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Hell's Rebels - Citizen's Unite!

Game Master RePete


Rebellion Maintenance:

XP:

Pakuzzo & Crady XP: 2472
Sendi xp: 2622
Titus XP: 1785
Philacris XP: 1570

In Game Days: 13 Game Time: 0800


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LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

Will post tonight.


If the site will allow us to maintain a connection, that'll be helpful.

Of the issues you are aware of currently, which do you wish to investigate? Or is there something else you'd rather do?


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Good to know it's not just our side of the world

-Posted with Wayfinder


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Hey the site seems to be working again

I'd say that it is time for a scene change and to check out the prison


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Ugh, I've been sick for two days, and every time I've tried to access the site I get stopped at the "My Campaigns" page. I would have sent RePete a PM, but I couldn't do that either.

Anyway, the prison is probably the best bet.


Do any of you play in Pathfinder Society?

If so there's a boon for Society play for tomorrow. If you play in a 'Free RPG Gameday Location" tomorrow there are two boons. If you play online, there is one...

BOON!!!:
Free Replay Day: You regain the ability to replay (or earn full credit as a GM) one of the Pathfinder Modules below for which you have already earned credit. This does not allow you to replay an adventure you have already replayed using the replay opportunity granted by GM stars (or similar additional replay rewards), and this does not allow a character to earn credit from the same adventure more than once; you need to use a different PC to replay the adventure (or apply credit to a different PC). Once you use this boon, cross out the titles of the other modules, and include this Chronicle sheet with that character’s records.

We Be Goblins!

We Be Goblins Too!

We Be Goblins Free!

We B4 Goblins!

Master of the Fallen Fortress

Dawn of the Scarlet Sun

Risen from the Sands


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

That's very cool

-Posted with Wayfinder


Map is updated with the Satlworks. You are currently across the street.


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

That area up north near D6, is that a gate?

Also, Pathfinder Society isn't my scene, but I appreciate the offer just the same, so thanks.


Pakuzzo wrote:
That area up north near D6, is that a gate?

Yes, it is a gate. One would surmise they use it to cart salt off to the barges on the river.


long day at work training a moron...and then spent several hours visiting grandmother in hospital...I'm beat. Will update tomorrow

-Posted with Wayfinder


Phone about dead and 1 year old niece in surgery. Will post this evening

-Posted with Wayfinder


niece doing well. Going to give Luthor till tomorrow morning to post

-Posted with Wayfinder


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Understood. I'm glad to hear that your niece is doing well. Real life comes first, so take all the time that you need.


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Exactly. Take care of you and yours.


Gonna give a Luthor and Cerenity a little more time. Will try to post this evening.


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

had a horrible week. Couldn't even get to any of my games till now. Will post again in the morning

-Posted with Wayfinder


K. Thanks for the update Cerenity. I'll give you the opportunity and we'll push forward from there.

-Posted with Wayfinder


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

So here's the deal :
Today GMT+2, 3:25 am we welcomed my first born into the world. 16 July 2017

Welcome to my partner in geeky crime. Aldrèa

-Posted with Wayfinder


Congratulations!

-Posted with Wayfinder


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Congrats!


Male Human (Cheliaxian)| HP: 17/17 | AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +3, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +5 Druid (urban)/2nd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Wow! Awesome!


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Aww, congratulations!


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

I've gotta apologize for being tardy the last couple of days. One of my bosses passed away this week, I've had to put in extra time at both of my jobs, and I've spent my evenings crossing the state line to babysit my nephews while my sister recuperates from surgery. I'll put up a proper post tomorrow after I get some sleep tonight.


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Real life happens. Wish you and yours well.


Sorry to hear that Pakuzzo. Best wishes to you and your family.

I'm unlikely to get to opportunity to post tomorrow as taking kids on a day trip before they have to get ready for school to start up, but I'll get a post up Tuesday at the latest.

Pakuzzo, if you're unable to get one up before then, I'll bot you. As always, life comes first. Thanks for letting us know.


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Thank you all, although I managed to get one up. Things have just been kind of hectic lately, but it's fine, I just needed to get some rest.


Pakuzzo, the tengu sisters don't count as any of the specific type of team. They are just a bonus one. Sadly that also means they can't get upgraded to anything.

Marillo, Cerenity, Either of you have a vote regarding recruiting the prisoners?


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

sorry. A sudden deadline had me reeling the last 3 days :(

-Posted with Wayfinder


I'll get a post up tonight - sounds like you are going to investigate the doghousing.

Rebellion Maintenance
Free support from freeing prisoners: 1d6 ⇒ 6

Phase 1:

==Upkeep==
Loyalty Check: 1d20 + 3 ⇒ (16) + 3 = 19 - not bad
Lost Support: 1d6 ⇒ 5 - that hurts a tad...

Notoriety Below Threshold

Treasury level - within limits for your level (Did you want to add any of your own funds to the treasury? You can at this time without using an action - you don't have to)

Phase 2:

==Activity Phase==

What 2 Activities do you wish to do?

1) Change Officer Role (No Team Required)
2) Dismiss Team (No Team Required)
3) Earn Gold (Tengu Sister Team)
4) Gather Information (Tengu Sister Team)
5) Guarantee Event (No Team Required)
6) Lie Low (No Team Required)
8) Recruit Supporters (No Team Required)
9) Recruit Team (No Team Required) Team Options Link
10) Reduce Danger (Tengu Sisters)
11) Reduce Danger (Freedom Fighters)
12) Upgrade Team (Tengu can't be upgraded - Currently don't have funds in treasury to upgrade freedom fighters)

Phase 3 and on will occur after you finalize your phase 2 decisions


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

Hi guys. Sorry for being absent, couldn't access my posts until now.

-Posted with Wayfinder


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Okay, regarding Phase 1: If I've tabbed it all right, the group has earned 79 gp, 608 sp, 342 cp (this does not include any cash we each started with, that earned from items sold, or any that we had each gained through individual efforts such as perform checks). Please correct me if my math is wrong.

Divide the coins six ways and we each get about 13 gp, 101 sp, and 57 cp, minus some fractions.

I'm willing to give up about half my earnings (rounded up) to our treasury (7 gp, 51 sp, 29 cp). If we all adopt this policy going forward, or at least agree to donate a quarter of our earnings, hopefully we'll stay afloat. Any better ideas, please sing out.

Regarding Phase 2, I strongly suggest we recruit supporters to shore up our recent losses, and then recruit a team of Peddlers to start. Once we have more gold, we can start expanding to Street Performers or Sneaks and then upgrade our existing teams. Thoughts?


Male Human (Cheliaxian)| HP: 17/17 | AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +3, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +5 Druid (urban)/2nd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Crady takes back his 7 gp he spent on his brothers, the rest can go into the treasury. Beside, Kintargo always rewards.


Looks like you are putting in 13g 152s 86c so far, and yes your math sounds about right to me Pakuzzo.

Currently, looks like we have 1 vote for Recruit Supporters and recruit a team of Peddlers.

Any other votes for this or something else?


Male Human (Cheliaxian)| HP: 17/17 | AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +3, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +5 Druid (urban)/2nd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

I second the vote.


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Possibly no, probably very little, internet for the next 2 weeks...


Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5

I am up for it. Peddlers and supporters. Start small. Don't want too much attention

-Posted with Wayfinder


Recruit Supporters DC 11 (Costs 10g): 1d20 + 3 ⇒ (9) + 3 = 12
Crady Recruits...: 2d6 + 2 ⇒ (5, 2) + 2 = 9 Supporters

Recruit Peddlers DC 10: 1d20 + 8 ⇒ (3) + 8 = 11 Recruited!

Phase 3 - Event

% chance: 1d100 ⇒ 74 No even this week - Increased Chance next week

Rebellion Maintenance Completed

Thanks for the heads up Marillo.


Going to give till tomorrow (Sat) evening for posts. Then I'll push us forward.

-Posted with Wayfinder


The gray areas are short (3 ft high) walls. Depending on your location and the enemies, it could grant partial cover.

-Posted with Wayfinder


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

I have returned!!!

I'll get up to speed asap


Welcome back!

-Posted with Wayfinder


Male Human (Cheliaxian)| HP: 17/17 | AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +3, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +5 Druid (urban)/2nd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

Yess!!


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Hey! Stuff needs killin', glad to have you back aboard.


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Currently out sick with the flu. Please do not wait up for me; either bot me or consider my actions delayed. Sorry, but hopefully I will be up to speed by tomorrow.


Male
Tengu:
| HP: 16/16 | AC: 18 (15 Tch, 13 Fl) | CMB: +2, CMD: 17 / 12 Fl | F: +5, R: +8, W: +3 | Init: +5 | Perc: +9, low-light vision, SM +3
Hunter (Roof Runner) 2:
| Speed 30ft | Spells: 1st 3/3 | Animal Focus: n/a | Active conditions: None.

Sorry for the absence, but I now feel human again. Proceeding immediately.


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Welcome back. :)

On an unrelated note...without Lurio, I'm not "feeling" Marillo as much as I was before. I'm really tempted to re-roll with a different character. Would that be allowed, with Marillo fading into the background as a support npc? I figure that as we are in the recruiting phase, such a move wouldn't be too improper. Thoughts?


Male Human (Cheliaxian)| HP: 17/17 | AC: 14 (10 Tch, 14 Fl) | CMB: +1, CMD: 11 | F: +3, R: +0, W: +5 | Init: +0 | Perc: +7, SM: +5 Druid (urban)/2nd| Speed 30ft (30ft) | Spells 1st 4/3 | Active conditions: None.

It'd be a shame to lose Marillo, but you must do what you must to stay engaged. If it's okay with DM, it's fine with me. Kintargo's a big town.


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

Aye. I hear you. He was fun...and is fun. But I'm just not "feeling" him. Though I love the group and our GM is great. So if I can't re-roll I'll stick it out. But yeah...I'd like the option.


Male Kyton Tiefling
HP 12/17:
AC-18 T-13 F-15 / HP- 17 / F +1 R +6 W +3 / CMB +4 CMD-17 / I +3 /
Teisatsu Vigilante 2
Skills:
Disable (+9) Dis, Dip, Bluff, Intim, Stealth, Sleight (+8) Percp, Acr (+7)

So right now we have...

An urban druid
A ranged hunter
And if Cerenity is still around a gunslinger

This means we have healing covered, and ranged covered. But we are missing someone who can actually tank.

I was thinking of a dusk knight paladin (stealth, survivability, and can give the party darkvision) or an unchained monk (ex-slave half-orc). Both could sneak with everyone else, but could stand on the front lines easier.

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