Hmm's Incident at Absalom Station (Inactive)

Game Master Hmm

GM Screen:

[dice=Perception, Big Jim]1d20+0[/dice]
[dice=Perception, Cadence Rem]1d20+4[/dice]
[dice=Perception, Hawthorne the Innovator]1d20+4[/dice]
[dice=Perception, Simagus]1d20+0[/dice]
[dice=Perception, Xyklik]1d20+5[/dice]
[dice=Perception, Zeyram]1d20+1[/dice]

Who Goes First?:

[dice=Initiative, Big Jim]1d20+2[/dice]
[dice=Initiative, Cadence Rem]1d20+5[/dice]
[dice=Initiative, Hawthorne the Innovator]1d20+2[/dice]
[dice=Initiative, Simagus]1d20+0[/dice]
[dice=Initiative, Xyklik]1d20+3[/dice]
[dice=Initiative, Zeyram]1d20+2[/dice]

Maps


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Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Pointing to the dead carcass, Zeyram asks “Now that you have a mostly intact sample is there anything more you can tell us about the space lions?

Grand Lodge

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Cade sees the two over-large eyes of the Space Goblin staring back at him through the plexiglass helm, and it seems like a tear in the corner of an eye: poor little thing...

re. Zeyram's good idea: any who observe the carcass can take another crack at the DC11 Life Science check to recall knowl'.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Hawthrone moves cautiously into the intersection, around the goblin corpse, and on to the port hall.

I'm sorry. I didn't see that one coming, either.

"Not to worry. We fared much better."

"Be careful to conserve your resources," Hawthorne says out loud. "We have a lot more to cover on both the ship and the rock."

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

If we can secure the ship, that should help.

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

”We can always withdraw to the other ship. We’re still pretty close to Absalom, so we could sleep in our own beds, do a little shopping and then come back.”

Grand Lodge

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The little floating skull does some close ups of the "space lion" and the Space Goblin and then moves back up to the ceiling and comes bobbing along after Hawthorne as he moves into the port side corridor, stepping over the dead goblin.

Ahead, you see that the port-airlock's inner door is closed.

To its left, towards the aft of the ship, another door is open.
Behind it you see what seems to be some kind of cargo hold.

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

”Hawthorne,” Cade cautions, ”Shall we try the bridge first? See if we can get the lights up and the life-support whirring?”

Second Seekers (Luwazi Elsebo)

Male LN shirren mercenary soldier 3 | SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1 | Speed 20ft | Active conditions: None.

"The bridge," Xyklik breathes. "Tactical advantage to these creatures if we do not control it."

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

We should try to shut the doors to engineering first. Then go to the bridge.

Grand Lodge

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Zeyram sees that you can open a little trap to the side of the doors and pull out a small crank to manually close the doors.
Most probably you can do so for each set of doors Individually.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

"Unless they trap us on the bridge before we have a chance to restore anything," Hawthorne says with glum caution. "We probably don't want to lock ourselves out of our escape route, either."

Grand Lodge

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As you exchange some thoughts over the communicators, and look around, you see that the door to the aft-side room on the starboard-side corridor is open too, like the one in the port-side corridor.
You see the openings to port and starboard between the generators in the main corridor in front of you.
And, up front, the door to what must be the bridge - with some lights twinkling inside - is also open.

So, what is your decision: to move up the main corridor to the bridge?
But close or leave open the double-doors behind you that lead to the power-core casing room?

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Keeping his rifle at the ready, Hawthorne creeps over to the edge of the port doorway and peeks inside.

Stealth: 1d20 ⇒ 4

He kicks a loose bolt on the ground that he failed to notice.

Should have just taken 10.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram takes up position to watch the starboard and forward passages as Hawthorne moves down the port passage.

stealth: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

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Hawthorne peeks inside briefly, pulling his back rapidly.
He sees that this is most probably the Acreon’s port cargo hold.
He spotted what seems to be the ship’s supplies.

Zeyram sees nothing moving... other than a bolt that, for some reason, starts to silently roll down the metal floor of the ship's corridor.

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

”What you got?”

Cade whispers into his comms.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

"Storage bay," Hawthorne replies. "No space lions."

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

"Please manually close it, so it stays that way."

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

"Buster and I will get to shutting the door, you guys keep on scouting" Jim gets to work.

Grand Lodge

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Big Jim, can you move your minis over to the port cargo hold door, then, if that is what you are closing? Or else tell me which door you are closing?

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Should be right now :)

Grand Lodge

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Big Jim closes the door to the port cargo hold.

Where to now?

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

"We got some bumps and scratches, but perhaps the bridge is worth checking?"

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Cade moves nervously forward, toward the bridge.
perception: 1d20 + 4 ⇒ (7) + 4 = 11

Probably want someone with some fighting capacity up with me.

On phone so cant do map.

Grand Lodge

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I moved Cade to just before the intersection with the small corridors to port and starboard.

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

Hawthorne moves to cover Cade while Big Jim closes the port hold.

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

"Let's close the starboard hatch as well, reduce the directions those sneaky space lions can come at us."

Zeyram shifts position to cover the starboard hatch.

Second Seekers (Luwazi Elsebo)

Male LN shirren mercenary soldier 3 | SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1 | Speed 20ft | Active conditions: None.

Xyklik moves up toward the bridge.

"The talkative Vesk can close the other door. I will clear ahead once finished."

He aim his laser rifle down the corridor and waits for the signal to move.

Will wait for Jim or someone else to close the other door and then move down the corridor to the intersection.

Grand Lodge

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Xyklik sees that the narrow corridor to the port side - top of map - has one closed door, the first on the aft-side of the port-corridor.

Whereas to the starboard side- bottom of map - also has a closed door, the one to the fore-side of the starboard-corridor.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

With some cover being provided by Zeyram, Jim moves in with Buster and secures the other hatch.

Grand Lodge

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Big Jim moves down to what seems to be the starboard cargo hold, with Buster in tow.
As the Vesk comes up to the open door, he glances briefly in the room, spotting what seems like some kind of science lab, amidst piles of rocks and mining equipment.
He focuses on the door panel, moving to manually seal the cargo hold when--
--the shadows seem to move, and two "Space Lions" appear before Jim's eyes!
One, with orange-hued eyes, leaps right through Jim's space, barely making it over his shoulders, and landing behind Jim.
The other, with yellow-hued eyes, comes up close to Jim, and snarls.
Big Jim sees that there is cunning in these creatures eyes, and they are obviously not animals at all, but very smart.
It also seems they fancy Vesk meat!
Jim reacts...
___________________
Surprise Round
Big Jim (and Buster) - surprise round action

(the order for the rounds will then be:)
- Round 1 -
Cade
Orange
Hawthorne
Yellow
Big Jim
Buster
Xyklik
Zeyram
Simagus

GM Stuff:
• Init'
Initiative, Big Jim: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative, Cadence Rem: 1d20 + 5 ⇒ (12) + 5 = 17
Initiative, Hawthorne the Innovator: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, Simagus: 1d20 + 0 ⇒ (5) + 0 = 5
Initiative, Xyklik: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Zeyram: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative, Yellow: 1d20 + 6 ⇒ (6) + 6 = 12
Initiative, Orange: 1d20 + 6 ⇒ (10) + 6 = 16
• Surprise
Stealth, Yellow: 1d20 + 10 ⇒ (19) + 10 = 29
Stealth, Orange: 1d20 + 10 ⇒ (6) + 10 = 16
Perception, Big Jim: 1d20 + 0 ⇒ (11) + 0 = 11
Perception, Buster: 1d20 + 0 ⇒ (7) + 0 = 7
• Surprise round
Acrobatics, Orange: 1d20 + 5 ⇒ (16) + 5 = 21

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim just hoofs it right out of there, not keen on being cornered or having everyone fight in a small corridor again!

Grand Lodge

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Jim moves back and away from the two "Space Lions" that snap at him as he pulls away-- orange-eyes is still turning around from its leap and lunges in the wrong direction, biting before it makes its turn, totally missing Jim.
Yellow-eyes makes a solid attack, crushing Jim hard with its teeth, even drawing Vesk-blood. 8 damage

As Jim is hurt he lets out an instinctive grunt, that you all hear on your Comm Units: something is up.
Jim: you can talk as a Free Action, to give the others a heads up
Also: Buster can act in the surprise round (Limited AI, page 75 CRB) - shoot or move

Cade glances over his shoulder, and sees a hurt Jim come racing out of the side corridor--

GM Stuff:
Orange AoO: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 2 ⇒ (1) + 2 = 3
Yellow AoO: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 2 ⇒ (6) + 2 = 8

- Round 1 - BOLD are up
Cade
Orange
Hawthorne
Yellow
Big Jim (8 dam')
Buster
Xyklik
Zeyram
Simagus

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Ahhh nice catch, I assumed Buster couldn't, thanks for the tip!

"Space lions, they aren't goblin rats!"

Buster moves away too!

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

”Desna’s tears!”

Cade shakes his head and calls in a little more magic, leaving a slick of grease across the floor under the closest lion.
On phone again, so can’t edit the map.

Grand Lodge

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I moved Cade up to the first place he can see where to cast Grease. And placed a square of grease for you in the back of the corridor.
Can you please give me DCs for your spells and such, so I do not have to go seeking the info' (which is not on the character sheet either). Is the DC 14?
__________

Cade moves up upon seeing Jim come out, hurt, followed by a chipper Buster, who just drives out into the main corridor.
Spotting the two critters, Cade casts a spell, dumping a load of space-engine grease at the end of the corridor.
The orange Space Lion slips in the grease, and falls prone.
Shaking its head, the creature gets back up, and then tries to move down the corridor, managing to do so without slipping, by moving carefully and slowly through the greasy part... it leaves black paw-prints behind it as it comes up to the corner, and stops, turning its head towards Zeyram.

Hawthorne...

___________
- Round 1 - BOLD are up
Cade
Orange

Hawthorne
Yellow
Big Jim (8 dam')
Buster
Xyklik
Zeyram
Simagus

GM Stuff:
Orange Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Orange Acro': 1d20 + 5 ⇒ (7) + 5 = 12

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

"It is an infestation," Hawthorne mutters as he slips behind Cade and moves down the port hall.

At least it stood back up.

The Triunite lines up his shot and fires.

Pulsecaster Rifle: 1d20 + 3 ⇒ (12) + 3 = 15
E, NL: 1d6 ⇒ 1

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Yep, DC14. Sorry.

Grand Lodge

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Hawthorne's shot hits the beast, grazing it but obviously doing some damage.

Then its companion, the orange-eyed one, climbs up onto the wall beside it, and then exits into the corridor by moving along the wall, half-way up, climbing its way past the grease on the floor, before climbing back down and moving up to Buster.

Buster who now acts... along with Big Jim, Xyklik, Zeyram and Simagus.
___________
- Round 1 - BOLD are up
Cade
Orange (-1)
Hawthorne
Yellow

Big Jim (8 dam')
Buster
Xyklik
Zeyram
Simagus

Thanks Cade!
(also: I removed the mini' of the dead goblin, just to clear things up for the fight)

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram takes a guarded step out of the reach of the orange creature’s claws and fires his arc pistol at it.

Static Arc Pistol: 1d20 + 4 ⇒ (14) + 4 = 18
Electrical non-lethal damage, Photon mode: 1d6 + 1 ⇒ (6) + 1 = 7

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Cade narrows his eyes as the space lion climbs around the grease.
”Clever girl...”

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim opens fire with his pistol.
Attack 1d20 + 2 ⇒ (1) + 2 = 3
Damage 1d6 ⇒ 6

Jim then remote controls Buster back and has the quadbike open fire.
Attack 1d20 + 3 ⇒ (7) + 3 = 10
Damage 1d6 ⇒ 2

Master control as a move action, guarded step and attack

Second Seekers (Luwazi Elsebo)

Male LN shirren mercenary soldier 3 | SP 24/24 HP 27/27 | RP 4/4 | EAC 17; KAC 20 | Fort +4; Ref +4; Will +4 | Init: +7 | Perc: +7, SM: +1 | Speed 20ft | Active conditions: None.

Xyklik whirls around when he hears blaster fire and screaming erupt from the hall behind him. He hustles up to the others and aims his rifle at the visible space lion and pulls the trigger.

"How many could there be..." he says between bursts.

Mechanics:

Move Action
Move back 20 ft.

Standard Action
Attack yellow!

Laser Rifle, Azimuth: 1d20 + 4 ⇒ (7) + 4 = 11
DMG (flame): 1d8 ⇒ 3

Reaction
Bodyguard on Cade, +2 AC if attacked

Grand Lodge

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Botting Simagus reacts to the attack, and moves up through the Power Core room, coming up beside Buster... where the android aims its laser rifle at the orange-eyed beast, shooting at it. Alas, the shot misses, going high.
The "Space Lion" also avoids shots from Buster and Xyklik, whereas Big Jim's pistol does not even fire, the cartridge being a dud!
But, though the orange-eyed "Space Lion" avoids all these shots, it is hit square and hard by Zeyram's arc pistol.

Cade...
Sorry, forget to put you in bold before Cade.
___________
- Round 2 - BOLD are up
Cade
Orange (-8)
Hawthorne
Yellow
Big Jim (8 dam')
Buster
Xyklik
Zeyram
Simagus
(do not forget Cade)

GM Stuff:

Laster RIfle: 1d20 + 2 ⇒ (6) + 2 = 81d8 ⇒ 6
critical burn 1d6)

Wayfinders

Male CG human (themeless) technomancer 1 | SP 12/12 HP 14/14 | RP 4/4 | EAC 12; KAC 13 | Fort +0; Ref +1; Will +3 | Init: +5 | Darkvision; Perc: +5, SM: +1 | Speed 30ft | |Spell Cache 1/1 | Spells: 1st 3/3 | Active conditions: None.

Cade raises his pistol and fires at orange eyes.
attack: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 ⇒ 2

Grand Lodge

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Cade's bullet misses the beast that takes a step forward, and bites at the wounded Vesk, hurting Big Jim once again. Luckily his armor resists and the protection from the void of space is maintained. 5 damage

Hawthorne...

___________
- Round 2 - BOLD are up
Cade
Orange (-8)

Hawthorne
Yellow
Big Jim (13 dam')
Buster
Xyklik
Zeyram
Simagus
(do not forget Cade)

GM Stuff:
Orange Bite: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 2 ⇒ (3) + 2 = 5

Dataphiles

NG Human (Akiton) Priest Mechanic 5 | SP 40/40 HP 34/34 RP 3/6 | KAC 21 EAC 19 | CMD 29 | F +6 R +10 W +3 | Perc +9 (darkvision) SM +1 | Init +6 | Speed 25 ft | 1st: 0/1 | Active Conditions: water breathing

The LED on Hawthorne's datajack turns red as he aims past the kasatha and fires at the wounded space lion.

"Defend yourseves," he says over the comms.

Pulsecaster, CT, Cover: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
E, NL: 1d6 ⇒ 5

Grand Lodge

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Hawthorne is unable to get a clear view, and so his shot goes wild.

The yellow-eyes "Space Lion" steps forward, beside its companion, and grabs ahold of Big Jim, biting at his chesk, hurting the Vesk once again. 6 damage

The multiple bites and loss of blood get the best of Big Jim, who collapses to the ground, before the two creatures.

The small chrome-skull drone zooms in, taking footage of the vid' star going down.

Unless I am missing something 19 dam' means going to 0, thus out and dying - from: sp 7/7 | hp 12/12

___________
- end of Round 2 and start of Round 3 - BOLD are up
Cade

Orange (-8)
Hawthorne
Yellow

Big Jim (19 dam' -> sp 0/7 | hp 0/12)
Buster
Xyklik
Zeyram
Simagus
(and Cade - starting round 3)

GM Stuff:
Yellow Bite: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 2 ⇒ (4) + 2 = 6

Wayfinders

Male CG Kasatha Ace Pilot Solarian 2 / Operative 5 | SP 0/51 HP 33/44 | RP 8/9 | EAC 26 KAC 27 | Fort +5; Ref +10; Will +8 | Init: +8 | Perc: +10, SM: +3 | Speed 50 ft Swim 40 ft Climb 40 ft | Reroll used | Mode: Photon 2| Active conditions: Haste

Zeyram looks down at Big Jim and around at the passages.

"Any chance these space lions are susceptible to fire?" Zeyram asks over the comms "If so, everyone else needs to get more than 10 feet away from me after my next shot."

Will wait for replies before acting. Sort of need to know which direction others intend to flee before my guarded step.


Male TN Android Mercenary Mystic 1 | SP 7/7 HP 10/10 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +2; Will +5 | Init: +2 | Perc: +7, SM: +5 | Speed 30ft | Active conditions: None. | Low-Light / Dark Vision

Stepping away from Zeyram a bit more into the safety of the other room he unleashes another shot of the rifle into one of the lions.

Azimuth laser rifle: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d8 ⇒ 5

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