Heroes' Rewards (Table 1)

Game Master NielsenE


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Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Lol yeah have to agree with Sylas atm, most of the conversation is going over Saturday's head. Don't feel the need to rush or move on though, I'm enjoying the conversations :3 Please continue.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

*pokes Sleeping DM with a stick*


Roll20 Maps

Sorry about that, I may cut these interviews short soon, just to get the party moving to places that more of the characters have a reason to interact.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Gotcha.


Male Tiefling Mindchemist 1

Cool, I sort of hoped that by possibly trying to hold the last two important interviews at the same time we might be able to get more people involved at once. I know at least a few of our number want to speak to the General and Sylas would like a quick word with the Magister as it pertains to his main interest in all this.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Curses and soldiers. Eeeexxxxxxeeccellent.


Male Tiefling Mindchemist 1

Ah, but that's the rub. You might only be able to pick one :P


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

... Hookers.


Roll20 Maps

So make your final plans for the journey, buy any other supplies you want with the king's gift.

The party as a whole can create two NPCs to accompany you -- up to NPC level 5 or PC level 3. They will not accompany you outside Daelsend, but could be combatants (town defenders) if you wish, or healers, minor crafters, etc.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Oh cool, I'll get right on that.


Roll20 Maps

Just a head's up, I'll likely be less responsive this weekend. going to be traveling/driving a lot. I'd like to have the party ready to rock and roll and be on the road by monday, so please talk between y'all about the use of the funds and desired NPCs.


Male Tiefling Mindchemist 1

Alright, I'd vote that one of our NPC's should most definitely be a cleric or life oracle. Someone to keep everyone healthy and with a healers conscience strong enough to attend to Saturday dutifully no matter what the future might bring :P

Perhaps someone from the war? As the career soldier, Jason might have the best connection to such a person, no?

As to the funds it might be worth looking into using a large portion to hire some extra workers and trades people to come with us for the first couple months depending on the cost. Could give us some much needed extra capital for us to use on our personal projects.

Do we also want to take Oskar up on his offer to convince some minor noble sons/bastards to accompany us or would we rather avoid the meddling?

Eric, I may just be unable to locate the info, but how long is the actual trip to Daelsend likely to take. That will weigh heavily on our the effectiveness of hiring craftspeople with our funds.


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Oracle/healer for sure, a soldier would be nice, but a crafter may even be better.


Male Tiefling Mindchemist 1

So it looks like Deities can be pulled from near any source or created wholesale. Anyone have any preferences for their favorite healer type god/goddess?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Not really, but I nominate Nara Mondlicht (NG Human Oracle of Life), she takes care of the working girls.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Here's my NPC. A battlefield medic that patched up Jason after the raid where he defended the Medical Tent.

Anna CR 3
XP 800
Human Expert 5
N Medium humanoid (human)
Init +1; Senses Perception +9
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 24 (5d8)
Fort +1, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 10, Int 13, Wis 13, Cha 10
Base Atk +3; CMB +2; CMD 13
Feats Additional Traits, Master Alchemist, Skill Focus (Craft [alchemy]), Skill Focus (Heal)
Traits alchemical adept, caretaker
Skills Craft (alchemy) +14 (+16 to craft alchemical items), Diplomacy +8, Heal +13, Knowledge (nature) +9, Knowledge (religion) +9, Perception +9, Profession (herbalist) +9, Profession (midwife) +9, Survival +9
Languages Common, Orc
--------------------
Special Abilities
--------------------
Alchemical Adept Raw materials are not consumed on failed craft checks for alchemical items.
Master Alchemist You may create alchemical items 10x as fast.


Roll20 Maps

Its going to be about a weeks journey, using horses in relays that the king's providing. He'll provide rides for the three NPCS. I'll allow rides for up to three other hirelings. (These are not horses you'll get to keep. If you want mounts to keep, that would come out of your funds).

The plan is to have you meet up with the main caravan of settlers about 3 days out from daelsend, at the original border between the countries.


Male Tiefling Mindchemist 1

Anna's well built but I was really hoping for an actual divine caster. Someone who can do the things we can't, like deal with ability damage or diseases. I should have Alchemy well covered :)

This person would also make a solid candidate for our high priest.

Eric, I thought we only got 2 NPC's? or were you counting Josef?

So you're saying the main caravan has already departed, and we're going to be riding in relay to catch them?


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

I originally was making her an Adept, but then I remembered this is a low magic setting. So I re-tasked her as an Expert.


Male Tiefling Mindchemist 1

This is true, though from the initial info I was under the impression it was low Arcane primarily. Though I could easily be mistaken.

As for the NPC (Maybe two others, not sure if that was a typo or not?), A soldier would be helpful but I worry about one stepping on toes. At least initially.

Some sort of master craftsman might be our best best. What sort would we most want? I feel like a smith or something similar will be fairly easy to locate once we're there. Perhaps a Mason/Carpenter/Engineer type to help us with the larger projects?

We might also want an aristocrat that at least some of us actually trust? They could make an excellent Grand Diplomat to help us out.

Thinking about it, a rogue (probably Rake archetype?) might make a perfect candidate for this? Would fit our style brilliantly, no?

I could throw one together fairly easily if we agree?

Edit : Looking at it, I'm not certain hiring on some additional people with our money is the best idea. Anyone else have any thoughts on how to spend it?

Provided one could be found I might suggest that's it would be exactly enough money to get us a Wand of Infernal Healing?


Roll20 Maps

I'm back on-line, need to run a few more errands before I can deeply engage here, but

1) Well its high magic outside of Wodmarch/Lochlannach, just low magic in terms of practitioners here. I'm fine with an Adept as one of your NPCs.

2) Total of three NPCs and I'm forgetting who Josef is, so I don't remember if he counts against that number.

3) Yes the primary caravan, slow, has left from Count Patricks city, closer to the border, you'll ride in relay to meet them.


Male Tiefling Mindchemist 1

My apologies, I had meant Theodor. Does he count as one of our NPC's?

Do we like the idea of getting the wand everyone?

I'm going to throw together a rogue who specializes as an information broker and black market coordinator. Sylas has used him frequently to acquire items that are other wise impossible to get a hold of for his research. He would see this as an unprecedented opportunity to get in on the ground floor of a new seat of power.

Any objections?

As far as Anna goes, we can keep her as is but I really feel she might be more useful as an adept. Though I leave it to you Jason.

If we do have a third spot open, what do you guys want? Do we want to go with the Engineer type?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

An Information Broker/ Spymaster would come in handy.

Also sorry for my delays, been covering other people's shifts at work.


Male Tiefling Mindchemist 1

Totally understand mate. What about the wand and the potential 3rd spot?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Saturday has no problem with an evil healing spell lol, would probably recommend it since we do not have a direct healer in the group.


Roll20 Maps

Theodor doesn't count against the three.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

In fact we should probably get an extra NPC to make up for him :3


Male Human Abjurer 1

I'm ok with the wand, everything sounds good so far :)


Male Tiefling Mindchemist 1

Alright, here's what I came up with for our information broker!

Byron Trant:

Byron Trant Human Rogue(Spy) 3, N/N
HP 13 / 13 (13 lvl, +0 Con)
AC 11
Touch 11
Flat-Footed 10
Armor Check -0
Init +1
Speed 30ft

Str 8
Dex 13
Con 10
Int 16
Wis 12
Cha 15

Fort +1
Ref +4
Will +2

BAB +2
CMB +1
CMD 12

Rapier +3 (1d6-1/18-20x2)

Feats : Weapon Finesse, Skill Focus(Diplomacy) , Extra Talent
Rogue Talents : Charmer, Honeyed Words
Special Abilities : Silver Tongue, Sneak Attack +2d6, Skilled Liar, Poison Use

Skills : 39 Ranks (24 Level, +9 Int, +3 Human, +3 FC)
Appraise +9, Bluff +11, Diplomacy +13, Disguise +8, Escape Artist +7, Knowledge(local) +9, Knowledge(Nobility)+6, Linguistics +9, Perception +7, Profession(Merchant) +7, Sense Motive +7, Slight of Hand +7, Stealth +7

Languages : Common, Elven, Dwarven, Abyssal, Orc, Infernal, Celestial


Roll20 Maps

So we have a healer, a spy-master, and what? Using the kings gift on the wand?

I'll probably narrate you to the caravan tomorrow.


Male Tiefling Mindchemist 1

Sounds good.

It looks like the wand is our choice, keep us going for a while. Willem will naturally be the one to carry it.

Are we wanting to keep Anna as is or go with an Adept version?

What do we want last? I'd suggested an Engineer type. Let me know either yes or an alternative so we can get this set up for tomorrow guys.

Eric, do you want me to write up a short backstory for Byron or are you wanting to handle the details?


Roll20 Maps

Short backstory is preferred, but don't bother making an alias, or anything like that.


Male Tiefling Mindchemist 1

Alright, I'll throw up a blurb of backstory in a bit, just a little short on time at the moment.

If no one else speaks up I'll build us an engineer type, maybe a sapper I particularly like from the war?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

A sapper/engineer/assistant could work, although I'd still like to submit Nara (I knew I forgot to do something...) that would also cover the Religious Leader role for the kingdom.


Male Tiefling Mindchemist 1

Forgot about her. With our present version of Anna I'd say go for it!

What god/ideology does Nara follow?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

As a healer/protector for the working girls, the weak, and the downtrodden I was thinking Lymnieris would work great. Also I based my view of her off The Maiden in Black from Demon Souls. :3


Male Tiefling Mindchemist 1

Lymnieris is such an awesome concept for an Empyreal Lord. I say stat her up and put Nara on a horse!


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Getting that done right now :3


Male Tiefling Mindchemist 1

Byron Trant :

Byron fell into a less than reputable existence early on. Growing up on the streets he fell in with a local gang a pickpocket and through his wits and cunning slowly worked his way up. Now in his 30th year, Byron maintains a low profile as the center of a network of spies and smugglers able to procure anything for a price. Sylas has worked gone through him several times to procure ingredients and hidden information he found himself otherwise unable to locate, often trading his own secrets and discoveries in return.

Due to the nature of his work, Byron has had to work hard to ensure very few people know anything about him and as his life moves on this fact is chafing him more and more. He sees the colonization of the Voyllr plains as a chance to gain some respectability away from the intricacies of the capital and get in on the ground floor of this new opportunity.

While he works outside the law, Byron isn't a cruel of evil man, just one who has found far more success working outside the law than within.

Let me know if there's anything else you want Erik?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Nara Mondlicht:

NG F Human Oracle of Life 3
Str 10 Dex 14 Con 14 Int 10 Wis 14 Cha 16
Bab +2
CMB +2 CMD 14
3d8 +6
Fort +3 Ref +3 Will +5
Feats: Skill Focus (Heal), Virtuous Creed (Humility), Celestial Obedience (Lymnieris)
Skills Diplomancy +11, Heal +16, Knowledge (Planes) +6, Knowledge (Religion) +6, Sense Motive +8
Mystery: Life
Curse: Clouded Vision
Revelation: Healing Hands, Channel

Nara was born to a working lady of the slums and on appearance of the situation alone was not destined for much, but as she grew she became known as a "diamond in the rough" as it was. One day while tending to a roughed up girl she realized her treatment was doing far more for the girl than it should have, almost miracle like in how the girl's wounds, scars, and bruises seemed to disappear whenever Nara touched them. As it was, the working girl's smile was the last thing she ever truly saw, as whatever benign entity granted her this gift gave it with a price, her sight.
While most of the people in her family had worshipped Lymnieris considering their line of work she had never really payed much attention to religious going ons until she gained her dual gift/curse her veneration of the Empyreal Lord has increased ten-fold, seeing herself as a tool through which he works his healing and protection.
While she has never worked the life of the other girls she almost refuses to move on into bigger and better things that could be laid out for her, such as a royal physician, instead preferring the company of her extended family.
Then one day she came across a man badly wounded from a gang fight. Without his asking she healed his wounds without a second thought. Saturday, utterly confused with this act of selflessness followed her back to where she held home and clinic, in the back of one of the more high end of the low end of town brothels. It was here he saw begin treating patient after patient, from simple wounds to nearly fatal work accidents. And then he was given a chance to repay her. One of the most badly beaten girls Nara was treating had been roughed up the guards of some noble's son who had decided he didn't have to pay. While Nara left to get more bandages Saturday was easily able to obtain the john's identity, for the girl used it in-between her swears and her curses.
The noble and his entourage was not hard to track, as they simply had taken up the night in one of the higher end bars, the noble and his friends almost blacked out from the amount of alcohol they had consumed. With a simple shiv the guard went down without a fight, and the rest couldn't have resisted even if they realized what was going on. Saturday felt an odd sense of satisfaction after he left the bar, more so than when he normally killed people. It was perhaps this act of vengeance that led Mars to take an interest in Saturday, as the very next day he was arrested for the murders and immediately sentenced, where he found himself conscripted into the Black Dogs.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Anybody heard from GM lately?


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Nope.


Male Tiefling Mindchemist 1

It is starting to worry me, hopefully he'll be back soon.

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