Wareagle |
With the party gathered and agreed on their next course of action you decide it is time to get some shuteye. You sleep much sounder than you did on your nights on the road but still these fur pelts are nothing like the bed back at Yngvars Hall.
You all awake early morning feeling quite refreshed the storm has finally let up and you can once again see the clear skys above. Now that the storm is gone you also see A large mountain a fair distance to the west this must be the one Lennart was talking of which quickly reminds you of your meeting. The party heads for Jasons tent to find him caring for the ill you all take seat like you did the morn before and wait for him to finish.
"I hope you all had a restful sleep sheltered from the storm much better than being open on the road I'm sure." He chuckles lightly before continuing on. "Now it is time to talk business, that creature reaps the bodys of men children even animals and each day I have seen it return them to Three Horn Mountain what he does there I know not but there has to be some clue as to what it is doing there and you could plan a ambush for it upon it's return. If you leave now you should reach the mountain long before it's return and perhaps get some clues as to what it is and what it is doing. Our tribe thanks you for helping us in these dire times adventurers good luck! With that said Lennart dismisses himself and tells you he is very busy this day and cannot tell you much more.
Can the spellcasters tell me what spells they have prepared under a spoiler.
Khalil Noyon |
Khalil wakes up early, performs his obligations to Calistria, and enjoys a quick breakfast. After which, he gathers his pack and is ready to set out with the others.
Level 0
Light
Detect Magic
Read Magic
Level 1
Bless
Charm Person (DC 13, Will)
Cure Light Wounds
Luminarion |
Luminarion will have his normal complement of spells prepped. Will be listed below.
Luminarion prepares his spells, grabs breakfast, and joins the rest of the group on the journey to the ambush site.
Combat Stats:
AC = 19 = 10(base) + 2(DEX) + 7(+1 breastplate). Touch = 12, Flat = 17
Hit points = 24/24
Spells per day:
Level 0 - 4
Level 1 - 3 + 1
Level 2 - 2 + 1
Level 0 orisons prepared
1. Light
2. Guidance
3. Resistance
4. Detect Magic
Level 1 spells prepared
1. Bless
2. Magic Stone
3. Sanctuary
Domain
Cure Light Wounds
Level 2 spells prepared
1. Spiritual Weapon
2. Silence
Domain
Cure Moderate Wounds
Can channel energy 6 times per day. Either heals 2d6 to all living things in a 30 foot radius centered on the cleric or does 2d6+3 damage to all undead in that area, DC 15 will save for them to halve the damage and they do not get their channel resistance.
Can "rebuke death" 6 times per day, using standard action to heal person below 0 hit points for 1d4+1.
Luminarion |
And after thinking about it long enough I decided to make a minor change to the spells I had prepped. New list is below, swapped out silence for bull's strength.
AC = 19 = 10(base) + 2(DEX) + 7(+1 breastplate). Touch = 12, Flat = 17
Hit points = 24/24
Spells per day:
Level 0 - 4
Level 1 - 3 + 1
Level 2 - 2 + 1
Level 0 orisons prepared
1. Light
2. Guidance
3. Resistance
4. Detect Magic
Level 1 spells prepared
1. Bless
2. Magic Stone
3. Sanctuary
Domain
Cure Light Wounds
Level 2 spells prepared
1. Spiritual Weapon
2. Bull's Strength
Domain
Cure Moderate Wounds
Can channel energy 6 times per day. Either heals 2d6 to all living things in a 30 foot radius centered on the cleric or does 2d6+3 damage to all undead in that area, DC 15 will save for them to halve the damage and they do not get their channel resistance.
Can "rebuke death" 6 times per day, using standard action to heal person below 0 hit points for 1d4+1.
Spectrum |
0th- (at will)
Detect Magic
Dancing Lights
Prestidigitation
Mage Hand
1st-
Color Spray x2
Sleep
Feather Fall
2nd-
Web
Stone Call
Also have a number of scrolls and my Bonded Item to draw from in times of need
Spectrum |
"It would be prudent to inform our new friends of our last companion. Some embellishment regarding his particular importance to our mission may be in order to keep them from the expected revulsion and bloodshed."
Luminarion |
I decided to take Curvlk's advice and swap out "Bless" for "Endure Elements". Thus I can only help one person, but a single casting will last for an entire day. That should hopefully be the last change before we set out to do something. I should also note that as I have access to Sun Domain spells I could in a serious enough weather emergency prepare "Endure Elements" in all of my spell slots thus protecting seven people. However, that would wipe me out spell wise for anything other than channeling, "rebuking death" and using wands.
AC = 19 = 10(base) + 2(DEX) + 7(+1 breastplate). Touch = 12, Flat = 17
Hit points = 24/24
Spells per day:
Level 0 - 4
Level 1 - 3 + 1
Level 2 - 2 + 1
Level 0 orisons prepared
1. Light
2. Guidance
3. Resistance
4. Detect Magic
Level 1 spells prepared
1. Endure Elements
2. Magic Stone
3. Sanctuary
Domain
Cure Light Wounds
Level 2 spells prepared
1. Spiritual Weapon
2. Bull's Strength
Domain
Cure Moderate Wounds
Can channel energy 6 times per day. Either heals 2d6 to all living things in a 30 foot radius centered on the cleric or does 2d6+3 damage to all undead in that area, DC 15 will save for them to halve the damage and they do not get their channel resistance.
Can "rebuke death" 6 times per day, using standard action to heal person below 0 hit points for 1d4+1.
Wareagle |
Sorry busy time for me
After giving Lennart several thanks for the meals and shelter you head out early as possible to prepare your ambush. The Mountain towers high above all the rest and is know to be the tallest in all of The Land of Song. With your destination clear and within sight you make off down the road as quick as you can. Within three hour you near the towering mountains and can see just how large they really are up close, looking up you cannot even see it's peak as it is shrouded by the eerie mists above. The road leads further towards the mountain and too a makeshift path that weaves between the mountains a strange fog can be seen some 50 ft down the path and it is hard to make out anything beyond. The path is rocky and the terrain rough making it difficult for your horses and almost impossible for the wagon to continue further.
Spectrum |
Retrieving a scroll full of maps from somewhere behind his cloak, Spectrum attempts to find out more about the route ahead of them, and any others that may be near by.
1d20 + 5 ⇒ (17) + 5 = 22 Knowledge: Geography, untrained but with the proper tools to make an untrained check.
Wareagle |
No matter how hard you look or any angle you cannot see through the thick fog ahead and no side passages are within your sight the snow gently falls down and is much more reliving than the storm yesterday. No animal humanoid or other tracks are easily spotted around the area.
Khalil Noyon |
Perception 1d20 + 8 ⇒ (15) + 8 = 23
Looking closely at the trail, Khalil points to a set a shallow ruts running parallel to each other in the snow.
"It looks like a wagon passed through here not long ago." He frowns a bit at the tracks and then says, "It's strange though. I'm not sure how they got the wagon up that trail." He points to some small footprints in the snow. "These are humanoid prints, although I doubt anything of that size could drag a wagon up that rocky trail. But there's no other horse or other draft animal prints, so it is a bit of a mystery."
Curvlk Wyrdon |
"Ah, I see!The goblin rumbled as the unlikely cleric pointed out the smaller tracks. Well hidden, tracks. I would not be surprised if such creatures who could be so well hidden might have the means to use a strength of cunning or magic to make up for a lack of physical prowess." The goblin took a closer look at the tracks, trying to recognize them.
Survival check to recognize the tracks and see where they were headed. Or not. >.<1d20 + 8 ⇒ (1) + 8 = 9
Khalil Noyon |
Pointing ahead and into the fog, Khalil says to Galstak, "The tracks lead in the same direction we are going. Up the mountain, and it did look as though they were making an attempt to keep their passage hidden."
Wareagle |
Gregers stares blankly at the fogs. "That mist, it is unnatural something is wrong here I can sense it." Egil walks up beside Gregers and nods. "Aye lad foul work is at play here that mist it seems to me to be some sort of...magic." Egil says back to Gregers though it be loud enough for all to here.
Spectrum |
Rolling up his maps, Spectrum looks at Gregers sideways, scoffing a bit that the rugged man could pretend to know the first thing about magic.
Know: Arcana 1d20 + 11 ⇒ (11) + 11 = 22
Morphet |
Hmmm what could this mist be? as Morphet ponders the mist
Know Arcana:1d20 + 5 ⇒ (19) + 5 = 24
He will also cast Detect magic
and if magic is detected try spellcraft
SpellCraft:1d20 + 8 ⇒ (6) + 8 = 14
If nothing is known Morphet suggests This looks dangerous but we cant let it stop us in our mission, we should be extra vigilant and keep moving."
Wareagle |
Curvlk Wyrdon |
Curvlk steps forward. "If we cannot see our opponents, then our opponents could not likely see us. I believe I am the most likely to escape the notice of those who might lie in wait, so allow me to scout a short while ahead of the group." The goblin cocked his comically large head in thought. "Do we have a length of rope that we could perhaps tie about my waist? If I were to walk through the fog into a crevasse, or into the arms of the enemy, pulling on the rope might allow you to find me, or me to warn you silently of what is to come."
Curvlk Wyrdon |
"Perhaps 15 or 20 feet would be a good length. Enough to explore the area well enough and still manage to keep cover from the rest of the group. If I find danger in the form of enemies, I could pull the rope three times, four times if I need help, and five times if I am coming back to report something else." proposed the the goblin.
Curvlk Wyrdon |
The strange looking goblin pulled his warm grey winter cloak close to him and over his head as best he could and finished securing the rope around his waist. Curvlk rumbled to his companions."When ever you all are ready, I am prepared to begin my expedition into mist."