Hell's Rebels (Inactive)

Game Master DireMerc


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Character Sheet

Tobias already skulked off. I figured it was done with for now.


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

*shoves one of the characters from behind bringing them uncomfortably close* "Kiss already."

"Who do you think would be the bottom?"

Halfling angrily yells, "Oi, Slim and Shady. Goldilocks. Can it."

I really think Freya is best suited for this. Neither would want to look like they are shouting at or beating soemthing so small and adorable.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Hopefully this will suffice and we may progress.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

I think we're waiting on the GM, Bjorn.


Character Sheet

I know. That was a general purpose poke. =P


You know your friend messaged me once and I replied asking him to send me a character and I never heard from him again.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

I just started a new job so my hours of playtime are reduced. Sorry if this causes me to lag. I will try to post once a day still.


Female Human Cleric 3 | Hp: 27/27 | AC:16 T:11 FF:15 | CMB+3 | CMD:14 | Fort +4 Ref +2 Will +7 | Init +2 | Perc +7
Tracked Resources:
Channel 6/6; Fire Bolt 7/7; Rebuke Death 7/7; Wand 46; Spells Used-

Tobias, you said 11 but the dc was 18. Miss-type or some rule i'm unaware of? Just curious for future reference.


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

I meant roll an 11 since you have a +7. I looked at who still had spellcraft to try out since Freya missed the DC. There are no retries for identification.


Female Human Cleric 3 | Hp: 27/27 | AC:16 T:11 FF:15 | CMB+3 | CMD:14 | Fort +4 Ref +2 Will +7 | Init +2 | Perc +7
Tracked Resources:
Channel 6/6; Fire Bolt 7/7; Rebuke Death 7/7; Wand 46; Spells Used-

Simple math.. lol. Wow. Gotcha.
I thought you could retry but the dc would be higher and you had to wait in between?


You can try to identify an item once per 24 hours the check stays the same.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Freya has no objections to moving forward.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Anyone know any virgins I can sacrifice to the Random Number God. Clearly I have displeased it.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

What kind of knowledge check would that be, GM?


Knowledge religion or arcane depending on what kind of ritual you are going for.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Ritual? I just want to answer Mordecai's question.


To know if it's dead? a heal check.


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Damn, I don't got that. Sorry, Mordecai.


The ritual I was referring too was the one to appease the RGN gods btw.


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

You'll never hit that DC though. Easily an epic level ritual.


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5

I' sure with a high enough hacking skill or a high enough monetary donation to the right person...


Been busy lately and had my final interview today. Fingers crossed if everything goes well I could be getting a position as a game developer (programmer) soon working for Zynga I will know by next week.


Male Badass Overdeity

Good luck GM


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

So now what are we doing? We were waiting when the DM asked and now we are moving forward?


So tomorrow it will have been three years since I started running games on Paizo.

I want to take a moment to thank all you for being a part of my game and for sticking around even when my busy schedule prevents me from posting as often as I would like.

Since I started on Paizo I have run 13 games. One made it to a successful conclusion, one ended in a TPK, 4 disbanded and 7 are still ongoing.

Again thank you for sticking around and while I may need to take some time off here and there I will always be back to keep it moving along so long as people are willing to play. I enjoy creating these stories with you and seeing how players react to the challenges I give them gives me great joy.


Character Sheet

Hurray! Happy anniversary.

Dark Archive

Hi all. DireMerc has invited me to join you in your resistance movement against Cheliax. I have some character ideas but do not know the setting well and wanted to get your input. It seems like you already have a great party and fill most of the standard rolls well, with maybe the exception of ranged combat.

I like the concept of a halfling Divine Hunter but am unsure how well a Paladin would fit in. With the same basic goal of ranged combat support I could also be a ranger, hunter, fighter, or bard, or even warpriest.

Another thought I had was to maybe bring in a Charisma based character with some social skills.

Thoughts?


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

Always down for more Halflings. As an Arcanist, I only need meatshields which I have. So someone to buff them isn't a bad idea. Warpriest focuses on self-buffs. Hunter provides cover. Bard/skald is never unwelcome especially since we have three melee characters. I think we have fighter covered though.


Female Human Cleric 3 | Hp: 27/27 | AC:16 T:11 FF:15 | CMB+3 | CMD:14 | Fort +4 Ref +2 Will +7 | Init +2 | Perc +7
Tracked Resources:
Channel 6/6; Fire Bolt 7/7; Rebuke Death 7/7; Wand 46; Spells Used-

Welcome Skorn


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5
Skorn wrote:

Hi all. DireMerc has invited me to join you in your resistance movement against Cheliax. I have some character ideas but do not know the setting well and wanted to get your input. It seems like you already have a great party and fill most of the standard rolls well, with maybe the exception of ranged combat.

I like the concept of a halfling Divine Hunter but am unsure how well a Paladin would fit in. With the same basic goal of ranged combat support I could also be a ranger, hunter, fighter, or bard, or even warpriest.

Another thought I had was to maybe bring in a Charisma based character with some social skills.

Thoughts?

Hello Skorn and welcome. Personally I think you would really enjoy a divine hunter. I have one in a home campaign of wrath of the righteous... and the GM hate the fact that I regularly kill major demons in one round... but the mythic stuff does a fair share of that.

You are correct that a paladin will have an effect on our party dynamics but the truth is any character you bring in will. Right now on paper we're neutral good with Tobias as out chaotic neutral outlier. This means we generally play Chaotic Good. Big rush to kill evil and all that. Tobias is the player who would have his actions most restrained by having a paladin around so I'm curious to see what his thoughts on it are.

Dark Archive

Thanks for the thoughts so far. I have built the divine hunter but also build a skald and a Thundercaller Bard. I'ld like to play them all. :) Leaning towards the bard at the moment partially because I think I'd like to try the Thundercaller archetype.


Character Sheet

That might work out. Bjorn is already an exemplar so he's got the inspire courage covered. That'd leave you free to use your fancy thunder powers.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Ok all. This is my current build. In order to make him a little better as a slinger (and to get proficiency with his Staff Sling) I have dipped into warpriest. Note that unfortunately this delays his signature ability - Thunderstrike - until next level. I think I can live with this. Let me know what you think.

Alternatively he could delay that level of Warpriest and take 3 levels of bard now to start with Thunderstrike.


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

Halfling's automatically get proficiency with the sling staff. Or did you just want the free Weapon focus?

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

I thought so too at first, but a more careful reading shows that instead they get to treat the weapon as a martial weapon. And alas, bards are not proficient with martial weapons.


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

Oh right. Instead of uping wisdom so you can cast warpriest spells what about Swashbuckler. That usually syneregizes with bard the best. Gets you free finesse and martial weapons. Lose that +1 from focus but gain melee as an option.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Hmm. That is interesting. It still delays Thunder Calling but with a high charisma he would get 4 panache per day and that dodge deed is going to be nice.

Loosing weapon focus washes with the BAB at first level. And of course that BAB adds to things like CMB and CMD. And a couple more skill points from this class over the Warpriest. My goal was to fight with the staff in melee so the Swashbuckler's Finesse is not going to help with that, but hey. he can pick up a one handed blade too.

And he could go Mouser too. Sounds fun. Get attacked, use the dodge deed to add 4 to his AC. If he is missed he steps into the medium or larger creature's square with him. Thoughts welcome. I'd like to finalize soon.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

And I think I have a solution to the weapon proficiency. I can take the Heirloom Weapon trait for proficiency. Then pay for a Masterwork Transformation on the weapon. If this is ok the Dono will start play as a Bard 3.


Pay the extra 300 gold and your heirloom weapon can be masterwork thats fine with me.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Excellent. And later perhaps I can have it enchanted. I think I am ready to go. Let me know if you see any issues.


Will introduce you shortly.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Er, so I know I am brand new and do not want to get off on the wrong foot here but I am unsure what is going on. Are we taking a break? Are we only posting once a week? I am excited to be part of this game and hope we can get going with more regular posting.


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

I just find the whole situation unbelievable. Rexus says the Tengu were uncooperative yet they are being very cooperative now. Sure Mordecai had a really good diplomacy roll but that was way to easy to convince them to help. And now Rexus is moving in and setting up a base? So little resistance from a group that should be extremely defensive considering a new Thrune is in charge.

I am willing to continue but I feel like we are moving too fast in the story. Feels like we are skipping over key RP moments.


Male Human Rogue 3 | HP: 22/22 | AC:18 T:14 FF:14 | CMB +4 | CMD:18 | Fort: +3 Ref: +7 Will:+3 | Init: +4 | Perc: +8

Potions: 1=minor, 2=medium, 3=major: 1d3 ⇒ 2
Potions: 1=minor, 2=medium, 3=major: 1d3 ⇒ 1

medium: 1d100 ⇒ 76 heroism 750
minor: 1d100 ⇒ 87 misdirection too much
minor: 1d100 ⇒ 23 magic fang 50

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1
Tobias Flint wrote:

I just find the whole situation unbelievable. Rexus says the Tengu were uncooperative yet they are being very cooperative now. Sure Mordecai had a really good diplomacy roll but that was way to easy to convince them to help. And now Rexus is moving in and setting up a base? So little resistance from a group that should be extremely defensive considering a new Thrune is in charge.

I am willing to continue but I feel like we are moving too fast in the story. Feels like we are skipping over key RP moments.

I played the first book of Giantslayer recently and it felt very contrived until about halfway through. I fear this, while maybe not necessary, is part of many of the newer APs. I have gone back and read the game posts and enjoyed catching up. Of course my character knows little of what you have done and certainly none of your inner party struggles. Hmm. I guess a well positioned bard spy might have heard of your group in town by their recent deeds. If so, that might make him more willing to respond to your contact. a halfling had got to be careful you know. :)


From the AP:

Korva and her sisters aren’t evil, but they are scared, reactionary, and more than a little angry. They begin with an attitude of unfriendly when they first spot the PCs, and attack if they think they can subdue and rob the trespassers. Shifting their attitude to at least indifferent gets them talking, at which point it should become clear that they want to escape the city without taking responsibility for Nan’s death. If made friendly, the sisters agree to stay in Kintargo and work for the Silver Ravens.

That's all the Ap has to say on the matter.

Granted I was going to have them fight you a bit and maybe surrender once one of them went down or something but since he got a good diplomacy roll and nobody really wanted to fight I decided to just have them accept the deal. (they were outnumbered 2 to 1 by strong looking fighters they didn't really want to fight if they didn't have too)


Character Sheet

I'm okay with the tengu not being deathwishy fanatics. I'm pretty sure we're going to have plenty of actual villains to tangle with.


Wouldn't want you just taking cash for the reward since none of the villains did when they got the same reward for their first job but I can make a few suggestions.

cloak of resistance is 1k

wand of of cure light wounds is 750


magic items worth less than 1k


Character Sheet

Hrm. How do you want to run ioun stone resonance in this campaign?

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