Heralding the Coming of the Age of Worms (Bravo Team) (Inactive)

Game Master Fanguar

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Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

Parnel and Hector wait patiently for the answer.


When Talia speaks his name, the figure of Zosiel nods and settles back into the wall. A bright blue light begins to shine around the sarcophagus and fades a few moments later, Where once the sarcophagus seemed to almost be carved of a single block of marble, now a deep seam where the lid meets the base can clearly be seen.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Still checking for traps, Talia reaches towards the lid, and if she does not find any, she moves to open it.

perception to check for traps: 1d20 + 8 ⇒ (11) + 8 = 19


Finding no traps, Talia slides the sarcophagus lid over enough to peer in. There is no corpse inside, but you do see several items arranged with reverence.:

A slight, tarnished silver diadem inscribed with Zosiel's personal glyph.

Two long slightly curved black horns with red tips.

A pewter box inscribed with alien writhing letterforms. The metal holding the box together has melted in the past making the box sealed.

Knowledge (planes) or (religion) DC 15 to ID Glyphs on Box:

The Glyphs are those of the Miska the wolf-spider, demon queen of chaos. (she is the big bad that the wind lords (eg Zosiel) were fighting)


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Knowledge: Planes: 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge: Religion: 1d20 + 8 ⇒ (9) + 8 = 17

Istvan finds the box most disturbin. An artifact of Miska, the wolf-spider. Demon Queen of chaos.

The other items, Istvan be less certain of, but Istvan be examanin them much more closely.

Detect Magic and examin each carefully without touching them.

Diadem: 1d20 + 10 ⇒ (11) + 10 = 21
Horns: 1d20 + 10 ⇒ (12) + 10 = 22


@Istvan: The horns are not magical, but the diadem functions as a circlet of wisdom +2. Studying it you feel a sense of loss, almost as if it had once been more than it is now.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

"This really looks creepy.", says Talia, eyeing the pewter box. "But there must be a reason why they kept it in here. Do you think it is still evil, Harold?"

Focusing on the horns, next, she asks Istvan if he knows which creatures they were taken from.


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

Harold nods, and stares at the box...

Detect Evil.


Nothing detects as evil.


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

"It is not evil, but I dare say that it is still highly suspect; I would like to see what the Brothers at Church in town can make of it..."

Shall we head back to town, and split loot?


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Grinning broadly, Istvan bows and gestures towards the exit. Istvan agrees. We should let the Brothers inspect our spoils. Just to be sure.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)
Istvan Masterson wrote:
Grinning broadly, Istvan bows and gestures towards the exit. Istvan agrees. We should let the Brothers inspect our spoils. Just to be sure.

"I agree, let's get out of here. I don't think there is anywhere else to go and to search here. Besides, we also need to pay a visit to Smenk."


Your trip to town is uneventful and you have no trouble returning to church. Upon your arrival, you are informed that the Necromancer, Filge, has been placed into the custody of the local sherif's office. Any questions regarding identification of your loot is met with helpless shrugs and a suggestion that you might have better luck talking to the local Sage, Allustan.

Congratulations on completing the first adventure in the Age of Worms AP!! Feel free you shop to your heart's content and we'll take up with Smenk to kick off 'The Three Faces of Evil"....


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

Alright, just to do a brak-down of the loot we have:

Loot:
Spellbook (Istvan)
Silver tray (50gp)
Glasses (70gp)
Lammasu rug (buried)
Potion of Gentle Repose
Potion of False Life
Potion of Ghost Touch
Potion of Chill Touch
Coins (25gp)
Small Emerald (50gp)
Operating tools (500gp)
Amulet of Natural Armor +1
Silverware set (200gp)
Candle stands (30gp)
Starchart (100gp)
Heavy Crossbows x3
Circlet of Wisdom +2
Curved black horns x2 (??gp)
Chaos box

Is there anything in that mix that people want?

I would not mind the Amulet, and the Potion of False Life.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

@GM Fangar: in the loot, we have a potion of ghost touch. There is no ghost touch spell and i can only think of two similar things: either a potion of ghoul touch or an oil of ghost touch that would temporal give a weapon the ghoul touch property.

I already got the +1 short sword, the feather falling ring and the glasses of minute seing, so I'm fine with magical items. I'm happy with harold suggestions and propose that Parnell gets the circlet of wisdom.

Loot updated with Talia and Harold suggestions:

Spellbook (Istvan)
Silver tray (50gp) to sell
Glasses (70gp) to sell
Lammasu rug (buried)
Potion of Gentle Repose (group keep)
Potion of False Life (Harold)
Potion of Ghost Touch (if that's an oil of ghost touch, we should keep it. If it's a potion of ghoul touch, we may want to keep it but Talia would prefer we sell it.)
Potion of Chill Touch to sell gp ??
Coins (25gp)
Small Emerald (50gp) to sell
Operating tools (500gp) to sell
Amulet of Natural Armor +1 (Harold)
Silverware set (200gp) to sell
Candle stands (30gp) to sell
Starchart (100gp) to sell
Heavy Crossbows x3 to sell
Circlet of Wisdom +2 (Parnell)
Curved black horns x2 (to keep)
Chaos box (to keep)

We also neer to show the box and horns to Allustan


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

The spellbook was the only item that really caught Istvan's interest.


Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

Parnell would love to be wiser...I'll add it if no objections.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Taking into account a potion of ghoul touch with CL3 (300 GP) and one of chill touch with CL3 (150 GP), we arrive at a total of 1625 GP. If we sell it for half, we have 812 GP and 5SP or 203 GP 1SP per person (not going to divide the last SP in 4 :)

And Parnel Keeps the circlet, Istvan the spellbook and Harold the Amulter of natural armor, the potion of false life and gentle repose, the horns and the chaos box.


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

That sounds fine to me; let's go shopping :-)


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Talia is only going to restock in arrows and acquire some MW thieves' tools


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Most of what would interest Istvan costs more than he currently has. He will take the time to update his spellbook

This will involve many hours sitting alone in a room with his books and a great quantity of ale.


FYI the price listed for 'art objects', i.e. things not in the equipment lists, is the amount you get for selling. For example, you would get 100gp for the star chart, not just 50gp. Same goes for gems, treat them as you would coin.


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

Well, in that case, we get 331gp, 2sp, and 5cp each :-)


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

Sell:
Earthbreaker +20gp

Buy:
Silversheen Earthbreaker -790gp
Heightened Ioun Torch (5x3x10+50+25 = -225gp)


Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

Parnell will exchange his part of the treasure for a 300 gp gem (Easier to carry), and the rest in coin. Nothing really to purchase at this time, except for some rat on a stick for Hector.


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Come morning, Istvan is found passed out face down in his spellbook. Still extremely intoxicated. He seems to have a firm grip on a very large, but empty, pewter beer stein.

I'll have my spellbook updated by this evening


Everyone ready to press on?


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

*nods*


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Istvan is


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Yep, let's go


Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

Umm Hmm.


Ok. So the last thing there was mention of was paying a visit to Smenk. You can do so at his mine office if this is an 'official' visit. He can also be found at his manor, or in the local high class gambling establishment most evenings.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

"If we want to go and see him, let's go to his manor and ask to see him regarding the activities of his friend in the old observatory", proposes Talia.


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Istvan grins at Talia's suggestion, [by]Aye, a private visit. Once with no guards present.[/b]


You slowly make your way to Smenk's manor. The great house is opulent and the grounds well tended. The front door, though, stands open and the front foyer seems to have been torn apart by wild animals.

Know(local) DC15:
You know that Smenk keeps several large trained apes to guards his house.


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

Harold eyes the devastated front foyer warily.

"That... does not look good."

He then unlimbers his Earthbreaker, and moves forward, carefully.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Knowledge local: 1d20 + 6 ⇒ (11) + 6 = 17

Talia nods to Harold, smile vanishing from her face and opens the flap of two of her quivers while readying her bow. "He's got apes guarding his house. Maybe they escaped or someone freed them."

Then, she enters the foyer as with a light step, looking for who could have done that and listening to any noise.

stealth: 1d20 + 10 ⇒ (9) + 10 = 19
survival to look for tracks in the foyer: 1d20 + 9 ⇒ (4) + 9 = 13
perception: 1d20 + 8 ⇒ (16) + 8 = 24


HP 22, AC 12/12/10, CMD 13/15, F;+3, R; +3, W; +5

Istvan be thinkin this be somthin worse than apes. Istvan be thinkin the foremans deeds be catchin up with him.

Istvan pauses to trace a brief spell before entering the manor behind Harold.

Mage Armor


Percepts:
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (10) + 8 = 18
1d20 + 8 ⇒ (3) + 8 = 11

@Talia: You find a number of animal prints and spoor. As you approach the threshold, you hear loud hooting and the thudding of approaching creatures.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

"Back every one, someone has let the apes loose. Parnell, can you try to calm them?", says Talia, moving back to get some space between the incoming apes and herself.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

Bump


Male Human, AC17/12/15; HP 24; F+4, R+2, W+7; CMD 13, CMB +1 Druid 3 (Dragon Shaman)

Parnell mumbles a few words, and sprinkles something into the air, then drops to one knee awaiting the approach of the animals.

Casts Enhanced Diplomacy.

Wild Empathy 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Spiritualist (Fractured Mind/Phantom Blade) 1 (HP 10/10) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +0) (Init +4) (Perception +5)

Bump number 2 ;-)

Harold nods to Thalia.

"I would prefer not to kill them, but if they attack, I will be ready."


Sorry been out with the flu...
@Parnel:They're Hostile, so that wild empathy isn't going to do it.

The apes approach you begin to hear the rattle of chains. When they come into sight, you see that there are three of the beasts and they are all collared to thin metal chains. The chains provide enough slack to allow the apes to reach the doorway, but no further.

Their racket does rouse the attention of the manor's owner and a shout of "What do you want?" from above, draws your attention to a portly, well dressed man leaning out a window on the second story. You all recognize Balabar Smenk.


Female Human Ranger 3 (HP 28/28, AC 17/14/13, F+5 R+7 W+3, CMD 19)

I hope you've recovered fully. This virus can be nasty.

"We were looking for you. We met your man by the lake and he will not be able to work for you any more. But from what we heard, maybe we can help you."


Smenk crosses his arms and scowls, "So you're the crew that roughed up Filge. I should probably see that you all get tossed into jail, but I'm a reasonable man. How exactly do you feel that you could help me?"

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