Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Heathy's Isle of Dread Thread

Game Master Heathansson


13,751 to 13,800 of 19,664 << first < prev | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | next > last >>

Male Human Wizard 17 (Conjuration specialist)

Altai's reasonably stealthy for a wizard, but Claw is... well, he's pretty loud. We'll hang out with Emrael in the back.


I AM THE LORD OF ALL HELLFIRE!!!!!

right on; need stealth check from the Elganmeister, and Pip unless he wants to chill back as well.


I AM THE LORD OF ALL HELLFIRE!!!!!

back in an hour


I AM THE LORD OF ALL HELLFIRE!!!!!

night all.


Male Wild Elf Druid 16 (Shifter version, PHBII)

Elgan takes to the sky once again, fully prepared to rain nature's death from above,... if needed,...

For a Druid, well,... let's just say he's not a subtle druid. Not a single skill point in sneaky has our lil cajunelf,... ;P


I AM THE LORD OF ALL HELLFIRE!!!!!

Right on.

It's up to Pip;
I guess the sneaky guys can do more stuff as well.

Insomnia ftw! Huzzzah!!!


Advanced flesh golem shield guardian

Claw has an effective Stealth skill of -8...

Pip, OTOH, is ridiculously stealthy and tags along with the sneaky folks. Stealth check 11+31=42.


Male Wild Elf Druid 16 (Shifter version, PHBII)

Heh. You'd think a nature-lover like Elgan would learn to blend in. A little bit anyway. Maybe next level he'll start taking lessons from Beldan and Pip. :)


I AM THE LORD OF ALL HELLFIRE!!!!!

Damn loud elves.....


I AM THE LORD OF ALL HELLFIRE!!!!!
Claw the Golem wrote:

Claw has an effective Stealth skill of -8...

Pip, OTOH, is ridiculously stealthy and tags along with the sneaky folks. Stealth check 11+31=42.

Pip's able to stealth about with the stealthers.

Huzzah!!!

Lotsa bones lieing around........rusty combat equipment....


I AM THE LORD OF ALL HELLFIRE!!!!!

courtyard;

Pip's next to Dok; he looked lonely.


Bard 8/ Troubadour of Stars 9 Epic Shredder

Sounds good for Pips position

Pip casts about for anything out of the ordinary

Perception: 1d20 + 25 ⇒ (2) + 25 = 27


I AM THE LORD OF ALL HELLFIRE!!!!!

Pretty much just a pile of bones here and there; any and all equipment is unserviceable.


I AM THE LORD OF ALL HELLFIRE!!!!!

And, Pip,....Dok points to the roof of the main bailey. You definitely see something moving around up there; what it is isn't clear. It's under a roof in the shadows; there's battlement in the way and there's lots of wooden pillars holding up the roof, but....something's moving up there.


M Half-Orc Ranger

Seeing Pip's attention linger where Dok knows he saw something, he whispers "You see it, too. Can't see what, but that's where we should go next, methinks."


Bard 8/ Troubadour of Stars 9 Epic Shredder

Pip nods

"Sounds like a plan"


I AM THE LORD OF ALL HELLFIRE!!!!!

Anybody wanna do anything?

Also,.....does somebody wanna run Beldan, or I could figure something out; I don't know what yet, but I will inevitably.


Female Elven Kensai 17; 66/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Appears that our sneaky folk are neatly divided into two groups. Would Beldan proceed on his own? I don't know his personality, but if he's a lone gun, I think he's going to try the door. Otherwise, I think he's going to try to get the other two to come join him. My $0.02


Male Human Rogue 14

"Whoa, you scared me grandpa," whispers Beldan, turning around in surprise as the old monk slips up behind him.

"I'm going to have a look inside ... coming?"

Beldan tries to get thje door open and peers around the frame carefully.


I AM THE LORD OF ALL HELLFIRE!!!!!

The door opens, easily enough.

The air billows about. The dust of decades is thick, and every breath stings a bit.

On the floor, a mummified tangle of bodies, the leftovers of heavy fighting. Looks like a cadre of guys in O-yoroi, who dropped their naginatas at the door and pulled shorter weapons to fight indoors with, crashed into a gang of guys dressed in lighter armor, who also wielded lighter weapons; tetsubo clubs, katana, the odd battleaxe; that sort of thing. The latter group of warriors wore lighter armor, maybe a "breastplate," torso guard of lamellar, and wrapped their faces in a black veil.

A goot thirty died here. Nothing moves, but the dust heavy in the air.

At the back of the room, a massive statue of a fat bald monk, with a scowling countenance and green gemstone eyes dominates the room. He holds a sword out in a sheathe, propping it up with both hands as if presenting it. His pearllike necklace is a part of the statue, but it's inlaid with gold. His skin looks to be inlaid with colored glass fragments, as do his red and black robes. The sword, like the necklace, is part of the statue; it is also inlaid with gold and glass like black lacquer for the sheathe.

The statue sits legs akimbo, and is a good 10 feet tall.


I AM THE LORD OF ALL HELLFIRE!!!!!

nitey night!!!!!!


Male Human Rogue 14

"Whoa ..." breathes Beldan, upon seeing the statue.


Male Wild Elf Druid 16 (Shifter version, PHBII)

Elgan continues circling overhead. He waits to spot something, or to get a signal from the invisible man (Beldan) that assistance is needed.

'Hm. What a lovely day to be flying.'


I AM THE LORD OF ALL HELLFIRE!!!!!

right on.


Male Human Rogue 14

Beldan withdraws his attention back to the courtyard. "Pssst! Guys!" he hisses in a fierce whisper. "You need to see this."


Male Human Wizard 17 (Conjuration specialist)

"Huh. Look at that." Altai wanders up to the door. "If that thing doesn't animate when touched, I'll almost be disappointed."


Female Elven Kensai 17; 66/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Emrael follows the mage and his animated guardian, looking around for threats.

Perception 1d20 + 16 ⇒ (20) + 16 = 36


I AM THE LORD OF ALL HELLFIRE!!!!!

You see threats.....
as the "loud ones" enter the courtyard,
the bones swirl as if in the wind. They coalesce, into three figures: two are dog shaped, made up of an amalgam of bones, the third is manlike, and bipedal. All are huge.

Initiative; beat a 1d20 ⇒ 3

Pretty sure you guys won.

and,......I'll probably be gone for the rest of the afternoon i.e. next 4-6 hours.


Bard 8/ Troubadour of Stars 9 Epic Shredder

. Okay dokay

Pip unslings Lucille and starts up a quick riff

Casting Haste, then setting up the sword to sing Inspire Courage. Everyone remember those +3 atk/dam/charm/fear

"Say hello to Mr Bonestripper!"


Female Elven Kensai 17; 66/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Just to make it official: Initiative 1d20 + 12 ⇒ (18) + 12 = 30

"Hmph. Are they coming together because we are too noisy? Or just because they were waiting for the last of us to come in?"


Female Elven Kensai 17; 66/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Emrael moves due south toward the dog-shape, attacking it from AA23 before retreating slightly to Z22 (using Spring Attack, so no AoO from the dog-thing - she's trying to remain out of reach of the man-thing)

Attack 1d20 + 18 + 1 + 3 - 3 - 3 ⇒ (9) + 18 + 1 + 3 - 3 - 3 = 25 including Haste, Inspire Courage, Combat Expertise, and Power Attack
Damage 1d8 + 19 ⇒ (8) + 19 = 27


I AM THE LORD OF ALL HELLFIRE!!!!!
Emrael Bladewalker wrote:

Just to make it official: Initiative 1d20 + 12

"Hmph. Are they coming together because we are too noisy? Or just because they were waiting for the last of us to come in?"

30? That's it? heh heh


I AM THE LORD OF ALL HELLFIRE!!!!!

Emrael slashes it pretty good. It seems....her blade doesn't menace it as much as it should've....it's unholy tough.


Female Elven Kensai 17; 66/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Just in case 'unholy' is more than a general adjective, her sword is a +1 cold iron holy katana. I realize the slashing weapon is not helping against a skeleton's DR, but maybe one of the other characteristics will...

Oh, and her AC is 37 for this round thanks to Combat Expertise.


I AM THE LORD OF ALL HELLFIRE!!!!!

right on; it's an adjective......


Female Elven Kensai 17; 66/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Rats ;-)


I AM THE LORD OF ALL HELLFIRE!!!!!

heh heh.....well, they gotta have somethin; you guys churn out 100 hp a round each....


Male Human Rogue 14

The man-like one, is it bony too? Does it wear armour or anything?


I AM THE LORD OF ALL HELLFIRE!!!!!

It looks like this.....no armor.
Just a giant skeleton. The bones coalesced into its skeletal makeup.


Male Human Rogue 14

Beldan draws and rapidly loads his crossbow and fires at the nearest giant dog skeleton thing.

Draw shocking burst crossbow and fire at dog 1, using point blank shot, deadly aim and (hopefully) sneak attack: 1d20 + 21 ⇒ (16) + 21 = 37 Damage: 1d8 + 11 ⇒ (6) + 11 = 17 plus sneak attack: 7d6 ⇒ (1, 4, 2, 2, 5, 2, 5) = 21 and 2 strength damage, plus electrical 1d6 ⇒ 2.


I AM THE LORD OF ALL HELLFIRE!!!!!

Beldan hits it, and his electric arrow does vital damage to the dog made of bones. It seems to be resistant somehow to his weaponry though; although it did take quite a bit of damage.


I AM THE LORD OF ALL HELLFIRE!!!!!

Nitey nite!!!!!


The Celestial Dragon

"Hrmph. Very ugly things." Satari considers his best options for offense.


I AM THE LORD OF ALL HELLFIRE!!!!!

He remembers, as a little bald tyke, karate chopping wooden boards,...and an old master telling him to "focus...."


Male Human Wizard 17 (Conjuration specialist)

After a double-take as the scattered bones coalesce, Altai takes a few steps back. Once he's at a safe distance, he casts a spell at the humanoid mass of bones.

Altai and Claw move 20' backwards. Once that's done, he casts Disintegrate at the humanoid-ish enemy. Attack roll 11+10=touch AC 21, damage 28d6=108, successful Fort 26 save reduces this to 5d6=19 points of damage.

EDIT: Whoa! After a closer look at the map, 20' seems insufficiently safe. Before he starts slinging spells, Altai moves to AI 17; Claw jogs to AG/AH 17-18.


I AM THE LORD OF ALL HELLFIRE!!!!!

Altai blasts the heck out of the thing, and it's coalesced bones fall off like rain......it's severely injured, and extremely osteoporotic after the disintegrate spell.


I AM THE LORD OF ALL HELLFIRE!!!!!

Satari, Elgan, and Dok are up to bat.


I AM THE LORD OF ALL HELLFIRE!!!!!
Altai Iscarni wrote:

After a double-take as the scattered bones coalesce, Altai takes a few steps back. Once he's at a safe distance, he casts a spell at the humanoid mass of bones.

Altai and Claw move 20' backwards. Once that's done, he casts Disintegrate at the humanoid-ish enemy. Attack roll 11+10=touch AC 21, damage 28d6=108, successful Fort 26 save reduces this to 5d6=19 points of damage.

EDIT: Whoa! After a closer look at the map, 20' seems insufficiently safe. Before he starts slinging spells, Altai moves to AI 17; Claw jogs to AG/AH 17-18.

I got the change....


I AM THE LORD OF ALL HELLFIRE!!!!!

back in a couple hours.


M Half-Orc Ranger

Dok will move along the wall towards the skeletal humanoid (5' step to V 14, please.), and cast Entangle (Save DC: 15) on the skeletal dog nearest him (dog 1... I can't remember if you'd said that the squares were 5' each or 10' here, so I'll leave it to DM's discrection on where to place it, so long as the dog gets entangled and none of the group does.).

13,751 to 13,800 of 19,664 << first < prev | 271 | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Heathy's Isle of Dread Thread All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.