Finnegan "Devilbow" Rook |
You know, it might not be a bad idea to put the giant out with our fey jailer - after all, he'll be out of the emissaries' sight, and we can provide a little extra security.
Alexander Orlovsky |
Did we ever decide if anyone was going to take the Blue Dragonhide Breastplate and Heavy Shield? I think it's worth giving the shield to Radomir even if he almost never uses it. And Andrea can take the breastplate. It's magical, so equal to the +1 she already has, and better if she ever wants to make it resist electricity.
Oh, and I think Finnegan took the sickle with human bane? If so, go ahead and mark that on your sheet and I'll take it off the loot sheet. I think, beside that, wee just have some trinkets to sell off, so unless people really need gold we can hold off on selling anything for now. (Unless it's personal stuff like switching out old gear for new gear, which you can probably do on your own.)
Alexander Orlovsky |
I already have a +1 Breastplate I believe. We will no doubt need another Infermal Healing wand.
Yeah, but the dragonhide breatplate is better. It's the same protection now, but if you ever want to put resist energy on it, that will cost much less. So it's a strict improvement in the long run...unless you don't like blue.
Oh, and we have a second Infernal Healing wand. Alexander is holding on to it at the moment. But we can switch any time. It's got 49 charges since he used one on Andrea in that last fight where she got knocked out.
Finnegan "Devilbow" Rook |
I’d like to sell my +1 composite longbow (+2 Str), since the new one is superior in every way.
I have the human bane sickle in my inventory, but I’m on my phone. Could someone delete it off the sheet for me?
Alexander Orlovsky |
Scroll and casting of entangle paid for.
And Alexander will finally get around to buying some "royal clothes"! :)
Maybe some royal clothes that are appropriate for a frontier barony though.
Alexander Orlovsky |
hit points: 1d8 ⇒ 8
Class Abilities:
Attract Rats: At 6th level, the animal speaker can use bardic performance to summon 1d3 rat swarms; they remain as long as he continues performing. At 11th level, he summons 2d3 swarms instead of 1d3 and the swarms have the advanced creature simple template. At 17th level, the number of swarms he summons increases to 3d3. This ability replaces suggestion.
Versatile Performance (percussion)
BAB: +1
Saves: +1 Fort, +1 Ref, +1 Will
Spells per day: +1 2nd-level spell
Spells known: +1 2nd-level spell - Gallant Inspiration
Skills: 6+2 Int Mod+1 Favored Class
Acrobatics +1
Knowledge (local) +1
Knowledge (dungeoneering)+1
Knowledge (geography) +1
Perform (Oratory) +1
Perform (Percussion) +1
Spellcraft +1
Stealth +1
Use Magic Device +1
Alexander Orlovsky |
Now that Alexander has Handle Animal trained, he'd like to buy a raven and start teaching it "tricks". He'll start with the Servant package if we have a week of free time. He can take 1 on the DC to train. ;)
The goal is to eventually have a dozen or so ravens as scouts, spies, and message deliverers. And maybe an owl to scout, since they're significantly better. They will not, under any circumstance, be used for combat. Though we might need to find a way to get Othniel and Eduard access to speak with animals regularly.
Othniel Laurentius |
5 HP
BAB +1
Saves +1/+1/+1
Danger Sense +1
Rogue Talents: Combat Trick, Bonus Feat (1 from level advancement, 1 from FCB)
+1 Acrobatics, Disable Device, Perception, UMD, Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Sense Motive
Finnegan "Devilbow" Rook |
HP: 1d10 ⇒ 3=6
HP: +7
BAB: +6/+1
Fort: +1
Ref: +1
Will: +1
Slayer Talent (Ranger Combat Style (Archery, Manyshot)
Sneak Attack +2d6
Skills - 10 skill points
Acrobatics: +1
Intimidate: +1
Knowledge (dungeoneering): +1
Knowledge (geography): +2
Perception: +1
Ride: +1
Sense Motive: +1
Stealth: +1
Survival: +1
Selling +1 composite longbow (+2 Str) for 1300, then buying another efficient quiver, and replenishing arrow stock (currently have 60 normal, 40 cold iron, 20 blunt).
I'm then going to spend 10 gp on a Soldier's Uniform (as opposed to the normal 1 gp) to purchase what is essentially a uniform made of better material and clearly tailored to the wearer, instead of generic.
Alexander Orlovsky |
So, when we're coming up on a kingdom turn and should probably talk about expansion. I think we should claim (06,06) and (05,06). Then build a road/bridge on (05,06), a road on (11,00) in the cavern, and a farm on (06,06). That'll all cost 14BP.
For buildings I think we should go with a Stable in Voronakholm (10BP), where we'll build a stockyard later on. And a Tannery in Novyi Svet (6BP) because it seems like the right place to put one. That should leave us with 4BP.
Radomir Shax |
Updated character:
Hp +9 (average+ con + favored)
saves each go up by 1
add a whole 3 skill points: perception, intimidate, knowledge (planes)
BAB: +6/+1 (woot)
Feat: Cornugon smash
Alexander Orlovsky |
Are we planning on using the treaty rules from the Kingdom building? If so the "treaty" edict seems like a good plan. And maybe the Trade route edict eventually, but at the moment it wouldn't be a huge benefit.
We could *probably* get a favorable economic treaty going, which would be great. And finally get us some Infamy in the process. :P
The Winds of Fate |
List of Current Council Members:
Ruler = Alexander Orlovsky
Warden = Radomir Shax
Grand Diplomat = Svetlana Leveton
Councilor = Andrea
Marshal = Finnegan Rook
High Priest = Jhod Kavken
Treasurer = Oleg
Spymaster = Eduard Petrov
General = Kesten Garess
Magister = Tartuk
Royal Enforcer = Othniel Laurentius
No position is set in stone of course. Someone may choose to vacate a position for any reason or a majority could vote one out of office or if you are feeling particularly evil, you could even arrange for an assassination though that might affect stability.
If there are any other named NPCs you enjoyed, you could always nominate one of those for a new position or you may search for a new NPC to be created for the purpose of you molding them into a diplomat. Svetlana may have assistants willing to fit the position.
Svetlana herself would be unwilling to go without Oleg and their child. That would be something that would be obvious to everyone.
Alexander Orlovsky |
Turn 14 Upkeep Phase:
1. Stability Check: DC 35, roll is at +31
2. Pay Consumption: Consumption 0
3. Fill Vacant Magic Item Slots: Two minor wondrous items
4. Modify Unrest: 0
Stability: 1d20 + 31 ⇒ (13) + 31 = 44 Success!
Recommendations for Spending:
Claim (04,06): 1BP
Claim (06,06): 1BP
Road/Bridge (05,06): 4BP
Road/Bridge (04,06): 4BP
Farm (06,06): 4BP
Buildings:
Stable in Voronakholm 10BP
Mill in Voronakholm 6BP
This gives us +2 Economy, +1 Stability, +1 Loyalty and the ability to pick up a Stockyard in Voronakholm eventually, which we'll want. We're actually not bad on Stability. The goal is to be within 5 of the DC and we're there. And if we dip below, I can always switch Alexander to providing Stability instead of Economy. Loyalty we need within 10 of the DC and it's right on the edge of that. We could afford to bring that up a bit.
We should also try for a Diplomatic Edict: treaty with the other country. It would cost 1d4 BP (which we conveniently would have left over) and take three Diplomacy checks. Followed by Alexander making a series of opposed checks with the other country's ruler. (In which we might be able to pick up some Infamy finally!)
I think the DC for the Diplomacy check will be:
Diplomacy DC: 10+ Infamy (0)+ Size (3)+ Alignment Difference (5 or 15)+ treaty (0)+attitude (0)- Fame (2)
So, depending on the alignment difference, it's either a 16 or 26 Diplomacy DC.
Diplomacy: 1d20 + 21 ⇒ (19) + 21 = 40
Diplomacy: 1d20 + 21 ⇒ (9) + 21 = 30
Diplomacy: 1d20 + 21 ⇒ (13) + 21 = 34
All successes on whatever DC it was. :)