Heart of the Jungle (Inactive)

Game Master Mowque


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Eilif Olaffson wrote:
So nothing wrong with Eilif so far? Does he have a chance? Or will you doom his entire familly to oblivion? lol

He looks great! Interesting character, good backstory and good reply on 'why this game'.

Silver Crusade

Would a Vanara be acceptable? Class unclear as of yet but basic background is that he is a quite young chap seeking both revenge and a place in the world. His small tribe was recently basically destroyed with the few survivors (including him) enslaved. He managed to escape and exact some vengeance on his captors. He is therefore in a hurry to leave bloodcove. But he also is looking for more of his people and fascinated by an outside world that he had previously known only in stories.

Edit: I just realized that the basic concept also works for the standard races. So, if we're getting a bit Star Wars cantina ish (can't help but notice the number of weird races so far :-) ) or you just don't like vanara please let me know


20 point buy is rough. I don't suppose you'll allow me to use the pre-errata version of Spirit Guide so I can use charisma for the effect of hexes as well? I'm thinking to use the entangling hex from Nature Spirit (at least some of the time) and keying that off charisma instead of wisdom would help out quite a bit, though I don't think it's overpowered. Bonding with a nature spirit only seems fitting for heading into the jungle. I think seeking out spirits and other mysterious beings coupled with her natural curiosity would be an ok start for a motivation (though I'll expand on it when I get my whole submission together).


Say hello to Sborki, grippli druid!

Stats:
Sborki

Stats: 
Grippli Druid 3 
Small humanoid NG 
Init +3; Senses Perception +10 
------------------------------------------------------------------------ 
DEFENSE 
------------------------------------------------------------------------ 
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size) 
hp 27 
Fort +4, Ref +5, Will +7 
------------------------------------------------------------------------ 
OFFENSE 
------------------------------------------------------------------------ 
Speed 30 ft., Climb 20 ft.  
Melee mwk scimitar +4 (1d4/18-20) or 
Melee dagger +3 (1d3/19-20) 
Ranged dagger +6 (1d3/19-20), ranged touch attack +6  
------------------------------------------------------------------------ 
STATISTICS 
------------------------------------------------------------------------ 
Str 10, Dex 16, Con 13, Int 12, Wis 18, Cha 8 
Base Atk +2; CMB +2; CMD +12  
Feats  Agile tongue, Toughness 
Traits Magical Lineage (snowball), Swamp Rebel 
Skills Climb +6, Heal +5, Knowledge (geography) +2, Knowledge (nature) +4, Perception +10, Profession (trees) +3, Profession (water creatures) +2, Ride +7, Spellcraft +5, Stealth +10 (+16 in marshes and forested areas), Survival +10, Swim +6
Languages Common, Druidic, Grippli, Sylvan 
SQ  
Combat Gear mwk scimitar, dagger, +1 leather armor Other Gear Wand of CLW (50 charges), antitoxin [2], backpack, belt pouch, rope [50 ft.], vermin repellent [5], waterskin, gp, sp (still sorting out gear...)
Carrying Capacity 
Total Carried Weight: 
Light Load: 33 lbs. or less 
Medium Load: 34 - 66 lbs. 
Heavy Load: 67 - 100 lbs. 
Lift Over Head: up to 100 lbs. 
Lift: up to 200 lbs. 
Push or Drag: up to 500 lbs.
Druid Features 
Nature Bond (Water Domain), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step
Water Domain:
Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two druid levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
Domain Spells: 1st—obscuring mist, 2nd—fog cloud, 3rd—water breathing, 4th—control water, 5th—ice storm, 6th—cone of cold, 7th—elemental body IV (water only), 8th—horrid wilting, 9th—elemental swarm (water spell only).

Spells per day: 0: 4, 1: 3+1, 2: 2+1

Racial Traits 
Swamp Stride (Ex), Weapon Familiarity (nets), Darkvision 60'

Background:
Sborki is a native of the Mwangi Expanse. He developed an early interest in the huge variety of trees and water creatures found there, and is an amateur nature specialist, studying these things with great curiosity. His interest in these subjects led him to wander the forests and swamps alone. With his natural stealth and fog spells, he was able to evade many dangers, and lived entirely off the land.

He followed the Vanji River all the way to its mouth, simply to see where it went, and what lived in it. Bloodcove fascinated him for other reasons. He saw the damage humans were able to cause to his beloved trees and swamps (and his people), and the reckless pursuits behind it all. This bothered him, but he was wise enough to see that he couldn't stop it. He could only try to ameliorate the damage with education, and his druidic magic.

Sborki knows that Bandrift and company will not care for the forest like he does. He wants to go along both to educate, and to protect what he sees as a threatened wild space. His knowledge of the flora and fauna make him a valuable guide/scout/healer, and he knows what is and isn't safe to eat.

Reason to join in:
Jungle! Grippli! I've loved them since 2e and never played one. This little guy looks like a lot of fun for the setting. If I'm in the game, you can count on my regular and enthusiastic participation.


@pauljathome: That is one of the reasons I usually play humans!


Hi Mowque! Interesting idea! Would Wayangs be okay (with the Bard Shadow Puppetteer archetype)? :)


This is probably a dumb question... *looks at the title*

...

Recommendations for favored terrain? I'm assuming jungle, but what about for things like ruins? Would that count as urban or underground or... ?_? Anything else we might encounter a lot?


Are we allowed to take Drawbacks? I'd like to take Pride since it fits the character I have in mind.


Wow, a day and a half in and we already have piles of great questions and even some applications! First, let's re-count all the applications and make a list for people to consider and then I'll answer each and every question....

Applications Complete enough to consider:

Arcane

-

Divine

Sborki- Grippli Druid

Melee

Eilif Olaffson- Human Fighter

Skill/Other

-

Everyone else, either you are missing something or waiting on me, so without further ado...

Fury of the Tempest wrote:
Level 3 start? Hmmm... bit too lower for a Dragon Discple, and I don't really wanna build up into it... so... a Swashbuckler could be fun...

Swashbucklers are be fun, I played one for a short period. What race are you thinking?

pauljathome wrote:


Edit: I just realized that the basic concept also works for the standard races. So, if we're getting a bit Star Wars cantina ish (can't help but notice the number of weird races so far :-) ) or you just don't like vanara please let me know

I'll accept Vanaras.

I have thought on the 'cantina' question (when I should have been working). I'll answer like this. I like many of the off-the-wall races, I really do. They add some fun fantasy flavor, if role-played correctly. However, having 'too many' can mess with the ambiance of any game, even one set in a crazy hot-house jungle.

So, while I won't rule any gripplis, kobolds, vararas out I'll probably only have one (MAYBE 2) off beat characters in the parry. Make sense?

oyzar wrote:
20 point buy is rough. I don't suppose you'll allow me to use the pre-errata version of Spirit Guide so I can use charisma for the effect of hexes as well? I'm thinking to use the entangling hex from Nature Spirit (at least some of the time) and keying that off charisma instead of wisdom would help out quite a bit, though I don't think it's overpowered.

Going to have to go with the current rules on this one. 20 point buy is plenty, every character I've played has been that (or lower).

A highly regarded expert wrote:

Say hello to Sborki, grippli druid!

Love him. In my very first RPG experience, a friend played a grippli. It has corrupted me to thinking they are a Core race...and I have loved them every since. Excellent application.

The Archlich wrote:
Hi Mowque! Interesting idea! Would Wayangs be okay (with the Bard Shadow Puppetteer archetype)? :)

Not going to disallow it, but look at what I said above about 'strange races'. I think something very interesting could be done with Wayangs.

Mimesyne wrote:

This is probably a dumb question... *looks at the title*

...

Recommendations for favored terrain? I'm assuming jungle, but what about for things like ruins? Would that count as urban or underground or... ?_? Anything else we might encounter a lot?

I firmly live by the old rule- 'The only dumb question is the one left unasked'. Seriously, always ask.

Most of the game will take place in traditional jungle places, to be honest. The whole game should (unless the PCs go crazy) take place in the main Mwangi Expanse. We will be visiting a few cities, but they will be outliers (that being said playing a raving illiterate barbarian would be a bad choice).Ruins to me counts as 'underground' if you are underground. Urban only if the ruins are still inhabited.

A large chunk will take probably place on water, the various jungle rivers and lakes. So having a good swim score and being able to steer a boat will increase your odds of survival an usefulness.

I hope that answers all the questions so far. Looking forward to more cool characters!


JonGarrett wrote:
Are we allowed to take Drawbacks? I'd like to take Pride since it fits the character I have in mind.

No Drawbacks. Just RP him as a prideful guy and all will be fine.


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Humm, if we will spend a good amount of time on water, I think I'll change my Craft (Brewer) to Profession (Sailor)... it fits my theme better and is more usefull!


Fluff:
Mrenel Ausica was never a particularly brave individual. He preferred his studies to adventures and spent most of his time nose deep in a book where the other children would play in the fields and the woods. He was also lucky that his Father was a quite successful merchant and was able to pay for a top notch education. It wasn't until he was already in his twenties that the first sign of magic showed in him. He immediately seized on it as something new to study and was accepted to the Twilight Academy in Galduria. After he'd harnessed the power within him he took to tutoring other students in any area of knowledge he possessed, though most often it was in languages. He was eventually hired by the Academy, first as a scribe and translator, then as a teacher.

The years passed this way as he slowly increased his power and even took an apprentice named Inura Valdom, a half elven maiden of some power. Over the next two years it became apparent that Inura was not meant to wield the spells of wizards, instead her powers developed from within, she had become a powerful sorceress. With little fanfare Mrenel released her from her apprenticeship, he knew he was holding her back as she desperately tried to master the written formulae of a wizard. She declared him a foolish man who would pay.

Despite this setback Mrenel had discovered he truly loved teaching and chose to devote his life to teaching and his studies. At least until Dagen Bandrift made his way out of the Mwangi Expanse laden with treasure and rubbings of an ancient language. Mrenel was quickly dispatched to examine the rubbings and see about joining Dagen in his new expedition in an attempt to win prestige for the Academy and help people remember them in a more positive light than the Carrion Golem incident.


Honestly? I mostly play humans, and I want to change it up. I'm going to go back to an old favourite. The Half-Elf. Gimme that sweet sweet Katana!


Fury of the Tempest wrote:
Honestly? I mostly play humans, and I want to change it up. I'm going to go back to an old favourite. The Half-Elf. Gimme that sweet sweet Katana!

Works for me!


Here's my application :)


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

Are you against applicants posting portions of their respective characters for feedback?


Joshua Hirtz wrote:
Are you against applicants posting portions of their respective characters for feedback?

I prefer more general so I don't get partial done chars. confused with done ones. Thanks!


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber
GM Mowque wrote:
Joshua Hirtz wrote:
Are you against applicants posting portions of their respective characters for feedback?
I prefer more general so I don't get partial done chars. confused with done ones. Thanks!

That is why I inquired before starting to post about my character's background.

The backstory is starting to form fairly well I do believe.


1 person marked this as a favorite.

In some games there are so many diferente races that whem you show up with a human, YOU are the weird one!

Dark Archive

Hello, I'm very intrigued by the plot proposal for this adventure. I'd like to submit the following character. Please let me know if you'd like to see any changes.

Tathlan Larethaerith

Background:
In 4525, two elves in late-middle age settled in the Chelish frontier port of Korholm. At first Elator and his wife Ahrendué Larethaerith were viewed with suspicion, but Ahrendué established a small apothecary and potion shop. With this utility added to the burgeoning town, as long as the two elves kept to themselves, nobody troubled them. Elator even assisted the city guard from time to time with his skills as a ranger. The Larethaeriths never discussed where they had come from, or why they chose to stay in what was, at the time, the ass-end of the Chelaxian Empire. By 4536, the couple even had a little elven baby to call their own. They gave him a traditional elven name- Tathlan, but otherwise raised him as a Korholmian.

Just like with the townspeople of Korholm, Elator and Ahrendué never discussed any personal business of their time before coming to Cheliax with their son. That suited the young elf just fine, as he was eager to fit in with his almost 100% human neighbors. As a young man, Tathlan had the misfortune of seeing the Death of Aroden first hand, and the subsequent eruption of chaos across the mostly-human Avistani continent. He enthusiastically enlisted in the Molthuni liberation army as barely more than a boy, and his service in the country's war of liberation saw the Larethaeriths awarded with full citizenship once Molthune had secured its independence. Tathlan left the army and found a position with the newly formed city guard of Fort Ramgate.

In the intervening decades, just as before, Tathlan served with distinction and eventually became captain of the wall guard of Fort Ramgate, overseeing those that patrolled the walls of the city- no small feat given that there were constant attacks by Nimrathi rebels. In his time on the wall Tathlan slew hundreds of Nimrathans with his trusty crossbow. He developed a reputation as a bit of martinet in his role as guard captain, and it could fairly be said his subordinates (and even his superiors and peers) respected him greatly, but few loved him.

Tathlan eventually met and married a human woman, a mid-ranking priestess of Abadar at the city's shrine, named Klebertine Chiroc. Though Klebertine was a confirmed maiden by the time she met Tathlan (she was assigned as guard chaplain to his wall section), the two fell in love quickly. Though she was slightly past normal childbearing age, some fertility potions from Ahrendué (and a lot of time spent under the covers) Klebertine and Tathlan ended up having two children together- the older a girl named Fleurice, the younger a boy named Theresien. At home the Larethaeriths were strict with their children, but unlike what many expected given his reputation with the guard, Tathlan did not keep them under military discipline. Theresien became the apple of his parent's eyes, while Fleurice rebelled and left home at a fairly early age to pursue her fortune elsewhere. There was no argument that caused her departure, just a mutual recognition of incompatible personalities, and Tathlan still loved her and maintained a cordial relationship with her. Theresien was accepted into an elite military order of the Abadarian church, and was sequestered in its monastery just outside of Canorate undergoing training.

Though Tathlan had already experienced some of the sorrow that comes from an elf living amongst humans- most of his closes war buddies from the Molthuni independence war were long dead, things finally hit home in later 4714. Though his wife had aged before his eyes, some stubborn part of him had refused to accept it. That was, until she fell ill, and rapidly deteriorated- she was dead within the week. If that wasn't bad enough, three months later his mother Ahrendué- an elderly elf, finally had all of her years crash upon her. She was dead in another three months. His father Elator followed her soon after. No foul play was involved, just the crushing hand fate. Tathlan's world was shattered as he faced the very real possibility that, now bereft of his wife & parents, he'd likely outlive his own children. A mid-life crisis ensued. While going through his parent's things he discovered something he never knew about them- an old diary of his father's written in Elvish. It described Elator and Ahrendué attending a society ball- in Kyonin! - before setting sail for the Mwangi expanse at the request of of some Lirgeni scholars. The date given was 4522. While the thin diary was complete, Tathlan found no others that gave further context.

His head spinning with these deaths and the brief glimpse into his parents' past, Tathlan sold his mother's potion shop to one of her apprentices for a song. His discipline at work began to slip, though of course nobody in the guard would dare mention this to his face. A visit from his wayward daughter after his father's funeral finally seemed to offer a solution to his downward spiral. She brought him a locket with miniature portrait of Klebertine inside, with news from her friends in the Aspis Consortium that the famed explorer Dagen Bandrift was looking for competent people to escort him into the Mwangi Expanse. Taking it as a sign from Abadar, Tathlan accepted the locket from his daughter with a hug. The next day he tendered his retirement letters to General Hakar and the shocked faces of his staff. Tathlan boarded up the fine townhouse he had shared with Klebertine, and set out on the long journey from Molthune to Bloodcove. If he could join with Bandrift and head into the Mwangi Expanse, fine. If not, he'd be going in anyway. After three literal human lifetimes of serving others, it was time for Tathlan to find himself.

Appearance:
Standing just over 6 feet tall, Tathlan is on the short side of average for an elf. He has a long, pale face with coal black eyes, a severe gaze, and a slight downturn to his mouth. He keeps his hair in a short "high and tight" military cut. Though formerly a uniform chocolate brown color, he is starting to go gray at the temples. Being an elf, Tathlan was never able to grow a beard, and so is perfectly clean-shaven. He is prepared for the Mwangi Expanse with clothes designed for hot weather and jungle insects in mind. Underneath his well oiled leather armor, he wears a locket bearing a miniature portrait of his late wife, as well as her golden key symbol of Abadar. Tathlan is possessed of a slim frame that, while it use to possess some wiry strength, has lost some definition due to age. Despite that, he cuts a trim and tidy figure for a 179-year-old.

Personality:
* Tathlan is a military man first and foremost. He checks and cleans his equipment every day. He always takes mid watch. He wakes up at dawn or earlier. Everyone is 'sir' or 'ma'am.' He keeps his back straight and his head held high. He keeps his opinions & personal life to himself. He's hoping his background as a city guard captain will give him a boost with Dagen Bandrift, as he is confident he can keep discipline in the explorer's entourage.

* Tathlan is a bit self-conscious about being an elf. His parents did teach him Elvish, but his primary language for the past 179 years has been Taldane. In fact, he speaks Elvish with a Molthuni accent, not the other way around. He has had few interactions with other elves, other than to inspect them at the gates to Fort Ramgate.

* Tathlan is a Molthuni patriot. He is willing to fight people who openly insult Molthune if they will not apologize. A cold glare of hatred is all he has to spare for most Nimrathi.

Plot Hooks & Important NPCS:
* Klebertine Larethaerith, Tathlan's dead wife, was a LN female human (Chelaxian) Cleric (Theologian) of Abadar with a focus on his Earth domain. She was a noted geologist, though that sort of talk was usually over Tathlan's head.

* Theresien Larethaerith is a LN male half-elf (Chelaxian) Warpriest of Abadar. He is currently in training at the Hermitage at Feldspar, an Abadarian monastery where warpriests of the faith are tutored, just outside of Canorate. He is set to graduate in six months. The Hermitage is very serious about the warpriest's calling, and likes to put its graduates through a trial-by-fire. Both Tathlan and Theresien know that Theresien is likely to be assigned a mission in someplace dangerous once his studies are complete- almost certainly along the border of the Worldwound and Mendev. Theresien is currently engaged to the daughter of a prosperous spice merchant based in Canorate, with their nuptials scheduled for when Theresien returns from his first tour of duty (in about 2.5 years).

* Fleurice Larethaerith is a N female half-elf (Chelaxian) Rogue (Spy). She has done criminal work for various groups, from the Pathfinders to the Aspis Consortium, and even stranger patrons. All of this was done in order to support her gambling addiction- something of which her father and brother are only vaguely aware. Tathlan has lent her small amounts before in order to cover her debts, but Fleurice hid her deeper obligations because she feared his wrath. Fleurice is now in very deep debt to very unpleasant people (of your choice), who put her up to convincing her father to try to get in on the Bandrift expedition (in which they have a suitably secret & evil interest). The locket bearing her mother's picture that she gifted to him is actually an item well known to a magician in the employ of her shadowy creditors, allowing them to spy on the expedition via scrying spells with ease. In return for betraying her father in this way, they have promised to clear her debts with them "as long as things work out in our favor." Felurice has half rationalized this by thinking that Tathlan can handle anything they thrown at him, half by thinking that he deserves it for favoring Theresien.

* Elator Larethaerith (LG male elf ranger [skirmisher]) and Ahrendué Larethaerith (LN female elf alchemist) were Tathlan's parents before their deaths from old age in 4714 AR. In their younger days, they were nobleborn elves of Kyonin & adventurers. They were hired by the stargazers of Lirgen, before the death of Aroden, to investigate or find something inside the Mwangi Expanse. Whatever they encountered there prompted an alignment shift (from CG and CN, respectively), a rejection of their native Kyoninite culture, and a flight to an obscure part of Cheliax for life as commoners. I leave it to you to determine what caused this massive change of heart.

* Peguy Saintine (LN old male human [Chelaxian] alchemist) was Ahrendué's most recent apprentice and assistant at her apothecary shop on Korholm. He purchased the shop from Tathlan after Ahrendué's death, and the two are fairly close. Peguy attempted to dissuade Tathlan from going on this foolish adventure, but to no avail. He may occasionally send his friend a care package, along with a list of rare alchemical ingredients he wants collected and that can only be found in the Expanse.

Why I'm Interested:
I've been very interested in the Mwangi Expanse as a setting location for some time. My favorite PFS games so far have always been "wilderness expedition" type modules and I've wanted to do a campaign in that style for some time. I also love when DMs ask their players to provide plot hooks, and are willing to incorporate character background into the plot. Finally, I am the primary DM in my social circle, since so few people are willing to do so- I'd just like to play a game!


@Creon Vizcarra: Great character you created! Looks like I'll need to improved a lot my background lol.


I was planning of taking Magical Linguist and Gift of Tongues

Basic Background:
Tannan was born in Varisia. His parents were big into history. Mom is a librarian. Father was an adventurer, who died while exploring some old ruins in the nearby forest. When Tannan turned 16, he met a traveling archaeologist, who explored ancient ruin, and other old places in search of knowledge. After extensive training, Taanan worked up the courage to go to the same ruins that had claimed his father's life.

Taanan, and a trio of friends, delved deep into the ruins, and by sheer luck, he had found his father's journal. After reading it, he chose to fully immerse himself in his father's shoes, and took to a life of adventuring and exploring old ruins.

He made his way to Bloodcove, with no intention of exploring the Mwangi Expanse. He had actually intended to travel to the Kaava Lands. He was hanging around in a local tavern, when he had heard the stories of a local hero. He listened, engrossed in the tales.

He then went up to him,

Excuse me sir, I hear you are planning another trek into the Mwangi Expanse. I would love to be a part of your team. I am a archaeologist, wishing to unearth and document all that I come across in Golarion. It would be an honor to head into the Expanse and document everything we come across.

Taanan, awaited any sort of reply from the local famed hero.

I sure hope that I can live up to my father's exploratory nature?!


*slides the app across the table*

This is Briar. My creatively named gnome druid. Hopefully I did the character some justice, it's hard to really sell the quiet types x.x I should draw some facial expressions and tack it on or something... but its almost 3am... >.>;;

Background:

Briar lives a quite life. A quiet life full of adventure and wonder anyways. The quiet part is mostly due to the fact that she travels alone and has no real need to speak unless there is a particular reason to do so.

Her life wasn't always so quiet. Once upon a time she lived in a busy little gnome settlement where the usual gnomish shenanigans took place. But she was a little less inclined to talk even then. Everyone else seemed to have so much to say and she was content to just listen. People often wondered if she had been born mute, to which she would reply "no" (to everyone's shock) before returning to her usual silence.

When she came of age, she did what many gnomes do and wandered off to go exploring. A wanderlust tickled her feet and took her from what seemed like one corner of the continent to the other. She was picked up by the Pathfinder's Society when she crossed from Avistan to Garund on the Grinning Pixie and she was sent off with a journal to record her travels with explicit instructions to send the book back to a local Lodge when she filled the pages. Since then, she's filled four journals for the Pathfinder Society.

But on her last drop off at the Pathfinder Lodge in Nantambu, the venture-captain excitedly told her of the famed explorer Dagen Bandrift who has come back from a three year expedition in the Mwangi Jungle and is looking for volunteers for another! He quickly explains that he would go on such an endeavor himself if he was not so busy running the Lodge and suggests that Briar go ahead and meet the man in Bloodcove. The venture-captain really left no room for argument (not that she was going to bother with that anyways) so she made her way down stream to the busy port town at the mouth of the Vanji River.

It was easy enough to find this Dagen fellow; why the whole town seemed a twitter about the entire thing. She slipped quietly into the Witchlight Inn and bobbed and dodged her way to the front of the audience he seems to have gathered. She waits patiently in the thick of the excitement with a little smile on her face. This will be fun.

Motivations:

The little gnome druid has a nearly painful ache to explore the wilds of the world and she's more than happy to give those wanderings a purpose. Although the Pathfinder Society initially put her up to this, her own excitement has only built as she listens to Dagen chatter about his adventures at the Inn. Though ruins and treasure hordes are not typically her thing, her gnomish curiosity is shining through in her large, wonder-filled eyes. Maybe this will be her adventure that finally gets published in the Pathfinder Chronicles!

Typically Briar wouldn't worry about her adventures being published, but recently another gnome from her village, Rosie, has been published in the Pathfinder Chronicles after only two months of being a member of the Pathfinder Society! Why not celebrate a peer's success? Because it was a snotty girl who used to make fun of her for being a little different and maybe a touch odd to gnome standards. It was also her sister, but Briar preferred to forget that part altogether. Whether Rosie knows it or not, they have started a most sibling vicious rivalry!

Appeal of the Game:

Well, a lot because you're a great GM :P

Other than that, loving the concept. The Mwangi is a pretty neat place when you consider the amalgamation of cultures Paizo took inspiration from when they created the place. I'm really excited to see how you flavor it up for your own campaign. Plus, who can resist a little traditional ruin-raiding?

Stats:

Briar
Female gnome druid 3
TN Small humanoid(gnome)
Initiative +1; Senses low-light vision; Perception +12
=============================
DEFENSE
=============================
AC 17, touch 13, flat-footed 15 (+2 Dex, +4 armor, +1 size)
hp 21 (3d8+3)
Fort +5, Ref +4, Will +8; +2 vs illusions
Defensive Abilities defensive training (+4 dodge AC vs giants)
=============================
OFFENSE
=============================
Speed 15ft
Melee darkwood quarterstaff +3(1d4-1) or mwk obsidian dagger +3(1d3-1/19-20)
Ranged sling +5(1d3/50ft) or dagger +6(1d3-1/19-20/10ft)
Special Attacks
Gnome Spell-Like Abilities (CL 3rd; concentration +7)
1/day — detect poison, know direction, stabilize, speak with animals
Domain Spell-Like Abilities (CL 3rd; concentration +7)
7/day — storm burst
Druid Spells Prepared (CL 3rd; concentration +7)
2nd (2+1/day) — barkskin, soften earth and stone + fog cloud
1st (3+1/day) — faerie fire, longstrider, produce flame + obscuring mist
0 (at will) — create water, detect magic, light, purify food and drink
Domain Weather
=============================
STATISTICS
=============================
Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 18 (+4), Charisma 10 (+0)
Base Atk +2; CMB +0; CMD 11
Feats Augment Summoning, Spell Focus(conjuration)
Skills
Acrobatics +6 class skill +3, ability mod +2, rank +1
Fly +6 class skill +3, ability mod +2, rank +1
Heal +9 class skill +3, ability mod +4, rank +2
Knowledge(nature) +10 class skill +3, ability mod +0, racial +2, nature sense +2, rank +3
Perception +12 class skill +3, ability mod +4, racial +2, rank +3
Spellcraft +5 class skill +3, ability mod +0, rank +2
Stealth +10 class skill +3, ability mod +2, size +4, rank +1
Survival +11 class skill +3, ability mod +4, nature sense +2, rank +2
Background Skills
Handle Animal +6 class skill +3, ability mod +0, ranks +3
Knowledge(geography) +6 class skill +3, ability mod +0, ranks +3
Traits Beast of the Society, First Memories
Languages Common, Druidic, Gnome, Sylvan
SQ favored terrain (jungle +2)
=============================
EQUIPMENT
=============================
Weapons darkwood quarterstaff, mwk obsidian dagger, sling with stone bullets (10)
Armor darkleaf hide armor, hot weather outfit
Mwk Backpack bedroll, traveler's any-tool, gnome trail rations (5 days), empty waterskin
Belt Pouch 9pp 6gp 8sp 7cp
Spell Component Pouch holly and mistletoe
Wands, Scrolls, Etc wand of cure light wounds (50 charges)
=============================
OTHER INFORMATION
=============================
Carrying 18.36lb
Carrying Capacity 20lb/40lb/60lb
Favored Class Bonuses
1st to 3rd — skill point
Ability Score Increases
4th —


Abbo Lyrio wrote:
Here's my application :)

Forgive me if I miss something but how does a Brawler get an animal companion?

Creon Vizcarra wrote:

Hello, I'm very intrigued by the plot proposal for this adventure. I'd like to submit the following character. Please let me know if you'd like to see any changes.

Tathlan Larethaerith

I like it. A nice, serious man to help guide the expedition. A nice balance to all the crazy gnomes and gripplis. And a fighter is always a good choice. Hooks and such are always very useful...Strictly mechanically a ranger might be a better fit for the game, but mechanics come second! I like the application.

Mimesyne wrote:

*slides the app across the table*

This is Briar. My creatively named gnome druid. Hopefully I did the character some justice, it's hard to really sell the quiet types x.x I should draw some facial expressions and tack it on or something... but its almost 3am... >.>;;

A good character, as always Mimesyne (full disclosure Mimesyne is playing in one of my solo games). But I think her back story and motivations seem a bit...flat. Standard adventurer stuff really. Maybe do some more work on it when it is not 3 AM? And we do have another druid, if you want to ponder that.

But if you like it, it can be submitted as is!

Completed Applicants so far!

Arcane
-

Divine
Sborki- Grippli Druid
Briar- Gnome druid

Melee
Eilif Olaffson- Human Fighter
Abbo Lyrio- Half-Orc Brawler
Tathlan Larethaeright- Half-Elf fighter

Skill/Other
-

Still lots of space!


Would not Tathlan Larethaeright fill more a Skill/Other role, since he has almost no melee capability (melee +/-, low armor and low HP)?

Also changing name to Olaff Olaffson (Olaff, son of Olaff), to have a more nordic theme!


Eilif Olaffson wrote:
Would not Tathlan Larethaeright fill more a Skill/Other role, since he has almost no melee capability (melee +/-, low armor and low HP)?

I think I just put 'fighter' there without really thinking of it. Will move next update.


Would you allow the Trap Finder trait?

It's from Mummy's Mask, but it is the only thing I've found that grants Disable Device as a class skill.

The Exchange

There is an urban trait too, vagabond child, that opens up DD.

cheers

(Not lurking - just trying to come up with a decent character)


Vagabond Child! Thanks.

Lacks the ability to disarm magical traps, but it's a good backup if Trap Finder isn't allowed.


Hi Mowque! My archetype, Wild Child, gets an animal companion. :)


Doomed Hero wrote:

Would you allow the Trap Finder trait?

It's from Mummy's Mask, but it is the only thing I've found that grants Disable Device as a class skill.

I'm going to be an annoying GM but No to AP-traits. They are just too specific. You want to pick locks, you'll have to work at it!


Abbo Lyrio wrote:
Hi Mowque! My archetype, Wild Child, gets an animal companion. :)

Works for me. Thanks.


This sounds fun, I'm putting together an Elven Investigator probably Empiricist archetype. Archeologist character type, kind of Indiana Jones like.


Demon Lurking wrote:
This sounds fun, I'm putting together an Elven Investigator probably Empiricist archetype. Archeologist character type, kind of Indiana Jones like.

Playing an Investigator right now, really liking it. I am looking forward to your character! Will you often shout 'It belongs in a museum!'?


OK, so I have my character's overall backstory in mind, but in the process of trying to work out the details I've encountered a few difficulties - mainly that it looks like this character will have at some point been to virtually every other country in the Inner Sea area on her journey to the game's starting town of Bloodcove and I don't know that much about most of the regions beyond Cheliax, Osirion and Varisia.

And I haven't even touched the build yet!

This isn't me pulling out by the way. I'm still very much interested in this game and I'll find a way of working this all out. It's just in case I don't post my character within the next few days, that's why. She should still be up by the deadline.


Mimesyne crinkles her nose and sets the gnome concept to the side, and pulls out a dusty old one.

Honestly, I had an idea to put this character forward instead-- Well, I suppose I actually have two character ideas that could work. One of them I'm holding off on because it looks like I'll be playing her next in one of my live campaigns.

Anyways, I'm going to put my witch concept together. Hexes are fun after all :P


Ok Elven Investigator crunch complete, now I just need to type up a background more in depth than "Archeologist elf likes to search wastelands, forests, and jungles in search of ruins to explore. Just for pure knowledge."


@Olaff Olaffson Thanks for the compliments :). Unfortunately Tathlan's AC was artificially low because he was carrying a heavy load. It should be fixed now, though you are correct he is not a melee fighter.

@GM Mowque Just a small correction, Tathlan is a full-blooded elf. Also, I've fixed up my character sheet a bit as I forgot about Background Skills. I also switch Acrobatics over to Intimidate in order to better simulate Tathlan's leadership style. Finally, I fiddled around with his equipment so that he's only carrying a medium load. The sheet posted on this alias's page should always be up-to-date if you need to check back.

I hope to be selected and see you all in the jungle!


Dotting now with Pinja but lots to do before she is done.

Cheers


Would the Underlying Fundamentals of Language be specific enough to qualify for Lore?


What are you talking about Korak?


Underlying Fundamentals of Language, in this case, it would be the kind of things I'd use to trace root words, the evolution of language, how different languages have influenced each other, for instance, let's start with undercommon, used most by species like the Duergar and Drow, both descended from normal dwarves and elves, thus it would make sense that their languages would mix somewhat when dealing with each other, which would likely end up a type of trade language, thus undercommon, common would have similar roots in the surface world, and while undercommon would be a very different language, they share the same roots.

the lore skill would encompass very specific details like this and would be something my language driven character would be fairly knowledgeable in. So, do you think the skill is specific enough, or still too generalized?

Also, would word casting be at all available? I'm pretty sure there's feats that let me dabble in it which I think would fit the character quite well.


Ah, now I go you. Yeah, seems fine!

Don't think word casting, I don,t know the system all. Seems like a bad idea for both of us!


That's fine, I was never overly interested in it, but it seemed to fit the character to dabble in it.

EDIT: Well I shouldn't say never. The thought of translating those words into latin or spanish or french and using the equivalent words as a magical language is something I wanted to do.


I'm definitely interested. Will be brainstorming for a character.

Question: You mention using Standard Wealth by Level, and Automatic Bonus Progression.

Do you mean the standard wealth for the automatic bonus, thus being half the regular one, or do you mean the full regular wealth on top of the automatic bonus?


Heya Cydrius! Nice to see you here too.

GM, do you have any issue with a Dwarf having the adopted trait to get Infernal Influence?? Essentially his reason for this trip will be that his father took him on an expedition to find...something really cool. The father was lost and the character ended up, via the slave trade, going from Khatapesh to Cheliax, and into some...interesting experiments with Devil Blood. So...less adopted, really.

Now, of course, the character is free. Seeking to return where the father failed and make up for such a scar on family honour. And to show what a grand tale and excellent person they are, they intend to have the whole story written on themselves, in Fire Ink and there body will be enshrined in crystal and placed where bards and tale-tellers from around the world can view it and know the truth of the tale.

...I think I mentioned my character may have pride issues...and a VMC into the Order of the Flame Cavalier...


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber
Cydrius wrote:

I'm definitely interested. Will be brainstorming for a character.

Question: You mention using Standard Wealth by Level, and Automatic Bonus Progression.

Do you mean the standard wealth for the automatic bonus, thus being half the regular one, or do you mean the full regular wealth on top of the automatic bonus?

I inquired into this earlier on. The starting wealth for the character is 1,500 gp, half of 3,000 gp, which is the normal starting wealth for a 3rd level character.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

How do you wish to handle animal companion hit dice? Will they simply follow "Hit points will be gained at each level equal to ½ class HD +1." without the gaining maximum hit points at first?


Seven hours sleep and nine posts later, time to get Pinja done.

BTW wordcasting can be very powerful in the hands of an expert. I made the mistake of letting someone use the system and its so complex that its hard for a DM to keep on top of.


I am hardly an expert. Which is not to say I couldn't break it if I put my mind to it, I just don't play that way.

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