Her Dark Majesty Trilogy part 1: Where The Fallen Jarls Sleep (Inactive)

Game Master Wareagle

An Ancient evil has awoken in The Land of Song and now threatens the land once more. Foreigners from across Golarion have gathered to once and for all eliminate the evil that once was...


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Male Human Barbarian 2/Oracle 1

Perhaps Tok and Curvlk in the rear. Curvlk has mighty perception. Khalil's perception ain't to shabby either.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

It makes much more sense for the ranger to be up front, so I'd be happy to take one of the rear scout positions. Either J or switch with one of the NPC's.


Male Goblin Inquisitor Heretic 3

Curvlk can take the rear, no problem. He doesn't leave tracks that are easy to pick up on, is sneaky as hell, and well aware of his surroundings. Some enemies might not even know he's there before he's warned the group ahead.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I think Curvlk should be up front and our archer should be in back. We don't need the rear guard to be sneaky. We need them to be very aware, tough in case we get jumped from begind, and either really fast or capable of long range combat.


Female Aasimar Cleric 3

I'll go wherever I'm needed


Male Goblin Inquisitor Heretic 3

Sounds good to me. Curvlk isn't very effective ranged, but much more so in melee.


I will be the forward scout. Having Khalil on in the rear of the formation makes that ok by me.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Looking at Curvlk and Kaiden's character sheets, I think they would make a good pair to take the vanguard, with Curklk ranging a bit farther ahead when necessary (we'd be stupid not to take advantage of his insane stealth skill)

Here's what I propose- (table coming up soon)


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

.
.
.
.
.
. .....................
. .......A..............
.........B.........
........................
.........................
.........................
........NN........
........................
..C.............D....
.....E.WW.F.........
........WW...........
..........G..........
..........................
.........NN..........
.........................
.........................
...........H.............

A - Culvrk
B - Khalil
C - Blood Eagle
D - Galstak
E - Morphet
F - Spectrum
G - Tokara
H- Askum

W - Wagon (which Morphet, Spectrum and Tok can probably ride on most of the time)

N - NPC's


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Did I miss anyone?


Female Aasimar Cleric 3

What about my carriage? It has all my stuff in it, and a bunch of random things I may need at some point.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9
Tokara wrote:
What about my carriage? It has all my stuff in it, and a bunch of random things I may need at some point.

That's the wagon, unless it's small, in which case we may want to just upgrade your carriage to a party-sized one.

I'd be willing to help pay for it if necessary.

Silver Crusade

Female Awakened, Anthropomorphic saber toothed snow leopard Starving Collage Student Level 1

oh no, I've got it under control. It's a full sized 600 pound wagon that's being pulled by a draft horse.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5
Spectrum wrote:

.

.
.
.
.
. .....................
. .......A..............
.........B.........
........................
.........................
.........................
........NN........
........................
..C.............D....
.....E.WW.F.........
........WW...........
..........G..........
..........................
.........NN..........
.........................
.........................
...........H.............

A - Culvrk
B - Khalil
C - Blood Eagle
D - Galstak
E - Morphet
F - Spectrum
G - Tokara
H- Askum

W - Wagon (which Morphet, Spectrum and Tok can probably ride on most of the time)

N - NPC's

I think Kaiden was going to go in front and Khalil would take one of the rear positions.

A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet
F - Spectrum
G - Tokara
H - Askum
I - Khalil

Do we need to get runners put on the wagon for traveling in snow?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9
Mystic_Snowfang wrote:
oh no, I've got it under control. It's a full sized 600 pound wagon that's being pulled by a draft horse.

Then yeah, I'd say your carriage is definitely the wagon.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

D'oh, I knew I forgot someone. Thanks.

So the final marching order should look like this then?

.
.
.
.
. .....................
. .......A..............
.........B.........
........................
.........................
.........................
........NN........
........................
..C.............D....
.....E.WW.F.........
.....G.WW.H........
..........................
.........NN..........
.........................
.........................
...........I.............

A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet (on/next to wagon)
F - Spectrum (on/next to wagon)
G - Tokara (on/next to wagon)
H - Khalil (on/next to wagon)
I - Askum

W - Wagon
N - NPC's


I would rather have khalil in the back.


Khalil makes more sense then the bard to be at back.


My character is would be pretty vocal about having two of the best people at both end with regard to the walking radar positions.

I just noticed Khalil has not survival skills so either myself or Curvlk should be up front.

That would should leave khalil in the rear.

Curvlk has darkvision so he might be better for it(the forward position).

I can trail behind Curvlk if need in case he gets in trouble.

If Aksum holds the H position instead of the I position it also make his bard abilities more readily available to the party.


Tip to everyone Battles will be very rough so there will be casualty's unless you are all extremely careful.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

So, final marching order should look like this then.

.
.
.
.
. .....................
. .......A..............
.........B.........
........................
.........................
.........................
........NN........
........................
..C.............D....
.....E.WW.F.........
.....G.WW.H........
..........................
.........NN..........
.........................
.........................
...........I.............

A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet (on/next to wagon)
F - Spectrum (on/next to wagon)
G - Tokara (on/next to wagon)
H - Askum (on/next to wagon)
I - Khalil

W - Wagon
N - NPC's


Hey everybody am opening ANOTHER pbp if your interested you can find the recruitment thread here


Spectrum wrote:

So, final marching order should look like this then.

.
.
.
.
. .....................
. .......A..............
.........B.........
........................
.........................
.........................
........NN........
........................
..C.............D....
.....E.WW.F.........
.....G.WW.H........
..........................
.........NN..........
.........................
.........................
...........I.............

A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet (on/next to wagon)
F - Spectrum (on/next to wagon)
G - Tokara (on/next to wagon)
H - Askum (on/next to wagon)
I - Khalil

W - Wagon
N - NPC's

That works for me.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

I've added the marching order to my profile and I'll update it if we decide to change things.

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Deployments suck. . . I think the internet issue is fixed. I hope. I will not know for sure for another 24 hours, but here's hoping.

I'm still trying to go through all the posts, and honestly it will be a while.

I would prefere to be closer to the front, eager for a little battle. I would also think that Tok would prefere to be closer to the middle of the group, better able to get to anyone in need fast, or to hit everyone with a cure burst?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Tok's basically driving/in the wagon. Her burst can hit everyone but the scouts and the rear guard (who won't stay out there in a fight)


Female Aasimar Cleric 3

So I'm in a good spot


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

In terms of danger, probably the best spot. Meat shields all around. :)

Shadow Lodge

My mistake, I was thinking she was still up front.


Iw ill be posting less often for the next week because of the season and will probably give your characters lots of time to RP over the next wile as I will not have to post a frequent sorry about that.


10 Board Lurker/10 Nice Guy/

It is cool. I am sure many people won't be online as much.

Shadow Lodge

I'm going to drop out of this game. I honestly just can't keep up. I'm sorry, all, but this is the fastest paced PbP I've been in, and with the way this deployment and work is going, I feel I am just going to get more and more lost.


Sorry to hear Beck but to be honest this is actually not going very fast compared to a lot of the games on these boards.

As for Blood eagle I will look for any who wish to replace or take up playing his character.


Male Elf Cleric of Sarenrae/3

I've finished the character. Please look him over and tell me if you see anything that needs changing. To keep things simple Luminarion will take Blood Eagle's place in the marching order. Working off the background that Luminarion had been with the group the whole time Luminarion's "original" spot would have been in front of the wagon, between Blood Eagle and Galstak.

As far as timezones go, mine is Pacific Standard Time with the potentially confusing addition that I work nights (10:00 pm - 6:00 am).


Male Goblin Inquisitor Heretic 3

Perhaps your character was sea-sick and didn't come out of your cabin till it was time to leave and needed the time to recover? The first time our characters will really interact is now. Any thoughts?


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

Good idea. Or maybe he had some kind of religious observance that he had a vow of silence for that ended at sundown today?


Mystic were be you?

Silver Crusade

Female Awakened, Anthropomorphic saber toothed snow leopard Starving Collage Student Level 1

I be casting Sanctuary so my self does not die horribly and keeping an eye out for people to heal


Male Human (Mwangi) Wizard (Spellslinger) 1 | Init +3 | HP: 9/9, | AC: 13/T: 13/FF: 10 | Perception: +0 | F: +2/R: +3/W: +2 | CMB: +0 | CMD: 13 | Speed: 30ft

Wow, that combat was really confusing. People were posting out of order, and while I waited for my turn to come up, Wareagle took my turn for me. Can we try to do it a little more structured next time?


My bad Aksum just that all were posting out of order did not realize you were waiting for your turn to post actions. And yes if we could all post in order that would be nice and if you will be gone for a round or so give me actions under a spoiler or give me character tactics so it isn't so confusing.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

In PbP games, initiative is best done as a sort of loose thing. It annoys me sometimes too (hence my mini-rant earlier), but I completely understand the necessity of it. If we all had to post in order fights would take a *lot* longer. This has gone very quickly, and while it's been jumbled and some of us (you and I included Askum) have suffered a bit for it, it's sort of the price we pay for expediency. We just have to roll with it.

I've seen a few ways to work it that smooth things out, but it's mostly more work for the GM, and Wareagle has a lot on his plate already (seriously, dude's in a *lot* of games).

I'm thinking that since this is our first fight together and it's in the dark against a group of erratic and mob-like enemies, it makes sense that things are a bit chaotic. We can discus group tactics in character after the fight, and also try to come up with a method that makes everyone happiest here in the discussion thread.

Thoughts?


M Human Boreal Sorcerer 3

While posting not on my initiative, I was really hoping just to help speed things along so people were not waiting for me to post. I was just assuming my actions would be done when my initiative came up (and was posting when i was on). I apologize if this made things more confusing to some, as spectrum mention fights tend to take alot longer if folks waited.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9

What are people's thoughts on IC and OOC chatter?

Personally, I prefer mechanics and situational discussion in blue text, or in the discussion thread. I find it helps with immersion. If the majority isn't concerned about it, I won't be either. I just thought I'd ask so we'd all be on the same page.


All sounds good to me. It has been a little hectic, and maybe a round order with a recapped map would be good to see from the DM. Also spoiler text from us PC's to the DM would help prevent clutter, and then he can recap for all of us.

Now, as far as the battle is concerned, which round is it, and is the map current? I think the little goblin missed one or two rounds (acting in four) and I feel like we're on the 6th or 7th now.


M Human Rogue 2 / Cleric 1 HP: 13/13 AC:16 T:13 FF:13 CMD:14 F: +3 R: +6 W: +4 Per: +8/+9 Init: +5

I also prefer mechanics and non IC stuff in the blue text and I'd also agree with Morphet that I was posting out of turn more to keep things from bogging down when I'm not around (especially since I wasn't in the main fight).


Another thing DO NOT MOVE YOUR CHARACTER ON THE MAP. It is very annoying for me as I do not remember were you started or if you moved out of turn so do not do it unless I like tell you to or somit.

I need everyone to make up a quick character crunch that looks like this:

HP -/-
Init: - AC: -
Perception: -
Fort: - Ref: - Will: -

Everyone please fill out and include on character sheet. Every round of combat include under a spoiler.

And when giving me actions include under a spoiler and name by what round or something. These will help me a lot.


10 Board Lurker/10 Nice Guy/
Wareagle wrote:

Another thing DO NOT MOVE YOUR CHARACTER ON THE MAP. It is very annoying for me as I do not remember were you started or if you moved out of turn so do not do it unless I like tell you to or somit.

I need everyone to make up a quick character crunch that looks like this:

HP -/-
Init: - AC: -
Perception: -
Fort: - Ref: - Will: -

Everyone please fill out and include on character sheet. Every round of combat include under a spoiler.

And when giving me actions include under a spoiler and name by what round or something. These will help me a lot.

You can make the map so that only you can edit it. That is the normal default for google docs. That way if someone happens to not see this they can't move the character because it wont be possible.


I forgot to add that the if we go to doing things in order it will take a long time with such a large group. The GM may have to take your turn for you, in which case you should present several options.

Either method is fine with me.

If we are going to be expected to post more than once a day I would like to know though so I can post several possible actions for my character ahead of time.


Another thing that would help would be character tactics so when I have to take your turn I know the sort of thing you would do and what is priority. This is not necessarily but would help considerably.


Current Effects:
Cover: Orbius Onx, sea elf sailor. HP 8/8, AC 14, CMD 11, Fort +1, Ref +2, Will +3, Init +2, Per +7, Admixture 9/9
Kaiden wrote:
Spectrum wrote:
Galstak, my advice is to withdraw through Q16. You can do it while prone (scrambling/rolling backwards out of reach) You won't provoke. You'll still be prone, but you'll be behind allies. I recommend stopping in R15 or R16

When you are prone you can only move 5 feet by crawling. If you could just move normally(without penalty) while prone nobody would crawl.

Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

I've had this discussion before actually. You are correct except for the order in which rules are applied. Withdraw supersedes Prone, or rather, you can Withdraw while Prone. If you read the entry on withdraw, it states that it is a full-round action, you may move up to double your normal (base) movement speed, and the square you start in is not considered Threatened.

Because this is an Inclusive rule (a rule that allows the action without note of any restriction), it is assumed that there are no restrictions on the kinds of movement that Withdraw applies to. Standing, flying, digging, crawling, it doesn't matter, you can withdraw at the rate the specific movement type allows.

Prone movement reduces your base movement to 5 feet, and Withdraw allows up to a double move, meaning that while prone you can Withdraw up to 10 feet, and the 5 five feet (the space you start in) you are not counted as Threatened.

Strangely enough, you can Withdraw no matter what sorts of movement restrictions you are suffering. The only time you can't withdraw is if you are actually unable to move (grappled, tanglefoot bagged, ect.)

Thematically, this is the iconic moment of the character on the ground scrambling like mad away from a descending weapon.

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