Spectrum |
I think Curvlk should be up front and our archer should be in back. We don't need the rear guard to be sneaky. We need them to be very aware, tough in case we get jumped from begind, and either really fast or capable of long range combat.
Spectrum |
Looking at Curvlk and Kaiden's character sheets, I think they would make a good pair to take the vanguard, with Curklk ranging a bit farther ahead when necessary (we'd be stupid not to take advantage of his insane stealth skill)
Here's what I propose- (table coming up soon)
Spectrum |
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. .....................
. .......A..............
.........B.........
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..C.............D....
.....E.WW.F.........
........WW...........
..........G..........
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.........NN..........
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...........H.............
A - Culvrk
B - Khalil
C - Blood Eagle
D - Galstak
E - Morphet
F - Spectrum
G - Tokara
H- Askum
W - Wagon (which Morphet, Spectrum and Tok can probably ride on most of the time)
N - NPC's
Spectrum |
What about my carriage? It has all my stuff in it, and a bunch of random things I may need at some point.
That's the wagon, unless it's small, in which case we may want to just upgrade your carriage to a party-sized one.
I'd be willing to help pay for it if necessary.
Khalil Noyon |
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. .....................
. .......A..............
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..C.............D....
.....E.WW.F.........
........WW...........
..........G..........
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.........NN..........
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...........H.............A - Culvrk
B - Khalil
C - Blood Eagle
D - Galstak
E - Morphet
F - Spectrum
G - Tokara
H- AskumW - Wagon (which Morphet, Spectrum and Tok can probably ride on most of the time)
N - NPC's
I think Kaiden was going to go in front and Khalil would take one of the rear positions.
A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet
F - Spectrum
G - Tokara
H - Askum
I - Khalil
Do we need to get runners put on the wagon for traveling in snow?
Spectrum |
oh no, I've got it under control. It's a full sized 600 pound wagon that's being pulled by a draft horse.
Then yeah, I'd say your carriage is definitely the wagon.
Spectrum |
D'oh, I knew I forgot someone. Thanks.
So the final marching order should look like this then?
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. .....................
. .......A..............
.........B.........
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..C.............D....
.....E.WW.F.........
.....G.WW.H........
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.........NN..........
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...........I.............
A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet (on/next to wagon)
F - Spectrum (on/next to wagon)
G - Tokara (on/next to wagon)
H - Khalil (on/next to wagon)
I - Askum
W - Wagon
N - NPC's
Kaiden |
My character is would be pretty vocal about having two of the best people at both end with regard to the walking radar positions.
I just noticed Khalil has not survival skills so either myself or Curvlk should be up front.
That would should leave khalil in the rear.
Curvlk has darkvision so he might be better for it(the forward position).
I can trail behind Curvlk if need in case he gets in trouble.
If Aksum holds the H position instead of the I position it also make his bard abilities more readily available to the party.
Spectrum |
So, final marching order should look like this then.
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. .....................
. .......A..............
.........B.........
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........NN........
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..C.............D....
.....E.WW.F.........
.....G.WW.H........
..........................
.........NN..........
.........................
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...........I.............
A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet (on/next to wagon)
F - Spectrum (on/next to wagon)
G - Tokara (on/next to wagon)
H - Askum (on/next to wagon)
I - Khalil
W - Wagon
N - NPC's
Kaiden |
So, final marching order should look like this then.
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. .....................
. .......A..............
.........B.........
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..C.............D....
.....E.WW.F.........
.....G.WW.H........
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.........NN..........
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...........I.............A - Culvrk
B - Kaiden
C - Blood Eagle
D - Galstak
E - Morphet (on/next to wagon)
F - Spectrum (on/next to wagon)
G - Tokara (on/next to wagon)
H - Askum (on/next to wagon)
I - KhalilW - Wagon
N - NPC's
That works for me.
Blood Eagle |
Deployments suck. . . I think the internet issue is fixed. I hope. I will not know for sure for another 24 hours, but here's hoping.
I'm still trying to go through all the posts, and honestly it will be a while.
I would prefere to be closer to the front, eager for a little battle. I would also think that Tok would prefere to be closer to the middle of the group, better able to get to anyone in need fast, or to hit everyone with a cure burst?
Luminarion |
I've finished the character. Please look him over and tell me if you see anything that needs changing. To keep things simple Luminarion will take Blood Eagle's place in the marching order. Working off the background that Luminarion had been with the group the whole time Luminarion's "original" spot would have been in front of the wagon, between Blood Eagle and Galstak.
As far as timezones go, mine is Pacific Standard Time with the potentially confusing addition that I work nights (10:00 pm - 6:00 am).
Aksum |
Wow, that combat was really confusing. People were posting out of order, and while I waited for my turn to come up, Wareagle took my turn for me. Can we try to do it a little more structured next time?
Wareagle |
My bad Aksum just that all were posting out of order did not realize you were waiting for your turn to post actions. And yes if we could all post in order that would be nice and if you will be gone for a round or so give me actions under a spoiler or give me character tactics so it isn't so confusing.
Spectrum |
In PbP games, initiative is best done as a sort of loose thing. It annoys me sometimes too (hence my mini-rant earlier), but I completely understand the necessity of it. If we all had to post in order fights would take a *lot* longer. This has gone very quickly, and while it's been jumbled and some of us (you and I included Askum) have suffered a bit for it, it's sort of the price we pay for expediency. We just have to roll with it.
I've seen a few ways to work it that smooth things out, but it's mostly more work for the GM, and Wareagle has a lot on his plate already (seriously, dude's in a *lot* of games).
I'm thinking that since this is our first fight together and it's in the dark against a group of erratic and mob-like enemies, it makes sense that things are a bit chaotic. We can discus group tactics in character after the fight, and also try to come up with a method that makes everyone happiest here in the discussion thread.
Thoughts?
Morphet |
While posting not on my initiative, I was really hoping just to help speed things along so people were not waiting for me to post. I was just assuming my actions would be done when my initiative came up (and was posting when i was on). I apologize if this made things more confusing to some, as spectrum mention fights tend to take alot longer if folks waited.
Spectrum |
What are people's thoughts on IC and OOC chatter?
Personally, I prefer mechanics and situational discussion in blue text, or in the discussion thread. I find it helps with immersion. If the majority isn't concerned about it, I won't be either. I just thought I'd ask so we'd all be on the same page.
Dragonserpent |
All sounds good to me. It has been a little hectic, and maybe a round order with a recapped map would be good to see from the DM. Also spoiler text from us PC's to the DM would help prevent clutter, and then he can recap for all of us.
Now, as far as the battle is concerned, which round is it, and is the map current? I think the little goblin missed one or two rounds (acting in four) and I feel like we're on the 6th or 7th now.
Khalil Noyon |
I also prefer mechanics and non IC stuff in the blue text and I'd also agree with Morphet that I was posting out of turn more to keep things from bogging down when I'm not around (especially since I wasn't in the main fight).
Wareagle |
Another thing DO NOT MOVE YOUR CHARACTER ON THE MAP. It is very annoying for me as I do not remember were you started or if you moved out of turn so do not do it unless I like tell you to or somit.
I need everyone to make up a quick character crunch that looks like this:
HP -/-
Init: - AC: -
Perception: -
Fort: - Ref: - Will: -
Everyone please fill out and include on character sheet. Every round of combat include under a spoiler.
And when giving me actions include under a spoiler and name by what round or something. These will help me a lot.
Mr. Swagger |
Another thing DO NOT MOVE YOUR CHARACTER ON THE MAP. It is very annoying for me as I do not remember were you started or if you moved out of turn so do not do it unless I like tell you to or somit.
I need everyone to make up a quick character crunch that looks like this:
HP -/-
Init: - AC: -
Perception: -
Fort: - Ref: - Will: -Everyone please fill out and include on character sheet. Every round of combat include under a spoiler.
And when giving me actions include under a spoiler and name by what round or something. These will help me a lot.
You can make the map so that only you can edit it. That is the normal default for google docs. That way if someone happens to not see this they can't move the character because it wont be possible.
Kaiden |
I forgot to add that the if we go to doing things in order it will take a long time with such a large group. The GM may have to take your turn for you, in which case you should present several options.
Either method is fine with me.
If we are going to be expected to post more than once a day I would like to know though so I can post several possible actions for my character ahead of time.
Spectrum |
Spectrum wrote:Galstak, my advice is to withdraw through Q16. You can do it while prone (scrambling/rolling backwards out of reach) You won't provoke. You'll still be prone, but you'll be behind allies. I recommend stopping in R15 or R16When you are prone you can only move 5 feet by crawling. If you could just move normally(without penalty) while prone nobody would crawl.
Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.
I've had this discussion before actually. You are correct except for the order in which rules are applied. Withdraw supersedes Prone, or rather, you can Withdraw while Prone. If you read the entry on withdraw, it states that it is a full-round action, you may move up to double your normal (base) movement speed, and the square you start in is not considered Threatened.
Because this is an Inclusive rule (a rule that allows the action without note of any restriction), it is assumed that there are no restrictions on the kinds of movement that Withdraw applies to. Standing, flying, digging, crawling, it doesn't matter, you can withdraw at the rate the specific movement type allows.
Prone movement reduces your base movement to 5 feet, and Withdraw allows up to a double move, meaning that while prone you can Withdraw up to 10 feet, and the 5 five feet (the space you start in) you are not counted as Threatened.
Strangely enough, you can Withdraw no matter what sorts of movement restrictions you are suffering. The only time you can't withdraw is if you are actually unable to move (grappled, tanglefoot bagged, ect.)
Thematically, this is the iconic moment of the character on the ground scrambling like mad away from a descending weapon.