Haven's Cross Back in Town

Game Master Gritnarr Halldorr

As a supplement to the Primary "Haven's Cross: Introduction"


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Nikolai Barleyburrow wrote:

Nikolai will buy a variety of spices and herbs from Mercy's general store. A little of everything, particularly if they are strong or hot in flavor. Dried herbs he will grind up and mix with the powdered spices. He makes sure to include a heaping amount of salt and pepper. He will keep it in a small leather pouch.

He will take a seat near the kitchen. When he sees the dwarf grooming his beard he keeps an eye out for a bowl of stew and loaf of bread. When the half-orc emerges from the kitchen he will stand up and 'accidentally' bump into her, preemptively grabbing the bowl to keep it from spilling. It's this moment when he attempts to dump his spice blend into the stew.

"Oh, Hilda! I'm so sorry. Almost made a mess of things!"

Make a stealth/slight of hand and a deception check to conceal your seasoning and your explanation.


stealth: 1d20 + 7 ⇒ (6) + 7 = 13
sleight of hand: 1d20 + 5 ⇒ (5) + 5 = 10
deception: 1d20 + 4 ⇒ (7) + 4 = 11


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))
Nikolai Barleyburrow wrote:

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Insight: 1d20 + 4 ⇒ (18) + 4 = 22
The dwarfs standard stinkeye narrows into a piercing glower.

"I think you dropped something in my soup little one. Hilda, I'd love another bowl if it's not too much trouble."


Erazire Khazhan wrote:

(In Haven's Cross)

From the gates of Haven's Cross, a guard sees a figure in the distance slowly approaching. As it nears the gate, the figure becomes clearer: an incredibly large Dragonborn, nearly threadbare, save for its loincloth and harness lined with pockets with a large, spiky tail. Its scaly green body is covered....

"I have heard that there is a guild here seeking members. I am a bounty hunter, and I am willing to hunt down anything, or anyone, that the guild seeks fit. Who should I speak to?"

The guard looks down at you wide eyed and a bit frightened.

"Samuel Wyrmshadow handles new recruits and takes them through their entrance exam. You'll register with the clerk as well. You'll find him Captain Wyrmshadow in the training yard by the keep, he's the bald one barking orders and smiling. The clerk is under the keep stairs."

He eyes you up and down clutching his halberd.

"Uh, welcome to Haven's Cross."


Born Again Deacon of Berronar Truesilver
Florr wrote:


Florr follows Guldar during his rituals, watching with wide-eyed wonderment. "That was beautiful," she says after he finishes for the day, gently touching one of the tiny flowers. "Tell me when you learned to do this. Valkur has not yet allowed me into his deep secret of hallowing. And tell me about Barronar Truesilver and I will share with you about Valkur's might."

Florr continues talking to Guldar. "Once I found my way to Valkur, after he saved my family and entire fleet of fishing ships during a storm, he blessed me with the powerful strength of water, thunder, and lightning." She shoots a spark of lightning from her fingertips as she touches her amulet with her other hand.

"I am so impressed with your holy power from Barronar Truesilver. This hallowing of the ground...." She looks up at him. "And saving your daughter. I was so sorry to see the wyvern attack her. But Barronar granting you the power to save her, what a beautiful miracle. I don't mean to bring up sad memories, but I would love to earn and access that sort of gracious, holy power to help others in need. Would you help me?"

Florr's goal is to learn more cleric/religious things from Guldar.

Guldar looks at you with a somber smile.

"There are many ways to hallow a ground. Berronar's isn't the only way, just mine. I learned it like I learned all the gifts of the Revered Mother. I spoke with her and lived her way and she granted me the abilities she thought I was worthy of. Divine magics don't work like the arcane. I'm not sure what you'd like to know, but I can tell you much about the Revered Mother of Dwarves but teaching spells isn't really something I can do. Old Bill would be who you're looking for with something like that."


Quote:
"I think you dropped something in my soup little one. Hilda, I'd love another bowl if it's not too much trouble."

Nikolai flushes as he made such an amateur mistake. Now he had to neutralize the suspicion.

"Sorry about that Rurik. I was just going to offer this spice blend to Ulumpha. It was pretty valuable. Rare blend of peppers from Arbaris. Such a waste of stew and spices. Hilda, I'll pay for his meal."

deception: 1d20 + 4 ⇒ (16) + 4 = 20


Haven's Cross GM Kris wrote:
Erazire Khazhan wrote:

(In Haven's Cross)

From the gates of Haven's Cross, a guard sees a figure in the distance slowly approaching. As it nears the gate, the figure becomes clearer: an incredibly large Dragonborn, nearly threadbare, save for its loincloth and harness lined with pockets with a large, spiky tail. Its scaly green body is covered....

"I have heard that there is a guild here seeking members. I am a bounty hunter, and I am willing to hunt down anything, or anyone, that the guild seeks fit. Who should I speak to?"

The guard looks down at you wide eyed and a bit frightened.

"Samuel Wyrmshadow handles new recruits and takes them through their entrance exam. You'll register with the clerk as well. You'll find him Captain Wyrmshadow in the training yard by the keep, he's the bald one barking orders and smiling. The clerk is under the keep stairs."

He eyes you up and down clutching his halberd.

"Uh, welcome to Haven's Cross."

Erazire gives the guard a curt nod by way of thanks and enters into Haven's Cross. He seeks out the clerk first.

"I'm here to become join the guild. Guard sssaid this was the place. Also said to see Wyrmssshadow."

Assuming the above goes smoothly...

Erazire then heads to the training yard and sees a bald man in the distance yelling at what Erazire assumes to be another recruit. No one will speak to me that way, he thinks. He approaches Wyrmshadow and addresses him.

"Here to join the guild. I'm a bounty hunter. Sssomething thing you need found and... removed... I take of it." He clutches his axe to emphasize the point. "I wasss told there wasss a tessst? I'm up to the challenge."


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))
Nikolai Barleyburrow wrote:
Quote:
"I think you dropped something in my soup little one. Hilda, I'd love another bowl if it's not too much trouble."

Nikolai flushes as he made such an amateur mistake. Now he had to neutralize the suspicion.

"Sorry about that Rurik. I was just going to offer this spice blend to Ulumpha. It was pretty valuable. Rare blend of peppers from Arbaris. Such a waste of stew and spices. Hilda, I'll pay for his meal."

deception: 1d1d20 + 4 ⇒ (12) + 4 = 16

Rurik seems to feel a little annoyed, but sympathetic. "I'll eat it if it makes you feel better."


Erazire Khazhan wrote:
Haven's Cross GM Kris wrote:
Erazire Khazhan wrote:

(In Haven's Cross)

From the gates of Haven's Cross, a guard sees a figure in the distance slowly approaching. As it nears the gate, the figure becomes clearer: an incredibly large Dragonborn, nearly threadbare, save for its loincloth and harness lined with pockets with a large, spiky tail. Its scaly green body is covered....

"I have heard that there is a guild here seeking members. I am a bounty hunter, and I am willing to hunt down anything, or anyone, that the guild seeks fit. Who should I speak to?"

The guard looks down at you wide eyed and a bit frightened.

"Samuel Wyrmshadow handles new recruits and takes them through their entrance exam. You'll register with the clerk as well. You'll find him Captain Wyrmshadow in the training yard by the keep, he's the bald one barking orders and smiling. The clerk is under the keep stairs."

He eyes you up and down clutching his halberd.

"Uh, welcome to Haven's Cross."

Erazire gives the guard a curt nod by way of thanks and enters into Haven's Cross. He seeks out the clerk first.

"I'm here to become join the guild. Guard sssaid this was the place. Also said to see Wyrmssshadow."

Assuming the above goes smoothly...

Erazire then heads to the training yard and sees a bald man in the distance yelling at what Erazire assumes to be another recruit. No one will speak to me that way, he thinks. He approaches Wyrmshadow and addresses him.

"Here to join the guild. I'm a bounty hunter. Sssomething thing you need found and... removed... I take of it." He clutches his axe to emphasize the point. "I wasss told there wasss a tessst? I'm up to the challenge."

Sam gives you a smile that suggests that he's a kind, confident and tough solider that's recently gone through quite a war recently. You remember seeing fresh graves dug on the outside of the walls.

"Hah! Well don't you cut an intimidating figure! I've heard of Dragonborn, but the only one I ever saw was a mysterious stranger that helped during the Siege of the Hunt and Harvest festival. Got the killing blow on a wyvern and then disappeared into the rainstorm...."

"I have a test for you. Go into the sparring ring."

He motions to a large patch of sand, ringed with wooden posts and heavy rope. you see a rack of varying training weapons with unsharpened and dulled blades.

"When you're ready, you'll show me what you got."


Erazire sneers at the weapons displayed, reluctant to let go of his own great axe. He turns to Samuel but knows he must choose a dulled edge. He picks up the dulled great axe, turns it in his hands to get a feel for it and takes a few practice swings, sending what feel like shockwaves through the air. He cracks his neck to the left and right, flexes his back muscles and then turns to Samuel.

"Ready."


Quote:
"Rurik seems to feel a little annoyed, but sympathetic. "I'll eat it if it makes you feel better."

"Oh no, it would not! I lost my whole sachet in there. It'd be much too spicy for you."

Slightly louder

"I don't even think Aengus could handle it."


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Erazire Khazhan wrote:

Erazire sneers at the weapons displayed, reluctant to let go of his own great axe. He turns to Samuel but knows he must choose a dulled edge. He picks up the dulled great axe, turns it in his hands to get a feel for it and takes a few practice swings, sending what feel like shockwaves through the air. He cracks his neck to the left and right, flexes his back muscles and then turns to Samuel.

"Ready."

Sam puts on a helmet. Smiles at you and says.

"Don't hold back. Been awhile since I've seen some action. I'd love to sweat a bit."

He grabs , what looks like, a large square table leg. One side has been smoothed and rounded and is wrapped with brown leather.

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))
Nikolai Barleyburrow wrote:
Quote:
"Rurik seems to feel a little annoyed, but sympathetic. "I'll eat it if it makes you feel better."

"Oh no, it would not! I lost my whole sachet in there. It'd be much too spicy for you."

Slightly louder

"I don't even think Aengus could handle it."

"Give me that bowl." Rurik looks over to Aengus.

"Get over here."


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))

Rurik takes a big gulp of soup and hands it to Aengus.

Con?: 1d20 + 6 ⇒ (14) + 6 = 20


Mountain Dwarf Friar of Hanseath (AC 17)

"Bottoms up!"

Aengus drains the rest of the soup.

Con?: 1d20 + 5 ⇒ (19) + 5 = 24


Quote:

"Bottoms up!"

Aengus drains the rest of the soup.

"Wow guys. That was quite impressive. Certainly you have fire proof mouths and stomachs. I'm going to have to talk to Mr. Mercy 'bout those spices. Seems they weren't what he promised if you ask me."

deception: 1d20 + 5 ⇒ (7) + 5 = 12

While the two dwarves are engaging in their display of machismo Nikolai attempts to swap Aengus's tankard with a less fancy mug and slip out the back door.

sleight of hand: 1d20 + 5 ⇒ (12) + 5 = 17
stealth: 1d20 + 5 ⇒ (14) + 5 = 19


Mountain Dwarf Friar of Hanseath (AC 17)
Nikolai Barleyburrow wrote:
Quote:

"Bottoms up!"

Aengus drains the rest of the soup.

"Wow guys. That was quite impressive. Certainly you have fire proof mouths and stomachs. I'm going to have to talk to Mr. Mercy 'bout those spices. Seems they weren't what he promised if you ask me."

[dice = deception]1d20+5

While the two dwarves are engaging in their display of machismo Nikolai attempts to swap Aengus's tankard with a less fancy mug and slip out the back door.

[dice = sleight of hand]1d20+5
[dice = stealth]1d20+5

About 1 minute you after you leave you hear:

"Alright, what did you do with it?" you hear Aengus shout in a slightly annoyed tone and loud tone to someone inside the Tavern.


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

Anyone outside in Haven's cross see a wiry, scarred and weathered dwarf. He's wearing a pair of leather breeches and not much else. His chest is emblazoned with a blue tattoo of crossed battle axes. He's walking through the gate like he's just seen a ghost.

He looks at you dreamily and enters the Tavern.


Female Human Cleric/1
Guldar Strongarm wrote:

Guldar looks at you with a somber smile.

"There are many ways to hallow a ground. Berronar's isn't the only way, just mine. I learned it like I learned all the gifts of the Revered Mother. I spoke with her and lived her way and she granted me the abilities she thought I was worthy of. Divine magics don't work like the arcane. I'm not sure what you'd like to know, but I can tell you much about the Revered Mother of Dwarves but teaching spells isn't really something I can do. Old Bill would be who you're looking for with something like that."

"Thank you for your time and wisdom," Florr says. Unable to resist, she gives Guildar a hug. "I'd like to talk more soon. For now, I want to find Bill. He needs to take this book - this grimoire - and staff to examine and keep safe. He was very wary and protected the tablet that we found at Rubrim Grima. I'm sure he'd want these."

She does not want to touch either of these things. She carefully wraps the book in her cloak and puts it in her backpack. She then takes a cloth blanket she uses to rub down Storm Surge and wraps it around the middle of the staff, then holds it there. She goes to Bill's.


Florr wrote:
Guldar Strongarm wrote:

Guldar looks at you with a somber smile.

"There are many ways to hallow a ground. Berronar's isn't the only way, just mine. I learned it like I learned all the gifts of the Revered Mother. I spoke with her and lived her way and she granted me the abilities she thought I was worthy of. Divine magics don't work like the arcane. I'm not sure what you'd like to know, but I can tell you much about the Revered Mother of Dwarves but teaching spells isn't really something I can do. Old Bill would be who you're looking for with something like that."

"Thank you for your time and wisdom," Florr says. Unable to resist, she gives Guildar a hug. "I'd like to talk more soon. For now, I want to find Bill. He needs to take this book - this grimoire - and staff to examine and keep safe. He was very wary and protected the tablet that we found at Rubrim Grima. I'm sure he'd want these."

She does not want to touch either of these things. She carefully wraps the book in her cloak and puts it in her backpack. She then takes a cloth blanket she uses to rub down Storm Surge and wraps it around the middle of the staff, then holds it there. She goes to Bill's.

Florr remembers being told that Bill and Lord Haven are both out of town. Lord Haven is in Blasingdell negotiate a trade contract. Bill is apparently at the Rubrum Grima (there's a note also on each door. Bill' note implies he should be back tomorrow or the day after.)


Female Human Cleric/1

Florr takes a deep breath, remembering that Bill is not in town. She decides that she should keep the artifacts until he returns. She fetches a large, empty grain sack from the stables, wraps the grimoire and staff inside it, and heads back to her room at the Guild. Before she leaves she asks Constance to watch Storm Surge for her.

Once back in here room, she stays for two days. She is restless and stircrazy but she worries more about these two artifacts falling into the wrong hands or being stolen. She doesn't have enough food, so to pass the time she makes extra water to drink to fill her belly. She also prays extra to Valkur and ponders her brave deeds; she can only do this for an hour at a time as her mind begins to wander after that.

After two days she takes the grain sack and makes her way to Bill's. She eyes the tavern hungrily and her stomach growls. She yearns for a big bowl of stew. "After," she says, "then I'll go see Storm Surge."

She knocks at Bill's door.


Captain Samuel Wyrmshadow wrote:
Erazire Khazhan wrote:

Erazire sneers at the weapons displayed, reluctant to let go of his own great axe. He turns to Samuel but knows he must choose a dulled edge. He picks up the dulled great axe, turns it in his hands to get a feel for it and takes a few practice swings, sending what feel like shockwaves through the air. He cracks his neck to the left and right, flexes his back muscles and then turns to Samuel.

"Ready."

Sam puts on a helmet. Smiles at you and says.

"Don't hold back. Been awhile since I've seen some action. I'd love to sweat a bit."

He grabs , what looks like, a large square table leg. One side has been smoothed and rounded and is wrapped with brown leather.

Erazire snarls. "Let usss begin."

initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Florr wrote:

Florr takes a deep breath, remembering that Bill is not in town. She decides that she should keep the artifacts until he returns. She fetches a large, empty grain sack from the stables, wraps the grimoire and staff inside it, and heads back to her room at the Guild. Before she leaves she asks Constance to watch Storm Surge for her.

Once back in here room, she stays for two days. She is restless and stircrazy but she worries more about these two artifacts falling into the wrong hands or being stolen. She doesn't have enough food, so to pass the time she makes extra water to drink to fill her belly. She also prays extra to Valkur and ponders her brave deeds; she can only do this for an hour at a time as her mind begins to wander after that.

After two days she takes the grain sack and makes her way to Bill's. She eyes the tavern hungrily and her stomach growls. She yearns for a big bowl of stew. "After," she says, "then I'll go see Storm Surge."

She knocks at Bill's door.

We'll pause Florr so things that will happen sooner can be resolved. You won't need to wait 2 days.


Erazire Khazhan wrote:

Erazire snarls. "Let usss begin."

[Dice=initiative] d20+2

You're up.


After sneaking out of the back of the Drunken Horse, Nikolai casually makes his way toward the guild yard. He walks up to Samuel grinning.

"I managed to part a dwarf with his ale. If that weren't enough, he seemed to be somewhat attached to this tankard. Still some left too."

He takes a long chug finishing the drink. He hands the tankard to Samuel for inspection.

"Aengus is making a bit of a ruckus. I should sneak that back there before anyone gets hurt."


Samuel looks to you as he straps his helmet on. He's facing down a downright terrifying looking Green Dragonoid that's scarred and looking for a fight.

Samuel let's out a grin and he adjusts the helmet's alignment and he picks up his large two handed truncheon.

"Aengus's tankard! BAHAH! You're hired. Got quite the stones Nikoali. Quite the stones.... When you get a chance, get your paperwork in order with the clerk. No need to roleplay this unless you want to and yes, bring that tankard back quickly. Aengus is liable to tear that building down looking for it!"


Florr is getting very hungry. There are very nice smells wafting from the Drunken Horse. A fishermen's stew perhaps?

Roll a Constitution save (DC 19) to resist getting some food.


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Female Human Cleric/1
Haven's Cross GM Kris wrote:

Florr is getting very hungry. There are very nice smells wafting from the Drunken Horse. A fishermen's stew perhaps?

Roll a Constitution save (DC 19) to resist getting some food.

Florr inhales the fragrant fishy aroma.

Con save: 1d20 + 1 ⇒ (18) + 1 = 19

She closes her eyes and her stomach growls.

She knocks again to take her mind off her stomach. But the smell is too enticing.

Con save: 1d20 + 1 ⇒ (17) + 1 = 18

She turns and goes to the tavern.


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Nikolai returns to the Drunken Horse. He removes the sticks he used to keep the back door from latching and peeks down the hallway. When he is confident he can proceed undetected he sneaks behind the bar and places the tankard underneath a barrel tap. He then scurries out the back again and returns via the front door.

stealth: 1d20 + 5 ⇒ (5) + 5 = 10
adv: 1d20 + 5 ⇒ (14) + 5 = 19


pausing you two in the tavern for Erazire to wrap up


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Erazire lets out a deafening roar (Rage mode). He channels his inner anguish and despair, turning them into pure adrenaline.

He charges and swings his great axe with devastating force horizontally into Samuel.

hit: 1d20 + 5 ⇒ (20) + 5 = 25
crit damage: 2d12 + 6 + 2 ⇒ (1, 8) + 6 + 2 = 17


Erazire Khazhan wrote:

Erazire lets out a deafening roar (Rage mode). He channels his inner anguish and despair, turning them into pure adrenaline.

He charges and swings his great axe with devastating force horizontally into Samuel.

Your dulled axe hits the captain's breastplate hard on the ribs, Sam is able to parry it slightly with the handle of his club but the armor is dented deeply and he lets out a painful grunt.

Samuel looks at you, impressed, and in an instant, his club arcs with lightning speed. He cracks you across the jaw, the backswing connects with your weapon hand before he finally comes with a downward swing to the top of your head. He wields his long, heavy club elegantly gripping it only in one hand.

Reaction to Parry: 1d8 + 2 ⇒ (4) + 2 = 6
This reduces the damage of your strike by this amount.

He feints and pivots his feet, causing your to over compensate, leaving your jaw open.
Fienting Jaw Strike: 1d20 + 8 ⇒ (18) + 8 = 26
Damage w. superiority dice: 1d8 + 6 + 1d8 ⇒ (4) + 6 + (3) = 13

Disarming Strike w. advantage: 1d20 + 8 ⇒ (12) + 8 = 20
Disarming Strike w. advantage: 1d20 + 8 ⇒ (11) + 8 = 19
Damage to your hand: 1d8 + 6 + 1d8 ⇒ (5) + 6 + (8) = 19
Make a DC 16 Strength Check or drop your weapon.

(Action Surge attack): 1d20 + 8 ⇒ (20) + 8 = 28
Damage(Critical): 2d8 + 12 ⇒ (6, 2) + 12 = 20


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str check: 1d20 + 5 ⇒ (2) + 5 = 7

str check adv: 1d20 + 5 ⇒ (11) + 5 = 16

Erazire's jaw cracks and his head snaps back. He's dazed, and Erazire fumbles his axe for a second, but is able to hold on.

He looks a little worse for wear, and will no doubt bear more scars, but in his current state, he barely feels it. Plus, what's a few more scars at this point?

His rage deepens, and he lets out another roar and casts his poison breath.

poison breath: 2d6 ⇒ (5, 4) = 9

DC is 13. Make a CON save


Before unleashing your breath, Samuel nods in respect.

"You're tougher then you look!"

Constitution save: 1d20 + 8 ⇒ (20) + 8 = 28

He gives out a cough.

"Cool trick. But you're going to have to do better than that to best me."

Goading Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 6 + 1d8 ⇒ (6) + 6 + (6) = 18

Erazie in his angered state is driven to further recklessness and has disadvantage on all attacks unless he makes a DC 16 Wisdom Save


save: 1d20 ⇒ 12

Erazire is blinded by his fury and swings recklessly.

atk: 1d20 + 5 ⇒ (11) + 5 = 16
atk dis: 1d20 + 5 ⇒ (5) + 5 = 10

He misses entirely.


"Your attacks lack discipline. You attack with heart and ferocity, but without precision you leave yourself vulnerable."

He ripostes your attack as a reaction. He sweeps your wild axe swings aside and and makes fast pommel strike into your snout.
Risposte: 1d20 + 8 ⇒ (10) + 8 = 18
Pommel Strike Damage: 1d8 + 1d8 + 6 ⇒ (4) + (4) + 6 = 14

"Do you yield?"

He pivots his stance away and swings with a backhand across your jaw, missing as you duck your head.
Backhand: 1d20 + 8 ⇒ (4) + 8 = 12
Collar Bone damage: 1d8 + 6 ⇒ (6) + 6 = 12

Turning his wrist and rotating his club he comes down into the side of you knee. But misses, just grazing your thick scales.
Downswing: 1d20 + 8 ⇒ (3) + 8 = 11
Knee Buckle: 1d8 + 6 ⇒ (5) + 6 = 11

He smiles "Haven't had a sparring match like this in quite awhile."


Erazire is bloodied, broken and bruised, but he refuses to back down. Never again. I will not fail again!! he thinks to himself.

In a last desperate move, Erazire raises his axe above his head, ignoring the pain shooting throughout his entire body.

reckless swing: 1d20 + 5 ⇒ (8) + 5 = 13
reckless swing adv: 1d20 + 5 ⇒ (18) + 5 = 23
reckless swing dmg: 1d12 + 3 + 2 ⇒ (6) + 3 + 2 = 11

It comes crashing down like thunder onto Samuel.


You connect hard with the helmet Samuel is wearing and he's momentarily dazed by the blow.

"Your spirit will carry you far."

He swings hard, with a two handed grip, into your ribs.
Rib Strike: 1d20 + 8 ⇒ (18) + 8 = 26
Rib Strike adv: 1d20 + 8 ⇒ (20) + 8 = 28

Broken Ribs Critical: 2d8 + 10 ⇒ (3, 6) + 10 = 19

He's poised with a follow up strike.


Seeing him slump Sam calls:

"Medic! Patch up our newest member and get him to Guldar. I want him feeling healthy by nightfall. I'm going to buy him a big dinner."


As he collapses, Erazire whispers, barely audible, "Thisss isn't over..." Then everything goes black.


Born Again Deacon of Berronar Truesilver

Erazire hears some voices and feels himself being carried. You smell hot metal. A kind old voice and the sound of a little girl. "He's like the one from the battle! The dragonman that ran away!"

"Yes honey. Don't touch. He's poisonous."

"Berronar, show this warrior your love." You feel hands pressed against your skull.
Cure Wounds: 7d8 + 5 ⇒ (8, 5, 4, 5, 5, 4, 7) + 5 = 43

Erzazire comes to, his wounds remain only in memory, some of your scales are cracked but your ribs click back into place and your teeth realign.

You're in a warm cottage by a forge. You see a late middle ages dwarf looking down at you, and a young half dwarven girl clinging to his leg peering at you.

"You're alright my child. I heard your match with Samuel was the best in recent memory. You should be proud. You should also go get some food. It's dinner time. After a good meal you should feel fine."

He motions to the emerald axe which has been placed carefully on a blanket by the hearth.

"That's a fine blade. Not dwarven make, but quite impressive. Something real special."


Guldar Strongarm wrote:

Erazire hears some voices and feels himself being carried. You smell hot metal. A kind old voice and the sound of a little girl. "He's like the one from the battle! The dragonman that ran away!"

"Yes honey. Don't touch. He's poisonous."

"Berronar, show this warrior your love." You feel hands pressed against your skull.
[dice=Cure Wounds] 7d8+5

Erzazire comes to, his wounds remain only in memory, some of your scales are cracked but your ribs click back into place and your teeth realign.

You're in a warm cottage by a forge. You see a late middle ages dwarf looking down at you, and a young half dwarven girl clinging to his leg peering at you.

"You're alright my child. I heard your match with Samuel was the best in recent memory. You should be proud. You should also go get some food. It's dinner time. After a good meal you should feel fine."

He motions to the emerald axe which has been placed carefully on a blanket by the hearth.

"That's a fine blade. Not dwarven make, but quite impressive. Something real special."

Erazire grunts in response, but a discerning eye might see a hint of a smile when Guldar compliments him before it quickly fades.

"So. Am I in?"


Born Again Deacon of Berronar Truesilver
Erazire Khazhan wrote:
Guldar Strongarm wrote:

Erazire hears some voices and feels himself being carried. You smell hot metal. A kind old voice and the sound of a little girl. "He's like the one from the battle! The dragonman that ran away!"

"Yes honey. Don't touch. He's poisonous."

"Berronar, show this warrior your love." You feel hands pressed against your skull.
[dice=Cure Wounds] 7d8+5

Erzazire comes to, his wounds remain only in memory, some of your scales are cracked but your ribs click back into place and your teeth realign.

You're in a warm cottage by a forge. You see a late middle ages dwarf looking down at you, and a young half dwarven girl clinging to his leg peering at you.

"You're alright my child. I heard your match with Samuel was the best in recent memory. You should be proud. You should also go get some food. It's dinner time. After a good meal you should feel fine."

He motions to the emerald axe which has been placed carefully on a blanket by the hearth.

"That's a fine blade. Not dwarven make, but quite impressive. Something real special."

Erazire grunts in response, but a discerning eye might see a hint of a smile when Guldar compliments him before it quickly fades.

"So. Am I in?"

"Yep. Sam said dinner's on him. Let's go get some food. I hear it's minced meat pies tonight. My favorite."

He holds his hand out to the young girl who takes it and excitedly runs towards the tavern.


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

The smells in the Drunken Horse are savory and hearty. It's warm and cozy, a welcome respite from the persistent cold of the early winter.

The mood however is strange and somber. You see an imposing looking wiry, scarred dwarf with blazing orange hair (with small turfs of white appearing in random patches through his beard and hairline.

He removes two tomahawks from a bandolier on his back. They're runic and the handles look to be knarled antler or horn.

"I had a vision. In the mountains. I saw him. He's been kidnapped. I know where he is."


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

The smells in the Drunken Horse are savory and hearty. It's warm and cozy, a welcome respite from the persistent cold of the early winter.

The mood however is strange and somber. You see an imposing looking wiry, scarred dwarf with blazing orange hair (with small turfs of white appearing in random patches through his beard and hairline.

He removes two tomahawks from a bandolier on his back. They're runic and the handles look to be gnarled antler or horn.

"I had a vision. In the mountains. I saw him. He's been kidnapped. I know where he is."


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))

Rurik claps his hand in angered exasperation on his armored thigh as he stands up.

"WHO? Who has kidnapped Gritnarr?"


Mountain Dwarf Friar of Hanseath (AC 17)

Aengus shows a worried frown.

"It's alright Rurik, we'll get him. Grombarr saw him. He's alive."

He looks around, notices his tankard and picks it up and pours himself a drink and takes a long gulp and lets out a sigh.


Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)

Grombar has a wide eyed stare, like he's looking through the tavern walls at something far away.

"He's alive, but he's in bad shape. I saw glimpses. He's in a cage. Lots of cages. Arrow wounds. They're...festering. The elves, they're...experimenting. He's surrounded by other cages, full of all large beasts. There is something else. Like a spirit. It's dark. Long reach....there's one like him."

Grombar points to Erazire.

"But not him. The one that bested the Wyvern. He's there. With the creatures."


Barakor of Gorm Gulthyn (AC 22 (23vsRanged))

Rurik looks to be boiling in his armor.

"ENOUGH. This family. Our clan. We've endured too much. We carry a burden far heavier than any Dorians."

He kneels.

"I swear. On our name. On our blood. I will find those who bring evil to us and all. I will rend their souls from this plane. I will crush their skulls with my shield. I swear this Oath and each of you bear witness."

"Now who's coming with us? These elves have tormented this place for too long."


Mountain Dwarf Friar of Hanseath (AC 17)

Aengus heaves his hammer from the floor to his shoulder and finishes passes his tankard to all who would drink.

"Let's wipe these evil doers from that forest. I'll knock down every godsforsaken tree if I need to."

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