Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

We'll be fine, He says tiredly. We just need a few moments to catch our breathe. right, Othniel?


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

"Yes, I think I'll be fine. I was wondering what that was that came over me all of a sudden. Good to know."


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"I'm guessing that means we should be wary of traps. Do you want to take those few moments before we head down the tunnel?" Finnegan gestures towards the left tunnel he and Andrea had discussed taking.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Might be good to check to see if the trap will not rearm in case we need to retreat.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Agreed. The trigger must be here near the skeleton.


You all take several minutes to catch your breath and to let Othniel assess the trap.

For this I will let Othniel take 20 on his perception to examine the trap and determines that it will reset itself in just under one hours time.

After that is done, you head down the left hand tunnel. Looking into the room, you see that the walls of the dusty chamber are decorated with mosaic scenes of hunting and battle. Six biers line the walls, the resting places of respected warriors.

Do you enter the room?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I predict tears if we try to loot, it always happens. So who first?


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"We need to be cautious. There is already one trap we've encountered. There may be others."

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

Looking for traps


The room looks perfectly safe to Finnegan.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander shrugs, Take your time. We're in no rush. He patiently waits as the others check for traps.

Taking 20 for a 20. I expect that won't be finding anything, but if w have the time, no sense in not using it. Do the mosaics give us any idea of the time period these people were buried in, or who they are?


Correct. You do not find anything. As for the mosaics, they seem to predate any other human settlements that you know of in this area and may be thousands of years old. So far, they have seemed to show scenes of the life of a very important barbarian warlord and is a fair assumption to say that this is his final resting place and these are guards or attendants meant to accompany him into the afterlife. Though now they appear to be skeletons wearing remnants of their former armor.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well let us cover them back up and continue checking the other passageways.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Since we've got time, I'll also take 20 on Perception for a 31.
+2 to find traps.


There is nothing that seems like a trap to you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Looks like things are safe, shall we try the other passageway?


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Let's check if there's anything of value here, first."Once Othniel says there is no trap here, Finnegan will step into the room in an on-guard position. If nothing happens, he will begin looking through the room for any loot.


As soon as someone steps over the threshold to the room, the skeletons begin to rise from their biers, still holding onto rusty weapons from yesteryears.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander chuckles, Oh good, some excitement.

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22

Round 1: Initiative 22

If he can catch at least three of the skeletons in a 10-ft radius spell, Alexander will cast Glitterdust, DC 16.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

"You know, given that trap in the central area, I shouldn't be surprised by this." Finnegan then studies the nearest skeleton before loosing a blunt arrow at it.

Attack, PBS, studied target: 1d20 + 10 + 1 + 1 ⇒ (9) + 10 + 1 + 1 = 21
Damage, PBS, studied target, sneak attack: 1d8 + 3 + 1 + 1 + 1d6 ⇒ (5) + 3 + 1 + 1 + (1) = 11


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11

Othniel quickly casts Mage Armor on himself and draws his blades.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Init: 1d20 + 5 ⇒ (11) + 5 = 16

Hmm..I seem to be lacking a good club to bash these with. Andrea decides that some shield bashing will have to do.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Othniel smiles and flourishes his swords. "You and me both, sister."


init: 1d20 + 6 ⇒ (11) + 6 = 17

Since the skeletons will need to rise up from their positions and move towards you, you can post a round 1 and round 2 action on them.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Initiative: 1d20 + 11 ⇒ (10) + 11 = 21

Round 1

Eduard will start to summon a small fire elemental near the skeletons.

Round 2

Eduard will pull out a crossbow just in case, and have the elemental attack.

Slam: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 ⇒ 3

If hit DC 11 Reflex save or burn for 1d4 damage for 1d4 rounds.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Round 2: Initiative 22

Alexander draws his sword and lifts it to point at the closest skeleton. Let's put these poor souls back to rest!

Activating Inspire Courage +2.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

As the skeletons advance, Othniel fires off a couple of rounds of acid at the nearest of them.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d3 ⇒ 1 plus sneak attack if applicable: 3d6 ⇒ (1, 3, 3) = 7

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d3 ⇒ 2 plus sneak attack if applicable: 3d6 ⇒ (2, 1, 5) = 8


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Round 2 Init 16

Andrea will bash with her light metal shield
Shield bash: 1d20 + 5 ⇒ (16) + 5 = 211d3 + 2 ⇒ (3) + 2 = 5 Blunt damage


Round 1

Alexander casts Glitter dust at some of the skeletons.
will save: 1d20 + 2 ⇒ (8) + 2 = 10
will save: 1d20 + 2 ⇒ (17) + 2 = 19
will save: 1d20 + 2 ⇒ (8) + 2 = 10
will save: 1d20 + 2 ⇒ (3) + 2 = 5
will save: 1d20 + 2 ⇒ (19) + 2 = 21
will save: 1d20 + 2 ⇒ (13) + 2 = 15

Eduard begins to summon a fire elemental.

Finnegan hits a skeleton with a blunt arrow, knocking out some of its ribs.

The skeleton rise up and begin to come at your group.

Andrea bashes a skeleton with her shield.

Othniel fires off some acid at one and its bones begin to sizzle.

Round 2

Alexander inspire courage.

Eduard's elemental slams into a skeleton.
Reflex save: 1d20 + 2 ⇒ (2) + 2 = 4
And the bones and remnants of clothing begin to smolder and then catch on fire.

Finnegan fires off another arrow.
1d20 + 1 + 1 + 1 + 2 ⇒ (13) + 1 + 1 + 1 + 2 = 18
1d8 + 3 + 1 + 1 + 2 ⇒ (8) + 3 + 1 + 1 + 2 = 15
And downs the skeleton.

One skeleton is down, three skeletons swing their rusty blades at thin air and two advance on your group

will save: 1d20 + 2 ⇒ (15) + 2 = 17
will save: 1d20 + 2 ⇒ (8) + 2 = 10
will save: 1d20 + 2 ⇒ (2) + 2 = 4

Attack Andrea: 1d20 ⇒ 9
Attack Finnegan: 1d20 ⇒ 16

Othniel fires off another blob of acid and the bones sizzle some more.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Round 3

Taking a step back from the skeleton swinging a sword at him, Finnegan studies it and the one in front of Andrea before loosing a blunt arrow into it.

Attack, bless, inspire courage, point blank shot, studied target: 1d20 + 10 + 1 + 2 + 1 + 2 ⇒ (18) + 10 + 1 + 2 + 1 + 2 = 34
Damage, inspire courage, point blank shot, studied target: 1d8 + 3 + 2 + 1 + 2 ⇒ (2) + 3 + 2 + 1 + 2 = 10


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Round 3 - Initiative 21

Eduard will cast Acid Splash at the most damaged skeleton.

Acid Splash: 1d20 + 3 + 2 - 4 ⇒ (5) + 3 + 2 - 4 = 6
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

The elemental will slam the same target.

Round 2 Burn Duration: 1d4 ⇒ 3
Round 3 Burn Damage: 1d4 ⇒ 2

Slam: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Othniel attempts to circle around the nearest skeleton, setting up a flank.

Attack: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Damage: 1d8 + 6 + 2 + 3d6 ⇒ (6) + 6 + 2 + (1, 2, 5) = 22


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea keeps swatting with her shield.I have to get myself a mace, I hear it is a classic weapon of clergy.

Shield,Flank: 1d20 + 7 ⇒ (18) + 7 = 251d3 + 2 ⇒ (1) + 2 = 3


Round 3

Four skeletons go down from your combined efforts, leaving just one blinded skeleton still up.

will: 1d20 + 2 ⇒ (10) + 2 = 12

Seeing that the last one remains blinded, it will go down easily next round and we will go ahead and end combat now.

With the bones of the skeletons crunching underneath your feet, you are free to enter this small (20x20) burial chamber. The faded mosaics on the walls depicting what could have been scenes from their mortal lives as they fought off humanoids and odd creatures to preserve their homeland.

Sadly, all their armor and weapons are half-rusted/rotted and pretty much worthless.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Well, not much left with these few."

Finnegan takes a look around the room to see if there's anything else there.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander kicks the dust and what remains of the ancient armor. Indeed. Well, let's see who these were meant to protect, shall we?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I wonder how something with no eyes can be blinded. Hmmm... Andrea follows the others.


Yeah, I totally wondered about that too, but couldn't find anything about them being immune to blindness. I bet someone just forgot to add something about that...

You return back to the round room and are left with two hallways to go down. Which do you choose? The one to your right in the one you first came down, so you have one more to your left and then the one directly opposite you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us go left.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"I agree. To the left."


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Othniel nods. "Fine by me."


You walk down the hallway to the left and come to another room. The walls of this chamber are adorned with a plethora of weapons, shields, armor, and tattered banners and standards. Interspersed among the displayed arms are carved scenes of battle, pillage, and conquest. The carvings are caked in flaking pigments that were once brightly colored, but many have been defaced, apparently by repeated blows from a weapon. At the far end of the room, a withered corpse lies in state atop a stone catafalque, its bony hands clutching a sword across its chest.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander lifts his sword to point at the ancient corpse. I expect that's who we're looking for. He waves his hand as the group moves forward and four more copies of him appear.

Alexander casts Mirror Image.
Images: 1d4 + 1 ⇒ (3) + 1 = 4


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea Blesses the group.]ooc]+1 Hit/Saves vs. Fear for 5 minutes[/ooc]


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Finnegan studies the withered corpse as he readies to shoot his bow at it.

Studied target on the corpse.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Othniel glides forward silently, then flings a glob of acid at the corpse.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d3 ⇒ 2 Sneak Attack: 3d6 ⇒ (3, 2, 5) = 10 If Applicable.


Init: 1d20 + 6 ⇒ (3) + 6 = 9

Much like the other room, as soon as the first person crosses the threshold of the room, the undead stirs from his sleep. He lets the broken ceremonial sword he was clasping fall to ground, grabbing up a longbow that had been laying to his side.

While this was happening, your group cast bless, mirror image, studied the target and tossed some acid at the creature, which hit him and is slowing eating through his armor and into its cold flesh.

We will now enter Round 1. Roll Init if you haven't yet and state your actions.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Round 1: Initiative 23

Alexander moves forward, holding his shield up. Looks like he's up for a fight! Let's give him one!

Using Inspire Courage +2.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Init: 1d20 + 5 ⇒ (10) + 5 = 15

Round 1: Init 15

Andrea grips her longspear and takes a position behind Alexander so she can strike from the second row.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15

Round 1: Init 15

Finnegan grins. "So, you want to play the game of who's a better shot? Let me enlighten you."

Attack, bless, PBS, studied target, rapid shot: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (1) + 10 + 1 + 1 + 2 - 2 = 13

Unfortunately, in his bout of ego, he drops his first arrow. Cursing, he fires another.

Attack, bless, PBS, studied target, rapid shot: 1d20 + 10 + 1 + 1 + 2 - 2 ⇒ (17) + 10 + 1 + 1 + 2 - 2 = 29
Damage, PBS, studied target: 1d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
Sneak Attack, if applicable: 1d6 ⇒ 5

You know, I really deserved that nat 1 after having a bout of ego.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Othniel moves forward, blades in hand. Reaching the corpse, he lashes out with his dueling sword.

Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

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