Her Dark Majesty Trilogy part 1: Where The Fallen Jarls Sleep (Inactive)

Game Master Wareagle

An Ancient evil has awoken in The Land of Song and now threatens the land once more. Foreigners from across Golarion have gathered to once and for all eliminate the evil that once was...


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Galstak wrote:


"So what do you think Kaiden? You ready to have your name sung in song by the wenches of Yngvar's Hall?"

With a smile Kaiden says, "The world if this evil warrants it, and if not I will embelish a little".


I am ready to go monster killing.


Male Goblin Inquisitor Heretic 3

I'm going to edit Curvlks equipment to include snow shoes, cleats, cold weather gear, and a heat stone or two, assuming he tagged along with someone else to the shop. Sorry I've not posted in a while, final's week is looming over my head like an axe.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

I'm ready to go if everyone else is.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Same here.


You all make your way to the west gate the many people you pass give you their eternal thanks and wish you the best of luck in unraveling the evil among the frozen fjords. The two guards standing on watch stand with 4 others this morning when they see you approach they suddenly stop you and the four men walk over to you. "A pleasure to make your acquittance adventurers Jiri has told me about you and has since put us to the task of taking you to the Valley as it is a strenuous trip dangerous and even more so in such dire circumstances."He pauses and bows/"were are my manners, Gregers is the name here with me are Josh, Kenneth and Egil. I know that you may have many questions but there is little time as evil shan't wait for us." He turns to his three companions and you introduce one another he then turns to you and says "Shall we be off?"

The trip will take at least two weeks there and back so for those who do not have enough rations I suggest visiting the town store he will give you for free as you are protecting his lands. Will try to make up a map for The Land of Song soon until then what is marching order include your four new allys they are all fighters human except for Egil who is a dwarf don't worry there will be plenty of time for you to get one another.


M Human Boreal Sorcerer 3

After getting some rations Morphet is ready to go


You march out of the town in respective order along with your four new companions they seem the nice sort but talk next to none in the first few hours of marching. You notice they too were a bronze torc around there neck it would seem it is tradition among the clans.

The roads seems somewhat safer then they are made out to be after eight hours of marching the sky grows dark it is at least midnight and Gregors tells you it is best to set camp and leave early morning. "The roads are unsafe after midnight some claim a many headed monster and his large band of undead stalk the roads at night and attacks nearby settlements dragging people away." He says to you but then shakes his head."Never mind it is only a silly rumor, nevertheless we should rest and make it far from the road in case..." you take a few minute detour though the cold he finds a area shadowed by a large rock and you begin to set up camp there.

Feel free to spend this night as you will RP if you wish stand watch etc.


"I will volunteer for first watch since I don't see well in the dark."

If a perception roll is needed then feel free roll it for me. This is most likely my last post for tonight.


Based on Khalil's map the trip is almost 130 miles that considering you take the route one drawn on the map.


Male Goblin Inquisitor Heretic 3

Curvlk nods at Kaiden. "After a few hours rest, I'll be fine to keep a watch for the rest of you. If anyone else can see in the night, they are welcome to join me."


M Human Boreal Sorcerer 3

I'll help with any watch, tho seeing at night is difficult for me....So who here can cook?"


Male Human Barbarian 2/Oracle 1

Galstak offers to keep any watch. Some one just has to wake him. Since he has no heatstone, he asks the npc locals about a fire. He is willing to seek out firewood if someone is willing to help.


M Human Boreal Sorcerer 3

Morphet will help Galstak gather wood.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

Khalil looks around the campsite trying to find a place sheltered from the wind and cold. After a few seconds he simply shrugs his shoulders, tosses his pack up against the rocks and then flops down to sit for a few minutes. "After all of that time on the ship, I'm not used to so much walking. Especially on the snow and ice."

A few shivers dance through his body as the night cold starts to creep into his heavy winter clothing. Seeing some of the others starting to gather wood for a fire he debates getting back up verses being warm. While trying to decide, he reaches up to scratch his chin and notices frost on his beard. With the discovery, he gets up with a sigh and starts to gather wood with Galstak and Morphet, all the while keeping an eye out for anything that might be approaching the camp.

Perception 1d20 + 8 ⇒ (20) + 8 = 28


Khalil:
A long row of figures walk down the road one far in the lead and all the rest carry torches counting the torches you find that there are 21 and a scout far in front. You can not make out what or who the figures are but they are not headed in the direction of your camp. You can tell nothing more.

Those of you gathering wood find very little out in the frozen wastes after a while of search you manage to gather a small amount of wood perhaps enough to make a fair sized fire.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

Grumbling over the few meager pieces of firewood he's been able to find so far, he notices a series of lights moving along the road. Although it doesn't look like they are a threat to the camp, it strikes him as pretty unusual considering all of the warnings about traveling at night. Waving to Galstak and Morphet to get their attention and point out the torches, he runs back to camp to make sure the others know what's happening.

"It looks like we aren't alone on the road tonight." Dropping the few scraggly pieces of firewood he's gathered on the little pile, he points out a procession of over twenty torches moving along the road. "They aren't headed our way, but it seems a little odd to me that such a big group would be out at night after all I heard back in town." He turns to Gregers and asks, "Any idea who they might be or what they're up to?"


"By the looks of it they are headed for Yngvars hall, Perhaps they come from outlying villages. We could learn a thing or two from them." Gregers suggests.


"I am not the best at chatting people up." I am willing to go along as backup if they are looking for trouble though."


Male Goblin Inquisitor Heretic 3

"Perhaps I could see what they are doing? They don't need to know that I am there."


"I take it you are just as sneaky as the rest of your kind eh small friend. Tell us if you find out anything" Gregers pats the goblin on the shoulder.


Male Human Barbarian 2/Oracle 1

Galstak drops his meager gathering of wood. "Should have stopped near a stand of trees. This trip is not off to a good start. Some of us could freeze to death tonight."

He looks off in the direction Khalil points. "The Bard should be the one to speak to the strangers for our group. Curvlk should be careful. Not everyone likes Goblins my little friend."


Male Goblin Inquisitor Heretic 3

Preview: 1d20 + 21 ⇒ (13) + 21 = 34
Curvlk is like the night.


Male Goblin Inquisitor Heretic 3

Should I roll perception as well, or anything like that for the goblins scouting foray?
{Perception1d20 + 9 ⇒ (15) + 9 = 24


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Aksum approaches the group, and asks them where they hail from and what business they travel for.

Perform (Strings) as Diplomacy:1d20 + 11 ⇒ (13) + 11 = 24


Male Human Barbarian 2/Oracle 1

Galstak will travel with Aksum as backup.


Curvlk:
You sneak your way near the source of the light and look closely at the band. At least 2o humans mostly unarmed save for a few brave men near the front who have meager makeshift weapons they are all humans and 5 are children. They appear scarred and very sad they carry a cart in it is some basic food but little else.


Male Goblin Inquisitor Heretic 3

Curvlk quickly makes his way back to report to the rest of the group, running into Askum and Galstak on the way. "They look as if villagers, with dark shadows that haunt them. I believe there are women and children among the group, and they are not armed more than a few make shift weapons."


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

Hearing Curvlk describe the band of travelers Khalil tilts his head slightly to the right as he thinks for a second. Finally, he says, "It's still a long way to Ingvar's hall. If something is haunting the night, they may not make it. Perhaps we should invite them to camp with us? Then they could continue on in the morning when it's safer." With a shrug of his shoulders he quickly adds, "Of course, that may draw whatever is out there into our camp instead."


"Poor villagers forced to flee their homes because of...we could learn much about what haunts the lands if we speak with them but I do not wish to hold them up." Gregers is lost in thought and then the stuby dwarf interjects. "We cany leave em out in the dark Greg bring em here and we can keep em safe."


M Human Boreal Sorcerer 3

"Yes bring them here they will be safer at night, and maybe they can tell us why they are on the road, and perhaps maybe we can help them before we get to the Jarls"


Male Goblin Inquisitor Heretic 3

"It seems it would be best for everyone if we invited them to stay with us for the night."Curvlk seems lost in thought, staring off towards the marching lights.


Egil stands up and yells "Well what are we waiting for." and he stampers off to the villagers Gregers follows not far behind he stops and turns to the group. "Coming" he says before continuing after Egil.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum purses his lips and calls the psudodragons close to him. "Stay close please." he says quietly, his distrust of the impending group of humans plain in his tone.

Looking up to Askum, he says "I am from Kyonin originally, though I have studied in a number of places. My business is magic, and the understanding and shaping thereof. I am a researcher of sorts."


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

With a shrug of his shoulders, and a quick check of his sword and knives, just in case, Khalil follows Egil and Gregers out to meet the villagers. Staying within easy site and earshot of the others, he drifts towards the rear end of the ragtag band of villagers to see if he can spot anything following in the moonlight while keeping himself concealed.

Stealth 1d20 + 10 ⇒ (12) + 10 = 22
Perception 1d20 + 8 ⇒ (19) + 8 = 27


Male Human Barbarian 2/Oracle 1

With everyone heading over to the group of strangers, Galstak will stay behind and attempt to get the meager fire going.


Kaiden will stay behind also and help Galstak with the fire.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Uh, Spectrum, I was trying to talk to the strangers.


Male Goblin Inquisitor Heretic 3

Curvlk keeps vigil around the camp, his keen eyes searching through the darkness.
Perception:1d20 + 9 ⇒ (6) + 9 = 15


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9
Aksum wrote:
Uh, Spectrum, I was trying to talk to the strangers.

That's what I get for posting in the middle of other projects. Skimming=poor reading comprehension. Oh well.


Those who go with Gregers:
Egil leads you over to the marching villagers until Gregers stops him and whisper something into his ear you can not hear it but the dwarf than takes the back of the line as he is not the best in social encounters. The villagers hear you coming [Not Khalil] and turn to your direction clubs and farming tools at hand the women and children huddle up and try to get away once they see fellow humans they lower their "weapons" and the look of fright in their eyes disappears. "Hail good people we come not to hurt you so please listen." The people give no response so he continues. "Me and me boys saw you trailing down this path so late at night surely you now what danger l..." One of the villager interrupts and yells at Gregers "What do you know of what roams these lands! We seen it seen it all they came and burnt down our villages kidnapped our children and wives and dragged of the dead!" The man looks very stressed sad and angry there is a strange silence and Gregers has no clue how to respond.

Those who don't:
Perception check please.


M Human Boreal Sorcerer 3

Morphet will hang by fire
I thought I posted I stayed behind (tho I was having comp issues yesterday)

Perception:1d20 + 1 ⇒ (13) + 1 = 14


Male Human Barbarian 2/Oracle 1

"Morphet, not too close, you may melt!" Galstak quips at his companion.

Perception:1d20 + 6 ⇒ (14) + 6 = 20


Already rolled!


Gregers wrote:

** spoiler omitted **

** spoiler omitted **

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Current Effects:
none
HP 8/8, AC 15, Fort +0, Ref +2, Will +2, Perception +5, Blindsense 30'

Perception 1d20 + 6 ⇒ (14) + 6 = 20


Perception 1d20 + 6 ⇒ (12) + 6 = 18


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Perception 1d20 + 0 ⇒ (8) + 0 = 8


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

"What manner of creatures attacked you?" Aksum asks. "Are they still in pursuit?"


The man calms and looks wide eyed at Aksum. "Demons and the walking dead they came to our village one night and dragged away our children they were lead by some an enormous “pumpkin-headed giant" it commanded the undead to rain down upon us we are all that is left." The group looks terrified and extremely hungry some are even wounded.

Glimmer Kaiden and Galstak only.:
The night is chill and quite almost to quite but something stirs something nearby you hear a faint and hideous voice of sorts coming from nearby It is to quite to make out any words but does not sound like the common tongue.

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