Her Dark Majesty Trilogy part 1: Where The Fallen Jarls Sleep (Inactive)

Game Master Wareagle

An Ancient evil has awoken in The Land of Song and now threatens the land once more. Foreigners from across Golarion have gathered to once and for all eliminate the evil that once was...


201 to 232 of 232 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Elf Cleric of Sarenrae/3

Well, we certainly don't want him freezing to death outside, and we don't want the barbarians attacking him because they don't realize he's one of us. Does he have both pseudo-dragons with him or just one? If only one, then the other pseudo-dragon could be sent to "fetch" him with an explanation then being provided for our host.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Could we combine Ghost Sound and Dancing Lights to give the appearance of people with torches walking through the mist, for any would-be ambushers?


I don't think ghost sounds has a long enough duration. It is rounds/level. The other spell last for 1 minute, but it can be continually cast.

edit:The continued castings of ghost sound makes it more likely for use to be discovered since a caster is supposed to speak in a forceful voice.


Male Elf Cleric of Sarenrae/3

"Ghost Sound", "Dancing Lights" and "Light" are all arcane cantrips, so if a spell caster has them prepared he can cast them as many times a day as he wants. "Ghost Sound" lasts one round per level, "Dancing Lights" lasts for 1 minute, and "Light" lasts 10 minutes per level.

I don't think that trying to use some sort of illusion to trigger an ambush before we get to it is going to work that well with the spells we have available, though "Silent Image" might be worth a try (simply create an image of an armed man walking point). The duration on that spell is concentration so that would entail the spell caster who cast it having to maintain concentration (thus using a standard action each round) for an extended period of time.

Luminarion has "Light" prepared because that is also an orison. He was largely planning on using it to make an impromptu torch for a light source, but the spell could be cast on a weapon or arrow or crossbow bolt that could then be thrown/shot ahead. Obviously if it were cast on a throwing weapon it could be recovered and thrown again as long as somebody cared to do that.


Male Goblin Inquisitor Heretic 3

That's about the closest thing to a smite that a non-good goblin can make. It's quite a satisfying feeling.

Also, I love wizards. Thank you Spectrum for reminding me what it's like to play with someone who actually understands them as opposed to my poor, sad, little table top group.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Glad to be of service :)

Just wait. Once we get to fifth level we can start having some real fun.


There are two posts I guess. One saying I made it and one saying I failed. That is why I was confused.

Here is what I was looking at.

Post 1
5d6 ⇒ (3, 2, 1, 6, 4) = 16 Egil Gregers, Kaiden and Curvlk are all blistered with flame and must make Reflex DC 18 to half damage.

Kaiden:1d20 + 5 ⇒ (20) + 5 = 25

Here I take 8 points of damage.
---------------------------
2nd post
Kaiden's aoo:
Hit 1d20 + 7 ⇒ (1) + 7 = 8
damage1d8 + 3 ⇒ (8) + 3 = 11

Skele vs Kaiden:
Hit1d20 + 2 ⇒ (19) + 2 = 21
Damage1d8 ⇒ 5 Unlucky for Kaiden :)

Kaidens Ref: 1d20 + 5 ⇒ (18) + 5 = 23 Takes full 16 damage.

All of this damage leaves me at 7 hp not 15. Now if both of those reflex saves were from the same fireball and only one applies then I either took

21 points of damage or 13 points of damage.


Male Goblin Inquisitor Heretic 3

I'm just waiting to see if Kaiden is up or down and what shape he's in before the goblin decides to keep smiting or being a battle medic.


Those are not both Ref saves first is Init second is reflex but my first roll for reflex went kapoosh and the other says you succeed I don't know how or why when I edited my post it edits that one roll (Does moving it's location cause it to be rerolled?) Anyhow all of that left Kiaden with 15 hp (Don't want to confuse you further with my explanations.) and then after wizards round he takes 18 damage dropping him to =3 so he is down this round.


So to confirm I am at -3.
If so I will make the constitution check next round.


Male Goblin Inquisitor Heretic 3

If I heal him up this round, can he delay in initiative order so he can still act in round 2, after Curvlk?


Male Goblin Inquisitor Heretic 3

Just to confirm, Kaiden is now at 1 hp, but concious and should have been able to rise to his feet during round 2 if he delayed in the inititive order to right after Curvlk's turn. This would only provoke one attack of opportunity from one skeleton, since the rest had struck at the goblin for casting his spell.

Also on a more complicated note, I think with the web spell, the skeletons that failed there saves wouldn't be able to move to flank Curvlk. Also, the spell says that the terrain that is webbed, for lack of a better term is treated as difficult terrain, which means that the Wizard wouldn't have been able to take a 5' step out of Curvlk's reach before casting, and also would Kaiden would have been granted cover against the scorching ray. That being said, that portion of web would have been set on fire. So maybe he would have taken more damage, but maybe the rays would have missed in the first place. Thoughts?


I made a cmb check for both of the four skeles trying to move two succeed they moved to flank but could not make attacks the other two did one with the flanking bonus Though making that cmb does take a standard action so two of the skeles would not have actually been able to attack (not that they hit). If it helps ignore my jumble of rolls cause they confuse even myself. As for the Wizy as far as I know (Not entirely sure) exiting difficult terrain does not take two movements and so 5-foot would be aloud if this is not such the wizard would have taken a normal move back sing 1o feet and done same action and would not provoke aoo anyway. Now after looking over the spell description for web it would have given partial cover (+4 ac) but it is touch spell and Kaiden was flatfooted due to running so his ac vs the spell would be 14 with the cover and roll was 19 hitting him and burning away all webs around him. Already included damage from burning webs earlier so he would not be any more hurt. Though it says nothing in rules against delaying actions while unconscious if Kaiden were to stand it would provoke two aoos (I4, H3) one of which has a flanking bonus and he is prone when attacks are made so the likely hood of him not just falling back down is slim but If he wishes to do so he can anyway the idea of being able to delay action while unconscious seems kinda like a way to stay alive longer even if there are no rules against it I am against it :)

Anymore Questions :)


Male Goblin Inquisitor Heretic 3

I don't know that there are any rules for what happens to your initiative when you are knocked unconscious, but it seems silly to me that he would take his actions stabilizing only to be healed by the next person in the count seems a little ridiculous to me, as he's losing his entire turn for the round even though he's only unconscious for a fraction of that time. You're the DM, and I'll respect you're judgement, what ever that maybe.

I'm still just trying to get my bearings since my plan to roll stealth and perception checks didn't happen before we were ambushed.


At 1 hp, not trying to get up until at least one of those skeletons is taken down. I am assuming they don't know the difference between down and dead so I will not open my eyes.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm a little confused about how readied actions work in this multi-block initiative.

Is my action going to go off during block one?


Once Curvlk and Kaiden get on out of there which would be in block 1 yes.


600 xp for Rping .
1200 xp for gnolls.
100 xp for helping villagers.
400 xp for birds.
750 xp for Wizard ambush.
5000 xp for level 3.

8050 xp total 9000 required for level 4.


M Human Boreal Sorcerer 3
Wareagle wrote:

600 xp for Rping .

1200 xp for gnolls.
100 xp for helping villagers.
400 xp for birds.
750 xp for Wizard ambush.
5000 xp for level 3.

8050 xp total 9000 required for level 4.

Getting close to level :)


Were is everybody? :(


I am here. I will check the other thread. I might not post until later tonight though.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm here.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I'm here too. I was waiting for whatever to come attack us in the cave.


M Human Boreal Sorcerer 3

still here


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Seriously digging the interrogation scene with Morphet and Luminarion.

I'm starting to get a very cool three amigos vibe :)


I am thinking I missed something. Are we all at the exact same place?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

No, the group has split.


Male Elf Cleric of Sarenrae/3

Just to clarify things before they end up getting out of control. Luminarion doesn't mind Spectrum studying the Wizard's spell book. Luminarion isn't too concerned about Spectrum dabbling slightly in necromancy. But if Spectrum wants to go around casting spells that have the dreaded "[evil]" descriptor then Luminarion's going to let it be known in no uncertain terms that he has heartburn with that.

On another subject, killing the prisoner. In our day and age now that the actual combat has ended that sort of thing would be considered a "war crime" and thus be a big no no. But we're not playing a game set in our time and place, and I suspect that things in the game world are in may respects rougher than ours. In this particular instance we have a prisoner who was captured while controlling undead and using them to attack people, as well as trying to kill people by casting spells at them. While it is the GM who is the expert on what the actual laws of the game world are, it seems to me that those are the sort of criminal offenses that would carry the death penalty. That the wizard is in fact guilty of them is irrefutable.

If that analysis is in fact correct, then I don't see any potential "alignment problem" with simply executing the prisoner and saving the problems inherent in dragging her back to some place where she can stand trial and then be executed. I'm not saying that we necessarily have to do that right now, but I'm saying that Luminarion doesn't see any problem with just executing the prisoner if that seems reasonable to do.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Spectrum has little to no moral compass. He would gladly cast a spell with an Evil descriptor just to watch and study the effects Channel Energy would have on the undead more closely.

He recognizes that good and evil are things others use to describe actions, but he has little use for them. He sees nearly everything from a purely academic perspective. He's pretty aloof and a little like a robot in that regard.

That being said, he prizes friendship and loyalty, so if asked not to do something by someone he trusts, he wouldn't. To him it's really that simple.


If I am the only player that stayed behind I would like to try to catch the others.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Wareagle? You out there?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Wareagle, can you go to campaign info and move this game to Inactive please?

201 to 232 of 232 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Her Dark Majesty Trilogy part 1: Where The Fallen Jarls Sleep Discussion All Messageboards

Want to post a reply? Sign in.