Hell Hath No Fury (Inactive)

Game Master The Morphling

Roll20 Link -- Current XP: 985 XP / 2,000 XP


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Slinking through the crowd stealthily, Amatsu overhears a a few old men dressed in faded Chelish dress uniforms many years out of style - clearly some veterans turning up in their old livery. Despite their decommissioned military garb, the men are unarmed and unarmored. "Fex doesn't like the townsfolk gathering in large groups like this. Allamar's message must be pretty important if she's willing to provoke the archbaron," one says. The others nod in agreement, curious about the priestess's announcement.


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk works the crowd, trying to send as many potential enemies home as possible. He puffs himself up to full height, walking through people rather than around them, and prominently displays his sash, along with a menacing grin.

"Old man, you've lived out the remainder of your days peacefully in Longacre. Who knows how many peaceful days you've got left?"

"Lady, you look like a mother. Why invite Thrune's displeasure down on your family?"

"You got a face looks like it needs punching, kid."

Taking note of the delivery cart by Seward Street, the orc smiles. If things go bad, at least they'll go spectacularly bad.

Arruk sticks to talking to those that look like they can be intimidated; the old, the frail, those with something to lose. He avoids lawmen and soldiers as he works the crowd, but won't back down if approached.

general intimidate roll: 1d20 + 8 ⇒ (15) + 8 = 23


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LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

When Justimar arrived back in town, he bought himself a new backpack and a silver holy pendant, depicted with Alseta's face and smiling mask looking opposite ways. He walked back to the Last Stand with a whistle. He entered his room, grabbed some belongings and stuffed them into the bag before glancing at Vivendi. "The church square, Vi, we are going. Here, take the bow, this backpack, and," he reached into his coat, pulling out a red and black sash. "This. Put this on." He grinned as she took it. "Now give me a mean look, darling. A stern glare. Beautiful."

The two of them walked towards the town square, Justimar trailing fifty feet behind his slave. He whispered as he pointed towards her, his magic taking his words to her ears. Following catching her up to the situation and the job at hand, he gave her orders. "This is the only way to meet with the Archbaron. Stand beneath the closed shop, and not a word to those without the sash, understand? Me included."

They neared the church as they split apart, and the noble looked for the half-orc. He whispered with a clandestine point of his finger as he found Arruk, amidst bullying a woman not quite half his size. "Arruk, this is Justimar, do not search for me. A change to our agreement: twenty-give gold pieces if I am not touched, and the same for the Tiefling woman by the doors of the closed shop. " The noble approached the growing crowd, away from soldiers, caring more to find the everyman, the commoners, the vagrants. He whispered a prayer (Casting Guidance on Self) before speaking to those nearby.

Diplomacy, Take 10: 10 + 8 + 1 = 19


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

In the middle of berating a small woman - "You're about the size could fit in a child's casket, lady, and I'd" - Arruk stops and cocks his head, Justimar's voice in his ear. Not sure how such enchantments work, even obvious as it is the noble's using magic to communicate, Arruk simply speaks back. "Yeah, sure, the tiefling isn't touched." before turning back to the woman beside him. The orc glares down at her before he clears his throat and spits onto the sidewalk, his flem missing the woman by a mere inch.

"Yeah, I hear voices, wanna make something of it?"


Arruk manages to get more than a few people to shy away from him, giving the sash-wearing half-orc a wide berth. A few mothers gather up their children and scurry them away home, perhaps worrying that the Archbaron was going to do something to stop the gathering after all.

Justimar, joining a conversation with a group of starry-eyed young women, can keenly feel the buzz of excitement and optimistic nervousness within the crowd. "I heard one of Sword Knight Allamar's sons say she was visited by an angel! This could mean great things for the church and the town," one says to her friend.


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Male Human (Varisian/Chelaxian) Lore warden 1

At the Ash House

"Why, nobility is my specialty, sir! In Egorian, my typical clientele consists of aristocratic, typically, but not limited to, tourists, visiting the opera. I have even had the pleasure of chauffeuring royalty a few times as well!." Vance boasts with barely contained rapture as he leads the way back out of the house and through the window. He has every faith his carriage will exceed Justimar's, and his other compatriots' for that matter, expectations. The carriage is his pride and his honor. As the carriage comes into view, Vance changes back into his customary subservient tone once more, but basks gloriously in the reactions of the diverse party: "In anticipation of your wish for a ride back to town, your papers await you inside, sir."

Before you stand a magnificent view, the like of which you have never imagined. The sheer intensity of pure chelish manufacture before you conjure up either the intense pride of a nationalist, or the rumbling dissent of an antagonist. At first glance, the carriage seems to be constructed of Arcadian marble in dark red hues and black, with sharp lines, narrow points and brutal, jagged spikes. However, a closer inspection under the sun reveals the truth; the timber has been polished in such a way as to achieve this effect. You doubt you would be able to scrutinize this in the night, however. The door bears iconography, on one side the cruelty of the Tines, and on the other a portrait of her Infernal Majestrix Abrogail II boldly kissing the air at the viewer. Chelish people may recognize this duality as the methodology "The Kiss and the Lash" taken to either extreme. The doorhandles of the carriage carries the likeness of the Chelish flag's circle forged from red gold, and at the front by the driver hangs two bull's eye lanterns in the shape of imp's heads, with the light coming from their mouths, like Comedy and Tragedy one laughing; the other woeful.

Upon entering, you confront a scene of such seemingly fragile beauty, you fear you may break it simply by glancing. Of course the notion is quickly dispelled as you find yourself staring, yet nothing has broken. Black leather and red silk cover most of the interior that can comfortably hold four people; two on opposite sides of a wooden table suspended between floor and ceiling by taut, yet unobtrusive strings that manage to keep the table roughly plane during even a rougher ride. On this table, next to a built in candelabra, lies Justimar's papers.

Pulling the carriage are two foreign looking horses, each with a fire in their eyes suggesting both their wildness and their intelligence. One is a jet black stallion, and the other an auburn mare with a mane like rippling fire. Anyone who know anything about Varisia, or horses, recognize them as Varisian broncos.

"Welcome, ladies & gentlemen, to The Kiss and the Lash!"

At the Church Square

Like Amatsu, Vance does not wear the badge, but has it with him should the need, or the inclination, arise.

"What do you mean "great things"?" Vance directs sententiously at the girls, and, voice heavy with sorrow, continues with a sigh and a shake of the head, "Sounds like more blood spilled, more lives lost, to me." He hadn't meant to follow Justimar, it just happened, and even Vance was slightly taken aback as he realized this. It may be tougher to shed the subservient attitude, apodted over the course of his still short life, than he had hoped.

I hope the beginning of my post does not break momentum, but I had to describe the carriage. As much for my own compulsory pleasure as anything :)

Rolls:

Eavesdrop Stealth: 1d20 + 1 ⇒ (13) + 1 = 14


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

The carriage stuff is great, Vance!


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LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

The Past

Justimar attempted to hide his amazement. He looked over the exterior, searching for a flaw with a keen eye. He checked for chips in the wood, tarnishes in the metal, anything out of order. He couldn't find what he searched for. He'd never been in a carriage quite as this before. "Well, um," he cleared his throat, "why, yes, I suppose this carriage is acceptable to my tastes. It is good to know we may share circles, Vance." He bit his tongue, not wanting the complement to be taken as such. "For the common-man to reach such a to directly serve Thrune, and houses such as mine. Inspirational, Magravi."

Inside the carriage, Justimar again searched for something to complain of. It irked him again that he couldn't find anything. Justimar grabbed his papers, and studied them intently for details he could make use of. When Amatsu joined in the carriage, his attention went towards her. He watched her play with a doll, smirked, and went back to his papers. "What strange company..."

After the ride, Justimar found his complaint. He voiced it as he walked out from the carriage. "An enjoying ride, you have my thanks. Be proud, Magravi. If, however, you don't mind my saying so, it was rather, um, stuffy, is all." Justimar grinned as he placed his arms to his back. "Most likely just the leather. It isn't a worry, friend, though from outside, I am sure you enjoyed the fresh air."

Present

Justimar smiled at Vance. He turned back to the girl. "Ah, little miss, if we deny rational thought, perhaps what he saw was an angel." Justimar smiles weakly. "But for an angel to fall so far from heaven and land in Cheliax of all places? Goodness, the boy must have seen an Erinyes and not even known it."


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The Past

"We do not have such a luxury in Minkai," says Amatsu, admiring the filigree and the intricate carvings of the carriage. It was a bit baroque, especially compared the more austere fashions of her homeland, but Amatsu was still capable of knowing luxury when she saw it. And she had not expected such an ostentatious show of loyalty from the driver. She wonders--how much of this is sincere, and how much of it is for show. "I would sometimes take a palanquin when visiting other estates. This--I imagine that it is much better. Horses are so much faster than people. Less fun to break, I imagine."

On the ride over, while playing with her doll, she notices Justimar watching her speak to Hime; she smiles at him while bringing the doll closer to her chest. I take it that as a Lord of House Leroung, you are a cultured man. This luxury must be no novelty to you, of course. Going at such speed--little Hime is a great comfort to me," she says, as she puts her doll back into the folds of her robe. "On journeys back in Minkai, I would sometimes compose poetry to pass the time. The events of the past day have given me much for inspiration. Are you fond of poetry, Lord Leroung?" before continuing to speak.

"Hungry ghosts now wait
Tangled in my night black hair
My comb devours them"
she recites, running her fingers through her hair as she speaks. Her the tangled state of her once straight locks, her fingers slide without effort through the strands, as if they were perfectly coiffed.


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

The Past

"A palanquin?" he repeated. "And within it a woman such as yourself?" The noble chortled. "What a strange place, Minkai. "

Justimar looked around the cozy space. "In no way a new experience, but not without novelty. Usually, the carriages are less..." Garish? he thought, brash?. "... Ornate." he settled. "Though I can appreciate form so long as it functions."

Justimar nodded as Amatsu asked of poetry. He leaned forward, smiling, expecting a epic of sorts of faraway heroes with names he'd never heard of. He tried to retain the grin as she recited the haiku, but he somewhat faltered in keeping his smile. Justimar clapped lightly at the poem's end. "How exotic, I am honored. Poetry is a beautiful art form, Miss Mi. Like most art, however, so clearly is it subjective."

He put his hands by his chest, palms out, defensive. "Oh, pardon, to no fault of your own, I imagine. I am sure these, um, creations of yours are considered quite lovely in their native tongue by your native people. Perhaps, in time, I'll develop a taste for them."


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As Vance snoops through the crowd, one phrase in particular catches his attention. A shopkeeper is chatting with a few others by the well, and the carriage driver overhears someone ask, "Did you hear? Something bad went down at Louslik Tannery last night. I bet that's what has the priestess worked up. We're in for some hellfire from her for sure!"

-

About an hour before the sermon is scheduled to start, you spot a few unwelcome faces arriving in the square - the Sheriff and three uniformed junior deputies in the sable-and-crimson leather armor of the town watch. Justimar recognizes the female deputy whom he met in the Last Stand the night prior, and her wincing, hungover partner, alongside a tall, gangling young man. The deputies spread out throughout the crowd, seemingly trying to make their presence known in much the same way as Cimri, Arruk, and Vivendi are with their sashes.

The Sheriff spots Cimri in the crowd and moves over to talk with her. "Cimri! How's my favorite niece doing?" she asks.


[Character Appearance]

Cimri scowls before forcing an insincere smile. "I was just dandy, Aunt Rhona."

The Sheriff glances at the nearby Arruk, with the crimson sash matching Cimri's. "Some shady folks you've been hanging around with lately. Want to introduce me to your friends?" she asks.

Cimri glowers. "Not particularly," comes the rogue's snarky reply.

Justimar (Sense Motive): 1d20 ⇒ 14
Amatsu (Sense Motive): 1d20 - 1 ⇒ (19) - 1 = 18
Arruk (Sense Motive): 1d20 + 6 ⇒ (16) + 6 = 22
Vance (Sense Motive): 1d20 - 1 ⇒ (6) - 1 = 5

Vance doesn't pick up on it right away, but to anyone else in earshot, it quickly becomes evident the Sheriff is asking her niece Cimri some leading questions. Whatever she's here for, she's got something on her mind as she grills her reluctant family member - and seems to know just how to get under her skin.

If you want to interject at any point, feel free. I'm going to post each of the Sheriff's questions all at once - if you want to let Cimri answer, or if you choose to react in some other manner, let me know. I'll post any replies Cimri makes after you each have a chance to post.

"So, you're here for Sword Knight Allamar's sermon? I didn't think you were the religious sort, Cimri."

"Did you hear about what happened at the tannery last night? You wouldn't know anything about that, would you?"

"So... what's the story with the sashes? Is the archbaron or someone paying you to wear those?"


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Justimar had no reason to intrude on family matters. If his Aunt Giga was here, he would be furious if Cimri meddled in their conversation. While an intriguing development to the rogue, to enter in on their chat would out himself as working with Arruk, Cimri and Vivendi. He tapped Vance on the shoulder, gestured to the sheriff, and took a pace deeper into the crowd of veterans and hopefuls.

Locating his accomplices, Justimar sent pings of Message with quick updates. Justimar whispered, and his magic did the rest. When shooting words to Arruk and Vivendi, perhaps the Sheriff could hear him (DC (25+Distance) Perception) "Mi, Sheriff on Cimri." "Arruk, we don't need blood, careful." "Vi, not a word to her."

Lastly, he sent one to Cimri, keeping the magical link open. He kept it brief, no reason for the rogue to juggle two conversations. "Careful, she means to goad you."

Aid (Diplomacy or Bluff) on Cimri: 1d20 + 8 ⇒ (9) + 8 = 17


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"Kanojo wa shūkyōde wa nai nodesuga, watashi wa akuma sūhai ni kanojo o henkan suru tame ni nozonde imasu," says Amatsu, smiling and speaking rapidly in Minkain. Of course, no one can understand her, and once everyone looks suitably perplexed she laughs before speaking again.

Minkain:
She's not religious but I'm hoping to convert her to demon worship

"I am sorry, I forget how far away I am from my home sometimes," she says. She looks at the sheriff and at Cimri--so there was familial drama between the two; the aunt a sheriff and her niece a criminal! How utterly delightful. She could not resist but to pluck a string or two between them. "And I know so little of your ways. This Sword Knight--she is a priestess. But not of the Crimson One--Asmodeus? You are not here to arrest us for hearing the priestess speak, are you?"

Cimri had not told us of you either. I am not surprised that she is the niece of the sheriff--I can see the resemblance between the two of you," she says--and now comes the chance to twist a knife, if only slightly, to sow a little strife. "She was a customer at my apothecary, you see--we were chatting while she browsed my wares, and soon I found my first friend in this strange land. She was buying herbs for childb---for pain, as I recall. But I have spoken out of turn; forgive me."


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Quote:
"You are not here to arrest us for hearing the priestess speak, are you?"

"Of course not, ma'am. Cheliax is proud of the goddess - Iomedae was Chelish when she was mortal, after all." Replies the Sheriff to Amatsu.

Quote:
" She was buying herbs for childb---for pain, as I recall. But I have spoken out of turn; forgive me."

The mention of childbirth seems to throw the Sheriff off balance, and she looks askance at her niece. "I... No, that's quite alright..." she says to Amatsu's apology. Cimri hisses at the Tian woman, cheeks flushed. It takes the Sheriff a few moments to get back on track with her questioning. Trying to change the subject, the Sheriff asks her question about the tannery. Cimri replies snidely, "No. Should I have?"

With Justimar's whispered warning, Cimri gets a bonus on her bluff check, and with Amatsu's interference, the Sheriff gets a penalty to Sense Motive.

The Sheriff seems to buy it - or at least, doesn't show any signs of suspicion. She looks again between Cimri's and Arruk's sashes.

"So... what's the story with the sashes? Is the archbaron or someone paying you to wear those?" she asks.


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk runs his thumb and forefinger along the sash's edge, holding it up to the sunlight for the sheriff to see. "What, you mean this? The sash of the lawful ruler of these lands, the Archbaron of Fex, from whom your authority derives? Did you leave yours at home, Sheriff? Want to borrow mine?"

With exaggerated motions, Arruk lifts his sash and presents it to the sheriff, stooping subserviently as he does so. He'll be dammned - quite possibly literally - before he tells the sheriff he's getting paid from some Mysteriouso sits behind a Minkan screen.

On the wiki, it states that Fex is the ruler of Longacre. Not sure if that information is correct, but Arruk is assuming that Fex, as the landed noble, is the ruling authority around these here parts.


[Character Appearance]

That's correct. Fex is the ruler of Longacre and has nearly absolute power over it. The Sheriff works for him.

Emboldened by Arruk's gesture, Cimri snaps back. "Yeah, is it suddenly a crime to be patriotic, Aunt Rhona?"

The Sheriff smiles, putting up her hands. "No thanks. Just curious. Sometimes the Archbaron's not the most popular figure around here, and I was surprised to see his family's crest on a few of you." A rise in the volume of chatter near the church catches her attention, and she turns to depart. "Stay out of trouble, Cimri. Enjoy the sermon." she says to the others, heading off to chat up some of the other locals.

The sermon will be beginning soon. Any last roleplay or actions you want to get in, go for it - I am struggling with the cold I caught from the boyfriend, so my next post might not make it up tonight.


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Justimar watched from the crowds, ready to whisper words to Cimri. With the help of Amatsu and Arruk, she seemed to handle herself better than the noble thought. Cimri's aunt was our way out of tannery trouble's wasn't she..." Justimar shrugged. No one was the wiser for the events of the last night, his security was still ensured.

The noble made his way to the front of the crowd. He wondered if he could use his new knowledge of Cimri's aunt to blackmail the rogue into making their actions here seem greater when recounted to Razelago. He positioned himself close to the church, placed his arms around his back and began to hum a tune.


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By noon, the crowd in the square has surged to its full size, packing the common space. It seems the much of the town has turned out to witness the priestess's sermon. As the sun reaches its apex overhead, Tileavia Allamar, Fifth Sword Knight of Iomedae, appears on one of the church's balconies, dressed in the yellow-trimmed white cassock of her faith, and addresses the crowd in a clear, strong voice.

"Friends and neighbors, I have wondrous tidings to share!

"We have all known hardships in our lives — needless sorrows, injustice, even cruelty. Indeed, such is the struggle of all who live. But many among us have known more than our share. Many among us have shouldered burdens laid upon them not by the Inheritor, but by those who would curse her name and taunt her faithful.

"But today, I bear a missive from champions of Iomedae's faith — heralds of the goddess's will, who know your troubles and would see them end."

Allamar gestures to her twin sons, Loran and Lacall, who carry a box swaddled in white linen between them and place it on the table in front of the church. The priestess unfurls a rolled parchment and again raises her voice.

"I received this letter last night:

"'People of Longacre! The time of your redemption is at hand. When the song of the Inheritor rises, you all must choose: live as complacent vassals of corruption and evil, or embrace honor and claim the glory that is your right. The Glorious Reclamation offers each of you a choice.'
"Signed, 'Lencia Visserene, Knight-Inheritor of the Glorious Reclamation.'

"Friends, it is up to us to restore the worship of Iomedae to its proper place in Cheliax and reclaim our nation in the name of the Inheritor. But we have been given a sign — a sign that the 'Angel Knight' has come to Longacre to lead us to glory!"

Allamar's sons lift the linen and box lid, revealing an ornate silver helmet sculpted with angelic features and a halo of curls. The faceplate's eyeless hollows stare sternly into the crowd.

"This token shows that the Angel Knight has chosen Longacre for her holy mission. When she comes, will we turn our backs at the gift she offers? Or will we reclaim honor, and join with the Glorious Reclamation to save our homeland from the clutches of evil?"

This question hanging in the air, Allamar abruptly turns and reenters the temple, leaving the crowd abuzz with questions about the 'Glorious Reclamation' she mentioned and this mysterious 'Angel Knight' Lencia Visserene. Allamar's sons remain in the churchyard, giving the people nearby the chance to admire the beautiful helmet on the table.

Some people immediately drift away following the sermon, several casting fearful glances at Arruk after his threats earlier. He overhears one farmer muttering "Best not get mixed up in this business. Don't want people thinking we're involved in all this 'rising up' talk," to his wife.

The majority remain, however, and it seems that the priestess's talk has certainly had an effect. The townsfolk are abuzz with talk about what the sermon might have meant, and there seems an undercurrent of anger among the crowd.


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Justimar cast a spell on himself with a whispered prayer, accompanied by sharp movements of his wrist. "Wɐʇıɯǝs ǝƃıɹıp."

He walked up to the silver helmet. It seemed genuine, or at the very least, was made by a skilled artisan. He wondered if she sent such helmets to all places she meant to help. He wondered if a skilled craftsman could replicate the item. A smile curved across his face as an idea dawned.

Justimar glanced to the twins. "Your mother is a brave woman. I don't suppose Visserene's letter will be displayed for us hopefuls to read?" His mind raced with plots of perjury. If a letter by this Knight could whip the crowd into a frenzy, a well worded forgery in her name could unravel it. "Justimar Leroung." The noble grins, taking out his silver symbol of Alseta for the men to see. "I'm not one of Her faithful, forgive me, but I cannot pass up the chance to be witness to a historical document before the Order of the Rack tries to erase it."

Guidance Diplomacy: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Bluff: 1d20 + 8 ⇒ (11) + 8 = 19


"Well met, sir!" replies one of the twins. "Loran Allamar." He looks curiously at the holy symbol, seeming not to recognize the relatively obscure goddess. "That's a mighty fine idea. I'll talk to mother after this. I bet she'd approve of giving the people a chance to read the Angel Knight's message for themselves!"


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Amatsu had stayed towards the back of the crowd during the speech--a speech she found incredibly distasteful, of course. She was more than disappointed that such talk of rooting out evil and restoring honor was allowed in a nation in thrall to the Ruby Throne but she was going accustomed to such laxness. At least it allowed her to do her work more easily.

She was looking for an opportunity to cause a little chaos when the woman disappeared back into the temple. At first she thought she would have to abandon her plans--but the woman had left her two sons at the front of the church--they might be even more easy to turn the crowd against. She wasn't about to denounce the evils of truth and love herself, of course. During the speech she had watched the crowd, looking for anyone who looked like they might not have appreciated the words of the priestess--and looked like they were willing to argue the point. Standing as far back as she can which is about 25 ft away from her target she chants quietly in Abyssal, weaving a spell over them before approaching.

Stealth: 1d20 + 3 ⇒ (20) + 3 = 23

Amatsu casts Charm Person at someone near here. Preferably someone who looks like they're willing to cause trouble.

"Excuse me. This speech. The woman's words--are they not treason? She seeks to bring an army--this Reclamation--down on our heads. And she expects us to do so based on--a mask? She must think us all fools, yes?" says Amatsu, exaggerating her accent as she speaks.

"This is not my country. But if it were--I would never allow such words to go unchallenged. The woman leaves her children," says Amatsu, mockingly describing the young men who are probably older than her, "Children to watch over us. She thinks so little of this town, it is clear. I can say nothing. But you--you could say something, yes? Show them that this town does not need her as a mother hen, not when she seeks to lead us all into the fox's den."


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk is about to offer a rebuttle to the fifth sword knight - which would no doubt be both extremely persuasive and exceedingly belittling - when the lumberjack spies Justimar approaching one of the sword knight's sons. What's the dandy up to, I wonder? Best keep him from getting blood on his finery.

Putting his speech on hold, Arruk pushes through the crowd, just in time to hear the sword knight's son introduce himself as Loran. Arruk gives no sign that he knows Justimar, and instead simply stares at the helmet, letting out a low, sneering chuckle.

Amatsu and Justimar's approaches are much more interesting than mine, so I'm just holding off a bit to see what shakes out...


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

"Loran." Justimar repeated. He paid no attention to Arruk's presence. "splendid. The Sheriff and the Baron's agents might see this as treason, though your family has my support. Perhaps you can send for your mother now? I very much wanted to view the letter at this time, on this momentous occasion."

Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

Justimar glanced once more at the helmet on the table, standing beside Arruk. He whispered his spell once more, and tapped his hands together lightly. After a lull, he spoke aloud, seemingly to himself. "The Angel Knight's helmet... The sparks of rebellion igniting right before our eyes." Justimar curved a smile.

Bluff: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20

Simple Secret Message to Arruk, SM DC 20 to intercept meaning:
Take that helmet.


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The bluff check DC 15 for a simple message is to ensure your target automatically understands you. Other creatures require an opposed check to understand it - so Arruk understands your hidden message automatically.

Amatsu's new best friend, a portly man in a stained apron, regards the Tian woman with momentary surprise. He's sure he knows this beautiful woman from somewhere - an old friend, surely, and he's gone and forgotten her name. What she's saying makes perfect sense too! He enthusiastically nods his agreement. "Yeah... you're right! Yeah!" he starts to raise his voice. "What's the big idea?" he says, shouting now as he pushes forward towards the brothers. "Isn't that treason your momma's talking about?" he calls out accusingly. "What's gonna happen to us when Fex... oh, and the Queen, find out what you're talkin'?" He shakes a fist at the boys. "We don't need that brought down on us here! That's dangerous talk, and we don't want none of it!"

Several angry voices raise in the crowd against the speaker, surging forward, but a few seem to agree with him, adding their own aggressive shouts. The din of shouts quickly makes it hard to hear. Loran and Lacall apologize to Justimar as they hurry over, trying to placate the angry man.

For the moment, no one seems to be paying any attention to the Angel-Knight's helmet.


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Justimar watched the twins run to quell the crowd. The smile he wore on his face was quick to fade, and the noble quickly turned his head towards the half-orc. "Must I speak plain? Take it. To crush a rebellion you must first crush their symbols. That isn't a helmet, it is hope for agents of chaos with treasonous hearts."

Justimar murmured a prayer of sorts under his breath. He touched Arruk's shoulder. His mouth curved a smile once more, one that seemed genuine compared to the one he had in front of the twins. "I'll watch over you, Sir Karas, take her helmet. Razelago will be pleased I am sure."

Casting Guidance on Arruk, +1 on a single Attack/Skill/Saving roll of your choice in the next minute.


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk scowled. He knew when he was being played the patsy. But... he also knew there was some truth to the dandy's words. Razelago would be pleased. Keeping his voice low, he countered Justimar's offer. "I'll take it, Leroung, but if this goes south, summon me up a distraction, yeah? A few of your curs set loose on the old timers could be enough for my getaway to work." Nodding to the disruption, the orc continued. "Good thing we've got some friends here, eh?"

Not waiting for answer, Arruk grabbed the helmet and folded it between the sash and his massive forearms, and shifted through the crowd, avoiding the mass of people as much as possible and taking care - unlike his entrance into the gathering - to avoid bumping or jostling anyone, as he headed towards the alley Buckman's Hardware and the Graceful Goose Haberdasher.

sleight of hand, guidance: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16

Eh, its possible...

If Arruk makes the alley unmolested:

Sprinting down the alley, Arruk looks for a one-story building with a flat roof. Checking his surroundings for observers, If he sees none... Arruk jumps and tosses the helmet on top of the building's roof, and then runs quickly, out the alley away from the plaza and protest and circles around, re-entering the plaza by Seward Street and the flammable cart.

perception to see observers: 1d20 + 5 ⇒ (12) + 5 = 17

That will probably take a minute or two...


16 on the nose. :) Guidance for the win.

With no one to keep watch, Arruk manages to snatch the helmet and muscle his way through the press of townsfolk just before one of the brothers turns and notices the helmet's disappearance. Loran rushes over to the table, looking with concern at where it used to be. "The helmet!" he exclaims with dismay. "Sir, did you see what happened?" he asks Justimar earnestly. "Did someone take the Angel-Knight's helmet?"

---

There doesn't seem to be anyone watching in the alleyway. The helmet tumbles over the edge and comes to rest on the roof, hidden. Arruk can make his way back with relative ease - most of the town is already at the square, particularly now that the sound of shouting has grown.

The original instigator, charmed by Amatsu's dark magic, has been forgotten now, with enthusiastic supporters on either side of the argument continuing to shout.


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Bluff: 1d20 + 8 ⇒ (11) + 8 = 19

"Forgive me, I couldn't stop them. It was one of the Sheriff's thugs, I believe." Justimar looked to the yelling crowd, almost with admiration. He wondered what caused them to spur into strife. "Hopefully there won't be violence, the sheriff will have to break it up, and it is now clear which side of the fence she stands on."


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Noticing Justimar in conversation with Loran, Arruk pushes through the crowd once again, coming to a stop near the men. When he reaches the men, Arruk leans over and breathes heavily, as if out of breath, confident that Justimar will cover for the logger.


"Sheriff Staelish? That couldn't be. She must have just been trying to keep the helmet safe, that's all. I'll go look for her," Loran replies, wringing his hands nervously.

Cimri emerges from the crowd and catches Justimar's eye and jerks her head in the direction of the Ash House before turning and heading out of the church square. She bumps into Arruk on the way and gives him a crooked smirk. "Nice lift," she says, before heading off.


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk grins his misshapen, toothy smile, and rubs his chin. He'd love to take complete credit for the heist, but it wouldn't be right. So that's what he does.

"Gods damn right!" the orc says, holding his hand over his heart, face suddenly solemn. "I'm a talented one, Ms. Staelish. You did well to tie your horse to this post!"

Laughing his deep rumbling chuckle, Arruk turns and heads for the Ash House.

Sorry, Arruk's a braggart. Credit where credit is due - Amatsu with the win, and Justimar with the assist!


[Character Appearance]

The group splits up on the way out of the town square, as the Sheriff and her deputies manage to stop the argument before it turns violent, quickly reuniting for the trip back to the Ash House.

Arruk, if you like, you can retrieve the helmet on the way back without incident.

Once assembled in the burned-out manor once more, the group again finds themselves gathered in the ruined library with its silhouetted inhabitant. Cimri recounts the events of the afternoon, emphasizing Arruk's excellent idea to steal the Angel-Knight's helmet. After listening, the man responds in his wheezing, high-pitched voice.

"That’s a more dramatic move than I'd expect from a country priestess — I'm impressed. Tileavia Allamar might be more interesting than I'd thought. It's the helmet and this 'Angel Knight' I'm curious about, though. I've heard rumors of the Glorious Reclamation. An overzealous mob of Iomedaean fanatics calling for a nationwide revolution, as if there was any hope of that. Still, Archbaron Fex might find this information valuable."

"In any case, you've done well. You'll find your payment in the parlor. I shouldn't have any more work for you today, but I suspect that might change tomorrow. I'll send word."


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LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Is there an Ash House Map?

Justimar waited until after Cimri spoke, wanting to claim the idea of taking the helmet as his own, but instead allowing the act to fall solely on Arruk. As Arruk spoke up about the plan being Justimar's, the noble couldn't help but smile. When he left the room with the violet lights, Justimar looked around the Ash house.

The noble was conflicted. The Ash House was safer, and if things were to continue as they were, it might be better to relocate here. Staying at the Last Stand carried its own benefits, being seen among the people, in town, away from the others. He thought it over as he counted his gold in the parlor, more silent than the braggart usually was.

Double last time, so 200gp?
Edit: Arruk's a good guy, so Justimar smiles.


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Doubling back, Arruk climbs onto the roof of the building and once again clutching the helmet between sash and arm, makes his way to the Ash House.

---

Nodding as Razelago finishes his speech, the logger clears his throat. Best to play nice, since it seemed he'd be working with the others again soon. "Truth is, it was Leroung's suggestion... though I was thinking along the same lines. It was easy enough to pull off with that fellow yelling. Perhaps you need to recruit the yelling fellow to your band."

Turning to make his way to the parlour. "I wouldn't worry about these Iomedaeans. Fools the lot of them, if they think they'll overthrow Thrune."

That said, Arruk makes his way to his reward, and then waits for Cimri, and hopefully another game of throw-something-at-the-wall.

Edit: ninja'd!


The chest does indeed contain 200 gp for everyone.

There is another reward as well - XP! You each receive 200 XP for attending the sermon and reporting back to Razelago. Additionally, you each receive 100 XP for the theft of the helmet, and another 100 for countering the sermon with your intimidation before, and the shouting charmed man afterwards - for a total of 400 XP each.

You are now at ( 835 XP / 2,000 XP ).

There is a map of the Ash House - I'll make that available soon.


Male Human (Varisian/Chelaxian) Lore warden 1

Before meeting Razelago

"Sorry about the delay, sirs, madams." Vance arrives later than the others, looking not at all sorry for any inconvenience his tardiness might have caused. Wearing a conniving smile, he continues his greeting: "With a crowd like that, I'd be a fool not to advertise my services with some pro bono work. Seems like we might stay a while."

Present

The prospect of even greater reward has Vance feeling dubious. The amount of gold being thrown around is staggering to him, and while he's used to wealthy people, suddenly being wealthy himself is an unwonted position. It seems all too easy. However, his equivocal attitude dissolves as soon as he opens the chest, and its twinkling contents illuminate his face; his eyes taking on a strangely absent quality in the golden sheen.

"Careful Arruk. You of all people should know about being underestimated." His eyes never leave the gold as he speaks in a soft, absentminded, almost mono-tone. He picks up a single piece of the gold and examines it in the dull light of the parlor. "They might not overthrow Thrune, but they could kill some fools in their folly. I don't want to be one of those fools."


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Justimar counted out five stacks of ten gold coins. "I'd rather stay alive as well, which is why I invest wisely." He places the rest of his share in his bag. The noble tapped Arruk on the shoulder, and pointed to the small pile at the table. "Your payment, as we agreed."

Justimar snatched one of the bottle of wine from last night. He intended to enjoy it properly this time. He searched for a decanter, but remained silent in its absence. After pouring himself a glass and swirling its contents, he puts it to his side to allow it to breathe. "Well, I have a book at the inn I'd rather be leaving, though what remains within the rest of this house has my curiosity piqued. If you have need of me, I'll returning for my wine shortly."

Justimar departs to a nearby room, looking for anything that could betray Razelago's identity or maintain his interest. Not sure of the layout of the manor, let's just say I go in the north-most direction, and go clockwise until I enter a door.


[Ash House Map]

Scouring the ground floor turns up little, though it is a painstaking and time-consuming process shifting through the debris and flame-charred ruins of the once-fine manor home. It's obvious that the ground floor's only resident is Cimri, and perhaps the occasional rodent or stray animal over the years.

The door to the library is closed and locked when Justimar climbs the damaged, creaking stairs to the second level around nightfall. Nothing is audible beyond the door, whose pristine new lock is obviously a recent addition.

The rest of the top floor is even more ruined than the first. An entire wing of the house is completely choked with debris, inaccessible without a significant effort to clear it away. Justimar estimates it would take more than an hour of work to even get through.

There couldn't have been much behind Razelago's paper screen, and he certainly isn't wandering about in the upper halls. Justimar wonders just where the man sleeps, bathes, and relieves himself. It's too late to explore any more tonight, however, and the nobleman must decide where he is sleeping.

Anyone who sleeps in the manor tonight:
During the night, long after the sun has gone down, one of you notices faint splashing coming from upstairs, as if someone were getting into a bath and then out of it later.


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

In between trying to move the debris, Justimar would go back to the parlor. He would take a couple sips of the wine, and attempt to wipe off any soot or ash from his jacket. After a particular black scuff refuses to leave his sleeve, he quit snooping. "Well, perhaps it is time to see what the town thought of today, no? I'll be returning to the Last Stand, fetch me if needed. Good evening and goodnight."

The nobleman bows to those remaining, giving a smile to each of them. Justimar pondered their uses on his walk home. Before heading to bed, the noble sat around for drinks, listening to what the loose lips of drunkards spouted.

In his room, Justimar opened the book that Razelago gave him, but became somewhat deterred by its autobiographical nature. It seemed to be a journal, and from its opening pages, one of a summoner like Justimar. He skipped a few pages before seeing a fairly simple, though unfamiliar summoning circle of some interest. In moments, Justimar became engrossed in the book, and opted to study the runes within the circle and the muse upon the summoner's intent.

"Look at these components, Vi! The symbols written in blood, it is like a contract. Standard appeasement for making pacts with devils, of course, but look at what materials the circle calls for: Grounded iron! Any devil could break free of that, only an imbecile wouldn't use silver..." Justimar flipped back to the first page, reading intently now, he spoke aloud to its author, wherever they were, "...so why didn't you..."

When he went to bed hours later, Justimar minds raced with thoughts of today's affairs: thoughts of Arruk's theft of the helmet lead to The Great Reclamation, pondering further on Vance's Carriage reminded Justimar about Amatsu speaking of Tian nobility. Eventaully, those thoughts passed, and all that was left was the summoning circle he had read about. He fell asleep, wondering what would happen should he summon a devil.


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk nods, giving the coachman a broad smile. "Wise words, Goodman Margavi. I for one have no intention of ending up on some overzealous and undercautious Iomaedian's swordpoint. Watch my back and I'll do the same for you."

----

Before Justimar can finish his sentence, the orc is scooping the coins up in his massive and misshapen hands. Dropping the small fortune into his pack, the orc watches the nobleman go, chuckling. Stick with that one, and pretty soon I'll be able to buy my own title off his largess.

----

Almost asleep, Arruk's eyes flutter open as he sits up in his cot, his ears picking up the sound of water splashing upstairs. The logger was pretty sure Razelago wasn't staying here. It would be unlikely for such a power-wielder to spend his spare time in a collapsing manor - though come to think of it, had Arruk ever seen the man coming and going? Casting a glance to Staelish, curled under a ratty blanket on her cot, Arruk picked up a small bit of rubble and tossed it at her sleeping form. "Eh, gorgeous... you hear that? Our boss ever known to take long soaks in the tub up there?"

Sliding his boots onto his bare feet, Arruk waits for an answer but he already knows he's going to take a better look. If it is Mysteriouso taking the soak, Arruk can perhaps get a better look at their patron. If it is not...

Then there's questions to be asked.

stealth to approach the splashing: 1d20 + 6 ⇒ (11) + 6 = 17

Arruk's not wearing his armor. AC 12


[Character Appearance]

Cimri jerks asleep and looks blearily at Karas. "Huh? Tub? What tub?" She rubs her eyes. "No tub up there that I've seen." She closes her eyes again and is quickly back asleep.

---

Arruk makes his way up the stairs without more than a soft creak, nearly inaudible in the manor. Like Justimar he notices the library door is locked. The sound of the splashing comes from the collapsed, ruined section of the manor - through an intact section of wall.

(Northeast corner on the map.)


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk stands and stares at the ruined portion of the manor, hesitation showing on his face, a look that the dandy would surely have fun with, were he there. I could start moving aside the rubble, Arruk thinks, but I'm alone, and whatever's behind that wall, could be a problem can't be solved with a punch. Nope, I'll need the others.

As long as the splashing goes on, Arruk stands by the wall, trying to pick out any clues as to what may be behind it...

perception: 1d20 + 5 ⇒ (11) + 5 = 16

Don't want to jump too far ahead in case the others have things they want to do tonight, but it is safe to assume that if Arruk is alive in the morning, he'll tell the others about the splashing when he sees them.


The splashing only goes on for a short while before falling silent. After a few minutes of silence, Arruk realizes it's not going to start back up again and heads back down to get some rest.

Some new developments will come the next day, but in the meantime you have enough time to investigate the upper floor and clear the debris as a group. You can go ahead and fill the others in.


N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

The next morning, Arruk wakes early from a restive sleep, the orc having tossed and turned throughout the evening, splashing sounds invading his dreams. Groggy, the logger saunters to a nearby baker and buys some fresh bread and a little cheese, and then heads back to the Ash House, munching and thinking as he goes. Ghost? Vermin? House fey?

Once Cimri is roused, and the others appear, he speaks up. "There's something behind the rubble upstairs. Splashing, like one in a bath, or perhaps something playing in a puddle. It went on a bit, but then stopped. Anyone up for a little investigating?"


LN/E Unchained Summoner (Unwavering Conduit, Blood Summoner) Justimar Leroung | HP 10 | AC 12, TAC 12, FFAC 10 | +2 all Saves | Perception +0 | 1st: 2/2 | Summon SLA 5/6 | Gear+Rolls | Portrait | Theme Song

Justimar awoke late in the morning, long hair in thick, messy strands over his brow. He rose. The book from Razelago was still with him, still open on the table. He looked out the window, inspecting the time, covering his eyes from the piercing light. "Vi, you should not allow me to study at such late-"

The noble turned his head. He was alone. "- hours... Just grand."

Justimar walked once more to the book. Fex's sash was neatly folded and laid beside it, returned by Vivendi. His clothing was already folded on a nearby chair, evidently cleaned and left for him.

When he donned his noble regalia, only his hair remained untamed, though a quick, tight ponytail did wonder to hide that he was asleep until moments prior.

Though not quite afternoon, Justimar exited his room and lingered in the Last Stand's bar area. He ordered himself a small bit of food, and a glass wine, consuming the latter as he remembered how much better Razelago's was. Better because of the successful job, or the company? He shook his head, swirling the glass. No, just better wine. This is swill in comparison.

Justimar finished his meal, watching his reflection in the glass. He looked towards the door when a patron entered, curving a smile that was quick to fade to his bored expression. Is Razelago to send Cimri to call upon my services? He stood up straight in his chair, counting the silver pieces for the tavern owner.

Why must I wait for her?, he thought, Razelago owes me a debt! Fex owes me a meeting! I've played their game long enough.

---
Walking to the Ash House, Justimar observed the town, listening for any hint of their actions the afternoon prior.

While he knew the blame was cast elsewhere, he secretly feared wanted signs with his name upon them. When crossing paths with agents of the law, the summoner's gaze went forward, not paying them attention in the slightest.
---

Justimar arrived shortly after Arruk. "I pray you have no ill intentions in seeking this mystery bather, Arruk?" Justimar crossed his arms. "I'll agree, but if you're tricking me in assisting you peep on Cimri as she washes, you'll take the knife she throws, not I."


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N Male Human Alchemist (Grenadier) 5 | HP: 27/38 | AC:16 (12Tch, 14Ff) | CMB: +3, CMD: 17 | F:+6, R:+6, W:+3 | Init: +2 | Perc: +8, SM: +1 | Speed 30 ft | Spells (1) 4/5 (2) 2/3 | Bombs 6/8 | Ammo 5/6 | hero points: 3 | Active conditions:

Arruk laughs, long and low, his green face blushing a bit at the thought of Cimri au naturale. "If I wanted to see Staelish without her knickers, I'd just ask her."

Turning towards the stairway, the orc looks over his shoulder. "Glad you're here though. I don't know what is behind that rubble, but your curs may come in useful. Just hang tight until I get the rubble cleared."

Don't really expect Justimar to clear the rubble himself :)


I assume all four of you will be present for this.

Assuming Arruk can convince Vance to help, it takes about an hour to clear a path through the collapsed upper hall. The hall leads to a musty chamber beyond, choked with ivy. Old ash streaks the tiled walls of what was once a lavish bath chamber, while broken mosaic chips and fallen timbers cover the floor with sharp scree. Opposite the door, a porcelain tub filled with stagnant water hunches beneath a crescent-shaped mirror distorted by intense heat.

If you inspect closer:
The bath is choked with wreckage from the fallen floor above. The tub appears to be filled with a thick, muddy substance, and clearly has not been suitable for bathing in years.

A Heal check can identify the substance in the bath.


Heal: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human (Varisian/Chelaxian) Lore warden 1

"I believe you're hearing phantoms, Arruk. No one has bathed here for decades!" Vance looks around the room in disgust with his nose pinched and eyes watery at the stench of the stagnant water.

Rolls:

Perception: 1d20 - 1 ⇒ (5) - 1 = 4
Heal: 1d20 - 1 ⇒ (1) - 1 = 0

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