Issac Quinn |
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I'll move in the next round Sver.
Re-rolling due to Hex benefits. Attacking another drow when the first drow drops.
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 9 + 3 + 1 ⇒ (9) + 9 + 3 + 1 = 22
Unarmed Damage #2, str mod: 1d10 + 3 ⇒ (6) + 3 = 9
Aerin Aurora |
Aerin and Nyx target the remaining drow each with Ill Omen. Aerin chants to maintain Issac's Fortune Hex
Aerin and Nyx, in the kind of coordinated motion only telepathically linked casters and their familiars are able, each targeted a drow with a wand. Aerin was humming a low thrumming drone that seemed to echo with itself.
Issac Quinn |
Can Issac move past the drows and get behind them? Looks like there is one preventing his movement. Drows will get OoA but Issac has Mobility feat; +4 to AC. Can he get past that one drow blocking the path?
GM Fanguar |
You can try to tumble past the drow, but I think you can shift a bit you both you and Sverrir can attack
Sverrir squeezes up and attacks: Attack: 1d20 + 11 ⇒ (8) + 11 = 19 damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15
Severir and Lucid injure one of the remaining Drow.
Drow vs Issac: 1d20 + 9 ⇒ (1) + 9 = 10
Drow vs Issac: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm?: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
One of the Drow stabs Issac with his blade.
Everyone is up
Ac 19 T13 FF16
Hp 11/30. 30/30
F5, R4, W1(+3)
+9 1d6+4 (18-20)
Issac Quinn |
Issac disregards the stab in his arm. He realizes that this drow just got lucky. The drawing of his blood only makes him more focused as he unleashes a barrage of fists at his 2 drow opponents.
Focusing on the injured drow. If he goes down then remaining attacks for the last drow.
Flurry of Blows #1, BAB, str mod, amulet: 1d20 + 9 + 3 + 1 ⇒ (19) + 9 + 3 + 1 = 32
Flurry of Blows #2, BAB, str mod, amulet: 1d20 + 9 + 3 + 1 ⇒ (13) + 9 + 3 + 1 = 26
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 4 + 3 + 1 ⇒ (3) + 4 + 3 + 1 = 11
Re-rolling due to Hex benefites.
Flurry of Blows #3, BAB, str mod, amulet: 1d20 + 4 + 3 + 1 ⇒ (14) + 4 + 3 + 1 = 22
Unarmed Damage #1, str mod: 1d10 + 3 ⇒ (1) + 3 = 4
Unarmed Damage #2, str mod: 1d10 + 3 ⇒ (3) + 3 = 6
Unarmed Damage #3, str mod: 1d10 + 3 ⇒ (6) + 3 = 9
Issac's remain hitpoint: 65
Sverrïr Koltǫnn |
Sverrir continues to vie for an opportunity to bring his ancestral weapon to bear with malice...
Sack this! I need room to butcher these dokk alfur!"
Frustrated the dwur attempts to leap past the melee scrum;
Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
GM Fanguar |
@Aerin: I'm pretty much never going to remember to do that. I'm fine with you doing the re-rolls on your turn. (or have whoever has been attacked or whatever).
and I think this combat has gone on long enough, especially since the Drow pretty much can't hit Issac.
and just like that the guards are defeated, fallen bloody to the ground. Lootz: 3 mwk rapiers, 3 hand crossbows.
The gently sloping tunnel ends in a large chamber dominated on the far side by a pool of water, formed by a leaking cistern above, which flows out of the room in a thin stream. The chamber has an exit to the west, but something in the pool glows pale green, bathing the room in shifting curtains of light.
Sverrïr Koltǫnn |
Sverir nods toward the pool and ominous green light;
"One o' us getting a dunking again eh lads? Anyone make anything of that..?"
GM Fanguar |
A long sinuous serpentine creature rises from the pool. An unsettlingly human-like head stares out at you from the water, its labant eyes glowing menacingly.
"Who dares disturb my slumber!?! What fools are these to so brazenly intrude upon the domain of Fassash!?"
Know(Dungeoneering): The creature is a Spirit Naga.
Lucid* |
Knowledge(6) (dungeoneering): 1d20 + 15 ⇒ (15) + 15 = 30
Unsure what the DC was but I suspect a 30 makes it. :) What all might Lucid know of them?
A spirit naga. Lucid states quietly to his compatriots.
Sverrïr Koltǫnn |
Sverrir eyes first the strange human headed creature, then the diminutive mage;
"Spirit Naga? Should we tread soft or kick hard frienn Lucid?"
The dwur hefts his ancestral mattock, but awaits the sage advice of his companion afore brining it to bear...
Lucid* |
Chr 10 and no social skill ranks but I'll move us along.
Diplo or Diplo Assist: 1d20 + 0 ⇒ (18) + 0 = 18
Oh great and powerful Spirit Naga we seek only to hunt those who have already trespassed through your domain. We humbly ask to be allowed to pursue the dark skinned elves and their allies.
GM Fanguar |
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It it eyebrows it would be raising them. "If I wanted the cast offs of the Drow, I would have taken them myself"
There's got to be some shinies involved. You folks have a bunch of gold and gems. Dump them in the pool and move on or kill the thing. Dump in the treasure, clear the dungeon and come back and kill the thing. Doesn't matter to me.
Issac Quinn |
"Sounds like you dislike the drow more that we do. Maybe we can be a service to you. Perhaps remove these vermin so you can be alone with no interruptions." Issac begins to walk away and around the pool, moving away from his companions. He tilts his head to silently tell the other to spread out.
Aerin Aurora |
Readied Action, Dispel Magic to counter any incoming spell.
Aerin waited, ready for whatever came next.
Readied Dispel Check, (if needed): 1d20 + 7 ⇒ (20) + 7 = 27
Sverrïr Koltǫnn |
Sverrir tries in vain to discern where the Naga is;
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
With no earthly notion of where the creature could be he stands with mattock ready should any of the others key onto their foe...
"Where in the Nine Hells is it?"
Sverrïr Koltǫnn |
Scowling around him, the dwur looks to his companions;
"Can't hit what I can't see lads! Anyone shed any light on slithering foe!?"
Danica Quinn |
"Whoooaaa!!! Fassash... we never meant to disturb you. I have something else that you may be interested." Issac removes the bracer from his right hand and holds it up, then brings it down. "I am willing to depart with it under 1 condition...
Issac Quinn |
Damn....I forgot to change my Post As character in my previous post. Apologies. The default char should be on the campaign instead of the account. Well...reposting under the correct character. ;-)
"Whoooaaa!!! Fassash... we never meant to disturb you. I have something else that you may be interested." Issac removes the bracer from his right hand and holds it up, then brings it down. "I am willing to depart with it under 1 condition...
Lucid* |
I am thinking Sverrir's 29 perception may note where the thing moved. Lets not be wasting the wizard's Haste spell now. If nothing else, go try to run into it. If its large it can't be too many places. :)