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Hideouts & Hoodlums: Justice Society of America

Game Master Scottenkainen

Join the Justice Society of America in May 1941 as they campaign against the mysterious Mr. X, the criminal underworld, and the supernatural!


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Male English/Swedish Publisher/1, Writer/4

Policemen line up all around Wesley Dodds, asking questions like, "How well do you know the Belmonts?" and "When did you last see Dian Belmont?" They are all questions and no answers, driving Wesley to the point of pushing past them to get into the Belmont home and to the answers he needs now.

Voices shouting, "Sir, you can't go in there," seem drowned out and distant in his head. He seems to be moving in slow motion through the familiar foyer of the Belmont home, following the sound of D.A. Belmont's voice to the study. His voice too sounds false, or more deeply sorrowed than any man's voice should be.

Again, Wesley is stopped at the door, this time by a plainclothes detective, but the D.A. is already waving him off before the detective can say anything. "No, no, let Dodds in," Mr. Belmont says, his face still in one hand as he sags forward in his favorite chair. "He's always been Dian's closest friend. It's only right that he should see this," he says, holding out a sheet of paper in a trembling hand.

Typewritten on the page is, "I have declared war on the Justice Society of America. This war must be waged without assistance on their side. Thus I have taken your daughter as my prisoner. To ensure her safety, you are to make sure the justice department offers no aid to the Justice Society and releases all prisoners brought to the police by the Justice Society. You must, under no circumstances, inform them of this letter or the arrangement between us. Once all members of the Justice Society are dead, you will have your daughter back safely.-Mr. X."

Meanwhile, Dr. Fate stands up, removes his helmet, and shakes his head. Though free of the gas, the strange thoughts in his head remain. Just then, Jay Garrick returns home and opens his basement door, to see if Dr. Fate is still there. He finds Dr. Fate and Dr. Fate sees him...or at least someone with some vague resemblance to the Flash...

It is 7:30 pm, May 2, 1941.


Male Human Speedster/7

"Hi, Dr Fate. Any news?" His glance falls upon the note left by Sandman. "What's this?" He advances towards it to read it.


male human Magic user 10

Still in Dr. Fate's head.

It has escaped!
Find it.
Kill it!

I do not know where The Flash, Hourman, or The Sandman are.
I have failed.

Not worthy of the helm. release. end this. betterwithout your distraction. real heroes.

I have failed but I am still here. I can act, I can observe.
But not from here.

At the Flash's entrance

"Events have occoured, things may not be what they are. Find the Sandman and beware. I am sorry."

Cast teleport to return to the invisible tower. Contacting no one in salem.

Using the crystal ball to try to find the others.


Male Human Mysteryman 8

"Mr Belmont . . . Larry . . . is there anything I can do? What are you going to do? You can't just release any criminal that the Justice Society brings in, can you?" While talking, Wesley tries to examine the letter, trying to find any clue that could lead him to Mr. X and Dian.


Male Human Speedster/7
Doctor Fate wrote:

At the Flash's entrance

"Events have occurred, things may not be what they are. Find the Sandman and beware. I am sorry."

Cast teleport to return to the invisible tower.

"Ummmm... OK?"

Flash puts Dr Fate's cryptic behaviour from his mind, and reads the note.

"Stauffer chemical? But no mention here of where Sandman went. I'd better follow this lead." he muses to himself.

He picks up the phone and gets the operator, asking to be connected to Stauffer Chemical. He hopes somebody's working there this late.


Male English/Swedish Publisher/1, Writer/4

Sandman

"No, no, of course I wouldn't do that..." Larry Belmont says, sagging back into his chair, "but that means we're at the mercy of those fiends now...unless the police can catch them..."

Wesley can tell from looking that the letter is written on good quality, watermarked paper, but nothing that hundreds of offices in Manhattan alone wouldn't also be using. Very likely, he could find out what type of typewriter makes this particular font, but that wouldn't narrow down Mr. X's location much either.

Flash

After a minute of trying, the operator says, "I'm sorry, sir, but no one at Stauffer Chemical seems to be answering. I can try again, but maybe you should try calling during normal business hours in the morning."

Dr. Fate

The teleportation brings no respite from the maddening voices. Dr. Fate makes his way through his tower from the summoning room (the easiest room to teleport to) to the divination room where the crystal ball rests embedded in the floor. Dr. Fate can scry up to three of his comrades and it will take one hour for each (he can spend less time, but at a chance of failure)


male human Magic user 10

Fate will scry on The Sandman, The Flash, and Hourman in that order. He will do so sytematically taking at least an hour for each session. Before he begins he will cast prayer and protection from evil on himself. If the demons are tracking him, so he thinks, the arcane defences might be useful.


Male Human Speedster/7

Flash asks the operator for the address of Stauffer Chemical ((If an operator at this time in history would have that information?)), thanks her, and hangs up.

He figures he may as well go over and check it out, for want of anything more productive to do at the moment. He'll drive and try to stay incognito.


Male English/Swedish Publisher/1, Writer/4

Dr. Fate finds his protective spells seem to alleviate his suffering some. The voices seem dimmed and pushed back from his mind. With this done, he is able to concentrate properly on the crystal ball.

Meanwhile, Flash takes a long, leisurely drive with a map in hand out of Manhattan and upstate to Dobbs Ferry, some 24 miles to the north and west of White Plains. Mainly because the drive out of Manhattan takes so long, even at this late hour, it's 40 minutes to get to Dobbs Ferry. There, he finds the place just a small town, with the chemical factory on the outskirts of it. The factory is one big building surrounded by a 5' wire fence -- hardly tight security -- and parking lots for its employees.

While Flash reconnoiters quietly around the factory and finds only the cars of probably security staff and/or janitors outside it, Dr. Fate finishes his first scrying and finds Sandman...


Male Human Mysteryman 8

Totally violating my secret identity, Dr. Fate sees Wesley Dodds frantically questioning DA Belmont: "How did you get this note and when? Do the police have any leads? What can I do to help?" After receiving whatever answers Belmont has, Wesley will try to surreptitiously glance around the Belmont estate. "Dian was here when I called her just a little while ago. Her kidnappers must have left some sort of clue and they can't be far away–at least not yet. If only Fate hadn't delayed me," he thinks as he tries to determine how the kidnappers got to Dian and where they went.


Male Human Speedster/7

Flash parks somewhere unobtrusive and watches for a while, trying not to fall asleep.


Male English/Swedish Publisher/1, Writer/4

"It was left here...just inside the front door..." Larry Belmont tells Wesley Dodds.

Wesley then searches the house and the grounds, finding the police have been thorough in going over things before his arrival. Finally, as a last resort, Wesley asks the officer in charge for more news before the police leave the scene. The officer in charge is Sgt. O'Rourke, a man with a bad poker face. When he says, "No, sure'n we found nothin' else," Wesley can tell that he's hiding something. Something the police know, but don't want Wesley to know...

Meanwhile, Flash starts his lonely vigil and Dr. Fate begins his long scrying on Flash...


Male Human Mysteryman 8

"What aren't you telling me, Sergeant? I'll do anything I can to get Dian back safely." Wesley tries to appeal to the cop's good nature.

Assuming that doesn't work, Wesley will spend some time comforting DA Belmont and then make his exit: "Larry, I'm feeling a bit overwhelmed. Call me immediately if you hear anymore or if there is anything I can do."

Wesley then drives off, finds a quiet corner and dons the garb of the Sandman.

The Sandman watches the cops and, when an opportunity to confront Sgt. O'Rourke alone occurs–maybe at the cop's office or his home–the Sandman will loom out of the darkness: "Sergeant, tell me everything about the Belmont case. Mr. X cannot be allowed to strike at the servants of justice through their families!"


Male English/Swedish Publisher/1, Writer/4

Wesley is right to doubt Sgt. O'Rourke's good nature, as he is casually dismissed. As the Sandman, he follows O'Rourke back to the police station and watches the windows of the building from across the street. Once he's verified which office seems to be O'Rourke's, he easily scales the side of the building to reach the window of his office. The window is ajar to cool the office inside and he is able to force the window open quickly before Sgt. O'Rourke notices.

"What the devil is this?" O'Rourke roars as the Sandman climbs in through the window. The sergeant is out of his chair with his gun in his hand by the time the Sandman is back on both feet.

"Sergeant, tell me everything about the Belmont case. Mr. X cannot be allowed to strike at the servants of justice through their families!"

"The Sandman!" O'Rourke calls out. He pauses, as if thinking about what the Sandman just said. Then he lowers his gun and says, "Normally I'd slap ye in cuffs before I'd ever consider askin' the help of the likes of ye...if it weren't for this..." O'Rourke says as he goes to a file cabinet and pulls out a folder. From the folder, he produces a scrap of paper. "We found this on the D.A.'s lawn tonight," he says as he hands it to the Sandman.

The paper has two words on it, hastily written in pencil by Dian's hand. It says, "Call Sandman."


Male Human Mysteryman 8

"What else did you find? I've caught up on the rumors, but anything you cops are keeping close to the vest, I don't know about. And what do you know about this Mr. X? He's been threatening the Justice Society, but has managed to keep a low profile."


Male English/Swedish Publisher/1, Writer/4

"You're gettin' awful pushy for someone I should be clappin' in irons," O'Rourke tells the Sandman defiantly, raising his gun again. "As far as I'm concerned, ye could be this Mr. X we've been after!"

Meanwhile, Flash has been waiting and sitting in his car, doing nothing, for an over an hour. The only radio station that will come in on his car radio is playing nothing but a mediocre organist performing songs like "Camptown Races", and even that is coming in with a lot of static. He's observed no one coming in or going out of the factory, though there is a light that's remain on inside the whole time.

Also meanwhile, Dr. Fate completes his second scrying, observing the Flash sitting in a motionless car in the middle of nowhere and looking bored.


Male Human Speedster/7

Flash suddenly shrugs, then gets out of his car. After a furtive look around, he begins walking towards a darkened area of the fence.

Once there, he'll attempt to quietly slip over and head for the lit window and take a peek inside.


Male Human Mysteryman 8

"If you believe I am Mr. X, then Dian Belmont has no hope since you would be a very poor police officer. As much as I enjoy bickering with you, the DA's daughter needs rescuing. If you have no further information to share, I'll make myself scarce." The Sandman readies to leave, pausing to give the sergeant a moment to reconsider is recalcitrance, eying the cop's gun warily.


Male English/Swedish Publisher/1, Writer/4

Sandman

When the Sandman looks back, he sees Sgt. O'Rourke's shoulders have slouched and, when he speaks, his voice has lost some of its defensive bluntness. "I know the Belmonts, and sure'n I'd be tellin' ye whatever might help save that poor lass if I knew it." His voice sounds sincere.

So, as the Sandman lowers himself down from the window, he's left with the puzzle of...why did Dian bother to leave that note? And for who? If it was for him, then who was he supposed to call? And if it was for the police or her father to find, then how did she expect them to call him? As far as he knew, Larry Belmont was still clueless as to the true identity of the Sandman and wouldn't know how to contact him. And the only ways to contact him would be by Wesley Dodd's phone or the radio frequency he used, as the Sandman, to contact the Justice Society and, sometimes, Dian...

Flash

Flash hops up on the wire fence and begins scrambling over it. It's not quiet, the fence rattling up and down its length under his weight. And he has barely paused to get a sense of the terrain on the other side when he sees two guard dogs barreling down on him from the factory! 40' away and closing; combat intentions? Also, Flash and Dr. Fate, see the OOC thread for questions.


male human Magic user 10

Fate sits alone in his empty, silent tower. The only movement his steady breathing and the actions of The Flash seen deep with in the crystal.

All is stillness, all is silence. Outside in Salem a gentle rain begins to fall.


Male English/Swedish Publisher/1, Writer/4

Jay Garrick makes it back over the fence before the dogs reach him. The large, ferociously barking mutts shake the fence noisily as they jump up on it.


Male Human Speedster/7

Jay retreats back from the fence towards the darkness, his heart still pumping in his ears. From a (hopefully) concealed position, he watches what happens next.


Male Human Mysteryman 8

"I'll do my best to find the girl and I'll be in touch," the Sandman says before lowering himself out the window.

"Whoever it was that snatched Dian was good," he thinks. "There was only a short time between when the line went dead and I arrived. The cops were already there, so the crooks had to move fast. The Sandman decides to take one last look at the Belmont estate before trying to scrounge up any other leads. If the place isn't crawling with cops still, he will take a look around the grounds, hoping to find any signs of struggle or clues left behind by Mr. X's men.

After that, he will return home and try to use the radio frequency to contact the other members of the Justice Society, hoping they might have some ideas about where Mr. X could've stashed Dian.


Male English/Swedish Publisher/1, Writer/4

Sandman

Returning home that night, the Sandman went to his radio and tuned to his secret radio frequency and started trying to contact the rest of the team. However, for the first half hour, no one responds...

Flash

Jay watches the dogs bark and bark at him from behind his car in the parking lot. He also observes the silhouette of a man with slight build standing in the lit, upper floor window of the factory. The man watches for a minute, then goes away.

Dr. Fate

Dr. Fate recognizes the man climbing back and forth over fences as the Flash, out of costume. He can also see dogs at the fence. As far as Dr. Fate can tell, Flash seems to be just pranking some random property owner...


Male Human Speedster/7

Finally getting bored of watching nothing, Jay decides to drive back home.


Male English/Swedish Publisher/1, Writer/4

Unsure of what tact to take at the factory, or just bothered by the shaky ethics of breaking in on scant evidence, Jay Garrick drives away to return home. En route, he tries his radio and the JSA's secret frequency. Within minutes, he is able to raise the familiar voice of the Sandman and the two are able to compare notes.


Male Human Mysteryman 8

Oops, missed posting yesterday. Sorry. I'm a bit stumped about what to do next guys, so if any of you have any bright ideas regarding finding Dian, I'd love to hear them.

As the the Flash's voice crackles to life out of the ether of a radio, the Sandman leaps to his feet, eager to share notes with his compatriot. "Flash, I hope you've had a quieter evening than I. I managed to link the pill you left to Stauffer Chemicals, but before I could follow up on that I received word that Mr. X has abducted DA Belmont's daughter. Oh, and Dr. Fate went nuts and attacked me."


Male Human Speedster/7

"What? Dr Fate seemed fine when I saw him... well, he a was acting a little odd I guess, but not violent. Anyway, yeah, I got your note, I went by Stauffer but saw nothing overtly suspicious on the outside. I'm on my way home from there now."

"But what's this about the DA's daughter?" ((I assume Flash knows about Sandman & Dian?)) "If he's after the people we know, I'd better check in on Joan and warn her."

"Did you manage to find any leads? Mr X could have her hidden away anywhere."


Male Human Mysteryman 8

We can assume you know about Dian. Hopefully, you don't know how dorky Wesley Dodds really is.

"It seems to me that Mr. X does not know about Dian's relationship with me. The note he left indicated that he was solely seeking to put pressure on the DA. I guess we should look around the plant. Maybe there will something that can lead us to Dian. Perhaps we could meet up outside the plant?"


Male Human Speedster/7

"At least he hasn't cracked our identities yet. Alright, I'll turn around and meet you at Stauffer." Jay describes the darkened area where he parked previously, and returns to keep further watch while he waits for Sandman. After Sandman arrives, he'll change into his Flash costume.


Male English/Swedish Publisher/1, Writer/4

Late that night, Sandman and Flash rendezvous at Stauffer Chemical, to get some answers.

The factory has a double ring of fences around it, one around the building itself and one that also circles the parking lot. The parking lot fence is unsecured, though, as the gates are open and the Heroes can simply drive in and park within sight of the factory should they choose, as Flash did earlier.

A walkway winds from the parking lot around to the front door on the south wall of the factory while the parking lot bends around to the back of the factory and connects to a driveway that leads up to service doors on the north wall. There are two and a half-stories to the factory, with a half-third floor over the south end where Flash saw the face in the window earlier. The first floor is windowless, but the second floor has large windows down the entire length of it on both sides. As Flash can attest, the smaller fenced enclosure around the factory is guarded by at least two watch dogs.


Male Human Speedster/7

"If I lead the dogs away, any chance you could get through those doors?" Flash asks Sandman, indicating the service entrance on the north side.


Male Human Mysteryman 8

"Probably . . . let me take a look around." The Sandman looks to see if there are any other potential entrances. "I guess the front door is as good a way in as any . . . though I usually break into a second story window . . . habit I guess." The Sandman prepares to race to the factory doors as soon as the Flash provides a distraction.


Male English/Swedish Publisher/1, Writer/4

This time when Jay Garrick climbs the fence, he's wearing his Flash costume. As two watch dogs come running up to meet him, barking ferociously, he runs off down the length of the fence, staying always just ahead of them to lead them on.

In this way Sandman is able to silently climb the fence and steal up to the back service doors uncontested. There's a short hop up to the doors, which are set to the level of the back of a delivery van, if parked in front of them. The twin doors, which slide up like garage doors, are padlocked on the outside -- locks which Sandman can no doubt make short work of, if he wishes. Although the doors likely lead into the same area, Sandman should still choose whether he's picking the left or right lock for me


Male Human Mysteryman 8

I'm feeling conservative today so . . .

The Sandman sees the door and decides to start with the right lock.


Male English/Swedish Publisher/1, Writer/4

The Sandman fumbles for awhile with the padlock on the right door, but finds it old and rusty inside, its tumblers resistant to his efforts to move them with his lockpicks. In the end, he has to give up and move to the left padlock in the hopes of an easier struggle.

By now, Flash has led the dogs on a merry chase all around the factory grounds, his legs looking like giant chew toys to the fierce mongrels. But, by the time he reaches the back of the factory again, he finds that Sandman isn't done with the locks yet. One of the dogs notices this too and breaks away from his pursuit of Flash to go after an easier catch.

Sandman tries in vain to get the left lock open before the dog reaches him, but has to roll away from the lock at the last moment before his hindquarters are bitten!

Combat intentions?


Male Human Speedster/7

In a blur of speed, Flash dashes for the dog near Sandman, scoops it up, and runs towards the nearest fence where he'll toss the dog overtop, hopefully before the dog realises what's happening! ((Unless doing so would put the dog in the parking lot near our cars, in which case he'll choose the nearest fence not near the parking lot))


Male Human Mysteryman 8

Assuming the Flash doesn't dispose of the dog before the Sandman can act, the Sandman will try to hit the dog with the butt of his gun, trying to knock the animal out without unduly hurting the beast.


Male English/Swedish Publisher/1, Writer/4

Flash is able to match the guard dog's speed, lift him up, and use the boost to the dog's own momentum to propel him like a rocket up to the top of the fence. Unfortunately, Flash slightly misjudges the weight of the dog and it doesn't entirely clear the fence. Rather, the dog finds itself flung onto the top of the fence, its claws caught in the chain links and keeping it from falling off. The once-fierce sounding dog begins to whine pitifully.

Sandman is free of the first dog, but as Flash rushes past him, the dog that was still following Flash comes by and slows down, as if considering changing targets. Sandman gets the drop on it, though, and pistol butts it in the nose. It's a slight injury, but it seems to hurt the beast's pride and it backs off from him.


male human Magic user 10

Watching from is inner sanctum Fate considers the Heroes....

"Cruelty to animals....Perhaps they fear the beasts can sense their true nature. The next few moments will be critical."


Male Human Speedster/7

Flash curses to himself, thinking there's no way he can untangle the dog without getting mauled at the same time. He'd better just leave it there for the moment.

He turns back to the other dog and does a few fast circles around it, hoping to confuse it.


Male Human Mysteryman 8

Hoping the Flash doesn't hurt the dogs too much, the Sandman turns back to picking the left lock. Failing that, he will attempt to break the rusty right lock.


Male English/Swedish Publisher/1, Writer/4

Flash runs in circles around the dog that's not stuck up on a fence and leaves it scared and confused. Sandman takes advantage of this breather to focus on the left lock and gets it this time, hearing a satisfying click as the padlock slides open.

Sliding up the garage door, Sandman reveals a large storage room with lots of tall, empty metal shelves, and some metal crates and cardboard boxes stacked neatly by a forklift. There is a closed door that leads deeper into the factory.


Male Human Speedster/7

Flash dashes back to the dog trapped on the fence, and following an idea which suddenly popped into his head (perhaps thanks to Dr Fate's watchful eye? :) grabs the dog by its hindquarters. He then lifts it up, pulls it back towards himself to hopefully dislodge it, drops it to the ground, and with any luck stepping back before it can bite him. He then attempts to lure both the dogs away from the service doors again, before speeding back ahead of them to enter behind Sandman.


Male English/Swedish Publisher/1, Writer/4

Flash returns to the precariously-perched pooch in the nick of time, for should the mutt have fallen, it would have surely sprained a back leg caught in the fence. But Flash jumps up, grabs it by the hindquarters, and lifts it up and backwards with him, after which both Flash and the dog land on their feet. Long before the dog can spin around and bite the hand that saved it, Flash has backed away out of reach and begins to lead both dogs on a merry chase again.


Male Human Mysteryman 8

"Flash, as soon as you are finished walking those dogs, we've got a factory to search." The Sandman enters the factory, glancing around at the place and holding the door open for the Flash. As soon as the Flash has raced into the building, the Sandman will shut the door, hoping to trap the dogs outside.


Male English/Swedish Publisher/1, Writer/4

Sandman manages to time things just right and closes the dogs out just as Flash races in. With the barking of the dogs muffled by the door, the two Heroes are able to think in peace as to whether they wish to search this storeroom or move through the door deeper into the factory.


Male Human Speedster/7

"We'd better get a move on, someone may come soon to see what's got the dogs barking." He moves over to the door, opens it slightly, and peeks out.


Male English/Swedish Publisher/1, Writer/4

Flash looks into the next room and finds it's a packaging room, with piles and piles of boxes sitting around a conveyor belt leading from another room. There is a door and window on the west wall of this room, as well as another door on the far south wall. The room is two stories tall, with large ceiling fans on the ceiling and a catwalk leading into the room from a doorway to an upper level to the south.

As Flash is taking all this in from the dim light filtering in behind him, he is momentarily blinded by the lights being switched on from across the packaging room. There, in the far doorway, is a man of slight build wearing Coke bottle lens glasses and a lab coat. "Who's there?" the man calls out.


Male Human Speedster/7

Flash quickly retreats back into the room, leaving the door slightly ajar as he doesn't want the man to see it being shut. He whispers to Sandman: "Someone's coming." He looks about the storeroom for a place to hide. Preferably in a position where he can move to quickly cut off escape after the bespectacled man enters.

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