GM Turmoil |
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Black Will vs Glitterdust: 1d20 ⇒ 2
Black Will vs Command: 1d20 ⇒ 18
575 heads for the cave while Zavubak attacks the orc with the yellow pants, but somehow misses with both his claws. Skye's ethereal weapon takes care of the orc though, succeeding where the bloodrager wasn't able to. Ezren covers the floating barrels with dust, revealing the two orcs carrying them. Xuan zaps one of them with electricty, frying the poor orc, while the other is blinded from the dust. Corona orders the orc still standing to drop the barrel, but he's too distracted at being blind to listen. As the two orcs approaching the caravan from behind reach the wagon, Skye unleashes a blast of colors, knocking them both out cold. The orc with the floating barrel continues to run up the hill, but walks right into the cliff, still unable to get his sight back. Meanwhile, the the orc with the orange robe, swings its axe at 575, striking his arm and drawing blood. Two more orcs show up at the top of the cliffs as well!
Green Will: 1d20 ⇒ 14
Blue Will: 1d20 ⇒ 14
Black Will: 1d20 ⇒ 8
Orange vs 575: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 3 ⇒ (2) + 3 = 5
Round 4/5
Active conditions: Bless
Fung
Corona
Ezren
Zavubak
Skye
================================
Orcs!, Black (blind)
================================
575 (-5)
Corona Merrion |
"Hey New Friend Skye - need any help if more come up at the back here or should I go help the others?" Corona calls out, uncertain of whether to try advancing again or not.
575 |
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575 eyes the two images of his opponent, then gives the orc his toothy grin.
When you see double
And do not know who to hit
Aim for the middle
He then lashes out two blows with his scaled fists!
Flurry! A 1 hits the real person
Flurry1, PA, bless: 1d20 + 7 - 2 + 1 ⇒ (10) + 7 - 2 + 1 = 16, for 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16 damage (Image? 1d2 ⇒ 2)
Flurry2, PA, bless: 1d20 + 7 - 2 + 1 ⇒ (14) + 7 - 2 + 1 = 20, for 1d8 + 5 + 4 ⇒ (2) + 5 + 4 = 11 damage (Image? 1d2 ⇒ 2)
They both aim at the image, unfortunately... Though if the first attack missed by 5 or less, it will remove the image, and the 2nd will be at the real person!
Skye, Shaman of the Lyrune-Quah |
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Skye redirects Desna's spiritual weapon, the shimmering starknife of force to the red orc. It slices into the creature, splitting hide and sinew.
Attack, Bless: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 241d8 + 2 ⇒ (3) + 2 = 5 Duration: 2 more rounds
Head on a swivel, Skye looks for more orcs trying to approach the wagons, ready to open up a can of slumber hex on any that approach within thirty feet.
Xuan Fung |
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Fung calls out, "Zavubak, go! Help 575! We'll take care of these!" He moves forward towards the blind orc which had just crashed into the wall. He summons yet another bolt of lighting and sends it flying into its back! "Drop it!"
electric blast vs touch AC, PBS, bless: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22 electric dmg: 2d6 + 4 + 1 ⇒ (3, 4) + 4 + 1 = 12
Eric Swanson PFS Pregen |
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Ezren nods in approval as the now-visible orcs are dispatched. That will teach 'em...
He then sends another magical missile at the fleeing orc.
Round 5:
Standard: Activate wand of Magic Missile, targeting the Black orc. Force damage: 1d4 + 1 ⇒ (2) + 1 = 3
Charges: 44/50.
Zavubak |
Zavubak nods at Fung's request, then lets his rage subside for the time being, double moving towards the mouth of the cave.
Corona Merrion |
Trusting the others to handle the orcs up ahead Corona hangs back with Skye, watching for additional orcs and readying another dose of doom should one show up.
______
Corona moves to her current map position and readies to cast Ill Omen on the first fool within range!
GM Turmoil |
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575 strikes twice at the orc in the cave, the first one hitting the duplicate, causing it to disappear. Xuan zaps the one carrying the barrel, as Corona prepares to curse the first orc within range. Ezren send another arcane bolt flying while Zavubek runs towards the cave. Skye prepares a spell and directs his flying starknife to attack one of the orcs. Two of the orcs rush down the path as the barrel carrying one runs past, having finally rubbed the dust out of his eyes. The orc in the cave swings its axe at 575 again, but can't connect.
Orange vs 575: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 3 ⇒ (3) + 3 = 6
Black Will: 1d20 ⇒ 17
[dice=Green vs Zavubek]1d20
Round 5/6
Active conditions: Bless
Fung
Corona
Ezren
Zavubak
Skye
================================
Orcs!, Black (-15), Orange (-11) , Red (-5)
================================
575 (-5)
575 |
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575 continues to throw blows at the orc he faces, though also notices the sparkly orc carrying the barrel up the path, nearing cave entrance.
The bedazzled one
Must not flee with our supplies
Zavubak stop him
He calls to the nearby half orc, as he turns his attention back to the one beside him.
Flurry again!
Flurry1, bless, PA: 1d20 + 7 + 1 - 2 ⇒ (19) + 7 + 1 - 2 = 25, for 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12 damage.
Flurry2, bless, PA: 1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21, for 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12 damage.
If orange falls after the first blow, then 575 will spend a move action to move into the narrow part of the cave to his right, so the fleeing orc can't get through. Otherwise, 5' step in that direction at least.
Skye, Shaman of the Lyrune-Quah |
When Skye sees one of the orcs carrying away some of the caravan's supplies, he redirects his spiritual weapon to intercept him. Desna's divine starknife slices through the air, crackling with force energy.
Attack, Bless: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 281d8 + 2 ⇒ (3) + 2 = 5
Crit!?: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Nope. (1 round remaining.)
Skye resumes scanning the area around the wagons, joining Corona in keeping any more scavengers at bay, ready to bring them down with a slumber hex. (Will DC16 or fall asleep for 4 rounds.)
Reviewing the recent posts, I think the one carrying the barrel is the black orc, so the starknife attacked him. If it's a different orc, Skye would have redirected the spiritual weapon to attack it, instead.
Corona Merrion |
Although still ready to call down doom upon any orcs foolish enough to try approaching from the back again, Corona moves forward to stand next to the middle wagon - better to be able to reach targets angling for any of the cargo.
______
Corona moves forward (again) to her current position, ready to slap someone with Ill Omen if they get too close!
Zavubak |
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"That barrel just does not suit you, man," Zavubak calls out, then steps down and goes back into a full-on rage. "But just a little bit of blood would go lovely with your eyes."
Claw vs black, bless, pa: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 121d6 + 8 ⇒ (3) + 8 = 11
Claw vs black, bless, pa: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 311d6 + 8 ⇒ (2) + 8 = 10
Crit?: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 141d6 + 8 ⇒ (6) + 8 = 14
Eric Swanson PFS Pregen |
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Ezren glances around him to make sure the wagons were not under immediate attack before he hobbles up the path next to Xuan. "They may get cut off if they're not careful!" Ezren exclaims as he sends a magical bolt flying into the orc carrying the barrel.
Round 6:
Move to position on map.
Standard: Activate wand of Magic Missile, targeting the Black orc. If he drops, then redirect to the next closest enemy. Force damage: 1d4 + 1 ⇒ (4) + 1 = 5
Charges: 43/50.
Xuan Fung |
This is assuming black orc, the one carrying our barrels has been downed.
Sighing with some relief that the thieving orc has been taken down, Fung turns his attention to the two leading orcs who are barreling down the slope. He moves up, closer to the two, and fires at the (red) closer orc.
electric blast vs red touch AC, PBS, bless: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22 electric dmg: 2d6 + 4 + 1 ⇒ (4, 6) + 4 + 1 = 15
If black orc is not down, Fung will remain at his previous spot, gather power as move action, and fire the black orc. Rolls as above, except no PBS bonuses.
GM Turmoil |
575 takes down the orc in the cave before taking up a defensive position in the entrance. Skye's starknife combines with a claw from Zavubak to end the life of the orc carrying the barrel, as it falls to the ground and begins slowly rolling down the hill. Xuan fries one of the two remaining orcs and Ezren send a missle at the last one, who turns tail and runs full speed away! You hear the sound of other battles in the area, but don't see any more orcs threatening the wagons.
Out of combat!
You have three choices: take on the vanguard, attack the archers, or go for the leaders. There are already enough special leader successes however, that any more won't impact anything.
Skye, Shaman of the Lyrune-Quah |
"Perhaps our allies facing the vanguard, where the enemy's likely strongest, could use our help."
Corona Merrion |
"Woohoo, let's go kick some more orc butt!" Corona cheers. Peeking out from one of the wagons, Corona's feathered friend - now named Stuffing, offers what sounds like a cluck of agreement.
GM Turmoil |
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A mass of orcs and their monstrous allies charges down the foothills. Remnants of an ancient dwarven outpost provide cover and an obstacle in their path; it is the most defensible position and they stop and dig in there. Seven formidable looking foes threaten the path up ahead. Three animals, which from what you understand from the lore around here, are known as coyotes. The orcs are each armed with a falchion, except for a larger, more well armor one standing behind them, armed with a spear.
575: 1d20 + 2 ⇒ (8) + 2 = 10
Corona: 1d20 + 1 ⇒ (15) + 1 = 16
Ezren: 1d20 + 2 ⇒ (13) + 2 = 15
Skye: 1d20 + 6 ⇒ (11) + 6 = 17
Xuan: 1d20 + 7 ⇒ (12) + 7 = 19
Zavubak: 1d20 + 1 ⇒ (5) + 1 = 6
Orcs: 1d20 ⇒ 12
Coyotes: 1d20 + 4 ⇒ (8) + 4 = 12
Captain: 1d20 - 1 ⇒ (3) - 1 = 2
Round 1
Xuan
Skye
Corona
Ezren
================================
Orcs
Coyotes
================================
575
Zavubek
================================
Captain
It takes 1d6 + 4 ⇒ (2) + 4 = 6 minutes to get from the last battle to this one. You are welcome to heal and buff on the way, as you are well aware that you're charging into combat.
Corona Merrion |
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On the Way to the Party
"I think...it's your turn...for Bless...New Friend Skye," Corona huffs as the party beats feet to help against the orcish vanguard. "But I'll...patch up...New Friend 575!" she continues, producing a different wand and giving the nagaji a gentle prod in the ribs with it.
Cure Light Wounds (575): 1d8 + 1 ⇒ (7) + 1 = 8
35 charges remaining, unless 575 has his own wand he'd like her to use!
______
Upon arriving and taking in the new field of battle, Corona begins moving forward as she draws her spear. "Aw...they've got doggies with them! I hate it when mean people use animals to hurt people," she scowls.
Corona draws her longspear and moves to her current map position as Powerless Prophecy kicks in.
Skye, Shaman of the Lyrune-Quah |
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Skye pulls a stick of Sczarni incense out of his spell component pouch, makes a gesture with one hand that looks like someone tossing sparkles, while he point with his longspear at the center of the group of orcs and coyotes. A twisting pattern of subtle, shifting colors weaves through the air, fascinating the creatures within it. "Dudes, check out my light show! Groovy, huh? Wish we had more time to enjoy it."
Hypnotic Pattern, Will DC 16 negates. Total HD affected: 2d4 + 4 ⇒ (4, 1) + 4 = 9. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Affected creatures become fascinated by the pattern of colors. Duration: Concentration + 2 rounds.
The targeted area is marked by a blue circle on the map.
Xuan Fung |
So to clarify, Skye did cast bless before we started combat?
Barely catching his breath after dispatching the looting orcs, Fung finds himself facing a horde of charging orcs and coyotes. He centres himself, steps forward a step, concentrates and draws electricity from the air around him, and fires a blast of lighting at the green-garbed orc.
gather power to reduce burn cost of extended range infusion
electric blast vs green orc's touch AC, bless: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 electric dmg: 2d6 + 4 ⇒ (2, 4) + 4 = 10
GM Turmoil |
So to clarify, Skye did cast bless before we started combat?
Not quite clear if it's Corona or Skye that's casting it, but yes, you have time to pre-buff
@ Skye: Corona's already drawn a weapon, which would immediately break the fascinate. Not sure if you want to change your action, but that spell is basically useless in combat.
Skye, Shaman of the Lyrune-Quah |
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Ret-Con
Skye draws his wand and activates it. "Gesundheit! Bless you."
GM Turmoil |
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Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC equal to an Average skill check. Boosted Effect: +1d8 points of damage. This Aid Token is currently boosted with this effect, granting +2d8
Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.
Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.
Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.
Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.
I will give 575 and Ezren until the evening to post before I bot them.
Eric Swanson PFS Pregen |
Nice gear there!
Ezren takes the scroll gathered from the orcs earlier and reads from it. soon a rumbling mound of earth begins to erupt about halfway down the path. "This should slow their charge!"
Full round action: Use the scroll of Summon Monster II to summon a Small Earth Elemental, placed about halfway between us and the orcs.
GM Turmoil |
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Why are you waiting on me? It's not my turn! I rolled poorly =)
Because work is distracting and gives me a -5 to reading comprehension
Corona makes her way towards their aggressors after she finishes healing 575, while Skye gives a rather odd blessing to the party. Ezren begins to call for some aid from the elemental plane, and Xuan takes the fight to the orcs, frying one of them with a blast of electricity. The remaining pair of orc warriors both step up and hurl a javelin at the closest target, but Corona easily dodges them both. The coyotes all charge in, one at the oracle and two at the nagaji, but none of them are used to attacking such fearsome warriors, and their jaws all snap at air.
Yellow vs Corona: 1d20 + 1 ⇒ (9) + 1 = 101d6 + 3 ⇒ (3) + 3 = 6
Pink vs Corona: 1d20 + 1 ⇒ (6) + 1 = 71d6 + 3 ⇒ (3) + 3 = 6
Purple vs Corona: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 111d4 - 1 ⇒ (1) - 1 = 0
Red vs 575: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 51d4 - 1 ⇒ (4) - 1 = 3
Blue vs 575: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 71d4 - 1 ⇒ (4) - 1 = 3
Round 1
Active conditions: Bless
Xuan
Skye
Corona
Ezren
================================
Orcs
Coyotes
================================
575
Zavubek
================================
Captain
575 |
Because work is distracting and gives me a -5 to reading comprehension
heh!
575 concentrates for a moment, recalling some of his training from back home.
He looks at the snarling canines with an odd expression.
It is time to rest
Perhaps things will be better
When you awaken
He then spins in a tight circle, his fist attempting to wallop both of the coyotes in front of him in one mighty swing. He does his best not to injure the animals too badly.
Move action to gain Cleave, via martial flexibility... then punch coyote 1, and cleave through to coyote 2.
Since Corona expressed concern about the canines, he will use non-lethal damage and no PA on the coyotes... just trying to knock them out.
Unarmed strike vs red, bless: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16, for 1d8 + 5 ⇒ (7) + 5 = 12 non-lethal damage.
If that hits, then Cleave to the other...
Unarmed strike vs blue, bless: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16, for 1d8 + 5 ⇒ (6) + 5 = 11 non-lethal damage.
Zavubak |
Zavubak moves past Fung with his double axe held high. "I know they're cute, Corona, but there are big, ugly, mean orcs just behind them. These aren't the kind of dogs you take home to play with. They're beasts!" He grunts as he swings at the coyote's flank.
Double axe, bless, PA: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 9 ⇒ (4) + 9 = 13
GM Turmoil |
With a pair of quick punches, 575 knocks out both of the coyotes standing in front of him, though they will live to fight another day. Zavubek buries his axe deep into the other canine, though this one is likely to bleed out fairly quickly. The orc captain charges into battle, bringing it's large falchion down with a two handed grip onto the half-orc, leaving a deep wound in his shoulder.
Black vs Zavubek: 1d20 + 9 + 2 - 2 ⇒ (12) + 9 + 2 - 2 = 212d4 + 9 + 3 ⇒ (1, 2) + 9 + 3 = 15
Round 2
Active conditions: Bless
Xuan
Skye
Corona
Ezren
================================
Orcs
Coyotes
================================
575
Zavubek (-15)
================================
Captain (charged)
Eric Swanson PFS Pregen |
Ezren finishes his casting and the earth elemental appears on the other side of the orc captain. Elemental placed on map. It then slams into the orc captain...
Elemental Slam: 1d20 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12; damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
He then looses another spell into one of the trailing orcs, sending a fiery ray into it.
Scorching Ray ranged touch at Purple orc: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Fire damage: 4d6 ⇒ (4, 4, 4, 3) = 15
Skye, Shaman of the Lyrune-Quah |
Skye moves toward the yellow orc, points at the javelin-chucker, and yawns.
Slumber hex, Will DC16 or fall asleep for 4 rounds.
Then he grips his longspear, threatening the black orc captain. "You wanna piece of me?"
GM Hmm |
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THANKS AGAIN, TURMOIL!
The Woman in Red nods to the little pig, and offers him a high five as he trots away.
____
Because the Captain was charging, Ezren's Elemental slams the Orc Captain, its rocky thrust leaving a dent in the Captain's burly frame! Then Ezren calls on the powers of the arcane to incinerate the hot pink orc, leaving behind only a greasy and smoky smear!
Then yellow gets hit with Skye's slumber hex!
Will Save: 1d20 - 1 ⇒ (13) - 1 = 12
The orc yawns and falls asleep, snoring! "Zzzzzzzzz!"
The only combatant left on the field is the Orc Captain! "Yeah, I want pieces of all of you!"
Round 2
Active conditions: Bless
Xuan
Skye
Corona
Ezren
================================
Orcs Hot Pink (SMOKED), Yellow (Zzzzzz)
Coyotes
================================
575
Zavubek (-15)
================================
Captain (charged) (-11)
GM Hmm |
Oh yes! Silly of me! I have edited the initiative tracker!
GM Hmm |
575 rushes in to punch the Captain, but is startled by the Earth Elemental and misses!
Zavubak and Corona are up!
Round 2
Active conditions: Bless
Xuan
Skye
Corona
Ezren
================================
Orcs Hot Pink (SMOKED), Yellow (Zzzzzz)
Coyotes
================================
575
Zavubek (-15)
================================
Captain (charged) (-11)
Xuan Fung |
Fung circles around his allies to get a clear shot at the orc chieftain, letting loose a bolt of lightning when he's in position.
electric blast vs touch AC, PBS, bless: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30 electric dmg: 2d6 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12
crit?: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15 electric dmg: 2d6 + 4 + 1 ⇒ (3, 6) + 4 + 1 = 14
GM Hmm |
Z-Z-ZOT!
Once again, there is a smoking hole where the Orc Chieftain had been!
--- COMBAT OVER! ---
★ ---- ★ ---- ★ ---- ★
Okay, you have two choices! You can meet with the leaders -- Granta has classified that as a regular success, so we can still get something out of it -- or go after archers! Which do you want to do?
Skye, Shaman of the Lyrune-Quah |
"It's time for the orc leaders to lose their heads!" Skye growls, the blood lust of his companions is infectious.
GM Hmm |
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On the fallen Captain is a potion of Cure Moderate Wounds.
As you turn, you realize that the Orc leaders are only a few feet away, resting in the shade of the ruin before you. One of the Orc leaders sits, drinking his ale, while an orge holds a parasol over him. A second ogre fans him with a bit of leather hide that he billows out, vigorously.
The stony remains of the ruined edifice provide shelter from the hot winds here. Rocks on a stone table hold down a crude map of the valley. The Orc, who has been watching your battle, offers you a slow clap as he straps on a war drum and begins to tap it as he speaks. Rat-a-tat!
“Ha! I've been waiting for strong opponents. Your deaths will give me honor among the Black Suns. I am Mujek, son of Kruun Thuul, the Chief! Come, tell me your names so that I may shout them tomorrow morning when I tell Gorum the names of those I slew today!”
He starts up a bardic performance, signaling combat!
You may take a retroactive round to heal or buff.
Initiative, 575: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, Corona: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative, Ezren: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative, Skye: 1d20 + 6 ⇒ (7) + 6 = 13
Initiative, Xuan: 1d20 + 7 ⇒ (3) + 7 = 10
Initiative, Zavubak: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative, Mujek: 1d20 + 1 ⇒ (6) + 1 = 7
Initiative, Ogres: 1d20 - 1 ⇒ (4) - 1 = 3
Round 1
Active conditions: Bless
Skye
Zavubak (-15)
Xuan
Ezren
================================
Mujek
================================
575
Corona
================================
Ogres
Skye, Shaman of the Lyrune-Quah |
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Before heading over to introduce himself to the orc chieftain and his ogre ladies-in-waiting, Skye pokes Zavubak in the bum with his wand of cure light wounds.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 (49 charges remaining)
"Stop clenching, Zee-man! Just let it happen, Bro."
Round 1
"Hail, Mujek, son of Kruun Thuul, Chief of the Black Suns. My name is Skye, shaman of the Lyrune-Quah."
Skye pokes Zavubak again, but the half-orc refuses to relax.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 (48 charges remaining)
"And this tense gentleman is Zavubak."
Healed Zavubak for a total of 4hp.
Skye, Shaman of the Lyrune-Quah |
Let's use that aid token we got.
Zavubak |
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"Tense, eh? Hey--" Zav flexes every muscle in his body as Skye's wand touches his rear. "Um, thanks, I guess? I feel better, yet, somehow, I feel worse."
Clearing his throat, Zav's eyes turn to black opals as he starts raging, charging at the nearest ogre with his claw aimed for the gut.
Claw, Charging, Bless, PA: 1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 311d6 + 8 ⇒ (2) + 8 = 10