Wareagle |
You all make your way to the west gate the many people you pass give you their eternal thanks and wish you the best of luck in unraveling the evil among the frozen fjords. The two guards standing on watch stand with 4 others this morning when they see you approach they suddenly stop you and the four men walk over to you. "A pleasure to make your acquittance adventurers Jiri has told me about you and has since put us to the task of taking you to the Valley as it is a strenuous trip dangerous and even more so in such dire circumstances."He pauses and bows/"were are my manners, Gregers is the name here with me are Josh, Kenneth and Egil. I know that you may have many questions but there is little time as evil shan't wait for us." He turns to his three companions and you introduce one another he then turns to you and says "Shall we be off?"
The trip will take at least two weeks there and back so for those who do not have enough rations I suggest visiting the town store he will give you for free as you are protecting his lands. Will try to make up a map for The Land of Song soon until then what is marching order include your four new allys they are all fighters human except for Egil who is a dwarf don't worry there will be plenty of time for you to get one another.
Wareagle |
You march out of the town in respective order along with your four new companions they seem the nice sort but talk next to none in the first few hours of marching. You notice they too were a bronze torc around there neck it would seem it is tradition among the clans.
The roads seems somewhat safer then they are made out to be after eight hours of marching the sky grows dark it is at least midnight and Gregors tells you it is best to set camp and leave early morning. "The roads are unsafe after midnight some claim a many headed monster and his large band of undead stalk the roads at night and attacks nearby settlements dragging people away." He says to you but then shakes his head."Never mind it is only a silly rumor, nevertheless we should rest and make it far from the road in case..." you take a few minute detour though the cold he finds a area shadowed by a large rock and you begin to set up camp there.
Feel free to spend this night as you will RP if you wish stand watch etc.
Khalil Noyon |
Khalil looks around the campsite trying to find a place sheltered from the wind and cold. After a few seconds he simply shrugs his shoulders, tosses his pack up against the rocks and then flops down to sit for a few minutes. "After all of that time on the ship, I'm not used to so much walking. Especially on the snow and ice."
A few shivers dance through his body as the night cold starts to creep into his heavy winter clothing. Seeing some of the others starting to gather wood for a fire he debates getting back up verses being warm. While trying to decide, he reaches up to scratch his chin and notices frost on his beard. With the discovery, he gets up with a sigh and starts to gather wood with Galstak and Morphet, all the while keeping an eye out for anything that might be approaching the camp.
Perception 1d20 + 8 ⇒ (20) + 8 = 28
Wareagle |
Those of you gathering wood find very little out in the frozen wastes after a while of search you manage to gather a small amount of wood perhaps enough to make a fair sized fire.
Khalil Noyon |
Grumbling over the few meager pieces of firewood he's been able to find so far, he notices a series of lights moving along the road. Although it doesn't look like they are a threat to the camp, it strikes him as pretty unusual considering all of the warnings about traveling at night. Waving to Galstak and Morphet to get their attention and point out the torches, he runs back to camp to make sure the others know what's happening.
"It looks like we aren't alone on the road tonight." Dropping the few scraggly pieces of firewood he's gathered on the little pile, he points out a procession of over twenty torches moving along the road. "They aren't headed our way, but it seems a little odd to me that such a big group would be out at night after all I heard back in town." He turns to Gregers and asks, "Any idea who they might be or what they're up to?"
Galstak |
Galstak drops his meager gathering of wood. "Should have stopped near a stand of trees. This trip is not off to a good start. Some of us could freeze to death tonight."
He looks off in the direction Khalil points. "The Bard should be the one to speak to the strangers for our group. Curvlk should be careful. Not everyone likes Goblins my little friend."
Aksum |
Aksum approaches the group, and asks them where they hail from and what business they travel for.
Perform (Strings) as Diplomacy:1d20 + 11 ⇒ (13) + 11 = 24
Wareagle |
Curvlk Wyrdon |
Curvlk quickly makes his way back to report to the rest of the group, running into Askum and Galstak on the way. "They look as if villagers, with dark shadows that haunt them. I believe there are women and children among the group, and they are not armed more than a few make shift weapons."
Khalil Noyon |
Hearing Curvlk describe the band of travelers Khalil tilts his head slightly to the right as he thinks for a second. Finally, he says, "It's still a long way to Ingvar's hall. If something is haunting the night, they may not make it. Perhaps we should invite them to camp with us? Then they could continue on in the morning when it's safer." With a shrug of his shoulders he quickly adds, "Of course, that may draw whatever is out there into our camp instead."
Gregers |
"Poor villagers forced to flee their homes because of...we could learn much about what haunts the lands if we speak with them but I do not wish to hold them up." Gregers is lost in thought and then the stuby dwarf interjects. "We cany leave em out in the dark Greg bring em here and we can keep em safe."
Spectrum |
Spectrum purses his lips and calls the psudodragons close to him. "Stay close please." he says quietly, his distrust of the impending group of humans plain in his tone.
Looking up to Askum, he says "I am from Kyonin originally, though I have studied in a number of places. My business is magic, and the understanding and shaping thereof. I am a researcher of sorts."
Khalil Noyon |
With a shrug of his shoulders, and a quick check of his sword and knives, just in case, Khalil follows Egil and Gregers out to meet the villagers. Staying within easy site and earshot of the others, he drifts towards the rear end of the ragtag band of villagers to see if he can spot anything following in the moonlight while keeping himself concealed.
Stealth 1d20 + 10 ⇒ (12) + 10 = 22
Perception 1d20 + 8 ⇒ (19) + 8 = 27
Spectrum |
Uh, Spectrum, I was trying to talk to the strangers.
That's what I get for posting in the middle of other projects. Skimming=poor reading comprehension. Oh well.
Gregers |
Wareagle |
The man calms and looks wide eyed at Aksum. "Demons and the walking dead they came to our village one night and dragged away our children they were lead by some an enormous “pumpkin-headed giant" it commanded the undead to rain down upon us we are all that is left." The group looks terrified and extremely hungry some are even wounded.