Hellscarred and War-torn (Inactive)

Game Master Zedth

It has been more than a century since Mylosis fell to the disgraces of hell. The events that followed unleashed a tide of hellspawn and other disgraces upon the Western Realm. The land is in a time of crucial flux, and the reigns of freedom are being seized by our intrepid heroes.

Map of the Realm
Map of the Realm (2)
Current Tactical Map

Party Treasure

Party Health
Catcher........111/111
Gromff.........109/123
Roland.........132/144, 0/18 Bonus HP, Fire Resist: 2, DR 4/-, Lesser Celestial Totem,
Crystallius....92/92
Chiro..........117/117

Party Passive Perception scores
Catcher......9 (-1)
Gromff.......12 (+2)
Roland.......23 (+13)
Crystallius..28 (+18)
Chiro...........27 (+17)

Initiative rolls:

Initiative Rolls
[dice=Gromff]1d20+5[/dice]
[dice=Roland]1d20+1[/dice]
[dice=Catcher]1d20+12[/dice]
[dice=Crystallius]1d20+5[/dice]
[dice=Chiro]1d20+5[/dice]


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Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I know!

It was meant to be a joke :D

The greatsword at this point is only to introduce her, at later levels to some martial combat.

Also, thanks for the pet adivice, that's a interesting notion.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Even in a setting where "magic" works, misdirection can still be one of a magician's best friends. :-)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Roland can go anywhere on the marching order, he doesn't mind.

So, if any of you want to organize that, set him anywhere...

About the watch, I would suggest us doing it in pairs, but we will lose about 12 hours in that way (which is not the problem anyway).


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

I'll be behind the whoever is the forward scout. Probably second. As for watch I don't mind. Probably need to be first or last for a full 8 hours of rest for spells.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

As for watches, Chezarion and Tessandriel should probably take different watches. Maybe something like:

First watch - Tessandriel and Catcher

Second watch - Chezarion

Third watch - Roland and Gromff

That will give spell casters eight hours of sleep time (assuming nothing happens), has somebody with enhanced vision on each watch, and has both "tanks" ready to go in the morning. Chezarion taking a watch by himself is not ideal, but trying to juggle 5 people and three watches would leave an odd person out anyway.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Ok, so, to make this easy for the GM, I'll post the base and each of you may update it giving us a new order. I would say we prefer the X formation, but will fall on the others depending, first, of stealthy needs, and then to protect the clumsy mage:

Marching Formations:

X Formation (preferred)
<-- Tessandriel______________Roland
<-- ______________Catcher__________
<-- Gromff__________________Chezarion

Single line (stealthy or forced situations):
<-- Tessandriel__Chezarion__Catcher__Gromff__Roland

Double line (dungeons / Swift movement):
<-- Roland_______Catcher___Tessandriel
<-- Chezarion_____Gromff______________

Watches
1st - Gromff + Tessandriel
2nd - Tessandriel + Roland
3rd - Roland + Chezarion
4th - Chezarion + Catcher
5th - Catcher + Gromff

Sorry Chezarion, I was already writing when you posted yours. Both of them might work, but we lose more time on my schedule.


Tactical Map

I might throw it out there that Catcher is the only party member who actually needs 8 continuous hours of sleep, so you could essentially remove her from watch duty completely and keep it a 2-watch rotation.

If total fairness is the issue, I understand, and the 3-watch rotation is solid. The benefit of the a 2-watch rotation is the party will only need to camp for 8-9 hours at a time instead of 12-13.

Let me know if you would prefer a 3-watch or 2-watch rotation.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Tons of questions and not a single Radio Shack store in sight. :-(

The only safe bet at this point is that the camp site is compromised and we better plan on spending most of the night on the move. My strong suggestion is that once we put the devil down we head off and check on the refugees. Determining their status will go a long way towards letting us know how much we can trust Meldara and what she told us.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Note: The duration of a suggestion spell is measured in hours. You guys may have to knock me out.


Tactical Map
Chezarion wrote:
Note: The duration of a suggestion spell is measured in hours. You guys may have to knock me out.

To be fair, the duration is hours or until completed. That knowledge however would be limited to anyone who had made a successful spellcraft check, so please play accordingly.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Well, this is the discussion section, is it not? If we are not to discuss the game, what are we to discuss?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

That sounded a little rude.

Anyway, would you like me to set a simple map for us to use?


Tactical Map

Chezarion,
Unless I misinterpreted your intent, it seemed like you were using the discussion thread to suggest a course of action based on metagaming/player knowledge. In this case, information about a spell that no one has identified with a spellcraft check.

And I agree with Roland, you came off a bit rude. Lets keep this friendly please.

Roland,
I appreciate the offer, thank you. In this small combat I don't think it is necessary. I'm trying to call out your positions in relation to one another to keep you all informed.
When a more complex combat comes around, we will use a map.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
Catcher, you readied your action, go ahead and attack! Afterwards, you are now going to be in "Group 3" as your initiative was delayed.

Boss, at my post under rolls spoiler, there is already rolls for the readied attack. Can I use them? Or should I roll another?


Tactical Map

You are correct Catcher, I missed that. You absolutely can use that, and I appreciate you putting it there for quick reference.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

At any rate, when I went to grab Tessandriel's bow, that should have been a -2 modifier, not a +2 modifier. I spaced the -4 penalty for initiating a disarm attempt while unarmed.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:
You are correct Catcher, I missed that. You absolutely can use that, and I appreciate you putting it there for quick reference.

Okay, thanks. I’ll wait you resolve the groups initiative so I can post my action.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1
Gamemaster Zedth wrote:

pending Round 2 actions

Roland I'll let you take your shot, I assume you meant at the Imp but I'm not certain.
Tess and Gromff still have their turns to act as part of Group 1.

Boss, just a quick note:

Gromff already acted for round two.
Round one
Round two


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

What she said^.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

One thing I find helpful to everyone is to put the flavored version of what you are going to do each round like this and the mechanical version like this. The more specific you are the better. It also helps to take multiple scenarios into consideration. If A then B else C else D.


Tactical Map
Gromff Hammerhand wrote:
What she said^.

jeez, sorry gang. I missed that again. Apologies.


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Combat seems to have stalled because of some minor confusion. I believe we are on the imps turn who I am currently standing next to.


Tactical Map
Gromff Hammerhand wrote:
Combat seems to have stalled because of some minor confusion. I believe we are on the imps turn who I am currently standing next to.

Sorry for that confusion, I was at work on a break when I saw Catcher's post about me not seeing that Gromff had acted already. I wasn't able to post more combat until now.


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12
Gamemaster Zedth wrote:
Chezarion still bewitched by the devil's magic, makes a more steadied grab for his sister's bow and successfully knocks it from her grasp. The longbow falls the rocky ground. Tessandriel, I'm going to assume that you do not take an AoO against Chez, but correct me if I'm wrong!

Unarmed Attacks

Unarmed Attacks wrote:

Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes, nor does it provoke an attack of opportunity from an unarmed foe.

An unarmed character can't take attacks of opportunity.

Emphasis mine.

Even if I wanted to, I cannot take an AoO when unarmed, nor does Chezarion provoke against me.


Tactical Map

Since of course you're not gonna whack your brother maybe the conversation is moot, but lets explore it for argument's sake.

I would propose that your longbow can be used as a melee weapon, as an improvised weapon, at -4 to hit, as it is in your hand.
Based on the notion that your bow could be used as an improvised melee weapon, Chez's disarm attempt would indeed provoke an attack of opportunity.

I see your point though. Given the assumption that you're considered [i]unarmed[/u] while holding the bow, then you are correct in saying you wouldn't get to AoO.

I think this would fall under the DM fiat category, as to whether a bow could be used in melee to do a AoO. Obviously the bow isn't designed for such use. There are implications there that complicate matters. I'll throw out the precedent now that if you would like to use your bow to make an AoO, I will allow it at the improvised weapon charge of -4 to hit, but at the risk of damaging your bow.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Indeed an Archer would never try to use his bow as a melee weapon...

Otherwise he would just disarm her and leave the bow on the floor while the suggestion ended, so she could just pick it up again ^_^ Oh metagame sorry!


Tactical Map

By the way everyone, as this is my first GM experience on PbP, let me say that you are all making this an enjoyable experience for me. I'm having a lot of fun and I hope you are too!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

You are more than welcome! :)

I’m having fun as well. I wanted to play a mage for some time now!


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

So far I've been having a very pleasent experience, with everyone participating and all.

Even without the maps we're doing fine (I'm usually map dependent), so congratulations!

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Since it’s not everyone that already experienced the DM side of gamming on this boards, here an advice. :D

Chezarion wrote:
And I think that'll be all he can do for round four.

At the present moment, DM just started the round three, but you already described your action for round four.

As DM on these boards, I’ve found it to be confusing and hard to manage when my players post actions out of round, and since we don’t want to scare our DM, let’s try keeping things simple for him and for us. :D


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Minor problem on my end. I got out of sequence somehow. I'll blame it on the imp. ;-)


Tactical Map

you know what, it looks like I have messed up yet again. I wrote the wrong Round Number on my last summary post.

It is indeed round 4. In round 3 Chezarion disarmed Tessandriel, so he is free to act now in round 4.

Sorry for the confusion everyone.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

As my personal advice, I would throw Catcher back on group 1 (technically losing a round, but she has already lost it anyway).

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

Dont worry** DM.

Edit: Damn cellphone!

Also , Chez. Sorry for using you as example when you were right! !


Tactical Map

Catcher hasn't missed a round. Round 1, she readied her action and fired a telekinetic-fist later in the round. Round 2 she fired a 2nd tele-fist. Round 3 she cast Grease.

She has yet to act in round 4 since she goes after the devil/zombies.

(on a side note, typically readying an action allows you to go right before the triggered action, in this case, if any enemies came near the camp in round 1. In Catcher's case she had to wait until the zombies moved in round 1 for them to be in range, therefore her initiative was pushed to after the zombies)


M Warpriest 9 | AC 27, Touch 13, FF 27 | HP 109/123| CMB +11 | CMD 21 (25 vs BR and T) | Fort +12, Ref +9, Will +11 | Init +5 | Senses Darkvision 60ft | Perception +4 Spells: 1st 4/6 2nd 4/5 3rd 4/4 | Fervor: 7/8 | Blessings: 5/7 | Sacred Weapon: 9/9 | Sacred Armor 9/9

Not meaning to nit pick here but Chez is right that that was all he could do. Picking up a weapon is a move and so is storing it which is what he is doing by placing it over his shoulder. All he would have left is a swift.

*Edit But I just read how you are lenient on move actions so never mind.


Tactical Map

Anyone have suggestions for pbp maps? I've been looking at the forum and I've found a couple of neat websites, but I'm hitting some brick walls.
Here is a quick map I threw together for your current battle, but the site doesn't have clipart(that I can see) for heroes and/or monsters.

If you're curious, its from http://pyromancers.com/dungeon-painter-online/
The other site that seems to have potential is http://ditzie.com/examples/ but I can't figure out how to add my saved maps to the configurable map layout. There are examples shown here that have little clip-art heroes at the top, moveable to different positions on the map. It looks like it has potential.

Do any of you have other suggestions?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

If I were you, I'd just take that map and toss it on a drawing on google docs.

This is the result.


Tactical Map
Roland, just Roland wrote:

If I were you, I'd just take that map and toss it on a drawing on google docs.

This is the result.

Ok great, that's neat. couple questions --

I'm totally new to google docs, so bear with me.

I see that I can drag the characters around, and when I click the link again, they're still moved to where I left them.
-Is there a way to lock them in place?
-Where did you get the images for the players? (windows snipping tool?)


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

I "saved the image as..." right here on the browser (right click the image and save it). The result is a simple .jpg image, but in the google "drawing" (that's what it is) you can paste several types of images, and even gifs. Take a look there now, I find that very funny.

You can allow only some specific folks to update the map (or even see it), or you can lock access or edit option from anyone except you. I've played with those maps for a long time, and we usually do not have a problem with the players moving their own tokens.

What else?


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

The zombie images I took from the internet. I would do that zombie girl (take a closer look at her ^_^)


Tactical Map

That's super cool. I'm looking at google docs now, I feel like it will take me a while to get comfortable with making the map like you did so quickly.
Until I get more proficient, maybe I can bounce off of you and we can work these out together.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Sure, whatever you need.

As to how to begin, access Google Docs, login with a google, facebook or whatever account, and then on the page of your drive click the button "CREATE", then choose "DRAWING". Then you just drag the images of your computer on the window and adjust their sizes. Or you can "Insert" them inside the drawing.


Male Elf Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

The only potential fly in the ointment for me is that the vast majority of the time I'm accessing the Internet using my smartphone. I might have to depend on somebody else moving my character on the map while I just list the squares that he moved through in his turn.


Tactical Map

Not a problem Chez. I'll try to Grid-number each map, so you just say where you want to go and one of us will move your icon.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Indeed. Feel free to use that map to practice your skills GM, it was made for this game.

And then we will finish this lame old lady zombie...

Does anyone have any way to find the devil? Nevermind, the devil is dumb as a rock.

Silver Crusade

Female Human White Haired Runt | 5% SFC HP 111 | AC:25 | T:13 | FF:23 | CMB +11 | CMD:23 | Fort:+10 | Ref:+8 | Will:+5 | Init:+12 | K:Arc + 18 | K:Hist + 13 | K:Planes +18 | Linguistic + 12| Spellcraft +18 | Pers -1 | Stl + 0 | Surv -1

I was at phone when I posted back then and could not update the map.

I moved Catcher to clear a line for our charging maniacs.


Unstopably fabulous owner of a cloak 9 | AC 23, Touch 12, FF 22 | HP 144/144 | DR 4/- | Fort +11, Ref +6, Will +9 | Init +1 | Perception +13 | Rage 23/23 | Move

Does anyone want to control our loot?


Female Half-Elf Wild Shadow 4 | AC 16, Touch 14, FF 13 | HP 25/25 | Fort +4, Ref +7, Will +4 | Init +7 | Perception +12

Long day today. Will get some posts up tomorrow.


Tactical Map

After work today I'm going to a friends place to paint minis for game night. I probably won't be able to post again until late tonight - not counting my breaks at work, if I can squeeze in a post.

just a heads up

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