Haven's Cross

Game Master Gritnarr Halldorr

A Classic Dungeons and Dragons mini-campaign based out of the frontier Town of Haven's Cross allowing for shared story telling duties using DnD 5th Edition Rules.


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The stalagmite looms next to Thravum, tall and stony and motionless.

After Thravum's hesitation, you suddenly hear a loud CRRRACK!

You notice two beady black eyes glitter from within the scraggly stone surface.

CRRRUNCH!

A gaping hole with jagged grey teeth widens slowly like a large sinkhole in the middle of the creature.

THRAAAACK!

In a sudden burst of movement, the creature lunges at Thravum with its wide open mouth.

Thravum, you perceive this as a threat. Your attacks go off before it gets to you.

At the same time, two long, grey, ropey tendrils explode from it. They fly through the air towards Jorlitharr.

Grapple tendril 1: 1d20 + 7 ⇒ (17) + 7 = 24
Grapple tendril 2: 1d20 + 7 ⇒ (20) + 7 = 27

The thick tendrils wrap around Jorlitharr's middle.

These grapple attempts use an attack roll to hit, and he hit both (the critical doesn't change anything). Jorlitharr, you can make two opposing strength checks DC 15 to break the grapple on your turn.


male Mountain Dwarf Fighter 4

"Argh, ye pokey stone bastard!"

Having learned a lesson a few moments ago, Thravum aims his strike at the bitey parts this time.

attack: 1d20 + 7 ⇒ (7) + 7 = 14

damage (hopefully): 1d12 + 1d6 + 6 ⇒ (8) + (3) + 6 = 17


Thravum's attack misses as the huge gaping mouth opens wider.


Bite attack: 1d20 + 7 ⇒ (1) + 7 = 8

The creatures jagged teeth gnash the air in front of Thravum.

Olias, you are up!


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias steps closer, but sticks near the corner for protective cover as needed.

"What the hell is that thing?" He sees the tendrils wrapped around Jorlitharr. "Jorl!" Taking out his rapier, Olias swings at the tendrils (or just one, if that's all the turn allows). Due to his bardic nature, he strikes with a certain rhythm. As he does so, he hums a tune that Jorl can hear, filling him with bardic inspiration. Jorlitharr can add a d6 to an attack, save, or ability check.

Rapier hit: 1d20 + 4 ⇒ (8) + 4 = 12
dmg: 1d6 + 2 ⇒ (1) + 2 = 3


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr smiles and nods his head to Olias' tune. "" Don't worry Olias, I got a plan. "

"I told you Thravum! This thing is a Roper! It's going to try to eat us. Good news is They're dumb and clumsy! Bad news is their hides are rock hard. "

He readies a bonus and regular action. They're secret. They go off after he's been dragged a bit.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek takes several steps backwards to make distance between him and the creatures tentacles.

"смазать скользкий пол магия"

A slippery substance oozes up from the floor beneath the creature.

Casts grease. DC 14 dex save or fall prone. Area is exactly where it is standing.


Olias' rapier doesn't make a scratch on the tick, ropey tendrils.

Black ooze appears under the creature's base.

Dex Save: 1d20 - 1 ⇒ (12) - 1 = 11

The creature seems to somehow lose footing, and tips over. The tendrils grasping Jorlitharr remain in place, tight and squeezing.

Prone:

A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.

The creature has disadvantage on Attack rolls.

An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.


male Mountain Dwarf Fighter 4

"Daft...clumsy...ropey...mouth...bastard..."

Thravum's axe flashes over his head and drives down towards the Roper's maw.

Attack w/ advantage: 1d20 + 7 ⇒ (15) + 7 = 22

Attack w/ advantage: 1d20 + 7 ⇒ (7) + 7 = 14

Damage: 1d12 + 1d6 + 6 ⇒ (6) + (5) + 6 = 17


Dirt Wizard/Geomancer (AC 17, PP 15)

(Readied action on Ropers turn)
He allows the ropers appendages to drag him until he's 10ft away from the creature. Jorlitharr currently counts as grappled and restrained

Conditions:

A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving throws (and Str with the Roper tendril).
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
The condition ends if the Grappler is incapacitated (see the condition).
The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.

He drops into a wide stance sliding his feet against the grit and dust in the ground tracing a rune you've only seen once before when Jorlitharr rooted Olias to the ground to pry his cursed boots off his feet.

(I'm guessing this would be the same DC as breaking the grapple? I'm not trying to break the grapple just plant me feet after it drags me a bit and hitch a ride)

"It might have more tentacles! I'll try and keep me and Thravum as the targets. It'll have a hell if a time moving me."

Indomitable Stand (Stone Rune Ability):
Until you move, you have advantage on all ability checks and saving throws to resist effects that would force you to move. In addition, any creature that moves within 10 feet of you must succeed on a DC 12 Strength saving throw or have its movement immediately end.

Resist the Drag (advantage and disadvantage cancel out): 1d20 + 1 ⇒ (1) + 1 = 2

(hero point reroll) Resist the Drag: 1d20 + 1 ⇒ (6) + 1 = 7

He'll then blast the tendrils and the creature with all the fire currently residing in his guts in one giant coneshaped gout of flames. Dex check for half, I'm assuming the tendrils auto-fail?
Forgebelly blast: 3d4 + 12 ⇒ (2, 1, 1) + 12 = 16


Thravum's axe makes a deep cut in the Roper's belly. The creature snarls menacingly.

The cone of flames hits the two tentacles wrapped around Jorlitharr's body, and they char and twist and fall to the ground, completely useless.

At the same time, Jorlitharr's fiery eruption hits the body of the Roper. The creature growls an unearthly growl, like the sound of a landslide.

Dex Save: 1d20 - 1 ⇒ (11) - 1 = 10
Dex Save disadvantage : 1d20 - 1 ⇒ (14) - 1 = 13

The grease pooling around the roper's prone body bursts into flame.

The grease burns for: 1d4 ⇒ 1 rounds and causes 2d6 damage per round. This turn, the Roper takes: 2d6 ⇒ (4, 5) = 9 points of damage.

With a snarl, two more tentacles fly through the air. One grabs for Jorlitharr while the other aims at Thravum.

Tentacle grapple check on Jorlitharr: 1d20 + 7 ⇒ (10) + 7 = 17
Tentacle grapple check disadvantage : 1d20 + 7 ⇒ (15) + 7 = 22

Tentacle grapple check on Thravum: 1d20 + 7 ⇒ (19) + 7 = 26
Tentacle grapple check disadvantage : 1d20 + 7 ⇒ (2) + 7 = 9

One tentacle swings wide and misses Thravum, but the one aimed at Jorlitharr wraps tightly around his waist. The Roper begins to reel him in. Make your roll to resist the movement on your turn.

The Roper's jagged mouth with gnarled teeth gnash out at Thravum.

Bite attack on Thravum: 1d20 + 7 ⇒ (5) + 7 = 12
Bite disadvantage : 1d20 + 7 ⇒ (8) + 7 = 15

The Roper chomps the air, completely missing Thravum.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr looks surprised at the strength of the Roper.

He extends his hands while the joined shards of the heart Tchazzar glow like coals. Another gout of flames roar out from Jorlitharrs fingertips.

Disadvantage dex save for half
Burning Hands: 3d6 ⇒ (5, 2, 3) = 10

Jorlitharr shakes off the burned tentacle, releases his bond with the earth and moves to flank the Roper with Thravum.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"I bet all this time in this cave has sharpened your hearing, monster. Let's change that!"

Olias casts Shatter.

Shatter: 3d8 ⇒ (2, 8, 3) = 13

DC is 15.

Shatter:
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone or metal has disadvantage on this saving throw.


Roper Con Save: 1d20 + 3 ⇒ (11) + 3 = 14

The piercing noise rocks through the Roper's body and its echoing growl is lost in the sound.

Shatter damage: 3d8 ⇒ (6, 7, 5) = 18


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

The flailing of tentacles makes it difficult to sort out the creatures center of mass. Olek aims his staff carefully and attempts a shot anyway.

firebolt to hit: 1d20 + 6 ⇒ (2) + 6 = 8
disadv: 1d20 + 6 ⇒ (10) + 6 = 16

damage if hit: 1d10 ⇒ 6


The firebolt flies wild and crashes with a sizzle into the water behind the Roper.


male Mountain Dwarf Fighter 4

"...Tempicles...sand...mmrphsh....axe...bleeding...elfish"

attack w/advantage: 1d20 + 7 ⇒ (2) + 7 = 9

attack w/advantage: 1d20 + 7 ⇒ (1) + 7 = 8

damage: 1d12 + 1d6 + 6 ⇒ (2) + (3) + 6 = 11


male Mountain Dwarf Fighter 4

Thravum is clearly starting to get angry now.


A sound of grinding rocks emirates from the Roper's mouth. Was that a cackle from the prone creature?

With great effort, the Roper manages to right itself. It does not move after that. DnD 5e note: No attack of opportunity unless it moves out of reach.

Two tentacles fly out, one aimed at Thravum and one at Jorlitharr.

Tentacle grapple check for Jorlitharr: 1d20 + 7 ⇒ (3) + 7 = 10
Tentacle grapple check for Thravum: 1d20 + 7 ⇒ (19) + 7 = 26

The tentacle aimed at Jorlitharr flies wild, but the one at Thravum wraps tightly around his waist. The Roper opens his gravelly jaws for another bite at Thravum.

Bite attack: 1d20 + 7 ⇒ (11) + 7 = 18

The crooked teeth sink into Thravum's leg.

Bite damage: 3d8 + 4 ⇒ (1, 5, 6) + 4 = 16


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias sees the Roper grab Thravum. "Get the hell off him!" he shouts. He takes out his crossbow and fires a bolt at the Roper.

Hit: 1d20 + 4 ⇒ (1) + 4 = 5
dmg: 1d8 + 2 ⇒ (1) + 2 = 3


The bolt hits the stone floor and shatters, harming no one but completely destroyed.

After combat you may not try to reclaim this bolt.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr winces as Thravum is bit.

"That's enough of that."

Jorlithar grabs the chain tied around his waist dragging his runestone and drags is quickly across the ground and in a rising arc towards the . It makes a cruching sound in mid air, almost like it's hardening. Dust and flakes of stone splinter. He casts Shillelagh as a bonus action.

"Now you meet true stone."

Wallop: 1d20 + 6 ⇒ (6) + 6 = 12
Wallop: 1d20 + 6 ⇒ (17) + 6 = 23

Craccccccck: 1d12 + 4 ⇒ (11) + 4 = 15

He rolls with the momentum of the swinging ball and smashes it onto the ground.


With a sickening CRACK the stone ball makes contact with the stoney hide. The Roper snarls and turns slowly to size up Jorlitharr with its small black beady eyes.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek rushes closer to the fray and shadows Olias. He raises his staff high above his head with both hands.

"молния исконный"

A crackling bolt of lightning arcs from his staff to the creature.

witchbolt to hit: 1d20 + 6 ⇒ (10) + 6 = 16
damage if hit: 1d12 ⇒ 9

witchbolt:
one minute duration. Use action and concentration to auto hit throughout duration if initial hit is successful


male Mountain Dwarf Fighter 4

Spittle, blood droplets, and curses fly through the air.

"Yeeargh!....Leg...Ropey...Kill...Mother....Off..."

Attack (for real this time: 1d20 + 7 ⇒ (12) + 7 = 19

damage: 1d12 + 1d6 + 6 ⇒ (1) + (2) + 6 = 9


The Roper keeps a tentacle tightly wrapped around Thravum.

It's eyes squint angrily at Jorlitharr. A tentacle flies out to wrap him up.

Tentacle attack at Jorlitharr: 1d20 + 7 ⇒ (11) + 7 = 18

The tentacle wraps tightly around his belly. The Roper opens his jagged jaws.

Bite attack at Jorlitharr: 1d20 + 7 ⇒ (14) + 7 = 21

The teeth sink into Jorlitharr's belly.

Bite attack damage: 3d8 + 4 ⇒ (8, 8, 6) + 4 = 26


Dirt Wizard/Geomancer (AC 17, PP 15)
Haven's Cross GM Molly wrote:

The Roper keeps a tentacle tightly wrapped around Thravum.

It's eyes squint angrily at Jorlitharr. A tentacle flies out to wrap him up.

[dice=Tentacle attack at Jorlitharr] 1d20 +7

The tentacle wraps tightly around his belly. The Roper opens his jagged jaws.

[dice=Bite attack at Jorlitharr] 1d20 +7

The teeth sink into Jorlitharr's belly.

[dice =Bite attack damage] 3d8+4

AS A REACTION

Jorlithar's body is surrounded by a cloud of dust, sand and rock shards. They deflect away the tentacle and fill the creatures mouth when he tries to bite.( AC becomes 22 until his turn=Shield spell)


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"time to get creative." Olias casts phantasmal force to create an illusion of a second Thravum to distract the creature. While the illusion lasts, it does 1d6 psychic damage if creature fails an INT check. DC is 15.

psych: 1d6 ⇒ 2


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Bardic inspiration to Thravum - Olias shreds on the lute.


Int check: 1d20 - 2 ⇒ (16) - 2 = 14

The Roper's black eyes flick back and forth from the two Thravums before him.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr grabs his flail's chain, chokes up on the grip to get it over his head and lets the chain out as he swings downwards like he's splitting a log.

Splat adv: 1d20 + 6 ⇒ (4) + 6 = 10
Splat adv: 1d20 + 6 ⇒ (11) + 6 = 17

Damage: 1d12 + 4 ⇒ (4) + 4 = 8

The Runestone glances off the rocky hide and crashes into the floor.


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Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek moves to the corner of the pool giving him a clear line of sight to the creature with his companions out of the way. The gems in his staff begin to glow. At first they are a dim red but increase in brightness until they are white hot and a stream of fire erupts like a flame thrower towards the roper. It may singe some of Jorlithar's hair but he should be fine.

Using 3 staff charges to cast Aganazzar's Scorcher. Baddie can make a DC 15 dex check for half damage (Normally 14 but I get plus 1 DC from the staff when casting fire spells)

burning flame of fire hurt: 3d8 ⇒ (8, 5, 6) = 19

Aganazzar's Scorcher:
A line of roaring flame 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 3d8 fire damage on a failed save, or half as much damage on a successful one.


The Roper is fixated on the two Thravums before him.

Dex Save: 1d20 - 1 ⇒ (9) - 1 = 8

The fire leaves black sear marks on the Roper's side. Dark brown goo oozes from the marks. The Roper is noticeably moving slower and has started emitting howls of what you can guess to be distress.


male Mountain Dwarf Fighter 4

"Mmmph....Billgr....Argin...Oliarsh...Dearghd!"

A flurry of axe strokes and unintelligible growls stream from Thravum. He is no longer aiming or defending with his axe but raising it over his head and slamming it downwards repeatedly. He uses Action Surge for a second attack, Olias's Bardic Inspiration on his first attack, and Second Wind as a bonus action.

Attack w/ Inspiration: 1d20 + 1d6 + 8 ⇒ (5) + (3) + 8 = 16
Damage: 1d12 + 1d6 + 6 ⇒ (10) + (3) + 6 = 19

Attack from Action Surge: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d12 + 1d6 + 6 ⇒ (7) + (6) + 6 = 19

Second Wind: 1d10 + 3 ⇒ (9) + 3 = 12


The tentacle's grip on Thravum is tight and seems to make it hard for him to aim. The Roper ignores the dwarf swinging an axe at him haphazardly and turns to the dirty rock wizard.

The Roper throws out another tentacle at Jorlitharr.

Tentacle attack on Jorlitharr: 1d20 + 7 ⇒ (9) + 7 = 16

The tentacle swings wide. Undeterred, the Roper chomps at Jorlitharr.

Bite attack on Jorlitharr: 1d20 + 7 ⇒ (8) + 7 = 15

The Roper missed and howls again, making a sound like an earthquake and rattling the loose stones at your feet.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias tries another shot of his crossbow.

hit: 1d20 + 4 ⇒ (7) + 4 = 11
dmg: 1d8 + 2 ⇒ (8) + 2 = 10

Phantom Thravum dmg: 1d6 ⇒ 5


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr spins on his heelsz rotating completely around an aiming for the teeth of the beast.

Smash: 1d20 + 6 ⇒ (15) + 6 = 21
Smash: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d12 + 4 ⇒ (1) + 4 = 5


The Roper gurgles and spits out globs of sticky mud-like goo all over Jorlitharr. Its mouth remains open and gaping. Long cracks and fissures erupt on its rocky skin. The tentacle around Thravum loosens and thumps to the floor.

The Roper topples over, motionless.

Out of initiative.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jortlitharr breathes heavily. Picks up a sharp flake of stone and uses earth shape to make a handle. He'll cut open the stomach of the roper and collect any stomach acid in an earthenware bowl of his own make. When it's full he'll shape the bowl closed to make a ball.

"Sometimes these things eat things they can't digest. Their stomach acid is an amazing solvent, but it can't digest metals."

He pours through it's stomach contents looking for any valuables.


You are able to collect about a cup of stomach acid.

As you cut into the stomach, several gemstones covered in dark goo tumble out and scatter on the floor at your feet. You see two emeralds and two serpentines. A ruby cut into a 3x3 inch cube catches your eye. The stomach lining still feels weighty in your hand, so you reach in deep within the cavernous stomach area. You find a fist-sized chunk of white, granite-like rock, dense and heavy in your hand. You also pull out a long, thick leather belt with runes carved into the buckle.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr's eyes widen at the belt.

"Didn't rot..." he detects magic on the stones and belt and tries to read the runes.


The ruby and the granite chunk are magical. The belt is also.

The belt runes are Dwarven, and they say: "I, Virana, made this belt."


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"Do you think that acid could be used as a weapon? What would happen if I coated my bolts with it?" Olias says as he picks up the bolt from his last missed shot (not the one that shattered).


Dirt Wizard/Geomancer (AC 17, PP 15)
Olias Anaran wrote:
"Do you think that acid could be used as a weapon? What would happen if I coated my bolts with it?" Olias says as he picks up the bolt from his last missed shot (not the one that shattered).

"I'm not sure Olias, I've heard of it used as a solvent but I'm not sure it would work fast enough or string enough in that dose, but you're welcome to try."

Jorlitharr pokes his finger through the top of the clay globe and draws the edges up like a straw so a bolt could be dipped inside.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"Looks like you've dealt with this type of creature before, or have at least studied them. Fascinating beast. You called it a roper? I've never seen one."

He reads the dwarven runes and his trained eyes notice a magical aura in the Ruby and granite.

Knowledge history about Virana: 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge arcana belt: 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge arcana Ruby: 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge arcana granite: 1d20 + 8 ⇒ (8) + 8 = 16


Oleksandr, you learn much from your musings.

Virana:
You know this is a feminine name, and you've heard of a famous Virana Stonecutter of the northern clan of dwarves typically in the region of the Holgirr Mountains.

Belt:
You can tell this is well made, sturdy, and magical. You've never seen the like before, but you've read about Dwarven made belts - they make the wearer sturdy just like this belt.

Ruby:
You feel a fiery magic eminating from this gem. From your studies you know it can summon a fire elemental.

Granite:
You sense a very strong but foreign magic in this stone. You know you could learn more with more time studying it. In examining the stone up close, you know that it is not in fact granite but a rock very similar in look but very different in composition;
this rock is called galena.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)
Jorlitharr wrote:
Olias Anaran wrote:
"Do you think that acid could be used as a weapon? What would happen if I coated my bolts with it?" Olias says as he picks up the bolt from his last missed shot (not the one that shattered).

"I'm not sure Olias, I've heard of it used as a solvent but I'm not sure it would work fast enough or string enough in that dose, but you're welcome to try."

Jorlitharr pokes his finger through the top of the clay globe and draws the edges up like a straw so a bolt could be dipped inside.

Olias dips three bolts into the acid. "We'll see what happens."


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"Looks like some rather well prepared adventurers met their doom with this roper creature. I'm not sure how common that Virana name is for dwarves but this belt may have been constructed by the famous Virana Stonecutter. Wearing it enhances the dwarven heartiness within you whether you are a dwarf or not. That ruby will summon a fire elemental. That other stone I'm not so sure about. I think it's called 'galena.' Have you heard of it Jorlitharr?"


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"That's a nice belt, Olek. How do you guys want to divvy up the spoils?"


Dirt Wizard/Geomancer (AC 17, PP 15)
Oleksandr Blackwind wrote:
"Looks like some rather well prepared adventurers met their doom with this roper creature. I'm not sure how common that Virana name is for dwarves but this belt may have been constructed by the famous Virana Stonecutter. Wearing it enhances the dwarven heartiness within you whether you are a dwarf or not. That ruby will summon a fire elemental. That other stone I'm not so sure about. I think it's called 'galena.' Have you heard of it Jorlitharr?"

Hmm. Curious about the belt. The make isnt from the dwarven hold were in. I think you're right that these were from a group of adventurers of generations passed.

Galena is a silvery lead like ore. It's very curious..

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