Hephaistos Raising... An Iron Gods thread

Game Master Helikon

The cave


201 to 250 of 481 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Well Hunters get Ranger and Druid Spells (Otherwise they would have sucked even harder) So scrolls should work.


Female Half-Elf Arcanist (White Mage) 4 | HP 20/20 (0nl) | AC 12 (16), tac 12, ff 10 (14) | Fort +2, Ref +3, Will +3 | Init +2 | Per +2 | Technologist | Arcane Reservoir 1/6

Haven't looked at the hunter yet, not the kind of class I tend to play.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Pet classes?

Truthfully the only use I've seen for it is if the GM banned Summoner... for some reason. And for my Bolt Ace, who fires one shot.


Pet classes, Hmmm. anything with a pointy stick

Ok we will make it two scrolls and one potion, does anyone need anything else?

Also, Gin, Val offered free room and board while we looked for her dad, so don't get too hungry :)


Female Half-Elf Arcanist (White Mage) 4 | HP 20/20 (0nl) | AC 12 (16), tac 12, ff 10 (14) | Fort +2, Ref +3, Will +3 | Init +2 | Per +2 | Technologist | Arcane Reservoir 1/6

More I rarely play a non-arcane caster, and full ones at that.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

I generally hate Fullcasters. They are boring to me


Items from Smithy:

Master work Cold iron Hammer; Kunala
Masterwork Cold iron Dagger (small): Tomaq

Items purchased:

Cold iron dagger (small) @ 2: 7.2 gp; Tomaq
Cold iron arrows @ 20; 1.8 gp; Miniri
Scrolls (cure light Wounds) @ 2; 90 gp; in water proof bag for Tomaq
Travelers outfit; 8 sp; Kunala
Potion (cure light wound); 45 gp; Tomaq
Total spent: 144 gp. 8 sp.

Items sold:

silver unholy symbol of Zyphus : sold for 12.5 gp
belt pouch; sold for 5 sp.
masterwork hand crossbow: sold for 200 gp
crossbow bolts @ 5: sold for 2 sp. 5 cp.
Warhammer: sold for 6 gp.

the math:

100 gp 6 sp + 219 gp. 2 sp. 5 cp. =319 gp 8 sp. 5 cp – 144 gp 8 sp = 175 gp. 5 cp. Remaining

along with the items from the smith; Tomaq has 2 more cold iron daggers, the two scrolls (in the platic bag) and a poition of CLW, Miniri has 20 cold iron arrows and Kunala has a pair of pants.


I think Tomaq and Korba are best suited for searching/scouting, Tomaq has both a high stealth and perception and the only one with dark vision.

However, Gin your perception is pretty good you just aren't as stealthy

whoever goes first, since the gremlins are known for traps we need to go nice and easy right?


there is a metal door in A11, I think we need to go past our mystery guest to get to it.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Well thats obvious, But Gin doesnt see it as something they need to deal with. We were sent to kill gremlins, he's gunna do that, report to whoever, then worry about other things.


the gremlins were a side job to patronize the humanoids who were at war with the gremlins, while we were looking for the lost magician. That job pays 4,000 gp so Kunala was thinking get past the doors and look for the lost mage. Then pick up our pay from the humanoids afterwards.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Thats too dangerous with our current resources especially if this opponent is tough. 4000 gp is nice, it isnt if your dead. Anytime you get a side mission you always cash it in first, as it may help with your main mission. And considering the fact the expeditions hasnt come back and Khonnir was probably higher level than us, there is a good chance things got real.


Female Half-Elf Arcanist (White Mage) 4 | HP 20/20 (0nl) | AC 12 (16), tac 12, ff 10 (14) | Fort +2, Ref +3, Will +3 | Init +2 | Per +2 | Technologist | Arcane Reservoir 1/6

So, how are we handling things like our hit points, additional spells per day/prepared, and other resources that may change since we are mid day right now.

Also, how are our hit points increased. Mostly got my character upgraded, just need to know these things to finish.


Female Catfolk Bard (Archaeologist Archetype) / 2 | AC 16 T 14 FF 12 | HP 9/15 | F +1 R +4 W +2 | Init +2 | Perc +4 | Luck Remaining: 6/7 | Spells Remaining: Lvl 1: 2/3
Elasbeth Evergreen wrote:

So, how are we handling things like our hit points, additional spells per day/prepared, and other resources that may change since we are mid day right now.

Also, how are our hit points increased. Mostly got my character upgraded, just need to know these things to finish.

Yes, similar question... have everything else picked out I think (except my new language)


You need a full nights sleep for anything like spells, Class abilities, skills.. etc. The only thing you get right away are maximum hitpoints.
I will use PFS rules regarding HP.


@ Miniri, Kunala is taking his second level as a Deadly Courtesan (Rogue; Vishkanya)with the original crew I was not going to use disable device, but with the changes I was thinking it might not hurt. I don't want to step on your toes though (so to speak) if Kunala takes disable device as a skill he will be as +7 or +8 for traps, so +9 and +10 using the masterwork lock picks, what is your opinion?

Also, do we press on or do we rest?


Female Catfolk Bard (Archaeologist Archetype) / 2 | AC 16 T 14 FF 12 | HP 9/15 | F +1 R +4 W +2 | Init +2 | Perc +4 | Luck Remaining: 6/7 | Spells Remaining: Lvl 1: 2/3

Well, Miniri gets a bonus to her disable divce as well, though not as much as you, from second level archaeologist. (she would be at +8 with the MWK picks)

Clever Explorer:
At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. (This ability replaces the versatile performance ability.)

Your call though on how you want to level.

If we are getting our abilities after the rest my vote would be to rest and get our new abilities, unless we have some real pressing need to explore further today (by which I mean a time sensitive hook or some such... if we think some npc might be killed or whatnot by delaying then proceeding might not be a bad idea.)


Honestly you are down maybe one hour yet. It might look strange if you return so soon. Evil grin ;-()


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin would be fine with exploring a bit. But if you wish we shall go back.. probably want to for safety's sake.
With 1 rank and a 15 dex Miniri should hav a +9 with MW stuff.. 1+2+3+1+2

Gi gets Fast Healing next level.. Cheers


Female Catfolk Bard (Archaeologist Archetype) / 2 | AC 16 T 14 FF 12 | HP 9/15 | F +1 R +4 W +2 | Init +2 | Perc +4 | Luck Remaining: 6/7 | Spells Remaining: Lvl 1: 2/3

'fraid not... disable device isn't a class skill for bards and the archeaeologist architype doesn't add it to the list, sadly (despite the bonuses you get to it from class abilities)... so its 2 (for points in it) + 2 (for DEX bonus) + 1 (for Clever Explorer) for a total of 5, + 2 for the MWK tools for 7... so, yeah even worse than I thought... :(


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Ahh I see now the reason why most likely is the fact your performance and spells can add on.. + the fact you could use a trait...


Yeah, if I want to use my luck on a roll I can, raising it to a +8, though I can only use it for 7 rounds per day (and I like keeping some for combat rolls...) As for spells, haven't really found any that I would want for that type of thing.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Well at like 4th you could have Heroism and Gallant Inspiration along with a trait/feat to increase the length of yourPerformance.. or the strength.


Ok I'm going to pick up disabled device, I will look at it in a couple of hours and be ready before long, seven eight hours tops :) at least we get maximum hit points I was a little worried IE 6/11


Female Half-Elf Arcanist (White Mage) 4 | HP 20/20 (0nl) | AC 12 (16), tac 12, ff 10 (14) | Fort +2, Ref +3, Will +3 | Init +2 | Per +2 | Technologist | Arcane Reservoir 1/6

There, all updated, if anyone notices anything I missed, let me know.


Helikon wrote:

... The only thing you get right away are maximum hitpoints.

I will use PFS rules regarding HP.

Elasbeth were you injured or did you not max out hit points?


Female Half-Elf Arcanist (White Mage) 4 | HP 20/20 (0nl) | AC 12 (16), tac 12, ff 10 (14) | Fort +2, Ref +3, Will +3 | Init +2 | Per +2 | Technologist | Arcane Reservoir 1/6

Nope, just thought that we only increased our max hp, not what we currently have. I'll happily fill out my current hp appropriately though.


Elasbeth is correct. You raise maxhp not current,too


oops, thanks, ok while were talking about it, Kunala is at 6 HP so we need to be careful, or use one of the scrolls or go back :)


Female Half-Elf Arcanist (White Mage) 4 | HP 20/20 (0nl) | AC 12 (16), tac 12, ff 10 (14) | Fort +2, Ref +3, Will +3 | Init +2 | Per +2 | Technologist | Arcane Reservoir 1/6

I've got one last heal in me and then I'm tapped out for the day. I can use that if we all want to go a bit further, then we can retreat if we run into anything else.


so we have your spell, two scrolls and a flask, lets save them and use them for whoever really needs them, but we need to be cautious :) I think Kunala and Korba are the only two wounded right?


Korba, dire rat companion:
hp 11/11 | AC 16, Touch 14, FF 13 [Primal: +2 natural) | Fort +4, Ref +6, Will +1
Male ratfolk Hunter 1 | hp 9/9 | AC 19, Touch 15, FF 15 | Fort +4, Ref +7, Will +2 | Init +4 | Perception +9

Correct. I do hope we'll be able to afford a wand of CLW next time we go to town.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

At this level Gin should more or less be fine.


Female Catfolk Bard (Archaeologist Archetype) / 2 | AC 16 T 14 FF 12 | HP 9/15 | F +1 R +4 W +2 | Init +2 | Perc +4 | Luck Remaining: 6/7 | Spells Remaining: Lvl 1: 2/3

OK, updated. :) I remember my skills (most of which I can just subtract from as needed) and will ignore my level two abilities until we rest.


Helikon wrote:

You need a full nights sleep for anything like spells, Class abilities, skills.. etc. The only thing you get right away are maximum hitpoints.

I will use PFS rules regarding HP.

I see what you are talking about, Gin, so we are basically first level till sleep, does this include attack rolls, CMB and CMD?

So for instance Kunalas 21 on perception is actually a 17 until we rest.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Well he did say ONLY... We basically have a higher heal cap.. and thats it.


good to find out now rather than later :)


Korba, dire rat companion:
hp 11/11 | AC 16, Touch 14, FF 13 [Primal: +2 natural) | Fort +4, Ref +6, Will +1
Male ratfolk Hunter 1 | hp 9/9 | AC 19, Touch 15, FF 15 | Fort +4, Ref +7, Will +2 | Init +4 | Perception +9

Hi all.
I apologize for doing this, but I think I'm going to drop out of the game. I'm just really not enjoying it. I find myself updating this one as a chore, where all of my other PbPs get me excited to update, and I just don't see the point in continuing something that isn't fun. I'm sincerely sorry (this is the first time I've ever dropped out of a running PbP and it really gives me anxiety to do so, because I don't like to be "that guy"). I hope you all can find another player that will enjoy the game more than I have been.
Tyler


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

That's fair, though it seems most of your games are PFS which tend to be short-lived rather than ongoing and this particular one is most certainly not as fast as your others Im sure. I hope you have a good one but your character will be missed I guess. Though it really doesnt help the GM if you dont say WHY you didnt have fun. Sorry to say but you sound much like a person I know who would drop something regardless of what others felt but then didnt explain much. Not that your are obligated to, I just noticed it happens because people find the anonymity of the internet some sort of suedo safe haven.. For .. some odd reason.


Korba, dire rat companion:
hp 11/11 | AC 16, Touch 14, FF 13 [Primal: +2 natural) | Fort +4, Ref +6, Will +1
Male ratfolk Hunter 1 | hp 9/9 | AC 19, Touch 15, FF 15 | Fort +4, Ref +7, Will +2 | Init +4 | Perception +9

Fair point. I think the reason I haven't been enjoying this one is that Helikon doesn't seem terribly invested in it, at least compared to the other pbp GMs i've been running into. All the posts are very short, very little information, and feel a bit harsh. I hope that makes sense and doesn't seem too mean... cuz I'm definitely not trying to be at all.

I'm relatively new to PbPs, so I don't have a ton of experience with them yet, but I know what I enjoy, and... it's just not this game. Again, I'm truly TRULY sorry, I hate to make you guys feel abandoned.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

It's fine, just a note, that at least on the GM front Helikon is trying his hardest, English isnt his first language. So short and to the point seems a better gamble that long-winded and incomprehensible. Many a luck in your other games however.


I apologize Tamoq... and you are right. I have not been able to give my very best. Unfort at the moment I have to try to work 70 hours a week and also try to spend some time with my baby daugther. To the others I will try to work harder.


Helikon, I originally had Kunala as a Dex. based character and changed him because we didn't have a "tank". Since we now have a tank what do you think of me changing him back to a Dex. Based Rogue/Cavalier and go on with just four? Just a though...


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Didnt you have that Slayer before?


yeah, he was a dex. build with a Wakizashi, I may be using tank wrong, but I'm including some one with a little higher AC to hide behind and the offence, maybe I should use a different word.


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Gin's AC is lower than yours, he just hits like a truck.. Made of Trucks... So Tank wouldn't be the proper term.


yeah maybe I meant hits like a truck.. Made of Trucks...or just someone who could carry more than a pillowcase filled with pillowcases


Male Half- Elf Bloodrager (Spelleater) 3| HP 28(34)/28(34) | AC 17(15) -T 11- FF 16 | F +5(+7)/R+2/W+1(+3) | CMB +7(+9)/CMD 18| Init +1 | Perc +8

Fair point. I would be fine with it either way. Gin has some survivability and fast healing is always nice. I eventually plan o takng Slayer with him at about 5th.


it would just make him more ranged and able to deal with the traps/locks easier, just an idea


Helkon what do you think? Elasbeth and Miniri any opinions? Add a fifth, stay as we are, tweak Kunala to handle range and traps better? Or something else?

If I were to change Kunala it would be

this:

Strength from 16 to 12
Dexterity from 16 to 19 (same point buy)
Feat: open volley for weapon finesse
Exchange: heavy wooden shield, long sword, Warhammer, morningstar and trident
For: Buckler, rapier, small mace and two throwing axes
AC would stay the same, skills and stat related things would change

201 to 250 of 481 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hephaistos Raising... An Iron Gods thread Discussion All Messageboards

Want to post a reply? Sign in.