Her Dark Majesty Trilogy part 1: Where The Fallen Jarls Sleep (Inactive)

Game Master Wareagle

An Ancient evil has awoken in The Land of Song and now threatens the land once more. Foreigners from across Golarion have gathered to once and for all eliminate the evil that once was...


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Not exactly sure about this but can you make aoo's while prone?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I think that while prone you threaten no squares but the one you're in, so unless someone was passing through your square, the answer is no.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

So if I understand the situation, Galstak is prone still and has not moved, but now the Flind is also prone. Is that right?

Because I'm out of options I was going to use a scroll of Communal Mount to summon 6 light horses around/in front of the Flind just to create a sort of meat-wall in front of Galstak.

The spell description says "The steed(s) serves willingly and well." but they aren't combat trained so I can't order them to attack or anything, but I *might* be able to order them to "stay" at least long enough to protect Galstak for a round.

What do you think? Spectrum's a pretty smart guy. Does he think this has a chance of working?

If no, I guess I'll use my Bonded Item (since It was retconned that I didn't use it for the third Stone Call, as I was being threatened) to cast Hypnotic Pattern on the Flind (targeting only him in the area)


Using horses as a meat shield is a rather odd idea but could work though I casting Hypnotic pattern would probably have more affect as the Flind is down now anyway.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Ok, we'll go with that. We'll save the horse-meat shield for another time.


Male Human Barbarian 2/Oracle 1

Save it for when we are out of rations.


Fallout: War Never Changes Yes it is true I have opened another do not ask how I do it but please check it out it is a modern Campaign based on the fallout setting using a cross of different rules.


Male Human Barbarian 2/Oracle 1
Spectrum wrote:
Prone movement reduces your base movement to 5 feet, and Withdraw allows up to a double move, meaning that while prone you can Withdraw up to 10 feet, and the 5 five feet (the space you start in) you are not counted as Threatened.

Alas I believe that since this particular Flind is Large at this time, its reach is 10', so I would be threatened on the second 5' of withdraw.


He isn't large on the map. I was thinking bull's strength.


Male Human Barbarian 2/Oracle 1
Dragonserpent wrote:
He isn't large on the map.

Sorry I interpreted the following to mean that he/it imbibed an enlarge potion.

Wareagle wrote:
The chieftain snarls and raises his giant Axe in the air letting out a rallying cry he then walks along with the others and pulls out a potion from a pouch on his side and quaffs it. Suddenly the already huge gnoll looks even more burly.

Bad assumption on my part. But he/it has been kicking my a$$ real bad so i assumed it was double the size to a Large creature.


Wareagle wrote:
Not exactly sure about this but can you make aoo's while prone?

Yes you can, but you still take a penalty to the attack roll.


Wareagle wrote:
Fallout: War Never Changes Yes it is true I have opened another do not ask how I do it but please check it out it is a modern Campaign based on the fallout setting using a cross of different rules.

Wareagle is really a machine. There is no other explanation.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

What does everyone think of offering most of the trade goods and surplus weapons, armor, etc. and maybe a bit of the coin to the villagers? Assuming they can finish the rest of the trip to the main town, they could sell the goods and use that as a small stake to either settle new land or return and rebuild once the trouble is over. I'm assuming that would help us build a positive reputation in the region and be a start towards building a local support base should we need it later on in the campaign. Not sure if reputation will be relevant later on, but really, who wants to wrestle all of that stuff over snow and ice covered mountain roads?

Silver Crusade

Female Awakened, Anthropomorphic saber toothed snow leopard Starving Collage Student Level 1

Wareagle, why you no post in my RP?


Male Elf Cleric of Sarenrae/3
Khalil Noyon wrote:
What does everyone think of offering most of the trade goods and surplus weapons, armor, etc. and maybe a bit of the coin to the villagers? Assuming they can finish the rest of the trip to the main town, they could sell the goods and use that as a small stake to either settle new land or return and rebuild once the trouble is over. I'm assuming that would help us build a positive reputation in the region and be a start towards building a local support base should we need it later on in the campaign. Not sure if reputation will be relevant later on, but really, who wants to wrestle all of that stuff over snow and ice covered mountain roads?

Sounds good to me.


M Human Boreal Sorcerer 3

I have no problem letting the villagers have the stuff..i agree pulling across ice just asking for trouble.....tho I'd keep the coin....they should make enough from that stuff.


Male Goblin Inquisitor Heretic 3

Maybe we should discuss it in character? I don't see any opposed to the idea, and you being a cleric and all, have every right to suggest helping the needy!


Sorry guys. I am back now. Being called into work and the holidays has stolen my time. After Monday things should be normal again.


Happy holidays you lot ;)


Male Elf Cleric of Sarenrae/3

Likewise :-)


Male Human Barbarian 2/Oracle 1

Merry Christmas to all! Posting from me will be light on the 25th.


I don't expect to be back until Monday. I hope all of you have a nice Xmas. :)


Male Goblin Inquisitor Heretic 3

Happy Holidays everyone!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9
Wareagle wrote:


There will be many nights till you reach the Valley and would work best if the party could make a Watch shift cicle that you use each night.

Well, we've got Culvrk for most of the night, and he has darkvision and a good perception/stealth score, so he's just about perfect.

I propose that we always have a second person on watch. We'll assume an 8 hour night and do it like this-

hours 1-2
Culvrk, Askum

hours 3-4
Culvrk, Tok

hours 5-6
Culvrk, Khalil

hours 7-8
Kaiden, Galstak

I've left the primary casters out of the rotation since in a late night ambush we're all but useless. Lower wisdom/no perception, and the fact that we'll probably not have many spells left means we're crappy on watch.

Tactics wise, I think Culvrk should hide wherever he's posting watch so anything watching us in the night will think we only have one sentry.

Any thoughts?


Male Goblin Inquisitor Heretic 3

My thoughts!
1)Isn't Tok a primary caster?
2)I'd prefer to have Curvlk rest during the first watch to re-prepare spells and be ready for anything that might be upon us in the night.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Tok's a cleric. That means armor and a high wis/perception score. That trumps the usual caster weaknesses.

revised watch rotation-

hours 1-2
Kaiden, Askum

hours 3-4
Culvrk, Tok

hours 5-6
Culvrk, Khalil

hours 7-8
Curvlk, Galstak


Male Human Barbarian 2/Oracle 1

Works for me.


Male Elf Cleric of Sarenrae/3

Stick me on the 7-8 watch. Granted, that'll give us three people on that watch, but it should enable me to prepare my spells as the sun comes up. Also, while Tok is a cleric, I don't think she's wearing any armor to speak of, whereas I'm one of the most heavily armored people in the party.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Don't you need 8 full hours of rest before preparing?


Male Elf Cleric of Sarenrae/3
Doomed Hero wrote:
Don't you need 8 full hours of rest before preparing?

Unless things got changed radically somewhere I haven't found it's arcane casters that need to have their beauty sleep. For divine casters it's nice but not necessary.

CRB page 220 wrote:


A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells.

Also, at least under the previously existing fluff, Elves really didn't need to sleep. The GM here has changed that, probably because that never officially made its way into Paizo's fluff for elves. But unless the GM rules otherwise there shouldn't be any problem with Luminarion getting only 6 hours' worth of sleep a night. Or at least no more problems than for any other character getting only 6 hours' sleep a night.


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

That arrangement works for me too.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I'm convinced. Let's put Lu in place of Tok.

hours 1-2
Kaiden, Askum

hours 3-4
Culvrk, Luminarion

hours 5-6
Culvrk, Khalil

hours 7-8
Curvlk, Galstak

That leaves Tok on backup duty for when one or more folks are out of commission.

Morphet and Spectrum require 8 hours of rest to regain spells, so unless things are really dire we probably shouldn't include them in the rotation.

If we ever need extra eyes, Spectrum's psudodragons could be put on watch for a while. They have excellent Stealth and Perception scores.


Male Elf Cleric of Sarenrae/3

Happy New Year everybody!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

No offense Kaiden. Your advice is actually pretty good. Spectrum's just a little bit of a jerk about his magic expertise.


I am just getting online, and I see it all as RP. I am guessing it will be fun to see what you have written. I have not gotten to the gameplay thread yet. :)


It's good to sit back and watch the party fret over a few birds :)


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Can we just get moving already!!!!

not serious. this is fun


Male Goblin Inquisitor Heretic 3

Just getting back online after a rather extended break! Glad to see everyone still being lively!


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

No where did I put my cigar...


1d10 ⇒ 7
1d10 ⇒ 4
1d10 ⇒ 6
1d10 ⇒ 8
1d10 ⇒ 5
1d10 ⇒ 5
1d10 ⇒ 3
1d10 ⇒ 2
1d10 ⇒ 4
1d10 ⇒ 6
1d10 ⇒ 9
1d10 ⇒ 4
1d10 ⇒ 7
1d10 ⇒ 5
1d10 ⇒ 6
1d10 ⇒ 1
1d10 ⇒ 1
1d10 ⇒ 1
1d10 ⇒ 4
1d10 ⇒ 6
1d10 ⇒ 4
1d10 ⇒ 4
1d10 ⇒ 7
1d10 ⇒ 8

...don't ask...


Male Elf Cleric of Sarenrae/3
Wareagle wrote:


...don't ask...

Don't tell. ;-)


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Starting up a combat-heavy gladiator game Here

Come take a look if you're interested.


Wareagle wrote:


...don't ask...

Every time I say that as a GM it is never good for the players. :)


Is that 300 xp the first time you have given us XP for this game. If not I have to go back and find the other times. I did not record them into my profile.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

With the XP we started with and the XP we've been given we should have 6800.


600 xp for Rping .
1200 xp for gnolls.
100 xp for helping villagers.
400 xp for birds.
5000 xp for level 3.

7300 xp total 9000 required for level 4.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Wow, I missed some along the way. Thanks for the update.


Can you just tell us when to level? For some reason I find it harder to track XP online than I do in real life.


Male Elf Cleric of Sarenrae/3
Kaiden wrote:
Can you just tell us when to level? For some reason I find it harder to track XP online than I do in real life.

I'll second that.


Male Goblin Inquisitor Heretic 3

I'm not quite sure what to do with Curvlk. He's still keeping hidden outside the camp and has missed all this. He probably won't do anything different unless someone comes to get him or he decides the group has been inside too long.

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