me do it. I prefer he does not see you, should he wake during transport."

Diplomacy with Heroism: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14


The paladin pauses, "I suppose, but allow me to escort you at least. Not only to guide you, but I am loath to allow an orc, even unconscious, roam my home unsupervised." She points up the winding stair, "He won't be light to carry up those stairs."


"I know he's heavy. Just stay out of sight in case." says Noche'Wa as he shoulders his friend and starts up the stairs.


Gaverlla stands back, half-hidden by the shadows of the bridge. The stairs are steeo and Korz is heavy. Soon Noche'Wa is sweating buckets, carrying the fully armed orc in the humid river air. In his ear he hears Korz hiss, "You fought well. between us, we could take her, you know."

"This bridge would be useful to my people, in many ways. We could free it from her grip."


The Shoanti whispers back: "You want me to drop you in the water? Or you think you can take me and her fighting alongside? Or perhaps you think this place is no longer haunted and dangerous? Well, think again. Think again. And think again..." and continues his slow way up.


'bah, you lack nerve, Shoanti." Korz mutters but he grows silent at Noche'Wa words.

The way is long and hard but finally, Noche'Wa reaches the flat of the bridge. It is a broad, flat expanse of black stone, running perfectly smooth and level from shore to shore. There are only the faintest signs of battle and fighting here, long covered by centuries of wind and rain. Along one area, he sees a simple hut built, huddled against a pillar. It looks like a lonely place to live.


Noche'Wa continues to carry his friend, grunting from the load, until they are out of sight of the bridge. Hopefully, a bump in the topology will do it.

He lets his friend drop like a sack of turnips. "Look, are you about war or about peace? You want to trade and make a living off of it? Or die on the battlefield, just another nameless Orc trying to make his name?" He is visibly tired and strained and sits heavily in the grass beside Korz.


turnips. Love it

Out of sight behind a small rise, Noche'Wa releases his burden. With a squawk Korz hits the ground, then moves to a sitting position.

At Noche'Wa's questions he says, "You don't understand." Sighing the orc goes on, 'Dying on a battlefield, for an honorable cause, is worthwhile. Taking that bridge would have been something that would have gone done in legend." he holds up a callused, greenish hand, "Hold your peace, pinkskin. I am not finished."

Taking a deeper breath he says, "I understand your mission, although it is strange to me. To mix orc and human together...is unnatural. It is like trying to form heated clay, it cannot be done. Or so I think.'

'But I have traveled far with you, have I not? To give you a chance to come to Urgir and plead your case to my Chief. Is that not a vote of confidence in your scheme?"


"Aye. It is. Let's just leave that bridge alone for now. One day, I hope this bridge will be shared. Perhaps it is something we can achieve? If I am not mistaken, it would allow traders to move more easily between Urgir and Trunau, no?"


The orc nods, 'yes. As I said, when I crossed far to the east, near the Ghostlight Marsh. And it is a wet crossing. This bridge would makes things easier and simpler, even fit for carts and wains."

The orc grimaces, 'She didn't seem very fond of my kind, however. I doubt even your silver tongue would get orcs crossing, at least alive."


"Not now, but later... Something to keep in mind. This seems somewhat feasible."

"Right. Now let's see that city of yours! I hope there's no other giant river to cross... They have, so far, been the greatest threats we've faced!" he adds with a grin.


'They are indeed great challenges." Korz says seriously, "But in this dry land, they are also often the lifeblood. Such is the way of things in the Hold. Danger and life, intertwined."

'As for Urgir, we have a week or so of easy travel north. Then we will reach the outer farms, and the roads will be smooth and well-kept. I am curious to see what you make of it.."

Anything you want to achieve in this week, character wise? I'm going to skip right ahead.


No, ready to go ahead :)


Actually, I have one event I want to do before we get to Urgir. Don't worry, I am excited to get there as well!

The journey north is as smooth as Korz says. The land is still mostly dry scrubland, with short rolling hills covered in brown grass. Korz explains that in the early spring this land turns green for a few months, and becomes alive with both animals and plants.

'A fine hunting ground.'

One day they top a rise and Noche'Wa sees a weird sight ahead. It appears to be a shallow valley, flat and broad. It is filled with cracked and dried mud, edged by small rocks.

'The Flood Road." Korz says pointing, "For two months in the early spring it is full, from bank to bank with raging water. It is a time of peace among the orcs, and even the most violent clans lay up their arms. Instead we hunt the migrating aurochs, storing up meat and hides for trade." He grins, 'You like the sound of that? Peace among orcs has precedent."

He spits and says, 'We take the Flood Road north. It is easier to walk and we are unlikely to be attacked. It is considered neutral ground, or at least controlled by my clan. Same thing, for our concerns. We may even meet other travelers headed toward the City."

For two days they trek north and Noche'Wa can see the signs of impending civilization. He can see wagon ruts in the dried mud all around them, the signs of old campsites, and even passes a few small orc villages. Korz hurries them along saying, "We should not linger. Too many young ones would want to test your strength. As amusing as it would be, I don't have the patience."

Then one night, they spot a large caravan ahead, making camp. At least a dozen , brightly painted wagons are circled tightly, with a roaring bonfire in the middle. Noche'wa can see silhouettes against the flames and hears human laughter. Even better, the smell of roasting meat is on the wind.

Korz sniffs, stomach growling, 'Shall we chance a visit? With you at my side, they may even let me near the fire."


"Sounds just like what my stomach needs. Let's hope they're in a sharing mood!" he says and clasps his friend forward.


'At least it is better then gruel..." Korz agrees, and they walk over the dry riverbed, toward the wagons. As they approach Noche'Wa notes many of them aren't simply flat wagons, but wheeled cages, with strong iron bars and many chains. For now all were empty but they obviously carried something large and dangerous.

Just as they get close, a voice rings out, 'Ah, who's there!" A figure, previously hidden by shadows, jumps off a wagon. In the flickering light Noche'wa can see it is a young man, holding a bow at the ready. Despite his youth he is a tall, strongly built lad. Staring at Noche'Wa he shouts over his shoulder, 'Strangers."

There is a commotion near the fire at the news, but finally two more figures emerge into the darkness around the caravan. One is a stoutly build woman, with a jug of ale in one hand and an axe in the other. Her dark hair is cropped short and sensible.

Next to her is a giant of a man, with massive shoudlers and a neck like a bull. he clutches a massive spear, whose metal tip gleams in the dancing firelight. Long gray hair trails down past his shoulders, framing a tanned, lined face that has seen many winters.

All are wearing well-made but primitive animal skins.

'And who might you be?" he asks, in a deep rough voice, Common with a strong accent.


"We are but fellow travelers, weary from the road, and looking for safety in numbers for the night. We wish to share fore and meal with you, and safety. If you prefer not, we'll keep going and no harm done." Noche'Wa says, more or less using the traditional Shoanti forms.

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