Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


1,201 to 1,250 of 2,493 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4
Catcher wrote:
Rá! My first hasted attack ever! :D

Love haste, hate how fast it makes me burn through ammo. I need another quiver of silver arrows!

Anytime there is haste the caster gets to be the MVP of the fight by default :)

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

IMO, the most powerful spells:

Protection from something.
Shield.
Haste.

How I would love a constant protection from Evil spell! Only I wount even try, it's just too damn good!


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Protection from Evil is good, but truly great only against summoned things, so it has its shortcomings. For first level though it is a very awesome spell.

Best spell ever - Breath of Life :)

I will also say that while Haste is awesome, Blessing of Fervor trumps it for overall usefulness. If you can't get a full attack action Haste lags behind a little. Blessing of Fervor is useful ALL the time.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I don't think Protection from Evil is the best spell of the game, considering its level efficiency. After all, it also provides a save against charms and other stuff, which has saved my ass quite a lot. My clerics never leave home without it.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

You're all wrong. Create Demiplane. Nuff said.


Tactical Map

Yesterday was my buddy's PF game. Our previous game was very combat heavy and so (without telling us ahead of time) he planned to have a full session of gaming without hefty encounters of any sort, combat or otherwise. He just wanted us to wrap up the dungeon we were in, get our loot, and get out. Kind of a lame game session IMO considering my buddies and I get together every other week to play and usually play for 8-10 hours at a stretch.

I complained a little bit that everyone was fartin' around and we had accomplished almost nothing in the hours we'd been at game, and most everyone agreed we needed to some something to make this a worthwhile game.

Here is some side knowledge to set the scene. Our party commandeered a pirate ship on our first game at level 1 and renamed it, lewdly, the Seek Hunt. (yeah, say that 3 times fast!) The Seek Hunt and her crew now sail the high seas in search of adventure. We recently were hired to find the severed hand of an old lich which was in the possession of necromancer in a fortified keep on an island.

Fast-forward to last night, where we had already vanquished our foes, obtained our quarry(ies) and wanted to make it back to the ship to leave the island. Since I (in real life) was so bored with last night's game session, I asked the GM what else was on this island that might provide an opportunity for RP. GM replied that there was a city of savage orcs. Me, playing a half-orc fighter, decided that will be my adventure!

We went to the city and I strutted in like I owned the place. I spoke haughtily to every orc I met about how I have come to usurp their king, they will bow to me, etc etc. I challenged their king who set up a series of melees in their arena. I was stripped of all my weapons/armor and was forced to use junk weapons and a wooden shield they provided me, but of course I still kicked all their asses and awaited my chance at the king. The orc king stepped into the arena challenging me, saying that in the next fight I could use my armor and weapons, and any magic assistance I wanted. (mwahahahaha!)

My party buffed me up big time (bears end, bulls str, good hope, enlarge, haste, remove fear, remove poison... I borrowed several items too), and by the time I was in the ring my 7th level fighter was at +20/+20/+15, 2d6+17 damage. The king was also buffed heavily but I kicked his ass.

Here's the funny part -- When my dwarf buddy cleric tried to heal me, the city's high priest objected so I attacked him (flat footed) and killed him in one round for giving his new king lip. The whole city (at least those who witnessed this) turned their backs on me because killing their high priest was too much to bear. They proceeded to flee the city in droves, unsure of what to do with their lives. I, standing in a fast-emptying arena, took the head of the king and the high priest, gathered my friends and we left forthwith!

So yeah, long story, but I managed to turn a dull game into one where I slew a king, a highpriest, disbanded a city and made it out alive to tell the tale! Now I have a pair of bronzed-skulls dangling from the Seek Hunt's mainmast like a windchime to remind me of the good times!


Tactical Map

Today is my wife's and my first anniversary. We don't have a full day planned or anything but if I don't manage to get up a recap post today (Sunday) that is why.

Hope you're all doing well.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Ha, that's freaking weird. Were I the GM you would probably have felt like Daenerys on the last episode of GoT... Afraid!!

^_^ but hey, be careful or otherwise you won't have any more challenges in the future! That's the problem when ruling the world!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Zedth

Haha, I know how that feels like.

I have some strange histories while playing with a strange DM in Faerun, 3.5.
Suffice to say the Harpers wanted me dead. I almost killed the Lords of Waterdeep (the masked council), and joined the cult of dragon as spy to get information about their attempt to free Tiamat.

Not to mention that Vecna, had taken personal interest on me, after I got entangled with the Sword of Kas and later with Kas the Bloody-Handed himself. >.<


Tactical Map

I hate re-reading my posts from earlier and seeing ridiculous typos or errant extra or missing words...

I always copy/paste my posts several times as I enter them to ensure they're accurate and flow correctly, but apparently my brain still skips over words and doesn't see glaring errors.

Sorry for the occasional goofy errant word that gums up my posts. I suppose we all do that from time to time though.

}:-P


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

It's Monday, mistakes are expected! :)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Can you tell me if the Bearded Devil is dead or not Zedth?


Tactical Map

Yes it is. The cookie cutter barbazu has 57 HP and Gromff dealt 56 in one turn. It would be criminal to deny him a kill based on 1 HP difference.

You may act as if the barbazu is downed.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Ok, if by any chance I cannot charge through that path Imma use my Swift Ring Action to move, then move again and strike at him!


Tactical Map

At the end of the day this doesn't matter because combat will be over, but from a flavor point of view I wanted to explain what the kyton did a little more clearly.

Roland you would not have been able to charge her because she moved out of sight. She moved to a place behind the mound (not behind the altar, specifically). By the time Roland gets back there, he sees the kyton scaling the cliff down toward the breaking waves. She was fleeing certain death at the hands of our heroes!


Tactical Map

The website has been iffy today. I've tried to post more than once and it keeps timing out. I just now finally got up a new post, so sorry to everyone.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

I've had a few weird issues myself, including a couple posts eaten up by the lag-monster.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Just checking in to say I'm here and following the current dialogue, but Adakos doesn't have anything to add at this point. It's all so damn overwhelming! And I don't want to fill up posts with internal dialogue. :)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Maybe some of his expression? Common, show us if he's lost, scared or feeling like getting killed!


Tactical Map

I had a busy weekend, sorry for lack of posting. (I do prefer to post on weekends as the GM to keep things moving along, despite our agreed posting rules.)

I'll get up a post or two today at around 9am/10am pacific time, and/or by 1pm at the latest.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Thanks for the input on Elxurian, Chad.

Hey guys, if have more time available you should take a look at this.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

It looks interesting but it seems like I would need to play another divine. Again. Yep, playing two divines already. Haven't tried Paly yet. Might go with the super tanky Oracle/Paly. Or a demented cleric with a dual personality.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Hah, I didn't realize that was you Roland :)

The game looks like it might go without a pure divine. Between the great paladin Roland submitted and the Inquisitor, which I like, there isnt a true need that the party can't overcome.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Elxurian was initially a Hospitaler, which gained more healing and some other status removing abilities. I changed it because the Oath of Vengeance suits her best, although until the archtype makes any difference she can be completely different from now, so she may even go that way to help us a bit, but that's all in the future and if she gets selected ^_^

Make a skill character or a Jack of all trades, a bard or whatever...


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Wanted to let everyone know I am heading out of town for the weekend. I should be able to post an update later this afternoon, but my availability will be limited for the next couple days.


Tactical Map

Thanks for the update Adakos.

I will busy from morning until late night tomorrow, so I will likely not be posting at all on Saturday.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Level up HP - 1d10 ⇒ 10


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Updated:

Added 12hp (10 roll, 2 con)

New Feat (Ranger Style Bonus) - Improved Precise Shot

Skills (+1 favored class bonus) - +1 acrobatics, +1 Craft (bows), +1 disable device, +1 knowledge - planes, +1 perception, +1 stealth, +1 survival, +1 swim


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Aye, level up!

Roland's level 6: Invulnerable Rager 6
*HP: 1d12 + 2 + 1 + 61 ⇒ (11) + 2 + 1 + 61 = 75 Niiiice!
*+1 BAB (+1 attack on full attack, yay!)
*+1 Fort, Ref and Will
*DR 3/-
*Fire Resistance 1
*Skill Points (+4 class +1 int +1 human): +1 Perception, +1 K.Planes, +1 Intimidate, +3 Bluff.
*Rage power: Hey guys I cannot take Celestial Totem yet, so I was thinking about one of this: Ground Breaker; lesser Elemental rage; Impelling Disarm or Reckless Abandon. Maybe even something else, but I didn't see anything else that I liked. Any input on that?


Male Halfling Bard 6 HP 31/37 | AC 24/16/21 | F +7 R +10 W +8 | Init +7 | Perc +12 | Bardic Perform 24/24 | Spells 1st 3/5, 2nd 2/4

Let's see if we can get higher than 4 this time...

HP: 1d8 ⇒ 7

Cooking with grease!


Tactical Map

heck yeah, all 3 of you rolled kick ass numbers.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Aye, level up! First and only warlord level! :D

1d10 ⇒ 2 = Bleh 5+1 (CON) +1 (Feat) = 7 for 45hp;

+1 BAB
+2 Fort

Skills: 4(Class) +4(Int) +1(Human)
Spent on:

Craft (Armor): 2
Acrobatcs: 5
Spellcraft: 1
Fly: 1

Additional stuff:

Warlord’s Gambit:

Warlord’s Gambit (Ex): At his core, the warlord is a warrior who relies on both skill and daring; without this he is but any other combatant. By setting himself to danger, does his true skill shine, or so the motto of the warlord goes. At 1st level, a warlord selects two gambits as methods by which the warlord can recover expended maneuvers.

Gambit(2):

Unbreakable Gambit
Risk: The warlord attempts to succeed on a Fortitude or Will save against an extraordinary ability, maneuver, power, spell, or spell-like or supernatural ability. Unlike other gambits, this one can be attempted as an immediate action instead of a swift action.
Reward: The warlord is emboldened by his ability to resist his opponent’s attack, and regains a number of hit points equal to three times his Charisma modifier.

Brave Gambit
Risk: The warlord attempts to make a successful charge attack against an opponent.
Reward: The warlord’s actions embolden his allies and sets his spirit alight with courage; the warlord and his allies gain a morale bonus to damage equal to the warlord’s Charisma modifier on the next attack they make or until the warlord’s next turn.

Bonus Feat: Power Attack

Initiador level: 3:

If you are a multiclass martial disciple, and you learn a new maneuver by attaining a new level in a martial disciple class, determine your initiator level by adding together your level in that class + ½ your levels in all other classes. Look up the result on the table below to determine the highest-level maneuvers you can take. You still must meet all maneuver’s prerequisites to learn it.

Maneuvers Known (6):
Panthera on the Hunt (Strike)
Hunting Party(Strike)
Crippling Strike(Strike)
Devastating Rush(Strike)
Garnet Lance(Strike)
Regal Blade(Boost)

Maneuvers Readied (4)
Hunting Party(Strike)
Devastating Rush(Strike)
Garnet Lance(Strike)
Regal Blade(Boost)

Stances (1)
Scarlet Zweihander (stance)

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Also, if we are resting, I'm changing my spells:

1st level:
Mage Armor,
True Strike,
Shocking Grasp,
Obscuring Mist,
Heavy Blades,

2nd level:
Resist Energy,
Bull's Str,
Rope Trick,
Scorching Ray,

3rd level:
Haste,
Lightning Bolt,
Magic Weapon, greater

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

@Roland

Of the choices you listed, I like Ground Breaker better.


Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4

Roland, do you have access to Unchained? If Zedth is in favor of it, you might want to look at Unchained for the stance rage powers they introduced. The unchained version of the barbarian plays much better than the old version honestly.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Hey folks.

I got the Unchained last week, for those curious, here are the classes: Classes
I've set it as private, just ask me for permission and I'll allow it.

You can download for personal use, but I ask you to not disclose for others, as it is a watermarked pdf with my information on it.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

HP: 1d8 ⇒ 7 Execellent

+7 roll +3 CON +1 Toughness = 11 HP
+1 BAB
+1 all saves
+1 Heal
+1 Sense Motive
+1 K:Planes (FC bonus skill point)
+1 2nd level and 0th level spells
Bonus Feat Shield Focus


Tactical Map

Upon awakening after an 8 hour rest period, your characters not only have leveled up but have realized new manifestations of power from your ring.

--------------

Each character's ring has the following powers:

  • +1 Resist to saves
  • +1 Deflection to AC
  • +1 Bonus feat (Please identify/tag this feat somehow on your character sheet.)
  • 1/day spend a swift action to gain a move action
  • Adds a cumulative (it stacks with existing bonuses) +1 enhancement bonus to the wearer's weapon and armor worn. (or clothes in the case of wearing no armor). New for level 6.


  • Tactical Map

    I have updated your HP at the top of the page. I haven't yet updated the perception checks or initiative rolls. I'll jump on that later today on my next break.

    For now, enjoy your new ring power! Please update your character sheets with the updated AC and attack bonuses.


    M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

    Now I are a tank.


    Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4
    Gromff Hammerhand wrote:
    Now I are a tank.

    Yes, please keep the nasty dragons and devils off of me. :)


    Tactical Map

    I've updated Perception checks. Roland, your level-up summary shows a +1 to perception but your total on your character sheet shows +9, which is what I previously had you at for level 5.

    Did I have the wrong Perception bonus for you or have you not yet updated your character sheet for level 6?

    -------

    Regarding Pathfinder Unchained,
    I just got the hardcopy of the book a couple days ago so I've barely perused it. I'm not yet ready to open up the floodgates of its contents but if anyone has specific requests I'm always open to questions.

    Silver Crusade

    Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

    @GM

    The Ring's AC and Weapon bonus stack with Mage armor and/or Greater magic weapon?


    Male Half-Elf - HP 70/70 | AC 21 | T 15 | FF 17 | CMD 22 | Fort +10 | Ref +10 | Will +9 | Init +4 | Perc +17 (+20 vs. traps) | Sense Motive +2 | Low-Light Vision | Ranger Tricks: 4/4
    Gamemaster Zedth wrote:

    Regarding Pathfinder Unchained,

    I just got the hardcopy of the book a couple days ago so I've barely perused it. I'm not yet ready to open up the floodgates of its contents but if anyone has specific requests I'm always open to questions.

    When you have time, take a look at the stamina options. I'd like to potentially invest some there if they are allowed. Its basically a feat tax for entry, to gain 5 stamina. Then you can use abilities based on specific feats you have, or use stamina for bonuses to combat rolls.

    Its a pretty simple system and adds a lot of flavor to non-caster types. Similar to the PoW Warlord stuff Catcher is dabbling in, but a lot more limited.


    Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

    I chose the options but didn't apply them to the character sheet yet, nor the header. Imma do it now.


    Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

    I just finished understanding the difference between the Unchained barbarian and the regular one: What do they call the bonuses...


    Tactical Map

    That's a fair question Roland. It looks like the rage bonuses to attack/damage are untyped bonuses, which should still stack with the bard song.


    Tactical Map
    Catcher wrote:

    @GM

    The Ring's AC and Weapon bonus stack with Mage armor and/or Greater magic weapon?

    Yes.

    Silver Crusade

    Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
    Gamemaster Zedth wrote:
    Catcher wrote:

    @GM

    The Ring's AC and Weapon bonus stack with Mage armor and/or Greater magic weapon?

    Yes.

    ... :O

    Silver Crusade

    Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

    Soooo....

    With the Ring's buff, plus some other magiks...

    4(Bab)+2(Str)+2(Bull's)+2(Miro's)+2(GMW)+1(Ring)+1(WF)+1(Haste) = it's a +15 to hit! :o

    Still not nearly close enough to Roland/Adakos/Gromff, but figures when they fall dead to the devils blades, my 'swings' can potentially hit something!

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