Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


1,651 to 1,700 of 2,493 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Well, aside from party items (the Mountain Knife, scrolls, potions and horses) we've had like 13.7k gold each to spend, but that includes buying the loot we found for 50%. Since most of the loot was "acquired" by me, I think I would be fairly close to that, but I cannot say the same about the others. The main equipment I have:

- Feather Step boots - 2k
- Gauntlets of Ogre Strength - 4k (acquired for half)
- Dark Iron Tooth Chain (+1 Enhancement Bonus to Natural Armor; +2 to Handle animal checks) 2.5k (acquired for half)
- +1 Furious Earthbreaker 8340gp (acquired for half/crafted)
- MW Longsword 315gp (acquired for half)
- +1 Breastplate 1350gp (paid 500gp for enchantment + 300gp for blacksmith)

So aside minor stuff and previous expenses (like the first broken earthbreaker) I have a total asset of 18505gp, although I actually paid 10377gp for it. Plus the powers of the ring, of course.

All that considering Adakos' share to be "removed" and given to him somehow.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I think we should hold onto the ring for emergencies. I don't have the climb skill and have some heavy ass armor.


Tactical Map

Roland,
I'm not sure what you mean by 'acquired for half'. Off the top of my head I remember the gauntlets of ogre strength and Dark Iron tooth chain were combat acquisitions.

I want you to ignore the (high) value of the rings when calculating your WBL. Also you can ignore the "party" loot like the knife and ring of climbing, so you're right on there in your calculations.

Though you paid X gold for some things, that is part of the WBL equation, so that in essence shouldn't matter if at the end of the day you are left with adequate WBL - which it appears that you are not.

Roland, you in particular I thought were at WBL. I was fairly certain that you were in fact over the WBL for several levels, but that must've been some time ago.

----------

Ok so Roland is about 9k under WBL. I'll keep that in mind. The Untamed Wilds hold many lucrative opportunities!

I know that Veronica is on par with WBL. How about Catcher and Gromff?

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@loot

Considering my current gear: 13.3 k gold.
(Elven chain and money expend on earlier spells included)


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

I don't think I should get a share of the loot from any time before I came in, so that includes Adakos' stuff. And yes, I'm at WBL.

As far as my current holdings, I have 284.2 gold.


Tactical Map

Friends!

I am taking a family trip this weekend, starting tomorrow after work. I won't have time to post until Monday or so. I hope everyone has a good weekend.

Gromff, please get me a total of your currently held wealth before my next post.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Enjoy it man!


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

+1 full plate 2500
MW heavy shield 320
+1 Adamantine Morningstar 4008
Silver Morningstar 398
Wand of Cure Light Wounds (50) 750
Wand of Bull Strength (20) 1800
Ring of Climbing 2500
Lightning Javelin 1500
Spurs of Riding ???
Horn of Fervor (3 charges) ???
Unknown Ring ???

13776

I would say I am well over considering the ???'s. I could not find the the horn or spurs on the PFSRD and the ring has so many benefits I am not sure what it would cost.


1 person marked this as a favorite.
Tactical Map

The magic rings I gave you guys would indeed be worth a significant amount of gold. I've used them as a story-telling device and as a means to keep you at WBL, but I didn't intend on actually counting them in the total of wealth obtained. I wanted to keep everyone at close to average WBL + the ring, though apparently I've slipped a little behind schedule on doling out the goodies. Rest assured, lootz are on the way!

Gromff,
You don't need to count the Horn of Fervor or the Ring of Climbing into your loot total, as I see those as "party treasure" items.

Okay, so totals are about:

Veronica = @ WBL
Roland = 18.5 k
Catcher = 13.3 k
Gromff = 11.2 k

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@ Breastplates.

Since Roland is paying for his enchant (500gp), I’ll have means to enchant all three armors.

With that Veronica should update her gear to add the breastplate +1 (And remember since it’s crafted from dragonhide it gives +7 AC instead of +6, for a total of +8 with enchantment)


Tactical Map

Been a busy day - my wife is ill.

I've been able to post at work for the last several days, so hopefully that trend will continue. I will post at work tomorrow, if it allows.


Tactical Map

Haven't heard from Veronica in a week.

Everything okay? You still with us Veronica?

---

In slower moments of our story, I still want everyone to pop in once a day, with either RP or a 'dot' on the discussion thread explaining what cue you're waiting on in-game.


Tactical Map

Catcher,
Have you heard from Veronica in your other game/games?


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

Sorry for the absence without warning everyone. I was called on a sudden business trip to Mexico, and the hotel I was booked at didn’t have a stable internet connection. : /


Tactical Map

I'll allow Roland a chance to chime in before I proceed.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I've been adulting, I'm catching up now, but you don't need to wait for me next time man.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Some hard days at work.
Sorry for the delay. I’ll try to update later today.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gromff Hammerhand wrote:
Interesting monologue but why is Catcher so cynical now? I get that she has been from the get go but this seems darker.

Well, the thing is, she was worse. At least I saw her that way. Only I usually didn’t put that in her descriptions.

And, closer we get to finish the quest, closer we get to technically to sacrifice all the harbingers for the greater good.
Your display of faith only made her bitterer than she usually is, since she blames the gods for all that is happening.

I don’t plan to make monologues like that something common. They are just milestones in the character life.

Also, Gromff, I loved your posts. Makes me want to play a cleric!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Gromff

Let's bug Roland until he agrees to GM Kingmaker for us?


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Okay, but so long as I can bug you too. You are GM in a few games if I am not mistaken. I just want to make through one game without it falling apart. The first time I tried my character couldn't survive one combat. The next two failed before or shortly after starting. I really want to play Cassandra.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I'm DM'ing four games.

Three of them are an evil game.

The other one is a mini campaign which will take players to level 12~13 (They started at 9 and are currently reaching 10)

I do have a spot in one of the games if you feel like playing a middle level evil Cassandra.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Middle level sounds fun but I want to keep her non-evil.

So. Roland. DMing any games? Would you like to?

I will say this now in case it comes up. I don't like DMing. I have tried on several occasions and found it is not for me. Too much work and stress. I admire those that can do it.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

The thing I like more about DM'ing is to see the history unfold!
All that careful planning, plots, hooks, tips, surprises!

The players never cease to amaze me! And I feel like I’m writing a collaborative book.
Each contributes with the history the best they can.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I'm only DMing for my live group man, and although I think DMing online would be nice you might have realized my posting frequency has decreased a lot lately. I'm having a few issues to solve irl so right now is a no go, sorry.


Tactical Map

I GM a game with my wife and some friends and I might be GMing the next game for my 'main' group of gaming buddies in the next little while.

I of course GM this game too. I'm only playing in one game right now and that is a PbP here on this forum. I'm playing a fighter in The Emerald Spire superdungeon and I'm having a blast.

GMing is very rewarding to me. I love making up stories, plots, monsters, and scenes to share with my friends in game. It is a unique way to have a window into one's inner-most thoughts and imagination that otherwise just stays locked up in one's head. Like Macezar said, "the players never cease to amaze me!" - that is so true. In this game in particular, you guys have taken turns that I completely did not expect and have helped guide our game in directions I couldn't have foreseen. As a result you guys are pushing me to be creative and quick thinking, and ultimately a better GM.

On a side note, I bought the D&D 5e core books and it looks like a really neat game. I see some recruitments going on here on Paizo but I haven't had proper time to commit to drawing up a character. I think I'd like to play in maybe one more PbP game, likely a 5e game.

Any of you played 5e or have any interest?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

While I GM Pathfinder, one of the players GMs a custom 5e campaign, and although we like it I say the game has some limitations that make the party get drained very fast.

It's nice, of course, but if you are going to make a cleric you will be a healer, a fighter a fighter, and so on. We had several situations where we simply couldn't handle with them in any way... And we're freaking level 14, I tell you... With a cleric and a wizard plus ranger and fighter.

One of our attuned items (you can have 3) is filled with winged boots cause otherwise we would be f~&~ed over and over. Flight is a necessity at higher levels, but that takes up slots, even with a wizard in the party since you do not have mass flight...


Tactical Map

Gonna be a busy weekend for me. I likely won't be posting until Monday.


Tactical Map

Had a busy weekend, I'll be back on track later today/this evening at the latest.


Tactical Map

I tried to place you all based on cues from your posts. If you would like to be elsewhere, feel free to move yourself before your Round 1 action.

You may also move Aersensi and Walker's tokens as well, before we get going here.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
Catcher wrote:
Also, was the fog that dense before? Halberd doesn't work if I can't see the enemy.
Gamemaster Zedth wrote:
...Any sight beyond arm's length is obscured in mere seconds, but not before the party sees a glossy-black figure materialize...
Yes, I'm afraid so. Do you still have your greatsword I hope?

Yeah, I have.

Just wasted the third level spell. :O


Tactical Map

We can assume you're intelligent enough to predict that the incoming fog would obscure your vision, and therefore use the Greater Magic Weapon spell on a weapon other than your reach weapon - glaive.

If you want to use your greatsword with the Greater Magic Weapon, that's fine with me.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Question Zedth!

My mighty DP now has the Furious enchantment, and it was already a +1 weapon with another +1 from the rings. Since Furious will add +2 to the enchantment while I'm in rage, it would be like a +4 weapon, but you said the ring just added to +3 max. What happens?


Tactical Map

Your hammer will max out at +3 while raging, as the ring's power (so far) cannot push the bonus higher than +3.

With more wealth you're certainly open to continuing to enchant your hammer further, but it appears that Roland's weapon has surpassed the ring's ability to bolster it.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

What a pity!

Give me more power battleborn you weakling!!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Gromff

I don't think you are down just yet.
You don't have only 62 hp. You forgot to update from your last level up.

At last this is what I think.

There's no way catcher has more hp than you man. (I wan't even closer last level.)


Tactical Map

Yep I have Gromff at 8/72.

Here is your last level up.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Huh. Cool. I will take that then.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

On another notice, I'll start preparing Glitterdust (As soon as i get the scroll) and grease again.

Things would be easier (or not) if we could disarm that dwarven killing undead.


Tactical Map

Incorporeal doesn't count as 'DR' does it?
In other words, does Smite Evil ignore the effects of incorporeal?


Tactical Map

FYI that was a bit of an experiment.

The graveknight is a beast -- he's a CR 11 monster. I lowered his AC and made him incorporeal to make him match my vision for him, and to see how you guys would handle it. And you did swimmingly. :)

I was hoping his desecrate power would beef up the Wights enough to make them a threat, but even with the +2 bonus they were pretty 'swingy' and not reliable enough to pose much of a barrier to you guys at this point.

Oh well, I'm still impressed.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

It doesn't specifically say that it bypasses incorporeal so I guess it is up to you.

Darnoq might have been CR 11 but most groups can handle way above their level as long as it is once. CR's of our level are meant to be taken on several times a day or dungeon. I think the fact that you lowered the AC saved us. He did enough damage to drop one of us in two rounds, maybe even one, and we probably couldn't deal enough in return.


Tactical Map

I'm not gonna bother 'auditing' the combat, but most/all of the hits on him were pretty high rolls anyway, so you may or may not be spot on about the lowered AC, but nevertheless you guys kicked ass and brought some decent damage-per-round.

It achieved what I wanted it to achieve - it was a seriously dangerous opponent that put a lil' fear in you guys for a moment.

We've had some really good combats in this campaign (at least they seemed so from my end. There were several heart-thumpers that I can remember round-to-round) but with that said I don't recall too many times where you guys had a legitimate fear of character death. This one cut it close!


Female Human Oracle 3/Paladin 3/Holy Vindicator 2 [HP 74/74 | AC:21 | T:12 | FF:19 | CMD:20 | Fort:+14 | Ref:+11 | Will:+14 (+2 vs charm and comp.) | Fire Res:1 | Cold Res:1 | Init:+1 | Per:+0 | Sense Motive:+0 | Bluff:+5 | Dip.:+16 | Stealth:+0 | Spellcraft:+9]

This one definitely had me worried!

Gromff's observations are the same as my own. I tended to put a single creature fight as CR equal to PL+2 for mage types to PL+4 for warrior types, modified for environment and tactics.

Though I will say that incorporeal is a MUCH better attribute than a lot of people give it credit. You get cha to AC, effectively 1/2 damage (unless the players get some heads up), and you get to hit touch AC (which is especially dangerous at this level, where our access to deflection bonuses are kind of limited).

But yeah, he hit hard and took 1/2 damage from most of us. We just happened to deal a crap-ton of damage every round if we can concentrate on a single enemy. Also, pre-round buffs (whew haste!) and Gromff's versatility (ghost touch, negating miss percentage, swift healing) are a lot of what got us through too.

Oddly enough, he might have lasted longer if he did less damage. I'd have been perfectly willing to have not used the smite and focused on some backup healing if he used light hitting AoEs (I think Gromff might have as well). Seeing someone hit that hard though makes the healing pointless as it is much better to just hope we get him dead before one of us ends up that way.

Also, I think we'd have been completely hosed if there were two of them. But there only being one, letting us have prep rounds, and the environment letting us just focus kill him? Yeah, we can handle that. : )


Tactical Map

I've been throwing PL+4 CRs for much of this campaign and the party has smashed right through them. I have attempted to make some interesting environmental challenges to exacerbate the dangers here and there, and it seems to me that everything is working out well.


Tactical Map

This is our local Renaissance Fair weekend and I have family in town, so I'll be pretty busy this weekend. Bear with me if I don't get any posts up until Monday.

I will try though.


Tactical Map

I hope you guys aren't struggling too hard with deciding on how to deal with the devil-plated armor. I threw it in as a flavorful choice that would tie in to the main plot (Ultruu, via the black plates you've encountered on the baby and Karaxa's holy symbol) and to this side-plot (Darnoq), as sort of a weapon (armor, technically) of evil to be used against evil. I liked the irony of that option. In light of the seemingly recurring themes of moral ambiguity themes that keep popping up, I thought the armor was even more poignantly interesting and ironic.

That said --

Please do as your characters would do. I've got lots more treasure to throw at you all if no one decides to keep the devil-plate.

FWIW - the armor will only be able to be used by a non-good party member, as the plates were once part of a devil's physical body, and therefore intrinsically evil. That said, it will be an inanimate object so its 'evilness' stops there. It will not influence the owner or having any further side effects.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
FYI Roland could also make use of the armor, as its scales can be used to craft almost any kind of armor.

Roland is CG, and that would cause the penalty of 2 negative levels.

At least that is what is written in his profile. :D


Tactical Map

oops, I thought he was neutral for some reason.


Tactical Map

More to come, probably tomorrow. I have game night tonight.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

How dare you think Roland was neutral? How many people has he saved already?

He's deeply disappointed with your way of thinking about him...

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