Haven's Cross

Game Master Gritnarr Halldorr

A Classic Dungeons and Dragons mini-campaign based out of the frontier Town of Haven's Cross allowing for shared story telling duties using DnD 5th Edition Rules.


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Olek wrote:
Olek casts 'mage armor' and keeps an eye down the hallway to the east. Myra will perch on top of the door for a closer view.
Jorlitharr wrote:
Jorlitharr will watch to passage we heard the laughter from and watch carefully and listen carefully.

About five minutes after Olias goes down into the pit, Jorlitharr and Myra see a shadow coming down the hallway slowly. They hear stumping, uneven footsteps and heavy breathing.

Battlemat is updated.


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Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"Hmm, what do we have here?" Olias thinks to himself. He investigates the silver near him, but doesn't want to remove anything, yet, in case there are traps.

Investigation: 1d20 + 4 ⇒ (2) + 4 = 6

After identifying the silver objects (or failing to do so), he proceeds to investigate the shadow, moonstepping his way over.

Investigation: 1d20 + 4 ⇒ (3) + 4 = 7


male Mountain Dwarf Fighter 4
Jorlitharr wrote:
I'd be willing to trade you for the spear, and trade you back if you don't like the way it feels in battle."

Aye. I always liked axin more'n stabbin. I'll try'er out if ya don't mind. Wanna trade now so we can try a few swings afore the daft elf goes in the hole, or wait fer a while?"

Haven's Cross GM Molly wrote:
Those left at the bridge, you see Olias fall for about sixty feet then he disappears into the deep darkness. Let me know what you are doing. Watches? Actions?

Thravum shakes his head while the rest of party experiments with ballasting Olias, and gathers whatever rope is left and can be found. While Olias is being lowered down Thravum is muttering to himself and tying some rope off to something and lowering the other end down the chasm.

"Damned fool....rescue....Elf....daft....has in his pockets?...."


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14
Quote:
About five minutes after Olias goes down into the pit, Jorlitharr and Myra see a shadow coming down the hallway slowly. They hear stumping, uneven footsteps and heavy breathing.

Olek whispers,

"Thravum, Geim, we may have company down the hallway."


Olias Anaran wrote:

"Hmm, what do we have here?" Olias thinks to himself. He investigates the silver near him, but doesn't want to remove anything, yet, in case there are traps.

[dice=Investigation] d20+4

After identifying the silver objects (or failing to do so), he proceeds to investigate the shadow, moonstepping his way over.

[dice=Investigation] d20+4

You can see that one glint seems to be a weapon of sorts, shining silvery in your torchlight. It's wedged under lots of bones, so you aren't quite sure what it may be specifically.

The other glint looks like long, golden sticks. You think you can dig them out of the muck if you are prepared to get a little dirty.

As you start into the water, your boots sink more and more into the dark water. The current isn't strong enough to knock you over, but you notice that it seems to get deeper the more you go. You can swim or try to walk along the bottom. The shadow on the further bank doesn't shift. Now that you are closer, you think you see something like a large silver rock next to the shadow on the left.


Oleksandr Blackwind wrote:


"Thravum, Geim, we may have company down the hallway."

The shadow stumbles closer, and Myra sees a drunk orc with a wolf trailing ten feet behind him. Jorlitharr sees the orc but my the wolf.


male Mountain Dwarf Fighter 4
Oleksandr wrote:
"Thravum, Geim, we may have company down the hallway."

"Beshaba's black balls! Who's gonna stay'n watch Orc bait down there?"


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14
Quote:
"Beshaba's black balls! Who's gonna stay'n watch Orc bait down there?"

"I have an idea. If Myra comes back here without me then be ready as they are probably heading your way."

Olek walks slowly down the hallway to Jorlithar. He ensures he makes eye contact with him before casting his spell.
stealth: 1d20 + 3 ⇒ (8) + 3 = 11

Olek rubs his hands together until they begin to glow in a faint light. He then rubs his face and hair with them. As his hands move about his face it begins to change. He appears to grow taller and fatter. He grows long crooked yellow teeth that force his mouth partially open and his head goes bald revealing a shiny green scalp. His robes appear as brown leather armor and his staff as a spear.

He whispers gruffly to Jorlithar,

"Let's block the doorway while we can. If they emerge I'm bringing you to Ulfe." He winks. It's strange. You've probably never seen an orc wink.

He points his "spear" at Jorlithar and turns his head toward the orc's location.

disguise self:
Duration: 1 hour

You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner that you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in mid air.

To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr hands the massive great axe to Thravum. Give it a few practice swings. The more time you spend attuned to the gem shard, you should feel it in your mind. If you wish to unleash the fires, imagine the gem shattering and spraying its pieces onto your enemy. Afterwarda its fires will be only smoldering until you have time to recharge its magics by leaving the axe I'm a fire.

Jorlitharr will nod in understanding and place his hand on Oleksanders shoulder, muttering :"Tachbula". add a d4 to a skill/ability check of your choice in the next minute.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias doubts he can do much about the large silver object casting a shadow, so he concentrates on the gold and silver objects closer to him. He sighs, "Why do I always wear my good clothes when adventuring?" Then, he digs into the muck to find out what's there.


Olias Anaran wrote:
Olias doubts he can do much about the large silver object casting a shadow, so he concentrates on the gold and silver objects closer to him. He sighs, "Why do I always wear my good clothes when adventuring?" Then, he digs into the muck to find out what's there.

You uncover a shining, mithril warhammer. The wood handle has completely rotted away, but the metal is still in beautiful condition. You recognize the weapon shape since Geim carries a similar weapon.

You also dig out two golden sticks. Your training in music and musical instruments allows you to recognize these as drumsticks. You see an altered mark of Durgeddin on the handles of the sticks.

You notice up the river that it narrows significantly. You think you can get across without getting too wet to check out the silver rock if you walk up the stony banks to the north.

My previous post may have been misleading. The rock doesn't seem to be casting the shadow; it is a shadow or hole next to it. The rock doesn't actually seem "large size" but about the size of your backpack.


Oleksandr Blackwind wrote:


"Let's block the doorway while we can. If they emerge I'm bringing you to Ulfe." He winks. It's strange. You've probably never seen an orc wink.

He points his "spear" at Jorlitharr and turns his head toward the orc's location.

An orc in brown leather stomps down the hallway. A dire wolf trails at his heels, sniffing and shuffling.

The orc halts. "Whoozat?" he says, looking at Olek-orc and Jorlitharr. He is not holding any weapons that you can see and he is clearly intoxicated.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14
Quote:
The orc halts. "Whoozat?" he says, looking at Olek-orc and Jorlitharr. He is not holding any weapons that you can see and he is clearly intoxicated.

Oleksandr wipes his mouth with the back of his orc hand. It lingers slightly for a moment, but then drops back to his side.

casting minor illusion

He opens his mouth and a deep orc voice escapes from his lips,

"Oi, found this one snoopin 'bout outside. The Great Ulfe wants 'em. I'm bringin 'em. Says he knows 'bout sum tunnel. You can go back to yer drinken."

minor illusion and ooc:
If a creature uses its action to examine the sound or image, the creature can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the Illusion becomes faint to the creature.

So he could investigate my appearance or voice. One is from minor illusion one is from disguise self. Int check vs DC 13.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"How can I pass these up?" Olias quickly puts the golden drumsticks in his bag. "Hmm, I don't think I can lift this warhammer and whatever is on the other side at the same time, but I'll make a note of it for Geim. Maybe I can get it on a second trip." Olias then braves the river to see what's on the other side.


Oleksandr Blackwind wrote:
Quote:
The orc halts. "Whoozat?" he says, looking at Olek-orc and Jorlitharr. He is not holding any weapons that you can see and he is clearly intoxicated.

Oleksandr wipes his mouth with the back of his orc hand. It lingers slightly for a moment, but then drops back to his side.

casting minor illusion

He opens his mouth and a deep orc voice escapes from his lips,

"Oi, found this one snoopin 'bout outside. The Great Ulfe wants 'em. I'm bringin 'em. Says he knows 'bout sum tunnel. You can go back to yer drinken."

The orc lifts his head to look at Oleksandr. "Dis late, snooping dwarf? Great Ulfe - sleepin - shoulda thrown him in da jail fer the mornin'." He narrows his eyes as best he can then hiccups.

Intelligence check: 1d20 - 2 ⇒ (14) - 2 = 12

He snorts and spits out a huge wad of gunk. "Do what yer want, Ima done fer the day. Time fer sleep in da commons, down dis way. Took a wrong tern." He turns a little too fast, stumbles, and walks back down the passage to the east. "Come Fang!" The wolf sniffs towards Oleksandr but follows its master back down the hallway.


Olias Anaran wrote:
"How can I pass these up?" Olias quickly puts the golden drumsticks in his bag. "Hmm, I don't think I can lift this warhammer and whatever is on the other side at the same time, but I'll make a note of it for Geim. Maybe I can get it on a second trip." Olias then braves the river to see what's on the other side.

You find a safe way to cross at the north, picking your way through the rocks and dirt and skeletons.

Once on the other side of the water, you find that the piles of bones and rocks create difficult terrain. You are able to slowly walk around the rubble to find the silver-looking rock. You see it glinting in your torchlight. Kneeling and digging in the mucky muck, you are able to uncover the sides of a beautiful, hollow, silver drum. A delicately thin golden “skin” is stretched over the hammered mithril body, inscribed with Dwarven runes and what you guess is Dwarven musical notation.

You get a very strange feeling about the shadow. Like you should avoid it at all costs.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14
Quote:
He snorts and spits out a huge wad of gunk. "Do what yer want, Ima done fer the day. Time fer sleep in da commons, down dis way. Took a wrong tern." He turns a little too fast, stumbles, and walks back down the passage to the east. "Come Fang!" The wolf sniffs towards Oleksandr but follows its master back down the hallway.

"All right dwarf, this way."

He pokes Jorlitharr (lightly) with his spear.

As soon as the orc is out of sight he whispers,

"We can hide here in this hallway. If they go after the others on the bridge we can come around the corner and flank them. What do you think?"


Dirt Wizard/Geomancer (AC 17, PP 15)

"Perfect."


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias decides it's best to leave the shadow alone until the others can find a way down. He travels back to the hammer. "Maybe I can take hammer with me." Olias picks up the hammer and then starts emptying out the stones. His goal is to float slowly, or at least make himself as light as possible for the group to pull him back up. He drops the stones one at a time until he either floats or runs out of stones.


Olias Anaran wrote:
Olias decides it's best to leave the shadow alone until the others can find a way down. He travels back to the hammer. "Maybe I can take hammer with me." Olias picks up the hammer and then starts emptying out the stones. His goal is to float slowly, or at least make himself as light as possible for the group to pull him back up. He drops the stones one at a time until he either floats or runs out of stones.

You put the warhammer inside the pack, then start taking out rocks. After five minutes of finagling and unloading rocks, you feel yourself start to float upwards. You grab the golden and mithril drum and start your ascent, the golden sticks safely tucked in your pack.

Suddenly you hear a splash. Looking down, you see that the large shadow you had seen on the bank near the drum is now rippling in the water, making a dark blot against the murky blue. You hear a thick, gloppy smacking sound. An amorphous appendage slowly extends out of the water, almost like it's watching you leave.


Dirt Wizard/Geomancer (AC 17, PP 15)

"I think we should hunker down here and blow that horn like Oleksandr, make sure there's no more orc surprises. What do you think?"


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"I like the way you think. I told them to be ready for a fight if Myra went back alone. Should I just send her now?"


Raven familiar/Celestial

Myra flits down the hallway and perches herself on Thravum's head. She leans over meeting his eyes with her upside down expression.

"Orc's coming this way."

She jumps down and perches herself on the rope bridge.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"Alright, give me the captains sash. I'm going to try to get them to head down the hallway ahead of me so we can stay behind. If they don't believe me then I'm running to the bridge to lead them into an ambush."

He spins around and seems to be moving faster than normal but doesn't seem to be rushing.

Casting expeditious retreat. I can use dash as a bonus action for 10 minutes while concentrating.

Oleksandr walks back into the intersecting room. He takes a look at the dirt tracks trying to get an idea of how many orcs may have passed through earlier.

He stares at the east entrance. He exhales slowly. Then he gives a long blast on the goat horn.


Oleksandr hears a hubbub like to nothing else he's heard before. Scraping of wood on stone, calls of harsh voices, pounding of feet. The sound swarms towards you. Four large orcs and one dire wolf bound into view. They all halt at attention in front of you. Bits of food, foam, and spittle litter their faces and bodies. One orc is swaying on his feet, obviously too drunk. One orc is still clutching a beer mug, spilling brown liquid onto the floor. Two wear green lizard-like armor, two wear brown leather. They all have javelins strapped to their backs.

Another set of feet stomps up the hallway. The orc you saw earlier, along with his dire wolf, comes into view. “Wha, what is it!” he growls sleepily. He has a brown burlap bag perched on his head like a sleeping cap.

All of the orc eyes are on you, Oleksandr. Battlemat updated

Back at the bridge, Olias is floating ten feet in the air above Thravum, tethered by a rope attached at their waists. Olias has advantage on attack rolls. His speed is 5 feet in any direction if he pulls on the rope; he does move if Thravum moves.


Grushnak hears the horn and goes running down the hallway towards the sound.

Halfway down he stops. “No no, Grushnak the smart is free to do as Grushnak wants.” He turns walks back down the hallway, back to the bridge next to Jorlitharr.

"Horn means all orcs come out. We fight all orcs?"


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Oleksandr clears his throat and his orc voice bellows,

"Humans from town are attackin us! They kill several brothers already! Quick, across the bridge! GO! GO! GO!"


Dirt Wizard/Geomancer (AC 17, PP 15)

If Oleksandr convinces them to go west, (without Oleksandr leading) , in a moment while they're still looking at Oleksandr, Jorlitharr will subtlety cast spike stones


The orcs try to rally their tired, full, drunk selves.

Int check: 1d20 - 2 ⇒ (18) - 2 = 16
Int check disadvantage to sleepiness and drunkenness and orc captain sash: 1d20 - 2 ⇒ (4) - 2 = 2

Int check: 1d20 - 2 ⇒ (15) - 2 = 13
Int check disadvantage to sleepiness and drunkenness and orc captain sash: 1d20 - 2 ⇒ (3) - 2 = 1

Int check: 1d20 - 2 ⇒ (15) - 2 = 13
Int check disadvantage to sleepiness and drunkenness and orc captain sash: 1d20 - 2 ⇒ (6) - 2 = 4

Int check: 1d20 - 2 ⇒ (6) - 2 = 4
Int check disadvantage to sleepiness and drunkenness and orc captain sash: 1d20 - 2 ⇒ (11) - 2 = 9

Int check: 1d20 - 2 ⇒ (1) - 2 = -1
Int check disadvantage to sleepiness and drunkenness and orc captain sash: 1d20 - 2 ⇒ (3) - 2 = 1

All five orcs barrel past Olek in his sash. The dire wolves follow close at their heels. You hear muttered grunts of "filthy human - late night - damn guards sleepin on duty - where's Ulfe" as they pass.

Jorlitharr, please mark spike stones on the map.


male Mountain Dwarf Fighter 4
Myra wrote:
"Orc's coming this way."

Thravum moves away from the bridge and stands next to Grushnak, hands behind his back and trying not to look threatening. His elf balloon floats over his right shoulder.

"Yer in charge, and I'm yer prisoner. Just let em go by."


Grushnak nods and stands tall. "Grushnak the brave."


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias, fumbling a bit at the awkwardness of floating in air, uses his disguise kit to appear like a giant cave-dwelling spider.

Disguise (deception?): 1d20 + 8 ⇒ (20) + 8 = 28

He will try to hide to avoid detection from approaching orc raids.

stealth: 1d20 + 4 ⇒ (3) + 4 = 7


Olek and Jorlitharr: The two wolves rush past you and into the hallway.

Those at the bridge: The orcs' thundering feet and battle cries get closer and closer. You see two orcs reaching the end of the hallway towards you, their javelins poking through the doorway. Grushnak leers at them, his arm in front of Thravum. Olias, tethered to the dwarf, has positioned his body to look like a long-legged spider hanging low from the ceiling. His face looks like it is covered in short, dark fur with many glittering eyes. He is trying to make himself small and hidden, but he is just too big.

Not in initiative yet...Post as you will.


The orcs and wolves advance through the hallway. You are ready to surround them.

ROLL FOR INITATIVE!


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

initiative: 1d20 + 3 ⇒ (14) + 3 = 17


male Mountain Dwarf Fighter 4

Thravum readies himself to leap in front of the hallway and act as the "stopper" in the bottle. When the Orcs reach the end of the hall he will step forward and attack.

initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Grushnak growls. "Grushnak the brave is ready to fight even though Grushnak is tired."

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Olias has his crossbow ready to shoot the first orc he sees.

to hit if I get a shot off: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

advantage: 1d20 + 4 ⇒ (18) + 4 = 22


Dirt Wizard/Geomancer (AC 17, PP 15)

After somehow sliding thin plates of shale through the floor beneath his feet, you see hundreds of identical pieces extending up from the floor the moment Thravum pivots into place.

Jorlitharr rolls up his sleeves, and lets out a devilish grin. Three faintly glowing purple stones orbit each other, rising from his palm.

Initiative: 1d20 + 0 ⇒ (20) + 0 = 20


Baddies Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Initiative Order:
Jorlitharr
Oleksandr
Olias
Baddies
Grushnak
Thravum
Geim

Readied actions go off before the round begins. Jorlitharr, Olias, Thravum, you can post you readied actions. Then Jorlitharr will take his regular turn.


Dirt Wizard/Geomancer (AC 17, PP 15)

Posted readied action with initiative

Jorlitharr lets a stone fly from his hand aiming for the back of the direwolf's head.

Thrown Magical Stone: 1d20 + 5 ⇒ (2) + 5 = 7
USING MY DM INSPIRATION: 1d20 + 5 ⇒ (17) + 5 = 22

Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Olias shoots his crossbow at the closest orc that comes through the hallway. The bolt lands in the orc's thigh, and he lets out a harsh yowl.

Olias hit Orc 2, for 9 damage.


Jorlitharr wrote:

Posted readied action with initiative

Jorlitharr lets a stone fly from his hand aiming for the back of the direwolf's head.

You hear a loud *crack* as the stone connects. "Yeowl!"


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Oleksandr points a strange looking wand towards the wolf closest to him. The handle seems spindly and petrified and it ends in a milky white...eyeball? He squeezes the handle and the eye dilates and glows a dark purple.

Using fear beholder eye stalk. Wolfie make a DC 13 Wis save.

eye stalk rules:
Targeted creature must succeed on a DC13 Wisdom saving throw or be frightened for 1 minute. Target can repeat saving throw at end of each turn; if succeed, end effect


male Mountain Dwarf Fighter 4

As the Orcs thunder to the end of the hall, Thravum leaps forward, cursing- "Pig faced...mother was....taste!"

He swings his axe in a high horizontal arc, trying to bury the blade into the leading Orc's teeth- "...toothache!"

Surprise!: 1d20 + 7 ⇒ (17) + 7 = 241d12 + 1d4 + 5 ⇒ (8) + (1) + 5 = 14

He stands, feet planted wide, daring them to pass.


Oleksandr Blackwind wrote:

Oleksandr points a strange looking wand towards the wolf closest to him. The handle seems spindly and petrified and it ends in a milky white...eyeball? He squeezes the handle and the eye dilates and glows a dark purple.

The wolf senses the magic and turns. Its eyes lock onto the eyeball.

Wisdom Save: 1d20 ⇒ 9

The wolf howls and cowers, frightened of Oleksandr.

A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.


Thravum Grimrock wrote:

As the Orcs thunder to the end of the hall, Thravum leaps forward, cursing- "Pig faced...mother was....taste!"

He swings his axe in a high horizontal arc, trying to bury the blade into the leading Orc's teeth- "...toothache!"

[dice=Surprise!]1d20+7;1d12+1d4+5

He stands, feet planted wide, daring them to pass.

The first orc falls, the axe cleaving into his face. He is bloody and unconcious.


The orcs move ahead. Their feet are sliced by sharp rocks and you hear a variety of orcish curses.

One runs through the hallway past Thravum to get on the other side of him.

Spike Stones damage Orc 4: 4d4 ⇒ (2, 1, 4, 2) = 9

He growls in pain and thrusts at Thravum with his javelin, angry and vicious.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

The blade glances off Thravum's thick armored trunk.

Another orc pushes past Geim, whipping his javelin around to stab at him.

Spike Stones damage Orc 1: 2d4 ⇒ (1, 3) = 4

He stabs at Geim's legs.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The blow misses, landing in between. The orc growls.

The other two orcs ignore the battle. They push past everyone and try to make their way over the bridge.

Spike Stones Orc 3: 4d4 ⇒ (3, 2, 2, 1) = 8
Spike Stones Orc 5: 4d4 ⇒ (2, 4, 3, 1) = 10

The dire wolf closest to the front hears his companion's whimpers of fear. He turns, growls, and runs at the wizard holding a wand. His feet pass over the sharp rocks and he whines but stays his course.

Spike Stones through 4 squares: 8d4 ⇒ (4, 1, 2, 1, 4, 4, 2, 3) = 21

His feet are shredded, but he presses forward and tries to bite at Oleksandr's extended arm.

Wolf 1 bite: 1d20 + 5 ⇒ (7) + 5 = 12

The wolf misjudges the distance and insteads clamps his jaws in the air.

The other wolf, trembling, stares at Oleksandr and whimpers. He doesn't move.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias mumbles something under his breath that only Orc 3 can hear. The voice, a desperate whisper, says, "Death. Pain. Despair. Run. Run!" It repeats over and over.

Dissonant whispers: 3d6 ⇒ (3, 6, 6) = 15

DC is 14. Psychic damage.

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