The Mapper |
I was having spacial issues. Please excuse the crudity.
A few of us have spacial problems. Fake Healer does our mapping sometimes, too, but he's been swamped lately. Three mappers is good because we do a fair amount of scrapping and I have no time to do it for long stretches.
If we could get heathy to draw the maps and post scans that would speed the whole thing up even more. Got a scanner DM dude? Oh yah, he does posts from work - that is problematic.
Elgan Dreadwood |
I played with GIMP a lil bit this weekend. If I can figure out how to draw straight lines with a mouse, and get it to choose the colors I want, I think I figured out enough of the rest to help,... occasionally. ;P
Elgan-Hawk screeches again in warning, and releases another fire-bomb onto the crawling Harpies.
To hit (Touch)1d20+6=20, Dmg1d6+5=8
I hope that Oso can clear them quickly, but there's no sense in wasting a good fire spell! Another round of 'Toss-the-flame-ball'
Pendobar 'Pip' Bushytoe |
Standing right behind Stig, Pip catches the full force of the breaking wind.
"Blarrgh!" Pip screams as the noxious fumes encircle him
He decides to get some fresh air
"Coming through!" He shouts at Riese
Going to tumble through Riese's square and end up at F4. Can I attack after the Tumble roll, or is that it for the round? Also, can I keep tumbling and get clear of the Harpys? Like maybe F6-7?
dungeonmaster heathy |
Standing right behind Stig, Pip catches the full force of the breaking wind.
"Blarrgh!" Pip screams as the noxious fumes encircle him
He decides to get some fresh air
"Coming through!" He shouts at Riese
Going to tumble through Riese's square and end up at F4. Can I attack after the Tumble roll, or is that it for the round? Also, can I keep tumbling and get clear of the Harpys? Like maybe F6-7?
With that roll, you can tumble by Riese into f4 with no aoo; can't tumble any more, but you can attack.
Pendobar 'Pip' Bushytoe |
Oso Legumbe |
Oso spins back from fetching Riese at Altai's call.
He floats near the ledge area and calls on Kelanen to make the monsters flee.
Turning check rolled a natural 1. Turns 3HD undead, damage 14HD
He then flies down to Riese in embarrassment.
Oso Legumbe |
Scratch that then, Oso fetches the dog, Tensor.
"You has been on the chow?"
You can thank my sick and frustrated son for me missing that one. He wants attention so gotta go. How the dog aint up here too, I can't get into the map at the mo. What a day!
The Mapper |
Gary Teter Senior Software Developer |
dungeonmaster heathy |
Somebody want to attack for Gittik?
It's been his turn all day, and I think Aubrey's really concentrating on the Eberron game second phase beginning; plus by the time he wakes up it'll still be his turn, so no harm, no foul.
We've got a tarrasque of a thread to create, by thunder!!!
Stoke the cannons! Swill the bilge water! Warp five, Mr. Gittik!!!
Altai Iscarni |
Murder and mayhem coming up!
"YAAAAAH!" Gittik lays into the undead harpy, slicing it up like a dimutive, demented teppanyaki chef.
The harpy in D1 is down, so all for attacks go at the one in D2. Scimitar attacks hit ACs 19 and 23 (not rolling for crit confirmation as thry are undead), damage 7 and 7. Kukri attacks hit ACs 24 and 17, damage 4+5 electricty and 3+4 electricity.
If this brings down the undead beast, he steps to D2 - if it is still standing, he goes to D1. The best part of this - this is without raging!
dungeonmaster heathy |
Murder and mayhem coming up!
"YAAAAAH!" Gittik lays into the undead harpy, slicing it up like a dimutive, demented teppanyaki chef.
The harpy in D1 is down, so all for attacks go at the one in D2. Scimitar attacks hit ACs 19 and 23 (not rolling for crit confirmation as thry are undead), damage 7 and 7. Kukri attacks hit ACs 24 and 17, damage 4+5 electricty and 3+4 electricity.
If this brings down the undead beast, he steps to D2 - if it is still standing, he goes to D1. The best part of this - this is without raging!
Cool back to business....
Gittik goes through the turkeywoman with his slicing electric carving knives, and she falls, quartered, in a sloppy heap. Inanimate is the proper word, for she was allready dead.
Their turn....
The one at c5 finally plops to the ground.
Pip is cruelly throttled by the two femur-wielding harpys at e4 and f5.
He takes 8 h.p. in damage.
At d8, the door barges open. A wave of Cuthbert knows how many lizardmen barge in the room, all grunting like bull gators and menacing with spears and clubs. They fill squares a-e5, a-f6, a-f7, and d8....
(note.....Mob Rules in effect; I'm not rolling no damn 35 or whatever attacks for these froggers).
NEW ROUND!!!!!
(OMG--thank Pelor for "undo" because I went to copy my post pre-submit and I hit paste....sheeesh!!!)
Altai Iscarni |
"Haha! You die now, turkey-woman!" Gittik goes after the closest harpy, blades flashing.
5' step to D3, attacking the hapy in E4. Attack 1 hits AC 19, damage 8. Attack 2 hits AC 18, damage 7. Attack 3 hits AC 28, damage 4+4 electricity. Attack 4 hits AC 16, damage 3+5 electricity.
BTW, are the newcomers regular lizardmen, or are they the creepy red ones?
Altai Iscarni |
"Burn, you damnable reptilians!" Altai runs towards the lizardmen, stopping to blast the crowd of newcomers with flames.
Move to C4 before casting Burning hands. Concentration check to avoid AoOs 9+11=20. The blast hits C5, D4-6 and E3-7. Damage 16, Reflex 16 for half.
Beldan Vale |
“Wah! Crap.”
Beldan digs around in his pack, pulls out a flask of alchemist’s fire and chucks it into the midst of the mob.
12+8 = 20. Direct hit deals 4 points of damage, within 5 feet get 1 point of splash damage. Further 1d6 damage on next round.
I’m not real sure how mobs work, can you attack individual targets, or are they like swarms?
Elgan Dreadwood |
'WAH! Cr@p!' HAH! LMAO! ;)
Woot! One more post towards a 20,000 post monster! ;P
Elgan-Hawk Screeches again, and a ball of flame materializes directly if front of the lizard-horde, and rolls up to them, burning almost as brightly as the lizards it catches on fire!
Cast Flaming Sphere! Bowling for flame-broiled gator-meat anyone?! ANyone? It's good, I swear!
Wah, just re-read the spell, I thought it affected an area. Flaming Sphere lasts for 6 rounds, 2d6 dmg to any in space with it. Reflex save vs DC 15 to negate dmg. (I imagine that since they are so tightly packed, dodging isn't going to be much of an issue.)
Stigwold Mæch'Hæmmær |
She swats his weapon aside with one flailing dug.
I missed that. Whoa...
Stig steps toward them (wherever) and digs in with the adamantine waraxe: 1d20+6=19, 1d10+17=27
If it's a kill then cleave: 1d20+6=15, 1d10+17=20