Haven's Cross GM Kris |
Nikolai leaves camp before the rest of the party with an intent to scout out a circle ahead of them and see if there are any hints of danger ahead or to the sides. He tries to keep his companions within earshot.
Before leaving he mutters something in halfling and his fine studded leather armor darkens to black and melts into a plain shirt and trousers.
[dice=stealth]1d20+7
[dice=perception]1d20+3
Nikolai moves silently and slowly. His feet gently squeeze a thick carpet of pillowy mosses and various lichens. There seems to be almost no sticks or leaves or dead plant life and other refuse that litters most of the forest floors Nikolai is used to.
Nicolai hears the sound of rushing waters ahead and comes upon a wide river flowing slowly. The water is stagnant and murky around the edges and there are hundreds of large lillypads and algae. Some very large frogs covered with a sticky looking saplike substance glare at you. They're the size of housecats. You hear a gentle tearing sound as your boot grazes the size of a paperthin bulb of fungus.
A puff of yellowish pollen covers your face.
Haven's Cross GM Kris |
Erazire has no idea what is going on, but he doesn't like it. He taps his wrist to summon his axe and starts looking around.
(Do we just use that die roll I used before? I didn't see any result of that 18 roll).
The forest is very quiet other than the party. You remember it wasn't previously and was very loud with the sound of forest creatures.
Haven's Cross GM Kris |
Nikolai twists his face up in a look of bewilderment, confusion, and euphoria. He begins to giggle.
"Heheh, those are some biiiig kitties, hehehehe, MEOW MEOW MEOW!"
You see one cat rear up on it's hind legs and point a bow at you, another much closer draws a wicked looking axe.
Nikolai Barleyburrow |
Nikolai's attention breaks from the cats as he see's a number of trees fall over with massive *CRAAAACKS*Two wooly mastodons snort and crash past the cats heading straight for you.
Feeling that trying to outrun the beasts would be fruitless, Nikolai bolts directly toward them at full speed. He attempts to slide beneath their feet, pop up into a jump, spin around and land on one of their backs.
acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Rurik Deepflagon |
Quote:
Nikolai's attention breaks from the cats as he see's a number of trees fall over with massive *CRAAAACKS*Two wooly mastodons snort and crash past the cats heading straight for you.
Feeling that trying to outrun the beasts would be fruitless, Nikolai bolts directly toward them at full speed. He attempts to slide beneath their feet, pop up into a jump, spin around and land on one of their backs.
"Blasted street urchin.."
Rurik lunges trying to grab at the halfling.
Snatch: 1d20 + 0 ⇒ (13) + 0 = 13
Guldar Strongarm |
"Wait did you hea....."
Arrows fly from the trees from all directions
Arrow 1: 1d20 + 8 ⇒ (1) + 8 = 9
Arrow 2: 1d20 + 8 ⇒ (1) + 8 = 9
Arrow 3: 1d20 + 8 ⇒ (15) + 8 = 23
Two arrows clang harmlessly off Guldar's dark iron pauldrons, the last wedges under his armpit an into his lung.
Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Constitution Save w/adv: 1d20 + 4 ⇒ (14) + 4 = 18
Constitution Save w/adv: 1d20 + 4 ⇒ (7) + 4 = 11
Guldar's face goes slack and he mumbles something and stumbles floppily to the ground.
Rurik Deepflagon |
Arrow 1: 1d20 + 8 ⇒ (12) + 8 = 20
Arrow 2: 1d20 + 8 ⇒ (14) + 8 = 22
Arrow 3: 1d20 + 8 ⇒ (5) + 8 = 13
Two arrows clang harmlessly off Rurik's backplate, the last wedges itself under his helmet at the base of his neck.
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Constitution Save w/adv: 1d20 + 6 ⇒ (11) + 6 = 17
Constitution Save w/adv: 1d20 + 6 ⇒ (10) + 6 = 16
Rurik trips and stumbles.
Friar Aengus Deepflagon |
Arrow 1: 1d20 + 8 ⇒ (6) + 8 = 14
Arrow 2: 1d20 + 8 ⇒ (14) + 8 = 22
Arrow 3: 1d20 + 8 ⇒ (16) + 8 = 24
Two arrows land deep in Aengus' stomach.
Damage: 4d6 + 12 ⇒ (6, 4, 5, 4) + 12 = 31
Constitution Save w/adv: 1d20 + 5 ⇒ (16) + 5 = 21
Constitution Save w/adv: 1d20 + 5 ⇒ (13) + 5 = 18
He wobbles but grips his hammer and lets out a agonized grunt and looks around in panic trying to find his attacker.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Grombar Deepflagon |
"COWARDS!"
Arrow 1: 1d20 + 8 ⇒ (19) + 8 = 27
Arrow 2: 1d20 + 8 ⇒ (10) + 8 = 18
Grombar takes two arrows to his shoulder. He grits his teeth hard and you see fresh blood pouring between his teeth. The veins on his neck bulge and his body shakes with anger.
Damage: 4d6 + 12 ⇒ (6, 2, 6, 2) + 12 = 28
Constitution Save w/adv: 1d20 + 4 ⇒ (16) + 4 = 20
Constitution Save w/adv: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Haven's Cross GM Kris |
Quote:
Nikolai's attention breaks from the cats as he see's a number of trees fall over with massive *CRAAAACKS*Two wooly mastodons snort and crash past the cats heading straight for you.
Feeling that trying to outrun the beasts would be fruitless, Nikolai bolts directly toward them at full speed. He attempts to slide beneath their feet, pop up into a jump, spin around and land on one of their backs.
[dice = acrobatics]1d20 + 5
You land precisely on the larger mastodons shoulders. As a hail of arrows fly from the woods.
Make an Intelligence saving throw with Advantage
Haven's Cross GM Kris |
[dice = int save (+1 on saves ring)] 1d20 + 1 + 1
[dice = int save adv (+1 on saves ring)] 1d20 + 1 + 1[dice = init]1d20 + 3
You come to, you're currently standing on Aengus' shoulder. You feel a little groggy and the colors of the forest are more muted, the sounds more distinct. There's no sign of any panthers or mastodons and you see Rurik and Guldar struggling to move.
Friar Aengus Deepflagon |
Initiative: 1d20 - 1 ⇒ (16) - 1 = 15
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
After seeing where the last hails of arrows came from Aengus is able to pick out some of the attackers.
"Grombar, two to the south, in the trees. I'll take the two to the north."
He begins to run and raise his hammer.
"There's three to the east in trees and 1 to the west on the ground."
He smashed his hammer into the tree with a thunderous clap that sends out a wave of concussive force.
Enemy Con save 1: 1d20 + 1 ⇒ (8) + 1 = 9
enemy con save 2: 1d20 + 1 ⇒ (3) + 1 = 4
After he points them out you can make new perception checks with advantage DC 18.
You see two primal looking elves fly out of the tree and crash to the forest floor along with piles of branches, leaves a few dead birds.
Thunderwave damage: 2d8 ⇒ (1, 3) = 4
fall damage: 2d6 ⇒ (5, 2) = 7
Haven's Cross GM Kris |
"Don't shoot!" Florr repeats. She tenses her arrow in the bow, but doesn't shoot. "Can we just talk? We are looking for someone!"
[dice=Persuasion] 1d20+2
She is ready to shoot the elves at the next sign of attack.
Florr cant see anyone other than the two Aengus knocked out of the tree.
Erazire Khazhan |
Erazire readies his axe to finish off one of the demon elf things:
Hit with Emerald Axe: 1d20 + 5 ⇒ (18) + 5 = 23
Damage with Emerald Axe: 1d12 + 3 ⇒ (9) + 3 = 12
The Emerald Axe is also enchanted with magical sharpness
When you Attack an object with this magic axe and hit, maximize your weapon damage dice against the target. (15 damage)