Hell's Rebels (Inactive)

Game Master DireMerc


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Character Sheet

Howdy!


Female Half-Orc hp: 39/39 | AC 19|Fort+6| Ref +6| Will +7| Speed ft| Perception +| Init +| 0 lvl 4/day| 1 lvl 5/day| 2 lvl 2/day Warpriest 5

Hello All.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Welcome all. I am on the road but will be back with you Monday!


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

So what was the final word on what our wealth is? And definitely lvl 5?


10k and level 5


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Out of curiosity, what format are you guys using for maps?


I make them in paint and edit them each round.

Like this.

Example Map


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Color me impressed. :-)

Thank you.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Finally got my character updated and gold mostly spent. Sorry for my delay. Had a long car trip to help my daughter move.

Updating alias now.

Edit: And I am done!


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Yikes, thanks for the reminder.

edit: Do we get the max hp rolls for our two new levels? or should we roll them?


I usually ask people to roll hp In ooc tread and you can re-roll 1's when levelling up. How did you guys go so far take average?


Character Sheet

I used the PFS method (average rounded up).

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Same. Half plus 1 with max at first level.

Would be happy to roll.

Hp: 4d8 ⇒ (6, 5, 5, 6) = 22

That is two more that I had. :)


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

I did the same for character creation. (average rounded up)


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

HP rolls: 3d6 + 3 ⇒ (2, 2, 1) + 3 = 8

Reroll: 1d6 ⇒ 5


Actually stick to the PFS method for this game. More fair that way.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Lol I stay the same then.


If anyone gains a familiar or is willing to spend a feat or two get one you could potentially get Vendalfek the fairy dragon as you familiar.

Dono is already familiar with him at least and he would be willing to met the rest of you.

He currently hide out in the local taverns causing trouble when he gets bored and listening in to deliver useful information to the resistance.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Where are we on that map?


Somewhere on the outskirts of the facility you can approach from whatever direction you want.


Alright you may have noticed that lately I have a lot more time to check on pathfinder and I am watching over each of my games almost 24 hours a day. Things have calmed down considerably for me and I find myself bored of most of my games so I have nothing better to do lol.

With that in mind there is something I have had on the back-burner for a long time. A game I want to start. I'm going to post this in each of my games before I make an open recruitment giving my current players a chance to join in first.

Here is the pitch so to speak.

The whispering way has been growing in power lately. Several raids have happened and the three lesser seals to the Whispering Tyrants prison are broken. The great seal still remains however but the leaders of Lastwall, Taldor and the dwarves of Kraggodan believe (rightly so) that the whispering way is going to try and destroy it to release Tar-Baphon upon the world once more.

A team is being assemble to go to Gallowspire and to ensure that the Great Seal is not broken.

The task will not be easy. To get to Gallowspire one must traverse the Desolation lands. The location were the Tyrant killed Arazni and the site of a massive battle between the undead armies of the whispering tyrant and the shining crusade.

The desolation lands is a vast area seethe in necromantic energies were undead roam.

Not only that but wounds do not heal naturally here, and healing spells are only half as effective. Food doesn't perish, and bodies do not decompose, Dimensional travel is impossible, summons spells cannot be used. If you consecrate an area natural healing works in that area and healing spell work normally. Negative energy spells are twice as effective and necromancy spells are cast at +2 caster level.

One you have crossed the Desolation lands you will reach the city of Adorak which you must cross to reach Gallowspire.

The city's undead nobility were hunted down and destroyed, and the Great Seal was put in place to ensure Tar-Baphon's imprisonment within Gallowspire. Despite these efforts, the city was unlivable by this point and was swiftly abandoned by all living creatures. Even so, the ruins remain home to horrific undead creatures, although they tend to avoid the haunted presence of Gallowspire, almost as though they fear to go there.

What resides in Gallowspire now nobody knows as none living has reached that place in nearly 600 years.

Not gonna lie I made this campaign to be a merciless meat grinder if you want to test you mettle it starts at level 10 (do you want mythic? I originally didn't plan on it but could easily incorporate it) 28 point buy and 62 000 starting gold (cannot spend more that 50% on one item)

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

I am in! I'd prefer not to go mythic as I don't know those rules as well and believe you can challenge us just find without mythic rules.

I'd be comfortable with most any role but am thinking arcane or Pally at the moment. Lets build a party.


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

I'm intrigued by this. I would prefer non-mythic as well.


Will stick to non-mythic Looks like I have plenty of interest from just players in my current games. Possibly to many I think like ten people volunteered.


Head over to recruitment and make a character I'll try to pick the best characters for the job while making a balanced party.


If you submit a character pm me to let me know which one. So I can keep track who is who.


I'm taking a short break will post here and there but posting will resume fully in the next couple days most likely this friday


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Merry Christmas to all!


Merry Christmas, Everyone!


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5
Bjorn Stonehand wrote:
Mord do you mind moving so I can get a charge lane? It looks like they're not moving.

Nope. 1st off Dono is in F6 which is also in your charge lane so Mordecai's moving doesn't help now. 2nd you are 2 rounds behind everyone else in actions Bjorn.... You missed round 2 and haven't acted in round 4 yet.

GM please note... Dono should be in F6 and Landel should be in F7.

Oh and have we officially lost Mouse?

Round 1
Phana... Hypnotic Pattern
Landel... sneaks up
Bjorn ... inspire courage
Dono ....Sling
Mordecai... Javelin
Freya ...Ice Missle
Mouse... casts sun metal

GM...Stix casts scorching ray

Round 2

Landel... Disable Device
Dono... Sling
Freya... Ice Missle
Mordecai... opens door
Phana... Burning Disarm
Mouse....
Bjorn....

GM.... Strix casts scorching ray

Round 3
Dono.... Sound Strike
Landel... Gravity bow
Mordecai... Javelin ---
Freya... Scorching ray
Bjorn... Martial flexibility
Phana... Hypnotic pattern
Mouse...

GM... Strix drinks healing potion

Round 4
Dono... Thunder call
Mordecai... ready action
Landel... Bow attack
Freya... Turns invisible
Phana... Flaming Sphere
Bjorn....
Mouse...

Gm... Strix Magic Missles

Round 5

No one has done anything yet....


Thanks for that Mord I will review and update map when possible but tonight I am busy. Happy new years everyone me and some friends I haven't seen in months are getting together for an old fashion drunked board games night.


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

So...has this campaign died? Or have we just hit a speed bump?


I'm going to try and keep it going Sorry for the delays hope everyone is still around.


Character Sheet

I'm around!


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

I had a big emotional hit this week and im finding getting the energy to post few and far between. Its best i bow out of this game. Im sorry.

Ive got to pare down a few of my other games too.

-Posted with Wayfinder


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Freya is still here to brighten everyone's day!

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Here as well. I would like to see the pace pick up. I fear we will loose more people if it does not.


Yeh I lost track of what was going on a never had time to come back and get it moving again. I was waiting on some player actions I will try to recap using the above list and adding on.

I worked on updating the map as well.

Round 1
Phana... Hypnotic Pattern
Landel... sneaks up
Bjorn ... inspire courage
Dono ....Sling
Mordecai... Javelin
Freya ...Ice Missle
Mouse... casts sun metal

GM...Stix casts scorching ray

Round 2

Landel... Disable Device
Dono... Sling
Freya... Ice Missle
Mordecai... opens door
Phana... Burning Disarm
Mouse....
Bjorn....

GM.... guards shoot, Strix casts scorching ray

Round 3
Dono.... Sound Strike
Landel... Gravity bow
Mordecai... Javelin ---
Freya... Scorching ray
Bjorn... Martial flexibility
Phana... Hypnotic pattern
Mouse...

GM... guards shoot, Strix drinks healing potion

Round 4
Dono... Thunder call
Mordecai... ready action
Landel... Bow attack
Freya... Turns invisible
Phana... Flaming Sphere
Bjorn....
Mouse...

Gm... Guards attack, Strix Magic Missles

Round 5
Dono... Thunder call
Mordecai... readies vs approach
Landel...Shoot at a guard and drops him
Freya... Move back
Phana...
Bjorn....Waiting to charge?
Mouse...


I can do the enemy turn again?

here is the map I have currently


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Seems reasonable.

Phana has left us. Is Mouse still around? Seems Mouse hasn't been part of the combat since round 1.

Mordecai you still here?

Confirmed Here:
Bjorn
Dono
Freya
Mordecai
Landel


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5

here


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

DireMerc, was you gameplay thread map meant for another group?

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Not just your map but the entire post. ???


Yeh I messed up notice it yesterday and I was like ah crud but was too tired to fix it.


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5

I set up the current battle map... anyone should be able to edit it...

Map

I think peoples positions are correct.


Thanks!


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Still here by the way


Character Sheet

I really appreciate what you were trying to do here Diremerc but I don't think this game is going anywhere anytime soon. I think for your peace of mind and to give everyone some closure you should call this game done and retire it.

My last request is that you mark this game as inactive so it doesn't persist on folks' campaigns tab forever.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Sad to say but it may be true. No one to blame. I will continue but not if no one has the time or motivation.

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