Emrael Bladewalker |
I have no idea how to handle his pair of mini-JGG, so I won't try. OK, basic question thanks for terrain and flight: to charge, do I have to move in a straight line for the entire move or just the last ten feet or what?
Pendobar 'Pip' Bushytoe |
[i] Pip notches his bow and let's fly[/ i]
Attack 1 (manyshot also)1d20 + 22 ⇒ (6) + 22 = 281d8 + 20 ⇒ (7) + 20 = 27
Attack 21d20 + 22 ⇒ (18) + 22 = 401d8 + 20 ⇒ (1) + 20 = 21
Attack 3 1d20 + 20 ⇒ (20) + 20 = 401d8 + 20 ⇒ (8) + 20 = 28
Attack 4 1d20 + 20 ⇒ (3) + 20 = 231d8 + 20 ⇒ (3) + 20 = 23
Additional damage for Manyshot (if ATK 1 hits): 1d8 + 20 ⇒ (1) + 20 = 21
Claw the Golem |
Roboting Elgan:
The first JGG runs to Z-AA 23-24. The other JGG moves to AL-AM 23-24 before filling up corridor occupied by drows 1 and 3 with its Wall of thorns spell-like ability. I can't be bothered to do the math, but it has more than enough thorn cubes to fill up AQ 28-AQ 33, plus AR 30, AR 31 to Ay 30 and AY 31. Think of it as corking the tunnel - that the cork grapples and damages the drow is a bonus.
Elgan hasn't updated his character sheet. I'll go with the one I posted in the discussion thread.
Elgan casts a spell. He then runs out of the corridor and dives gracefully into the water.
That spell is Shapechange. He's underwater in AN 29; he'll emerge as something a bit different.
dungeonmaster heathy |
Their turn.
The drow don't do much of anything.
The two cobras cant in the dark speech again, and the pair of JGG's immediately disappear.
Then one moves up onto the shelf, and one moves forward in the water.
The marilith creates a wall of blades.
Altai, Gjetost, and Em are in the wall;
dc 26 reflex save for 1/2 damage.
16d6 ⇒ (1, 3, 3, 2, 6, 2, 6, 2, 5, 5, 1, 3, 3, 2, 2, 1) = 47 damage each.
Then she moves up on the shelf as well.
Group's attack!!!
Pendobar 'Pip' Bushytoe |
My bad. I thought he was blasting away at the snake-demon. But shooting down the drow makes more sense.
it does, but it makes more sense now to demon-bane the Maralith. I wish I had bought another Greater Demon Slayer arrow instead of the dragon
Pip switches to peppering the sextuple-armed demon
Shooting Demon-bane
Attack 1 (manyshot also)1d20 + 22 ⇒ (19) + 22 = 411d8 + 20 + 1d6 ⇒ (3) + 20 + (1) = 24
Attack 21d20 + 22 ⇒ (4) + 22 = 261d8 + 20 + 1d6 ⇒ (8) + 20 + (4) = 32
Attack 3 1d20 + 20 ⇒ (5) + 20 = 251d8 + 20 + 1d6 ⇒ (4) + 20 + (2) = 26
Attack 4 1d20 + 20 ⇒ (5) + 20 = 251d8 + 20 + 1d6 ⇒ (2) + 20 + (5) = 27
Additional damage for Manyshot (if ATK 1 hits): 1d8 + 20 + 1d6 ⇒ (5) + 20 + (6) = 31
As he peppers the demon he squints at the snake-cobra-casting thingums. Do they look like abberants?
Using Loremaster to ident them as abberants or no. It's a take 20 so 33 on the check
dungeonmaster heathy |
Pip can move 50 or whatever feet down the hall and hit the marilith if he wants to; he gets one attack.
Is that copacetic? I'd put Pip at AM 22. Know, however, that she's within charging distance if he does so, and since you guys mowed through three cr 17 jack in irons' like a wino guzzles a bottle of Boones' Farm, I pumped stuff up a bit here.
dungeonmaster heathy |
Mariliths are powerful swordswomen, able to use all six arms at once.
This one is odd; they're usually not black scaled all over with horns and wings.
They can teleport at will.
the Nysrocks are demons as well. They can cast greater dispel magic at will. They have stingers and spit poison as well.
Pendobar 'Pip' Bushytoe |
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Pip can move 50 or whatever feet down the hall and hit the marilith if he wants to; he gets one attack.
Is that copacetic? I'd put Pip at AM 22. Know, however, that she's within charging distance if he does so, and since you guys mowed through three cr 17 jack in irons' like a wino guzzles a bottle of Boones' Farm, I pumped stuff up a bit here.
That's cool. So first attack and the manyshot
Altai Iscarni |
I was thinking this bad boy, but Huge gold dragon has its upsides too. Both forms let you cast spells, and the shapechange spell lets you change forms freely.
Specifically, I was thinking of assuming troll form, then casting Repel metal or stone to keep the marillith out of the way while we deal with the nysrock demons. After that, it's rendin' time.
Emrael Bladewalker |
Emrael's successful save puts her on the demon-facing side of the wall of blades. She moves to AK24 where she lands and casts dragon breath (acid) in a line through the nysrock and just reaching the marilith.
Acid spells usually don't have spell resistance, but they don't call this one out, so I will roll for it.
vs Spell Resistance: 1d20 + 17 ⇒ (11) + 17 = 28
Acid Damage, Reflex DC 21 half: 12d6 ⇒ (3, 1, 6, 5, 5, 2, 5, 5, 1, 4, 3, 5) = 45
She waits, sword weaving defensively, for the creatures to approach.
Altai's summoned monsters |
I duffed all the Reflex saves, so my crowd all take full damage. The odd move for Gjetost comes about because you get ejected from the blade barrier if it gets dropped on you. BTW, if you make that initial Reflex save, you take no damage. We'll start with robot Elgan:
After casting his spell, Elgan dove elegantly into the cave pool. The creature that emerges is anything but elegant - a towering, nine-headed abomination covered in rough scales and patchy moss. Only its speech mannerisms give away its true identity. One head turns towards the flying snake-demon and bellows out a spell; the other eight stare balefully at the closest cobra demon.
Elgan currently has the form of a jotund troll. He casts Repel metal or stone in a westerly direction. The spell forces back things like weapons and armour, has no save and ignores SR. Elgan ends his turn in AI-AK 29-31 at the water level - thus, all metal objects west of the AH column are forced westward.
The storm of spinning blades throws Gjetost away from his drow victim. Shaking his head to reorient himself, he picks out a new target.
Gjetost is down 37 hit points (damage - DR). The closest spot that has room for Gjetost is AN-AO 34-35. He then flies to AJ-AK 35-36 and lays into Cobra 2. Attack roll 11+29-4(power attack)=AC 36, damage 2d8+23+12(power attack)=46.
Altai Iscarni |
Yeah, it matters if you enter the blade storm or if you were initially targeted by it.
Altai is thrown out of the wall of whirling blades and lands gracelessly next to it. "Bah. That was rather unpleasant. Let's make sure that doesn't happen again..."
I'm down 24 hp (Claw eats the rest of the damage). I move to AN 22 before casting Feeblemind on the marillith. Will 25 or have all mental stats dropped to 1 - it takes a -4 penalty to the save as it has spell-like abilities. SR check 13+17+4(Greater Spell Penetration)=34.
Claw does nothing beyond starting to regenerate. And with that, I think it is their turn.
dungeonmaster heathy |
Emrael's successful save puts her on the demon-facing side of the wall of blades. She moves to AK24 where she lands and casts dragon breath (acid) in a line through the nysrock and just reaching the marilith.
Acid spells usually don't have spell resistance, but they don't call this one out, so I will roll for it.
[dice=vs Spell Resistance]1d20 + 17
[dice=Acid Damage, Reflex DC 21 half]12d6
She waits, sword weaving defensively, for the creatures to approach.
It has spell resistance.
The breath hits them both, but they save......dodging out of the brunt of it and the acid doesn't seem that damaging to them.
dungeonmaster heathy |
The marilith flies out above the water. She sprays an acid breath weapon which lines up on Elgy, Emmy, and Altyee.
18d6 ⇒ (6, 2, 6, 5, 2, 4, 1, 3, 6, 3, 3, 4, 4, 1, 4, 6, 2, 4) = 66 acid damage. The blood of dragons and demons courses through her veins. dc 33 reflex for half damage.
The cobra moves up on Elgy.
It hits for 17 hp and grabs him, starting to constrict grapple for 20 hp more.
Gjetost's foe bites and stings. Gjetost takes 19 hp bite, 12 hp sting, they're evil to overcome his dr, and the evil grab constrict grapple does 19 hp damage.
The poison sting on Gjetost dc 29 fort save or lose 1d4 ⇒ 2 con a round until he makes two consecutive saves. Each time he saves that's no con damage, but it keeps going til he saves twice.
Group's attack.
She hisses, "you are indeed worthy opponents. I will win in the end. Reconsider, for your bravery does naught but ensure your very painful doom." Then,
"At this juncture, I will cease hostilities, for the dragon and for one of your group to torture and eat. This is as good a bargain as I will offer you."
Claw the Golem |
good thing I didn't give her wizard levels.
Hmmmm... I guess you're right. The PRD says that "Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components)". Crap. It might not matter too much, as these guys are more than capable of kicking our asses without resorting to spells or spell-like abilities.
Altai's summoned monsters |
You've got Elgan in the wrong position. I guess he doesn't get blasted with acid down in the water.
Elgan currently has the form of a jotund troll. He casts Repel metal or stone in a westerly direction. The spell forces back things like weapons and armour, has no save and ignores SR. Elgan ends his turn in AI-AK 29-31 at the water level - thus, all metal objects west of the AH column are forced westward.
Altai's summoned monsters |
Elgan-troll swivels several heads towards the flying demon/dragon/snake/abomination and mutters a quick incantation. Suddenly, the water underneath the demon erups as a titanic worm covered in seaweed and grasping mossy tendrils launches itself at his flying adversary.
Elgan is possibly a better summoner than Altai, as he has both Rapid Summoning and Metamagic School Focus (Conjuration). He changes Earthquake into Summon nature's ally VIII, pulling up a "blue" purple worm (40' swim speed, no burrowing speed) benefitting from Augment Summoning and Greenbound Summoning. I need to actually stat up the beast - watch this space.
Altai's summoned monsters |
*SPLASH*MUCH*GULP*
First of all, the critter is in Z-AC 32-35.
So! The worm's stats are in this profile. It gets two attacks; the sting is relatively uninteresting as demons are immune to poison, but damage is damage... The profile doesn't include Augment Summoning, but the attacks here do. So:
Sting attack 11+30=AC 41, damage 2d8+18=27.
Bite attack 14+30=AC 44, damage 4d8+18=38. And then, SWALLOW WHOLE!!! Grapple check 13+43=56 versus the marillith's CMD - failure means a trip down the worm's digestive system.
Pip's up.
Pendobar 'Pip' Bushytoe |
Pip aims at the Ebon-skinned multi-armed nightmare demon-dragon and let's fly with the last of his demon-bane arrows
Attack 1 (manyshot also)1d20 + 22 ⇒ (16) + 22 = 381d8 + 1d6 + 20 ⇒ (8) + (4) + 20 = 32
Attack 21d20 + 22 ⇒ (13) + 22 = 351d8 + 1d620 ⇒ (6) + (363) = 369
Attack 3 1d20 + 20 ⇒ (17) + 20 = 371d8 + 1d6 + 20 ⇒ (4) + (3) + 20 = 27
Attack 4 1d20 + 20 ⇒ (15) + 20 = 351d8 + 1d6 + 20 ⇒ (3) + (6) + 20 = 29
Additional damage for Manyshot (if ATK 1 hits): 1d8 + 1d6 + 20 ⇒ (4) + (2) + 20 = 26
Assume Pip will target the Nysocks if the big worm gulps the snaky beeotch