Altai Iscarni |
"I can get us, quite literally, anywhere. Having said that, we need to figure out the place's salient characteristics. You know, like if it has breathable air, that sorta thing. I can deal with that, too, but I need to know what I need to prepare for."
Altai gives Gjetost a quick synopsis for the tunnel fight. "Mummy-things, insect-man-things, floating eye-things, giant-glob-of-heads-thing... The list of things that need throttling is long and disturbing."
dungeonmaster heathy |
"Good. I like variety," says Gjetost.
OTOH, Leng is "chaotically aligned."
I'll look for something more later; you can breathe there.
It's......essentially........for all intents and purposes,......Tibet, with "denizens of Leng" and big ass spiders. And worse things.
dungeonmaster heathy |
dungeonmaster heathy |
Dok:
Elgan Dreadwood |
Elgan frowns when Evindra lays a hand on Ghetost's arm. It is quickly gone though. With a little sigh he climbs up onto a ledge and attempts to get a feel for the cavern and it's denizens. (the normal ones!)
Whilst I (eventually) get around to levelling up, Elgan decides to try and get a feel for the cavern, to see if he can use it's strong ties to teh earth to give them any aid. As up until this point he has mostly been a wandering woodsman, this will be something new for him to explore. :)
Altai gives Gjetost a quick synopsis for the tunnel fight. "Mummy-things, insect-man-things, floating eye-things, giant-glob-of-heads-thing... The list of things that need throttling is long and disturbing."
From up on his tiny ledge Elgan chuckles without opening his eyes.
"Yew kin say DAT agin'!"
Evindra |
"We used to say, in the Nine Hands Dojo, that every day is a school day for those with open eyes. I am glad this is still true after thousands of years. It is certainly still true after my few score."
"Education is a lifetime's work. It's true there's nothing new under the sun, but there's sooooooooooo much that you're never ever done."
dungeonmaster heathy |
Whilst I (eventually) get around to levelling up, Elgan decides to try and get a feel for the cavern, to see if he can use it's strong ties to teh earth to give them any aid. As up until this point he has mostly been a wandering woodsman, this will be something new for him to explore. :)
"
The cavern is immense. Long. It stretches generally northeast (the direction you came from) and southwest (near the end of the isle of Wa).
You smell things. Life. Death. Fungi.
This is a well worn traderoute of sorts, this main chute, with branches everywhere. You're in a descending aorta, if this was a blood vessel, with smaller arteries branching here and there, ennervating large caverns like organs. Caverns, that contain life.
Although, things that can live without the Sun........the one that's in the sky, anyway.
Altai Iscarni |
"Might as well get going. Everybody ready?"
Do we Teleport or Plane shift to Leng? I have both memorised, BTW. Also, Elgan should memorise a couple of castings of this handy spell. If nothing else, it'll point us in the right direction.
Elgan Dreadwood |
Interesting, hadn't even looked at it before. Actually pretty limited for a 6th level spell, but possibly very helpful/effective if phrased carefully! :)
I HAVE to get this inventory done at university , like mostly done today. <Sigh> I'll update sometime before Christmas, I swear! ;P
dungeonmaster heathy |
"Might as well get going. Everybody ready?"
Do we Teleport or Plane shift to Leng? I have both memorised, BTW. Also, Elgan should memorise a couple of castings of this handy spell. If nothing else, it'll point us in the right direction.
Planeshift.
dungeonmaster heathy |
Everybody holds hands in a circle, at Altai's prompting, and he stands in the center, canting the spell........a mist arises, glowing green, as he slips into the very connective tissue of reality; the circle begins to spin as all of those within are lifted into a rolling cloudscape of nothingness.
Spinning through the aether; you see shapes there, humanoid; some not; you hear the wind and an inexplicable thrumming; drumbeats; and a cacophonic chorus of woodwinds;
screaming,......laughter;
you smell burning, smoldering, a forest fire.
Then a symphony of lights.
Then,......
You're standing on the slope a ridge. Gray pebbles everywhere; the ridge is fairly hard to walk through. Between the pebbles, frost; and a chill wind spacks your faces with wet snowflakes.
The sky is iron grey. Other than your personal gear in its normal colorings, you seem to have stepped into a surreal, black and white and grey reality.
Leng.........
The sky is pregnant with snow, grey; it is a bit lighter than twilight, but no sun is in evidence; although you see the moon.
It is much closer than the moon you are used to.
No sound, other than the wind, moaning over the ridge.
All around you, mountainous country,.....
Leng.
Elgan Dreadwood |
Elgan looks around as they recover from the spell-induced vertigo.
He takes in the mountainous landscape, the grey coloring, they dreary, intimidating skies,... And sniffs, then sneezes.
"So,... DIS iz anudder plane? Ah t'ought ed be mure,... sceery, ur sumt'in."
dungeonmaster heathy |
"A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object's location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.
To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once."
The spell reveals a place name:
The Friary of the Three Lobed Eye
in the City:
Lelag-Leng.
on the plane:
Leng.
This was Altai's spell he done cast.
dungeonmaster heathy |
It's......thattaway,......
there is no sun to tell compass points from.
The moon seems stationary. So, it's generally in the direction of 4:00 on an imaginary clock whose face lies parallel with the ground of Leng.
Although, considering Leng's mutability, it might be a clock painted by Salvador Dali.
You trundle off; walk about a half hour through blasted tableland. You come down off of the ridge, and now the land is rolling hills. There's legumous patches of tundra starting to dapple the pebbly ground, in sickly purple hues. Some of the tundra patches......seem to have insects in them; after more scrutiny, they seem like legumes, consisting of fungus, plant, and.......arthropod,......
You notice more snow flurries. You hear something that makes a garbled "bleating" sound, over the next rise. A lot of somethings.
They sound like......sick herd animals of some sort.