Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


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Tactical Map

Oh wow, hello :)

Thank you for the clarification. After rereading my own above post it seemed to imply that 5e's passive perception rule is mirrored in the UI optional ruleset, which is not what I intended to impart. I should have included words like "similar" or "in the same vein".

Mark, I didn't mean to misquote you, which is I'm guessing why you opted to chime in here. I should have been more clear in my intent.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Works for me! I don't mind the passive rule (it makes sense, though it isn't like I'll ever be making a successful check anyway. :p ). And yeah, whenever you can get things running, I'll be looking forward to it.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Let's rock!!

I'm fine with that "always one roll" rule, since it will speed things up a lot by avoiding some rolls which take time in pbp.

I also agree with the posting frequency and well, Roland is ready and alert. Very alert (fear the rangerbarian!)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I hadn't noticed those Hellskins, Perfect Circle and 1st and 2nd order in the factions of note. Is that new?

I think you should add the detail we found out below Archdale, since it now is the supposed reason why such a place ever existed, right?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Here, read, agreed.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Here and ready to go.


Tactical Map

Yes Roland, that is a great idea. I will update the "lore" tab with that soon.


Tactical Map
Roland, just Roland wrote:
I'm fine with that "always one roll" rule, since it will speed things up a lot by avoiding some rolls which take time in pbp.

Yes, this is the essence of the idea. That is a good way of summing it up.


Tactical Map

Please take a look at my updated houserule on critical hits:

Critical Hits A natural 20 always results in at least a x2 damage critical hit without having to confirm. Extended critical hit ranges/modifiers (19-20/18-20 or x3/x4 and/or Improved Crit/Keen) still must confirm in the normal fashion. The idea is to make natural 20s more exciting. This is also a nod to previous editions (and 5th edition) of D&D.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

My earthbreaker is now less powerful than it was a few moments ago... T_T

I don't usually miss a confirmation anyway ^_^


Tactical Map

Yes it is, sorry about that.

I decided that my previous rule had the unintended effect of marginalizing x2 weapons. This way everyone gets free crits on natural 20s, but everyone with 'better' crit weapons still have a chance to crit better or more often.


Tactical Map
Gromff Hammerhand wrote:
Okay but your idea of heavy combat has nearly killed us on several occasions. Remember the glass cannon wraith? I think all of us have been in the negatives. Certainly made things interesting. Also I only cast one spell, Sacred Armor is a swift action. Can't think of anything else to do. Just waiting for the others.

I don't really understand your point. Are you saying you want easy combats? Are you dissatisfied with the threat levels so far? I'm not even sure what you're referring to when you say "glass cannon wraith." You guys have done nothing but kick ass and take names and so you have given appropriate challenges in my opinion. I don't see a character or two go unconscious as out of bounds, especially considering most combats in this game have been only once a day. I'm really having trouble seeing any constructive purpose to your reply.

Gromff if you're not happy with the way I run the game, then I'm curious why you wanted to play again. I thought we had a pretty good thing going.

To be honest, I'm a little taken aback.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

That wasn't meant to be taken seriously. I can't exactly tag tone in text.

Now I am used to games like dark souls but your boss battles are a different beast all together. You have put us in the negatives numerous times. Like the double golem fight. Two near deaths in one go. And by glass cannon wraith I am referring to the shadow guy on the boat. He took me from max to negative in one full attack. I think there might have been a crit in there somewhere though. But he only lasted like two rounds. Usually its poor tactics that get us into the mess and lucky hits that get us out.

All I am asking is please don't up the power level from where it was. Am I the only one who thinks we've been lucky to survive this long?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Gromff Hammerhand wrote:
All I am asking is please don't up the power level from where it was. Am I the only one who thinks we've been lucky to survive this long?

I would say we're lucky, but not so much as to depend of help from other people, so it's nice. I love combats where you actually have challenges. We're often in the negatives because we're all melee who will be fighting the close combat, and thus the "healers" will only take that role when we are in the negatives.

I love heavy battles, and dying is just a part of it. We didn't die because we have the healers, of course, but I think the combats were pretty much balanced man, it's awesome! If we were a good team (yes, I'm saying we're each man for itself ^_^) we would have dealt with most situations rather nicely, for example, focusing either the golem or the wraith, not splitting our attention. So it could be said that we're not lucky to be alive, but rather non-coordinated enough to get ourselves nearly killed.

So, if you wanna stop splitting the attention and go into the cave I'm ok with it, but it's dangerous to have the whole clan behind our back when we face the chieftain. I think we should clean the outside first, since he will probably take some time applying make up and getting dressed before facing us. After all, we've spoiled our stealth trial.

Then, Camp or cave?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Btw, in my Runelords campaign I once killed a paladin in the surprise round with an open-roll critical hit from a large-sized scythe (flesh golem scarecrow). Yes, he died, but that was one of the most fun moments we've ever had (paladin included).

That's to say, s!$* happens. Roland has been seeking death for quite a while now, it is just fair that she has their chance every now and then. ^_^


Tactical Map
Gromff Hammerhand wrote:
That wasn't meant to be taken seriously. I can't exactly tag tone in text.

Okay, thanks for saying that. I just didn't know what to think. Next time I'll try to think less. };-@

I didn't have any intention of beefing up the encounter any; I just wanted to jump-start it.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

So why is Roland heading for the village and not the giant?


Tactical Map
Roland, just Roland wrote:
I hadn't noticed those Hellskins, Perfect Circle and 1st and 2nd order in the factions of note. Is that new?

Nope, that has actually been there since the game was fresh out of the box.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Gromff Hammerhand wrote:
So why is Roland heading for the village and not the giant?
Roland, just Roland wrote:
Then, Camp or cave?

Because I wanted to give us the opportunity of facing the outside giants before moving in, since they are going to notice us and will probably attack us flanking with the boss.

But, I'm the minority so let's go to the cave already.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]
Gromff wrote:
Am I the only one who thinks we've been lucky to survive this long?

I haven't been around enough to say for sure, but yeah, the combat's run strong. That said, Roland has a point in that we're not exactly the most directed and efficient combatants. So, my opinion lies somewhere in the middle. Given both sides, we're basically playing rocket tag without mages.

Not that this is necessarily a bad thing, mind you. It just tends to keep us on edge.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Nooooooooooo

I'm not even a mage in Veronica's eye...

/cry


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Since the cavern entrance is 20 ft above the rest of the village, a well placed grease spell might keep them at bay long enough for us to take out the giant.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Good Idea!


Tactical Map

For clarification -- the cave mouth entrance is at ground level. The area surrounding and above the cave mouth is 20' high.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Oh...not good. Good thing ROland hits like a giant anyway.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]
Catcher wrote:

Nooooooooooo

I'm not even a mage in Veronica's eye...

/cry

You're not a rocket tag mage. Very rarely do you just flat out magically assault an enemy. It seems that you more often do buffs, which is actually very nice for our party. : )


Tactical Map

24 hours, zero posts.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I'm counting the actual days, meaning that sometimes it might be more than 24 hours given any particular day.

An example:

Yesterday I made a post earlier in the morning (7am for me).
Today I was planning to make a post after work, since things are somewhat difficult (around 5pm).
I covered the ‘1 post/day’ rule, but if you look clearly, there was more than 24 hours between one post and other.

--

Anyway, I second the GM on this.
We all agreed to post at least once per day and that isn’t really happening.

--

EDIT:

Added a placeholder for the dancing light.
Roland, I copy pasted suas luzes funkeiras.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Busy day yesterday, on it!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

But in my defense, I've come here three times before that and it was still not my turn since the monsters would act first!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Is it possible to charge the snake with Gromff in the way?


Tactical Map

Reminder to everyone to please include a 'ooc' section in your combat posts that displays what buffs you have active and your current AC if it differs from the information in your header. I can't remember who started it ages ago (Gromff or Roland most likely) but it is a wonderful help to me.

I've been copying the idea in my other PbP because I find that my fighter's AC changes from round-to-round because I'll switch between fighting defensively, raging (I'm Fighter 5/Barbarian 1), Shield of Faith wand uses, etc.

Also note that I updated the GM's avatar's header to include a link to the battle map so we don't have to scroll all the way up every time.


Tactical Map
Roland, just Roland wrote:
Is it possible to charge the snake with Gromff in the way?

I apologize, I didn't see this post until just now.

Gromff has just moved up to engage the snake so there should now be a clear line for you to charge.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

No problem man!

Veronica, I think you cannot use the Haste attack if you move, since you are not taking a full round action.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

That is absolutely correct and I apologize for making that mistake. : /


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Poor snake...


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Do you mind if I drag us outside so we can use the buffs we still got to finish off the others?


Tactical Map

If the party is in agreement I have no problem with that at all.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

I'm ok with it, we'd probably have to fight them on the way out anyway.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Me too just need a heal from veronica or myself. How are you resource wise?

-Posted with Wayfinder


Tactical Map

Quick question about the battle map -

Does anyone have any feelings on me using the Google Slides as opposed to the previous Google Drawing?
Has it been easier? More difficult? No difference?

For this battle I'm glad I tried out the Slides because we had two separate combat areas, easily accommodated by having 2 slides. I actually think I now prefer Slides in general for 2 specific reasons:
1) the map is stationary because it is a 'background' image and not just another image that can accidentally be moved.
2) I can update the map on my phone, meaning I can update combat positions any time.


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

So far, it hasn't made a difference for me. So, whatever is easier for you. : )


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Well, every time I access it I have to click the buttons to edit it, and it's not troublesome but it could be fixed by using a different link, I believe. I'm ok with using it.


Tactical Map

I'm having technical difficulties, so I will post the bad guys' combat round later tonight.

I removed Roland's combatant because he was pulverized.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move
Roland, just Roland wrote:

He blinked after the closest one, not letting it reach the wizard, and stroke thrice.

Using Ring's swift action to move. Healed 2+4(CL) for Celestial Totem. Rage 5/18 used. AC 21 (Haste 3/7). HP 58/84. Will +9

Actually I was in the division between both maps, so I moved using the ring's swift action, that's why.


Tactical Map
Gromff Hammerhand wrote:
If these aren't different from what I see on the PFSRD that is just enough to hit and kill. I have to say I am pretty happy with the build. A good balance of offense and defense. Just crappy action economy coupled with slow movement means I am always last to the fight. I hope I can retrain shield focus at some point. Really want Quicken Blessing because I have not used those at all.

I beefed them up ever so slightly, mostly by upgrading them to large creatures.

I've been enjoying watching you play the warpriest because it gives me an opportunity to see one in action. There are so many great Pathfinder options out there that if we lived to 500 we'd still never play them all.

Regarding retraining, I have no problem with some feat switcheroos at level-up, free of charge. My style of play errs on the side of "fun" rather than on sticking rigidly to the rules; having to find a trainer and pay them to swap out a feat in the middle of an adventure is not my idea of fun.

On that note - you guys will level up soon, so be thinking about it.


Tactical Map

Roland,
I forgot about your celestial totem. Sorry about that.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

No big deal man, don't worry. I just recalled a have a stance power!!

Le-Le-Le-Level up!!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I was sure i had posted.

I think I hit preview and forgot to submit.
Sorry.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Gm.

Since you told us about almost being level 8, and retraining, and since you had once said that you didn't mind no-fighters classes(even tho eldritch knights count as fighter for feat purpose) taking the Combat Stamina feat, can Catcher take it at level 9?

This feat gives a stamina pool (Bab + CON Mod) which can be used to improve the chance to hit (up to +5) or can be used to perform a combat trick based on the feats you possess.

The reason for this feat this this: Arcane Armor Mastery allows me to reduce the spell failure chance up to 20% by using a swift action, with combat stamina, I can use a number of stamina from my pool (not sure how much, but I think 2), to turn the swift into a free action.

Right now it doesn’t add anything special to the character, but later on, swift actions become too valuable to compromise, because they’ll be used to cast spells.

If you think the synergy with those two feats cause imbalance, I don’t mind not taking it.

--

And about retraining, I would want to retrain one of my feats for combat armor mastery. xD

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