The team manages to make favorable impressions on all the the Orc Leaders. In addition to tokens, every player gets the following benefits!
Blenta Benefit:
PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
Borbus Benefit:
Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
Bukog Benefit:
Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.
Gekgaro Benefit:
Each PC gains the Nimble Moves feat until the end of the adventure.
Graffa Benefit:
Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.
Kardook Benefit:
Each PC can use martial flexibility as a 1st-level brawler (Pathfinder RPG Advanced Class Guide 23) once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
Mirtgog Benefit:
At the start of an encounter, each PC can choose to gain the Precise Strike feat (Pathfinder RPG Advanced Player's Guide 167) for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.
one day to do a higher tier encounter? Guess I'd be game... though suspect we'd have to be very responsive to get in under the time limit.
But its my day off tomorrow, so I'm good.
And ya, the head on one seemed the less complicated.
Was there any loot on the last fight? We might need it!
Will use a charge from that CLW wand we found though if we're continuing... CLW:1d8 + 1 ⇒ (8) + 1 = 9
VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:
I just asked Granta, and he gave me the okay, so I am now off to ask you about it. Because we sorely need some more successes before tomorrow, or we'll all be hip deep in unpleasantness.
Do you guys want to give this a shot? If so... Which ones do you want to do? Arrows? Leaders? Meet them head on? I am planning on going for anything but the Convoy, which was a slog.
Hmm
Or repeat a tier appropriate encounter if the group doesn't want a higher challenge.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:
Regarding loot, I know Ezren has made use of a couple of the scrolls we've found and we're putting that 20-charge CLW wand to use but I think that's all we've done anything with. I think there was at least one, maybe two Cloaks of Resistance +1 if anyone's worried about their saves and doesn't already have one!
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:
I see that we're all about to be up again (after Braaaaains anyway) but I need to get some sleep for work tonight so feel free to bot Corona for her turn and I'll hopefully catch up again on her next turn - if you guys don't kill them all in a few minutes :)
Also I finally adjusted my position on the map to reflect moving after Fung passes by me!
They killed them all! We're about to enter a diplomatic encounter, Corona. Do you want me wait on it until you are awake again and just run another fight instead?
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
As much as I would normally bot a player at this point in a time-pressured Special, I think this is one that Is worth waiting for the player, just because of the special flair that Corona might offer here. Also, Corona promised me that she would look in tonight... So we don't have long to wait. Meanwhile... I'll start composing your next epic battle, so that we can go in strong and fast tomorrow!
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Hey Gang... If we get through the one and a half remaining encounters quickly, do you want me to run these encounters over to get more successes, or pull encounters from the next tier up?
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness
I'd prefer to benefit the community by getting more successes, if the rest of the tables are struggling to meet the overall goal.
If they're on track, then the next tier's challenge would be exciting.
Typically, I'd rather the other tables get the chance to gain the successes themselves.
Though many of them do seem to run much slower then we are. I know we were pushing it close on the last one for sure, but in the end, the extra encounter wasn't needed!
Though perhaps that's part of the fun! =)
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Well, I was doing great until today! My head got derailed by VL stuff -- trying to deal with people who did not get their scenarios from Tonya -- and I had trouble getting back into combat.
So... This was a first table of mine for some of you. It being a special, I did not get to do as much roleplay and setting as I would like. But I hope that you've all had a great time! Thank you for letting me drag through an absurd pace, keeping us running from event to event!
Thank you also for being willing to do extra combats to help out the house as a whole.
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
VARANOG|LE Male kobold sorcerer 4 | HP 26/26 | AC 16 (touch 15, flat-footed 12) | F +2 R +4 W +5 | Perc +3 | Init +3 | 30 ft | |1st 7/7 2nd 4/4| Active Conditions:
GM Hmm, I might be doing something potentially unorthodox later and would like to seek clarification on the rules. Fung has air's leap which adds his level to his acrobatics for jumps, treats jumps as running starts, and doubles his jump distance. If he accepts one burn, it doubles again. Assuming he rolls a 10, that is 96ft, which by my count, is enough to get him to the stone circle. However, the rules also state that "No jump can allow you to exceed your maximum movement for the round." Could he take a full-round action to "run", thus moving up to 4x his speed (i.e. max of 120ft) in a straight line?
Thinking of that as he would eventually need to get closer 'cos he can't reach the skeletons at the back.