Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

1K OOC posts :)


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Right Attempt #279 in getting this gear/treasure malarky right...

10,500GP to spend...

Magical Items "purchased":

Suit of +1 Chainmail (1300gp)
+1 Warhammer (2310gp)
Furious Weapon Special Ability added to Warhammer (+2000gp)
Amulet of Natural Armour +1 (1000GP - Crafted)
Cloak of Resistance +1 (500GP - Crafted)
Belt of Giant Strength +2 (2000GP - Crafted

Sub Total: 8112GP

Sver will also be shelling out for the following:

5 Bottles of Oldlaw Whiskey - (20GP each) - 100GP total
6 Doses of Troll Styptic - (100GP each) - 600GP total
6 Doses of Dwarf Fire Ale (50GP each) - 300GP
MW Cold Iron Maulaxe - 350GP

Sub Total: 1350GP

TOTAL: 9462GP (leaves 1038GP - 500GP of which he'll throw to Lucid as job well done on the crafting) - rest is for bar tabs coverage :)


Sverrir the thought of a barbarian using a 1-H weapon gives me physical pain.

You can keep the warhammer if you want, but wouldn't you rather a greatsword, greataxe, mattock, maul, etc?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

LOL - Yeah I know what you mean GM-Fang but had figured I should keep a hand free to use Rage Powers linked to drinking etc... but I suppose I could just take one hand off the weapon to drink etc? Know as the AP progresses Sver will have to hit more like a train, so 2H attack makes sense...

Mattock sounds pretty cool for a miner? As you suggested previously perhaps the following:

Stonesplitter: +1 Furious Mattock:

Deep in his cups Sverrir swears vengeance against Smenk and only one weapon will do, Stonesplitter, ancestral mattock of the Koltonn clan. Forged from the first iron ore mined by the forfather of the Koltonns, this ancient mattock is rough and pitted from centuries of tunneling. In the hands of one of the blood, it servers as a +1 Mattock and through secret rituals known only to the family, it can be bound to the wielder, growing with power over time. No believing himself worthy of it, Stonesplitter has been moldering at the bottom of a chest in Sverrir's house since his father was killed.

Since its discovery the ancient weapon has become a channel for Sverrir's rage (gaining the Furious power), and he can enter his berserk state without the aid of alcohol whilst holding the ancestral weapon...

What ye reckon boss?


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

And maximize AC! SHIELD!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Nay lad - Bulwarks are for Shield maids :)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I think of it as ROI... 1K gp, gives +3 AC. Can't beat it. At least carry one, just in case. Saves on a lot of healing potions/wands.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Sigh. I hate to be the bearer of bad tidings Sverrir, but Furious is a +1 enhancement that has to be added to a +1 weapon. This makes the cost of the upgrade 6000 gold. Its like buying a +2 weapon. I know, I am a party pooper. :(


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

HEL'S FECKING TEETH! :Z

THIS is why buying and making magic items is my total pet hate... I'm of the school of "Let the AP or game give you what you get and roll with it"... ARGGGH!

Right - will reign in the venting and dwur-up lol...

Removing the Furious power and frankly doing bugger all else with my gear (that includes shields :)

GM-Fang - you okay with Sver changing his newly acquired 2000GP for 4 off 500GP Alexandrite gemstones? Makes it easier to carry the wealth :)

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

OK. I finally have updated my character and and ready to get back to the game. Sorry for my absence. I never intended to be away so long, but things have been pretty busy and somehow the task of figuring out exactly how much money I had to spend and what to get became an obstacle. I'll have a game play post up after lunch today.


@Sverrir:That's fine. I'm not overly concerned in verisimilitude in PC wealth management.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Damn fine wordage GM-F, damned fine.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Okay last time I mention this... lol

2000GP (gained from flawed plan for Furious Weapon ability) + 1038GP (change left) = 3038GP

Making Stonesplitter an (aptly) Adamantine +1 Mattock: +3K to +1 magic enhancement cost.

Leaves me with 38GP + 300GP I was spending to MW the weapon... (adamantine are already MW)

Will gift Lucid 300GP for his troubles and keep the 38GP for pocket change?

Thoughts??


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

What's a mattock, stat-wise?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

2d4 x4... Not great base line, but that grand-stand confirmed crit is a doozie :)


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Am thinking we try and find their trail? If we cannot, then head South to the lair...

Them heading East is either an attempt to shake off pursuers - or they have another rendezvous first.

Given that we've just had a bunch of fractured evil religions working together for a greater evil (so to speak) its not outwith the bounds that these lizard folk also working in tandem with some other faction??

My 2 runes worth


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Snowed under at work and nursing sinus woes gents - will likely be off the grid until post New Year...


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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Feel better! We'll try not to kill all the lizard-baddies!

:)~


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Happy New Year Gents! Here's to a great 2015 to you all and more (mis)adventures under the guidance of GM-Fanguar :)


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Happy New Year!


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Thought we were reaching high/"dry" ground.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Aye that was the plan until we ploughed on through the mire... now looks like something else is lurking or even hunting in the murk...

Moving toward solid ground would be a good shout - slow and steady, cautious and ready...


My condolences Lucid, sorry for your loss.

I've poked Senniki, since I know he is around, so hopefully we can get this game rolling again.

We've never really had to establish watch orders or anything before. I can can just do it randomly unless you guys have a particular preference.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Random is fine for me. Makes sense to put Lucid at the start or end to make rest for spell prep easier.

And thanks for your thought and prayers last week. We lost my father. He was a pretty great man and while he was 80, his death was unexpected. He died of a heart attack with no prior history of heart trouble and just after being checked out for chest pains where he received a clean bill of health. Both EKG and Stress test were normal.


I'm sorry for being absent. I was gone over the holidays and am having a hard time catching up with what I have missed.

Lucid I am sorry for your loss. With a father who is 82 and having my best friend's mom have a huge health scare over the new year that hits close to home right now.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

With regards watch orders Sver would probably be best utilising his dark vision in the night?

@Lucid: So very sorry to hear it was your dad. My own dad is 72 and has onset Alzheimers which takes more and more of the man he was and is - little by little. This festive has been really tough on all of us, but I count my blessings that I still have him.

Silver Crusade

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Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

My grandmother (My dad's' mother) had Alzheimers and it grew worse and worse with each passing year (It never gets better of course, but there are meds now that can slow its progress.) When she died she did not know any of us and had been in a nursing home for 2 years. My dad feared that more than death. He did have a little dementia and sometimes stubbled to remember works. He was a historian and public speaker and hated he was loosing that gift, but he was a long way from disabled by that condition.

Thanks all for the condolences. Its amazing the empathy that exists between gamers on these boards. I am grateful for that. Well, on that cheery note, we return you to your regular scheduled swamp trek and lizard man hunt.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

So, based on the narrated battle Lucid has very few spells left. But I feel that had we fought it out things would have moved more quickly and he would not have used so many of his resources. What do you think about giving each spell he had memorized a 1 in 3 chance of still being available to him? Otherwise I am basically out of spells now.


I don't care for the randomness of roll, so for the sake of fun, we'll just say that you have 1 3rd, 1 2nd and 2 1st level spells available. I'll even let you pick which ones.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Let there be no randomness!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Sounds fair. And Lucid has already chosen his second level spell by casting it.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I will be traveling for the next week. I hope to have internet in the mornings and evenings, but no promises. Please bot me if needed.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I guess a glowing magic weapon is a bad idea for a fauchard, since... well, it can't be sheathed?


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Are we dealing with moral ambiguities, or simplifying things? Lizardfolk bad/evil, must kill? At least this pocket or tribe?

Markus isn't a murderer... These civilians?


No moral ambiguity here. They are raiders, if they see you, they will attack. If you die , they will eat you.

I don't know that they are 'evil' per se, though.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Hey folks - am absolutely slammed at work at the moment - will try and get something in-game when I can, but please DMPC as necessary.

Hopefully things will calm down a little by the weekend at the latest!

Cheers


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sorry about the slow posting guys - RL's giving me no change at the moment - work's been busy then one of my offshore guys managed to graciously pass on his winter flu to me - so I sit here typing with a head full of snot and lungs of fire...

Will try and post as/when


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

No apologies!

So, do we bypass as many as possible and die gloriously, later?!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Once we trigger the fight we are likely to pull the whole place. I think our best chance is to strike a sensitive spot first. And a defensive spot might be good as well.


It's not quite so bad, but I'll roll perception checks. If you are quick and hit hard, you might be able clear a room or two before things get too out of hand.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Ok. Lucid is ready to move on. The question seems to be are we better off exploring until we trigger an encounter? Or should be strike, gaining surprise for at least our first fight in here. If we are going to strike, give Lucid a chance to use his wand of Shield first.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

@GM Fanguar - If we each put a pip in sign language, would we be able to communicate silently so long as we have line of sight?

I think there is a rule for lip reading.


I haven't forgotten about you guys. I'll try to get something up when I get home.

Some combat will eventually be unavoidable. For the sake of expediency, let's just say you can murder each room at your leisure, as long as no enemies escape to raise the alarm.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Ewww, but OK.


On second examination of the map. It is possible to to finish this dungeon with minimal murder and mayhem, but my previous offer still stands.

Silver Crusade

M Aasimar Paladin 5

I am traveling to a small con where I will help run Pathfinder this weekend. Leaving tomorrow afternoon and will be gone through late Sunday. Wanted to give a heads up.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Would thinking of chicken wings be... Wrong?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Very lol.


Waiting on Lucid's round 1 action.

I would bot, but he's a wizard and spell usage is kind of a big deal.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Understood!

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