Heroes of Westcrown

Game Master Moondragon Starshadow

Initiative:

[dice= Mob(s)]1d20 + X[/dice
[dice=Tristain NPC]1d20 + 4[/dice
[dice=William]1d20 + 2[/dice
[dice=Zagarus]1d20 + 2[/dice
[dice=Phaedra]1d20 + 1[/dice
[dice=Jimmy 1]1d20 + 3[/dice; [dice=Jimmy 2]1d20 + 3[/dice
[dice=Corey/Domino]1d20 + 1[/dice


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Male Human Fighter/1 Oracle/3 (HP 36/36 | AC:23 | T:14 | FF:19 | CMB: 5 | CMD:19 | Fort:+5 | Ref:+4 | Will:+2 | Init:+3 | Perc:+6 | Speed 20)
Spells:
Lv1: 6/6

Calseinica continues to hide behind Phaedra. "What horror! You're trying to kill me in front of myself! Please save me! This me, not the other!"


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Unable to back up again since Calseinica is directly behind her, Phaedra hold her ground and slashes at the creature in front of her again with her glaive.

Oh my goodness, could she try to not scream so loud in my ear?

attack: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
damage: 1d10 + 1 ⇒ (5) + 1 = 6

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22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Gameplay temporarily paused, please see discussion thread to address my concerns.

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Game on, let me review posts and I'll we'll restart in a minute. For the record, William was correct since the priest off-stage is doing the exact same thing.

Okay, I relabled the creatures with which face is which, all you need to do is hover over the icon with the mouse. I've also done that with the eagle. Not sure if you can update the creature names or if only I can do it. When you double click the icon, a drop down menu appears and you can relabel them. This should make it easier for me at least. But I want to point that out for in the future of summoning monsters.

You notice that the eagles are doing a good job hitting the monsters, but for the most part the creatures seem undamaged. Since you failed your knowledge attempt and Corey hasn't said anything, you are unsure why. I will allow you to attempt a knowledge roll again now that you've seen this in action, or maybe Corey could tell people while he's busy doing his performance stuff.

Tristain did indeed hit the creature, but also is amazed he didn't do as much damage as he had expected. (Lastly, I am correct that Corey decided not to aid AC but to hit, so Tristain's AC is back to 'normal')

Another monster forms out of the pool of goo, this time with Corey's face on it. (Looking at the map, the monsters will attack what I believe to be the most obvious thing, as they aren't very smart. Should it not become obvious what to hit, I will roll random die) Two of them continue to attack Tristain, one attacks Eagle #1, and one attacks Phaedra. Tristain avoids the attacks, while the eagle is hurt and Phaedra takes a blow to her arm. (The eagle takes 4 damage, while Phaedra takes 3 damage!)

Attacking Tristain:

Tristain face monster
Claw 1: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 1d4 ⇒ 1
Claw 2: 1d20 + 2 ⇒ (4) + 2 = 6 for Damage: 1d4 ⇒ 1
William face monster
Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15 for Damage: 1d4 ⇒ 3
Claw 2: 1d20 + 2 ⇒ (8) + 2 = 10 for Damage: 1d4 ⇒ 4

Attacking Eagle #1:

Corey face monster
Claw 1: 1d20 + 2 ⇒ (10) + 2 = 12 for Damage: 1d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (20) + 2 = 22 for Damage: 1d4 ⇒ 4

Attacking Phaedra:

Calisenica face monster
Claw 1: 1d20 + 2 ⇒ (7) + 2 = 9 for Damage: 1d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d4 ⇒ 3

COMBAT - ROUND 4
Those in bold may act. Do not forget to take into account your condition.
William - Inspired Courage (+1 Attack/Damage; Eagles remain through round 5 I believe)
Phaedra - Inspired Courage (+1 Attack/Damage)
Corey - Inspired Courage (+1 Attack/Damage)
Tristain - Inspired Courage (+1 Attack/Damage)
Calisenica - Inspired Courage (+1 Attack/Damage)
Monsters!

ROUND 4 MAP GO!


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

"Ow!" Just frecking wonderful. At least it didn't damage my face.

Dropping her glaive due to arm pain and cramped fighting conditions, Phaedra draws her morningstar and attempts a swing at the Calisenica monster with it.

attack: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
damage: 1d8 + 1 ⇒ (7) + 1 = 8

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Male Human Bard 2

Corey aided to hit because William aided AC he said....?


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 4

Tristvalid keeps attacking 'himself', trusting William and Corey's tactics to let him keep fighting bravely.

1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 to hit;
2d4 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12 damage.

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Corey Evander wrote:
Corey aided to hit because William aided AC he said....?

You sir are correct, was dealing with so many other issues, I missed it.


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

Nethys preserve us, this is going to get ugly fast. I don't have too many spells left, just another summon, and a fog..., what I would give to have a grease spell right now. Phaedra's all alone..., Calsenica is afraid...

Knowledge Planes: 1d20 + 10 ⇒ (13) + 10 = 23

William snaps his fingers as he comes to an idea. He puts on his best mocking voice.

"Fool Pall-o-dine! Cannot your whelpling god's power protect you from simple devils!"

William reaches over to touch Tristian's shoulder as he casts again.

"Ago caelos et de foedere pacto probari. Plagas malorum sim defensus!

Celestial:
I offer my thanks to the heavens, and let this bond of my contract be proven. Shield me from the blows of the evil ones!

Standard action: Casting Protection from Evil on Tristan. Spellcraft DC 16. Both eagles full attacking their smite targets again. Processing attacks with same bonuses as before.

Eagle #1:

Bite: 1d20 + 6 ⇒ (3) + 6 = 9 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Eagle #2:

Bite: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 1d4 + 4 ⇒ (1) + 4 = 5

EDIT: die roller really hates me today.

Double EDIT: Eagle 1, Fox 2.

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COMBAT - ROUND 4 CONTINUED
Those in bold may act. Do not forget to take into account your condition.
William - Inspired Courage (+1 Attack/Damage; Eagles remain through round 6)
Phaedra - Inspired Courage (+1 Attack/Damage)
Corey - Inspired Courage (+1 Attack/Damage)
Tristain - Inspired Courage (+1 Attack/Damage) & Protection from Evil
Calisenica - Inspired Courage (+1 Attack/Damage)
Monsters!

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Male Human Bard 2

Cease Inspire (lasts 2 more rounds)

Aid Another (attack) Tristain 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23


Male Human Fighter/1 Oracle/3 (HP 36/36 | AC:23 | T:14 | FF:19 | CMB: 5 | CMD:19 | Fort:+5 | Ref:+4 | Will:+2 | Init:+3 | Perc:+6 | Speed 20)
Spells:
Lv1: 6/6

Calseinica continues her panicking, and even starts crying now. "This is s-so s-s-s-scaaaaary! *sob* Please help m-meeeeee! *sob*"

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The monsters continue the attack. Two monsters try to claw at Tristain, and they both freak out and scream in pain when they do (This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature). Both of them try to get away from Tristain, and each takes a 5' step away from him. The attacks on the eagle results in the eagle's death. Phaedra also get's hit again in the other arm. (Eagle took another 5 damage -2/7, Phaedra took 3 more damage 14/20) It's becoming clear that Phaedra & Calisenica are going to be swarmed soon.

Attacks on Eagle 1:

Claw 1: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d4 ⇒ 1
Claw 2: 1d20 + 2 ⇒ (16) + 2 = 18 for Damage: 1d4 ⇒ 4

Attacks on Phaedra:

Claw 1: 1d20 + 2 ⇒ (17) + 2 = 19 for Damage: 1d4 ⇒ 3
Claw 2: 1d20 + 2 ⇒ (2) + 2 = 4 for Damage: 1d4 ⇒ 2

COMBAT - ROUND 5
Those in bold may act. Do not forget to take into account your condition.
William - Inspired Courage (+1 Attack/Damage; Eagles remain through round 6)
Phaedra - Inspired Courage (+1 Attack/Damage)
Corey - Inspired Courage (+1 Attack/Damage)
Tristain - Inspired Courage (+1 Attack/Damage) & Protection from Evil & Attack Aid
Calisenica - Inspired Courage (+1 Attack/Damage)
Monsters!

MAP FOR ROUND 5 GO!


Male Human Fighter/1 Oracle/3 (HP 36/36 | AC:23 | T:14 | FF:19 | CMB: 5 | CMD:19 | Fort:+5 | Ref:+4 | Will:+2 | Init:+3 | Perc:+6 | Speed 20)
Spells:
Lv1: 6/6

Calseinica withdraws to the edge of the stage. "Aaah! The horror! No no no!"

Updated Map

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Male Human Bard 2

Trying something different...

Corey will use his whip to try and trip the devil-spawned Lemure.

CMB 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18

He will then close with the creature drawing his rapier into his other hand...

Map

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Corey trips the monster. (I suppose you are no longer assisting Tristain, which makes sense since the trip is a bigger buff)

COMBAT - ROUND 5 CONTINUED
Those in bold may act. Do not forget to take into account your condition.
William - Inspired Courage (+1 Attack/Damage; Eagle #2 remains through round 6)
Phaedra - Inspired Courage (+1 Attack/Damage)
Corey - Inspired Courage (+1 Attack/Damage)
Tristain - Inspired Courage (+1 Attack/Damage) & Protection from Evil
Calisenica - Inspired Courage (+1 Attack/Damage)
Monsters!

MAP with prone label


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Seeing the creatures begin to close in her and she is again struck, Phaedra begins to worry that she only got a lucky shot in earlier and that this was going to be worse than she thought. She decides to quickly take a catty-corner step away and intone a prayer to Shelyn to help to protect her from this evil

stepping diagonal and casting protection from evil
new map


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 5

Tristvalid keeps attacking 'himself', thankful for Corey's tripping.

1d20 + 6 + 1 + 4 ⇒ (2) + 6 + 1 + 4 = 13 to hit; (inspire, prone)
2d4 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7 damage.

Not much I can do when I roll a 1 and then 2 on my to hit rolls. I'll get him next round, I'm sure.

New Map.


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

William looks on, watching and trying to assess the situation as his eagle keeps trying to tear into its target.

Eagle 2

Bite: 1d20 + 4 ⇒ (6) + 4 = 10 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d4 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d4 + 3 ⇒ (3) + 3 = 6

William's mind begins to spin as he is trying to decide what to do..., then he remembers something.

What a minute..., that reminds me..., Lemure..., those are fairly pitiful devils. Aren't they..., his thoughts stop as he covers his face in his palm, and takes a step up, keeping Tristan between himself and all the creatures, wanting to test his theory before doing anything.

5 ft step, total defense action

New Mapness, Engage.

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22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Where oh where are all those 20's from earlier?

The monster with Corey's face will try to stand up. (This provokes an AoO, but as I am unsure what you will do, I'll let you roll. My roll will happen after your AoO, but I'll roll now.)

Attack on Corey after Corey's AoO:

Move action to stand, so only one attack.
Claw 1 on Corey: 1d20 + 2 ⇒ (16) + 2 = 18 for Damage: 1d4 ⇒ 3
I'm going to ask you to apply this effect after you do whatever you do.

One of the monster's follows Phaedra to attack. Once it tries to attack, it shrieks in pain (already used its move action, so it doesn't move away just yet).

Finally, two monsters decide to attack the remaining eagle. One moves 5' while the other remains where it was. (Both will get a full attack on the bird). The bird is hit but not down.

Attacks on Eagle 2:

Claw 1: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d4 ⇒ 4
Claw 1: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 1d4 ⇒ 3

Claw 1: 1d20 + 2 ⇒ (9) + 2 = 11 for Damage: 1d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (6) + 2 = 8 for Damage: 1d4 ⇒ 1

COMBAT - ROUND 6
Those in bold may act. Do not forget to take into account your condition.
William - Inspired Courage final round (+1 Attack/Damage; Eagle #2 remains through round 6; total defense is a 1 round effect and ends at the start of your turn, so if you wish to maintain it please specify it again)
Phaedra - Inspired Courage final round (+1 Attack/Damage) & Protection from Evil
Corey - Has an AoO to use, then Inspired Courage final round (+1 Attack/Damage)
Tristain - Inspired Courage final round (+1 Attack/Damage) & Protection from Evil
Calisenica - Inspired Courage final round (+1 Attack/Damage)
Monsters!

ROUND 6 MAP GO!


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 6

Tristain takes his AoO.

1d20 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19 to hit;
2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9 damage.

Tristain swings again at the creature.
1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 to hit;
2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10 damage.

Tristvalid sneers, enjoying the combat now.

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Tristain eliminates his duplicate.

NEW MAP

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Male Human Bard 2

Well I WOULD HAVE taken my AoO...but since I don't need to...

Corey will move and try to trip the one attacking Phaedra

CMB 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Map


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

William waits and watches, his eagle still tearing into the creature that it has been attacking.

Eagle 2

Bite: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Claw: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d4 + 3 ⇒ (1) + 3 = 4

5 ft step behind Corey, total defense action. Eagle blinks out on my turn next round.

Mapness


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

attack: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Phaedra swings her morningstar at the creature that followed her.

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22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

I'm going to see is the eagle can confirm a crit.

Claw 2: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

The eagle does a decent amount of damage to the creature with Calisenica's face.

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22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Phaedra and Corey were unsuccessful in their attacks. The eagle did some damage. Two of the creatures continue to attack the eagle, while one of them turns away from Phaedra (after the pain of trying to hit her) and turns around to attack Corey. The eagle is destroyed by the attacks. However, Corey manages to avoid the clumsy attacks by the monster.

Attacks on Eagle 2:

Claw 1: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d4 ⇒ 4
Claw 2: 1d20 + 2 ⇒ (20) + 2 = 22 for Damage: 1d4 ⇒ 2

Claw 1: 1d20 + 2 ⇒ (13) + 2 = 15 for Damage: 1d4 ⇒ 1
Claw 2: 1d20 + 2 ⇒ (9) + 2 = 11 for Damage: 1d4 ⇒ 1

Attacks on Corey:

Claw 1: 1d20 + 2 ⇒ (3) + 2 = 5 for Damage: 1d4 ⇒ 2
Claw 2: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 1d4 ⇒ 2

COMBAT - ROUND 7
Those in bold may act. Do not forget to take into account your condition.
William - (total defense is a 1 round effect and ends at the start of your turn, so if you wish to maintain it please specify it again)
Phaedra - Protection from Evil
Corey
Tristain - Protection from Evil
Calisenica - Can attempt a Will Save to force her to do something offensive
Monsters!

ROUND 7 MAP GO!

(I've removed the death symbols so not to clog up the map, and they disappear anyway as all of them are summoned. Also, I acknowledge that the AoO and attack by Tristain wasn't technically correct to rule it downed the creature before Corey's AoO, but I allowed it to speed up this combat as it is difficult enough already.)

The crowd is already beginning to applaud your fight.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 7

Tristvalid spins his 'scythe in a large arc, spraying lemure blood around the stage as he moves closer to the pair of lemure.

He charges to attack whichever lemure is more wounded. I think it's the Cali faced one.

1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16 to hit;
2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11 damage.

AC 16+2 (PfE)-2 (Charge)=16

Updated Map.

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Male Human Bard 2

Try to trip again.

Cmb 1d20 + 2 ⇒ (13) + 2 = 15

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22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Tristain, you must re-roll your attack and damage as penalty for using an incorrect modifier. While I would like to rule it's an automatic miss, the miss would penalize your companions by prolonging a dangerous encounter, and that is something I do not wish to do. Everyone, please be mindful of your rolls and modifiers, as I am spending a lot of time looking up your character sheets to verify these things and track all the conditions, and it takes me a lot of time to do it.

Corey, while your trip is successful, it triggers an AoO by the monster as he is adjacent to you. However, the monster fails to connect and is now prone.

Claw AoO: 1d20 + 2 ⇒ (6) + 2 = 8 for Damage: 1d4 ⇒ 3

COMBAT - ROUND 7 CONTINUED
Those in bold may act. Do not forget to take into account your condition.
William - (total defense is a 1 round effect and ends at the start of your turn, so if you wish to maintain it please specify it again)
Phaedra - Protection from Evil & Bit of luck (re-roll d20 round 8 and take best, 5/6 remain)
Corey
Tristain - Protection from Evil - Re-roll attack/damage only action
Calisenica - Can attempt a Will Save to force her to do something offensive
Monsters!

UPDATED ROUND 7 MAP GO!


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra curses her inability to connect to to creature and casts a bit of luck upon herself in the hope that it will help.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 to hit;
2d4 + 4 ⇒ (1, 2) + 4 = 7 damage.


Male Human Fighter/1 Oracle/3 (HP 36/36 | AC:23 | T:14 | FF:19 | CMB: 5 | CMD:19 | Fort:+5 | Ref:+4 | Will:+2 | Init:+3 | Perc:+6 | Speed 20)
Spells:
Lv1: 6/6

Will save Calseinica: 1d20 + 2 ⇒ (17) + 2 = 19 Don't know the AC, but I'll assume 19 to be good enough.

"I... I... I will help you!" Calseinica yells as she runs toward the couch with newfound courage.

Calseinica gets on top of the couch and tries to kick the lemur closest to her in its face. "Take that!"

Unarmed Strike: 1d20 - 3 + 1 ⇒ (7) - 3 + 1 = 5 Nonlethal Damage: 1d3 - 1 ⇒ (1) - 1 = 0

"Oh no! Help! Help me, I missed it! Eek!"

The +1 to her attack roll comes from being on higher ground. Though the main reason she's on top of the couch is that I just wanted her to do something ridiculous. It was after I'd decided that she'd be on the couch that I realized she was on higher ground.

If Tristain's attacking the same lemur as Calseinica they'd get flanking, but I'm not sure which lemur's being attacked by Tristain.

Updated Map


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

William looks on, and is a bit concerned. I don't want the crowd to think I am not doing anything. But there isn't much more I can do for this fight. I suppose I could scatter acid at the creatures. Lot of good it will do, but I suppose the show is the show.

William stops for a moment, holding his hands together and focusing his will, forming a ball of acid between them. He takes a step up, keeping between Corey and Tristain, before looking over at one of the two creatures in front of Tristain.

5ft step up, Cast Acid Splash, targeting the one with the Corey face.

Splash! vs Touch AC: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0 damage: 1d3 ⇒ 2

Treasure Map

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22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Sorry for my tardiness, my son who is back from Japan is ill.

Tristain's attack hits, but still doesn't do much damage. The monster in front of Corey will stand up (provoking and AoO from Corey) and then attack Corey (and fail). The monster with Calisenica's face will turn and attack Tristain since it doesn't know better (and also shrieks in pain when it tries), while the monster with Corey's face will move to attack Calisenica, inflicting a lot of damage for her foolish/brave effort (Calisenica has taken 5 damage!)

Attack on Corey:

Claw: 1d20 + 2 ⇒ (2) + 2 = 4 for Damage: 1d4 ⇒ 2

Attack on Calisenica:

Claw 1: 1d20 + 2 ⇒ (9) + 2 = 11 for Damage: 1d4 ⇒ 3
Claw 2: 1d20 + 2 ⇒ (9) + 2 = 11 for Damage: 1d4 ⇒ 2

COMBAT - ROUND 8
Those in bold may act. Do not forget to take into account your condition.
William (remembers from his knowledge that acid won't work)
Phaedra - Protection from Evil & Bit of luck (re-roll d20 round 8 and take best, 5/6 remain)
Corey - Take AoO plus action
Tristain - Protection from Evil
Calisenica - Will Save DC 20 (because of damage) or retreat
Monsters!

ROUND 8 MAP GO!

To keep my modifiers straight, all three monsters remaining have tried to attack Tristain, so they won't do that again. The William face monster has also tried to hit Phaedra, so the Corey face one might try to hit Phaedra in the future.


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

William struggles with his emotions, watching carefully. Damn it all, infernal Asmodeans. I don't like this at all. I only have one summoning left, but if I don't do anything, We stand to lose Calisenica, and Corey is exposed. Nethys preserve me I do not know if I am strong enough. I do not have time though...

William sighs, and begins to intone once again, but this time in a very harsh and almost gutteral language.

"Gjennom uendelig labyrint av tunneler la mitt kall bli hørt. Jeg tilbyr opp denne kontrakten, for å innkalle frem de skrøpelige soldater som graver de evige tunneler."

Terran:
Through the infinite maze of tunnels let my call be heard. I offer up this contract, to summon forth the earthen soldiers that dig the eternal tunnels.

No move, Casting summon monster 2. Selecting a small earth elemental, to appear on my next turn.

For reference: Current bonus Matrix for Earth elemental: To hit: +6 base, +2 extra for Augmented strength, +1 for Earth Mastery, -1 for Power attack, making to hit bonus +8. Damage is 1d6+4, +2 for Power attack, +1 for Earth mastery, making Damage 1d6+7.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

attack: 1d20 + 2 ⇒ (5) + 2 = 7
attack: 1d20 + 2 ⇒ (14) + 2 = 16 Taking second roll
damage: 1d8 ⇒ 2

Phaedra will move up beside Cal and attack the monster that is directly in front of her with her morningstar.

new map

Dark Archive

22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Phaedra connects with her morningstar but it seems to bounce off the creature. It is becoming abundantly clear that minor hits are not working, and thus your morningstar might not be the best weapon to use. Since you are protected from evil, you might find the glaive on the ground a better choice.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 8

Tristvalid keeps attacking CaliLemure (I think):

1d20 + 6 ⇒ (13) + 6 = 19 to hit;
2d4 + 4 ⇒ (1, 4) + 4 = 9 damage.

Die, damn you. Die again!

Dark Archive

22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Tristain hits, but the creature still stands! It does appear to be heavily damaged.

Dark Archive

Male Human Bard 2

Corey will stab with Domino's sword for the AoO
1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d6 ⇒ 5

On his action he will 5' away Sorry no compy access for ditzie atm and again try to trip it.

CMB 1d20 + 2 ⇒ (2) + 2 = 4


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

Corey, tell me whether you want stage forward, or stage right and I will edit you that direction. Right puts you next to me and away from everything, forward puts you next to me and Tristan.

Dark Archive

Male Human Bard 2

By W + T

Thanks. Benefit of taking a day off...:-)


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

Corey Day off Map

Dark Archive

22:00 / Saturday -- Day of Party - Heavy Rain Outside/Very Warm Inside CLICK HERE TO REGISTER YOUR COMPLAINT Aberian’s Folly Map Westcrown Map

Going to assume Calisenica fails her save and moves away. However, she isn't clever enough to perform a tactical withdraw action, so it will provoke an AoO.

AoO on Calisenica:

Claw: 1d20 + 2 ⇒ (5) + 2 = 7 for Damage: 1d4 ⇒ 1

Unfortunately, Corey was unable to trip the creature this time. The creature with the face of Corey tries to attack Phaedra and realizes that's too painful, so it moves away. The creature with the Calisenica face moves to attack Corey. The creature with William's face will also attack Corey since he's been trying to trip it. Some weak attacks hit Corey (Corey has taken 2 points of damage!)

Attacks on Corey:

Calisenica face monster
Claw 1: 1d20 + 2 ⇒ (7) + 2 = 9 for Damage: 1d4 ⇒ 4
Claw 2: 1d20 + 2 ⇒ (1) + 2 = 3 for Damage: 1d4 ⇒ 1
William face monster
Claw 1: 1d20 + 2 ⇒ (15) + 2 = 17 for Damage: 1d4 ⇒ 1
Claw 2: 1d20 + 2 ⇒ (14) + 2 = 16 for Damage: 1d4 ⇒ 1

COMBAT - ROUND 9
Those in bold may act. Do not forget to take into account your condition.
William (place your earth elemental where you want it)
Phaedra - Protection from Evil - might want a bigger weapon
Corey - Getting swarmed!
Tristain - Protection from Evil
Calisenica - Crying buff applied
Monsters!

COMBAT ROUND 9 MAP GO!


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Phaedra drops her morningstar and pick back up the glaive that she has dropped. Then she will cast a bit of luck upon herself again, determined that she will kill another one with her next blow. She will then take a step towards one of the monsters to help her co-stars flank it.

new map


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

William finishes his spell, and a form of earth and stone and vines grows from the floor, into a humanoid looking creature 4 feet tall.

William looks over and commands it in a harsh voice.

"Drep fiendene!"

Terran:
Destroy the fiends!

Rocky 1: extra +2 attack from flank

Slam: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d6 + 11 ⇒ (6) + 11 = 17

William takes a step away from the action, waiting and once again being completely defensive.

5ft step, total defense

Updated Map


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Round 9

Tristvalid keeps attacking, stepping into flank with Phaedra.

1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 to hit;
2d4 + 4 ⇒ (2, 1) + 4 = 7 damage.

Updated Map.


Male Human Fighter/1 Oracle/3 (HP 36/36 | AC:23 | T:14 | FF:19 | CMB: 5 | CMD:19 | Fort:+5 | Ref:+4 | Will:+2 | Init:+3 | Perc:+6 | Speed 20)
Spells:
Lv1: 6/6

William, is that Swedish you're using? I can partially understand what you're writing, and it sure does look like it.

Calseinica, while hiding in her own corner of the stage, cries. "I couldn't do anything to help! *sob* Please let this be over!"


Male Human Wizard 4 (conjurer: teleportation)
Stats:
AC 12, touch 12, flat-footed 10 | hp 26/26 | Fort +4, Ref +4, Will +5

I think it was Norwegian. Just the first thing that looked interesting on Google Translate. Still trying to iron out my language matrix.

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