Here Be Tryants: A Kingmaker saga.

Game Master Joy


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As a note, she is already all tied up and gagged.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Well, she's tied up and gagged already, so we don't need to do that. Of course, if she transforms into a werewolf, the ropes might well not hold her when she changes. Since she's no one important, we could just execute her out of hand to be safe. Really, it's up to you, my Lord. You are the final word in this land."


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

If we can find a way to keep her controlled, I would certainly wish to study the infection. But public order matters more than idle curiosity. And I'd seek to have her kept isolated far from civilization either way. As I said before, I'm not opposed to simply putting her to death.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander shrugs, Very well. We'll camp here tonight and Andrea will learn if she is infected in the morning. If so, then you may do with her as you wish, Eduard. Study her...or not.


You all settle down and make camp for the night. The young woman remains unconscious until the full moon begins to rise in the sky. As soon as its light shines upon her, the woman's eyes open up and she begins to scream through her gag. As you watch, her skin begins to sprout fur and her new, sharp teeth cut through the gag in her mount, allowing her to let out a long howl.

1d20 + 2 ⇒ (9) + 2 = 11

The new werewolf struggles against the ropes binding her, but she is as yet unable to break free and howl again in her frustration.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Well, I suppose that answers the question of whether or not she's infected. What do you want to do?"


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander chuckles, Looks like it. He watches the girls struggle for a moment. Let's see if she can get out of those bindings. If she survives, Eduard can have her. If not, he shrugs, then she does not.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Pity. I will make sure to prepare a prayer to question the man. We will need to find out what location he was bitten at.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir scowls, holding his glaive ready to strike at the peasant.


1d20 + 2 ⇒ (2) + 2 = 4

The young woman continues to fail at escaping her bonds and remain tied up until the moon sets. When that occurs, she resumes her human shape and falls back into unconsciousness.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

After preparing spells in the morning, Eduard will attempt to cast Charm Person on the woman and then wake her up.

DC 16 Will Save

Assuming it is possible, he'll start talking to her, So, do you remember who you are? And do you remember what happened to you last night?


For spell: 1d20 - 1 ⇒ (16) - 1 = 15

For memory: 1d20 - 1 ⇒ (16) - 1 = 15

It is possible to wake up the young woman, though she appears to be very physically weak and still wounded right now.

"Who I am? Of course I do sir, my name is Leah. Please, why am I tied up like this? The last thing I can remember is being attacked some huge, furry beast. I don't even know what night that happened on."

Leah now begins to cry, being scared, hurt and confused about what was going on.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The beast is dead, so you don't have to worry about it any more.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Interesting. Alexander watches the exchange with interest. Your choice, Eduard.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard nods to Alexander, turning then back to the woman. Leah, you don't remember waking up? You are what we call a lycanthrope. More specifically, a werewolf. He motions to the rest of the party, We killed the werewolf that attacked you because its erratic attacks and uncooperative behavior made it a threat to the kingdom and to public order. You are tied up because we are discussing what to do with you. We are concerned that if you can't remember things, you may not be able to control yourself. While a werewolf ally would be useful, we do not want to risk public chaos.

Eduard turns back to the group, Does anyone know if her alignment has changed? Or if a lycanthrope shifts alignments when they shift forms?


"A werewolf?! I can't possibly be a werewolf, I don't even like dogs! If you really killed whatever attacked me, then good. I thank you for that, but please let me go. I would never hurt anyone."

Alexander, your previous roll for Knowledge was high enough that while you know that while most werewolves tend to be of a chaotic evil mindset, a werewolf can be be of any alignment, though they may be more driven by their wolf instincts than rational thought.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander frowns, The best way through this, child, is to accept it. If we can help you, we will. But, if you refuse to be helped, it will be more difficult for all of us. He smiles down at her sadly, Eduard would like to study your condition. Unfortunately, you are dangerous to everyone around you. This is especially true on nights where the moon is full. The man crosses his arm and scratches his chin. This situation could be beneficial to you. While you cannot return to your family and friends, working for us has its benefits. We can keep you safe while Eduard conducts his studies. Perhaps even provide tutors and trainers, and eventually, when you can control your condition, you can be of service to your country and not a danger to those you love.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Stepping forward, Othniel shakes his head, sadly. "I can assure you, dog-lover or no, you are a werewolf. You may not remember it, but we saw you transform last night. Look at your leg. That creature bit you and passed its...condition on to you. As my lord says, accepting it is the best thing for you now."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You were a mere barmaid before, but as Alexander has said, you could gain yourself a better station. I am sure we can find a comfortable place for you.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

It would be an honor to use your condition in the service of the Kingdom. Besides, there are... other ways to deal with your affliction


Leah sniffles a bit more, but your words seem to be finally sinking in and she seems to at begin to accept what you all are telling her.

"I suppose that if everything you say is true, then I really have no choice and must accept my new condition and go with you."


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

As she seems to begin acceptance, Finnegan feels a sense of relief. He'd never liked killing women out of hand, and while it would have been necessary in this instance, he was glad they'd found an alternate solution.

"You have chosen wisely. This new life will be hard, but you will find a new sense of purpose in it, and emerge a superior person for it. Acceptance is the first step to mastery - as I myself have learned."


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard chuckles softly, We will probably need to lock you in a silver cage, but it will be gilded indeed. And there is no reason for it to be small. Perhaps a silver-lined room to keep you in.

Is there a place for us to store her that is a building in our territory that isn't within "rampage" distance or a town?


My best advice would be to turn one of the "prison" towers into a section for your "experiments". Otherwise, you may just have to build a place to get it out of rampage distance.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well this seems to have turned out for the better. Let us get back to town and tell those who lost relatives that the threat is over.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Yes, indeed. Perhaps even just a solid wall with some silver to keep you safe. But, it shouldn't require you to stay inside always. I'm sure we can come to understand your condition and, if possible, you'll only lock yourself inside for the night. With time, and some hard work and study, anything is possible.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir stays quiet as the others talk. He keeps his glaive at the ready, in case the woman tried to attack his Lord or the others. It is good that this woman was bound to serve King Alexander. She is a criminal, and her life is forfeit to the Crown. King Alexander, in his wisdom, chose to commute her sentence, and allow her to serve rather than be executed. Thus, she shall repay her debt to society. Justice is served.

My lord, these are just and proper acts. You set an excellent precedence for the law. Those who are able and can prove useful to the crown could be powerful tools to commute execution, as their life is forfeit once they commit a heinous crime.


The young woman seems agreeable for now to do as you say and remains bound, so it's not as if she could go anywhere anyway. You are able to move her to wherever you wish to and return to town if you want.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

This seems to be taken care of. Alexander looks around, Radomir, Othniel, would you mind escorting the young woman to her new home? We can work on sending a smith out there and making it more secure. Andrea, perhaps you and I could look for some suitable furniture for her?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Indeed, sturdy bed and dresser. When they arrive back, Andrea gets the quarters furnished. Her training should the same that every militia recruit gets at the start, no special treatment. We can then get her more advanced training with Radomir or even Finnegan and Othniel depending on how we wish to use her.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir nods and takes a firm hold of the woman. It's not cruel, but it's not kind either. Once the woman is secure, he'll ensure she's under guard until the blacksmith can make her cell more permanent.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

"As you wish, m'lord." Othniel says, before following Radomir.


Seeing as how the woman will not put up a fight and that it is daylight now, you have no trouble with taking her wherever it is you wish. Also, last night was the last night of the full moon, so you have 27 days to get her safely ensconced somewhere remote and safe.

Once you have returned to the city and dealt with the woman, is there anything in particular people wish to do?


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Finnegan would pay Eduard to enchant his bow with a +1 for 1000 gp.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

While at the market, shopping for some simple furniture, Alexander will sell off the few remaining items they recovered.

Selling the greatsword +1, hide armor, and javelins. Loot shares would be 197gp, assuming they can be sold for the normal price.

Once finished with that excursion, he approaches Eduard about enchantments, discussing a magical headband aimed at increasing his charisma. Also, he's interested in enhancing his chain shirt.

60gp for Eduard to scribe eagle's splendor
2000gp to craft headband of alluring charisma +2
500gp to enchant mithril chain shirt
Total time: 3 days


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will question the man's corpse with Speak with Dead about where he was bitten. They will need to know where any werecreatures lurk.

Andrea also purchases a Handy Haversack 2000 gp


Will Save: 1d20 + 4 ⇒ (3) + 4 = 7

Andrea, the werewolf's ghost will inform you that he was attacked by a wolf while traveling through the forests of Brevoy near a small village whose name he cannot remember.

Also, Andrea, Eduard is capable of crafting a Handy Haversack if you wish to consult him before buying one.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

I think Radomir would like to set up a sort of patrol of the conquered lands. So that they can ensure the King's Peace.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So let us review, are there any more areas of our lands we need to explore? Matters of state will soon demand our attention. Andrea looks at the map.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Leaning over the map, Alexander points to the north and west. We still have the matter of drakes in the woods to deal with. Radomir and the Raven's Guard can patrol the roads, at least, and keep them clear for those going to the temple. He moves his finger down to the south and east, Next, I think, we should head out to the east. Though before that, as Andrea mentioned, we should see to matters more local and make sure things are running smoothly.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Very well, South-East. Andrea prepares for another outing.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir nods solemnly and prepares himself for more travel as well


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Finnegan looks over the maps and nods. "South-east then. Let's see what we encounter, shall we?"


You guys have a bit longer to stay in town to deal with the political side of ruling the kingdom, otherwise you risk instability and other penalties. After that, you can decide where to go, but remember that the drakes are eating loggers and are not in the south east.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Handle kingdom stuff then. Perhaps we can delegate and hire mercenaries. Or our very own adventuring party!


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Agreed, though we do need to see to matters of state. And we should give some time to Eduard to create his magical items. Perhaps two weeks and we'll ride to take care of this drake issue. Then, turn our attention to further exploration?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Agreeable.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"I agree as well. We'll need to finish those drakes quickly."


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

"Fine by me. How many loggers can drakes eat in two weeks, anyway?"


That would depend on the number of drakes that are out there. You have no verified numbers on them as of yet.

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