Hmm, is that what Ma Hunkel looks like? No wonder she wears a pot on her head!
I convinced Jess to come over here from the Facebook H&H group. I'll be posting stats for Red Tornado, hopefully, sometime later today.
There's a couple of nice things about you playing Red Tornado. One is that she already has some history with the Justice Society, having shown up at their first gathering. Two, Sandman would recognize her and should be willing to share information. You won't have to read a lot of what's gone on already if Sandman can catch you up on what you need to know.
In fact, if our Sandman is okay with it, I could post for him and recap what he knows...
Name: Red Tornado (Abigail “Ma” Hunkel) Class: Fighter Race: Human
Strength: 16 (+1 dmg in melee) Intelligence: 11 Wisdom: 10 Constitution: 15 (+1 hp/HD) Dexterity: 7 Charisma: 9 (4 SCMs)
Level: 2 Experience Points: 2,300 Alignment: Neutral
Hit Points: 17 Armor Class: 9 or 7 Move: 60 ft.
Class Abilities: Combat machine (2 attacks per turn vs. foes below 1 Hit Die)
Race Abilities: Notice things (2 in 6 chance), -2 to be hit in dim light
Saves: vs. missiles – 13, vs. poison – 13, vs. plot – 14, vs. science – 14, vs. magic – 15
SCMs (Supporting Cast Members): "Hunk" Hunkel (husband), Huey Hunkel (son), Amelia "Sisty" Hunkel (daughter), Gus and Herman Hunkel (brothers-in-law), Felix Hunkel (nephew), Mortimer "Dinky" Jibbet (friend of her children), “Scribbly” Jibbet (friend of her children and under-aged newspaper cartoonist)(Editor’s note: this doubles her allowed number of SCMs, but most of them are half-pints, so I’ll count them as half-SCMs!)
I just wanted to say its been pretty interesting, reading new adventures in an old setting. Considering how much things have changed in comics, it would actually be a tall order to shift into this, less violent, less genre savvy mode.
From my read of dispel magic it only cancels one spell per casting, is this correct? I am wondering if I can target the suggestion and Magico's invisibility while leaving the protection from good intact.
I'll review and consider the Dispel Magic spell. Bear in mind that Magico will be dispelling his own invisibility anyway if he attacks with that curtain he's holding. Indeed, the curtain is not invisible.
I am always just a little late to the party. Turns out our internet access in Bethel was quite spotty. I had to walk to the library to borrow access from a branch campus of the University of Alaska. But I'm back in the lower 48 and ready to catch up.
And I have no problem with you posting as me to keep things moving. Thanks.
Glad to see you're back to the party, Sandman. I'll make you go back to doing all the work.
As for Dispel Magic, I think the wording is sufficiently vague that it can apply to one spell or a multitude of spells. Let's say one spell per level of the caster. Caster's pick.
"I can go watch the prison, I have to go that way to the Special Fountian of Powers." Fountian of Powers is a small natural spring only known to certain societies.
I'm going to allow that. It sounds like an interesting side-plot.
Mr. Muscles' save vs. plot: 1d20 ⇒ 7
Flash's hear noise roll: 1d6 ⇒ 1
Red Tornado's player has informed me that she's leaving the game (which I always appreciate; not all players are so considerate). I think she'd be happier with freeform gaming.
I've made a decision that should affect the pacing of this campaign. I'm going aim to post every other day from now on. If players have not given me their intentions during the two-day span, I will move their Heroes forward for them.
I'm debating on whether I should pick up playing Hourman as if I were another player.
If Flash can get from the office to the back door without being discovered (depending on the layout of the gym, and if the front door is open yet?), he will do so.
The Flash has better than a 50/50 chance of managing it. Going for it?
If Flash can get from the office to the back door without being discovered (depending on the layout of the gym, and if the front door is open yet?), he will do so.
The Flash has better than a 50/50 chance of managing it. Going for it?
I, Poor Wandering One know that bowler-man is involved and in fact i have him in the running for Mr. X. However I, Dr. Fate have never seen him before. AAAAAAAAAAArrrrrrrggggggg...
I'll be out of town for about a week, starting tomorrow, Tuesday. I can't predict my internet access, so feel free to push old Sandy along for the sake of plot and action.
What does Fate know about binding balrogs and how to free them?
Dr. Fate knows that the only way a demon that powerful was bound into service was by a magic-user at least as powerful as himself. The more likely explanation was that Mr. X, or a spellcaster working for him, entered into a bargain with the demon. The only thing compelling the demon into service would then be how badly it wanted what it had bargained for.
If the demon really was bound, Dr. Fate could try to dispel it. He would not have to overcome the demon's natural magic resistance, but he would still be contesting, again, the power of a magic-user at least as powerful as himself.
Radio encounter check #1: 1d6 ⇒ 6
Radio encounter check #2: 1d6 ⇒ 5
Radio encounter check #3: 1d6 ⇒ 4
Radio encounter check #4: 1d6 ⇒ 4
Sandman is at 20 out of 35 hp
Flash is at 9 out of 37 hp
Dr. Fate is at full hp
No plans other than meeting the man of the Hour. Not sure how to deal with logistics of getting there as we are scattered a bit.
but I suppose this is a good spot for an editorial handwave?