Harlot's Heroes

Game Master Alexander Scott

Bound to the succubus Lux by her profane gifts, the PCs work towards her insidious goals whilst maintaining the facade of heroes.


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The Exchange

It’s a fine summer’s day as your journey along the well-maintained Taldan roads comes to an end and you approach the town of Laurel in the Barony of the same name. Bright sunshine is tempered by a welcome cooling breeze that stirs the tall crops in the fields you pass, and brings with it a pleasant scent of greenery and wild flowers. The roads are busy, and many of your fellow travellers, journeying to the town’s Armasse festival and tournament, exchange happy greetings with the local commoners at work in the fields. A ways off to the south, across the fields, even the foreboding dark of fey- and monster-infested Verduran forest seems unable to hold back the hope and joy of the season, despite the regular early-morning mists seeming to linger for an unnaturally long time along the dense boundary of trees. Cresting a hill, turning a corner, and the town itself is finally in sight.

Laurel is a small town in comparison to the great metropolises of the world, usually home to no more than a couple of thousand people, but is still the largest town of the Barony (the remainder being maybe a dozen or so small villages and the occasional hamlet). High stone walls surround the town proper, topped with battlements and dotted with alternating towers and bastions – the latter supporting defensive ballistae. Rising on a hill behind the town is the Baronial seat – a fine stone keep with a surrounding curtain wall. The towers of this castle are topped with high conical roofs (to help protect against missile fire and attack from flying creatures) and are currently all flying pennants depicting the golden laurel wreath on a field of green that is the Baronial arms, and giving the whole a rather romantic ‘fairy tale’ appearance. Additional banners of similar design hang from the walls of the town, to generally impressive effect. On the common land to the north of the town is a veritable city of colourful tents and pavilions, many flying pennants of their own, hosting the bulk of the visitors to the festival. The lists for jousting are set in the middle of this tent city, with fields of butts and pricks for shooting games further out, and rings and stages for melees, pugilism, wrestling and performances of all kind dotted here and there between the tents.

Knowledge (engineering) DC 15:
With round towers, crenellations, machioclations and plenty of loopholes, the castle and town wall both appear to be fine defensive structures. Although the style is woefully out of date by modern Taldan standards, the structures appear well-maintained and, in all honesty, would probably do their defensive jobs better than many more recent, and more stylish, constructions elsewhere in the land. On the other hand, whilst impressive, the town walls and bastions only look to be about twenty feet high, their towers maybe forty feet, and they lack the roofing of the castle’s towers too – so an attacking force with siege ladders or ropes and grapples could probably breach them relatively quickly... if they weren’t too concerned about whatever the defenders were shooting at them...

Knowledge (nobility) DC 15:
Amongst the pennants in the tent city the most numerous, and placed closest to the jousting field, are the silver bow and arrow on a field of blue of the neighbouring Branali Barony (located to the north west) and the black wings on a field of gold of the neighbouring Ash Barony (located to the north east). Generations ago the three Baronies were in constant conflict, but these days it’s more a friendly rivalry at events such as these. House Branali is generally thought to have the best archers of the three, whilst House Ash (controlling the region’s trade routes into the rest of Taldor) are the wealthiest. All three claim the best jousters. Baron Philip Laurel was celebrated for his own success in the lists in his youth, but retired from such sports years ago as age began to catch up with him. This year the field’s wide open.

The noises and smells and bustle of the festival increase as you approach the town gates – singing and shouting and general good cheer, with scents of cooking food and fresh-picked flowers (and horses, and crowds of people...). Town guardsmen, clad in gold-trimmed dark green uniforms and scale armour, wielding glaives, walk patrols atop the town wall, and make show of keeping an eye on the crowds, but seem in good cheer – occasionally pausing to break-up potential fights before they happen or collaring an opportunistic thief, but mostly offering visitors helpful directions, and happily accepting libations offered them... in the spirit of the festival, of course!

Knowledge (local) DC 15:
The town’s known to be extremely law-abiding with a very low crime rate, although the guards aren’t completely averse to an innocent bribe on occasion. Laurel also has a reputation for piety (with most faithful worshiping Iomedae) on the one hand, but superstition on the other – a distrust of magic, and those who use it, born of being so close to the fey-infested Verduran forest. At times like these, with a large influx of visitors and an atmosphere of celebration, these attitude do tend to relax a bit... depending on how dangerous the magic being flung around happens to be, of course...

Recalling Lux’s directions, you head into the town proper, where half-timber buildings press together and seem to lean in dangerously over the well-cobbled streets – an impression formed by the upper floors of the buildings generally over-hanging the lower. Bunting and flags and wreaths of wild flowers seem to have been put up in every spot imaginable, and the crowds have to manoeuvre past spaces where colourfully clad acrobats, dancers, fire-breathers and the like are surrounded by applauding and cheering crowds. While most of the locals seem to be human, halflings and dwarfs are well represented, as well as the occasional half-elf, gnome, or even half-orc. If any full-blooded elves are present, you’re yet to spot them. You make your way to the central market square of the town. Here you see that a raised wooden dais, with an awning of green silk to offer shade from the summer sun, has been constructed, with three throne-like carved wooden chairs set ready for some high-ranking dignitaries. Town guards keep the area around the dais clear of the crowds which seem to be gathering for some upcoming event. On one side of the market square stands an impressive church of the goddess Iomedae: a white-washed stone building with intricate stained glass windows and a tall bell tower. On the opposite side of the square you spot a round wooden sign, made from the end of a barrel, hanging above a doorway and painted with a depiction of a goose holding a dead fox in its beak - which can only be the ‘Fox and Goose’ tavern Lux instructed you to meet at.

Inside, the Fox and Goose proves to be doing great business, as it’s packed to bursting with merry-makers quaffing ale from ample wooden tankards, filling their bellies with the rich potage being served from a bubbling cauldron over the fireplace, amusing themselves with games of chance and skill, and trying to get the attention of the team of serving wenches who dodge nimbly between the tables (and the occasional uninvited ‘friendly’ hand...) as they take and deliver orders. Soon after you enter an attractive blonde halfling serving girl spots you and heads over, a wide smile beaming across her rosy-cheeked face. The tight-laced bodice and low-cut blouse of her ‘uniform’ help to emphasis the otherwise petite young lady’s ample bosom and hips, the skirt falling to mid-calf, leaving her wide, bare, feet exposed, the tufts of hair on the top of her feet so fine and fair as to hardly be noticeable. Dropping off a couple of tankards of ale as she comes, the halfling tucks her round wooden serving tray under one arm as she steps close and looks up at you,

‘A fine day to you, traveller,’ she exclaims, revealing a charming rustic lilt to her accent. She seems to take a moment to look you up and down before continuing, ‘you’re here for the private party in the back, I’d wager. The Lady slipped me a whole gold coin to keep an eye out for her guests, if you believe that! Anyway, if you’d be so kind as to follow me...’ at which she leads you through the crowds, using her tray as a paddle to swat at customers slow to move out of the way, swearing at them with a command of the language which would cause the saltiest of sailors to blush, but successfully parting the way until she’s escorted you to a sturdy-looking wooden door at the back of the common room. Fishing a large iron key from somewhere deep within her cleavage the halfling lass unlocks the door and, leaning her whole weight against it, manages to push it open, gesturing for you to enter...

... Inside is a nicely appointed private function room, sporting a long dining table of good solid oak, surrounded by six upholstered wooden chairs. A veritable banquet of cooked meats and fowl, bowls of boiled vegetables flavoured with herbs, and round loaves of freshly baked bread, with places set for six, adorns the dining table. A smaller table on the left side of the room holds jugs of ale and bottles of wine. To the rear of the room are another door and a window looking out onto what must be the narrow alleyway behind the tavern – the door doesn’t appear to have a lock, but is barred from this side, and the window has closable wooden shutters. There’s a fireplace on the right side of the room, but it’s unlit in the heat of the summer.

‘The Lady said for you to wait here,’ the halfling lass comments, adding, ‘and for you to enjoy yourself whilst you wait. I need to get back out and look for her other guests, but is there anything else you may need?’

[PCs enter in whatever order people post in – you’ve not met before, so describe what your character looks like, and how they act, and feel free to interact with each other until anything else happens. Characters will be aware that Lux was gathering a group, but won’t know each other’s names or anything about each other on meeting.]


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Victor is 6’2” 270 lbs. Muscular built. He is currently wearing black pants, sturdy travel boots, an off white short sleeved shirt with the top slightly unlaced due to the heat. His chain shirt is tucked away in his backpack along with his other gear. Greatsword strapped across his back with a dagger at his side. Black hair and eyes, clean shaven face. Looks like the avatar image.

Noticing that he is the first to arrive, Victor drops his backpack in one of the chairs and makes his way to the drinks. It has been a long journey and could use a good drink. Curious about the origin of the ales Victor ask with a smile; “Are any of the ales here brewed locally? I always feel that one should immerse themselves in the culture of the city which host a festival. The local ales, food, entertainment.... the people.”

Turning back to the ale he opens one and pours himself a tankard and takes in a healthy drink. Turning back to the shapely halfling lass Victor continues; “It looks as if the festival is in full swing and along with that a tiring day at the inn. Have there been any results from the competitions? I would like to try my hand at a game or two...” Victor trails off and shakes his head. “M’lady, I do apologize, it has been a long journey on the road. Where are my manners? My mother didn’t raise a baboon. My name is Victor Kurswell, I did not catch your name...” Victor smiles and takes in another drink of ale.

Doing a Charisma Check to be charming: 1d20 + 3 ⇒ (3) + 3 = 6

The Exchange

Victor Anti-Paladin of Nocticul wrote:
“Are any of the ales here brewed locally? I always feel that one should immerse themselves in the culture of the city which host a festival. The local ales, food, entertainment.... the people.”

'Some,' the halfling lass replies, 'although with the festival we've got a much better selection in stock at the moment than usual. Several of the dwarf settlements in the Fog Peaks and Five Kings send their brewmasters down each year... the brewers' contest is one of the most popular for people to help "judge"!' her grin widens, then she adds, with a gesture, 'the ale in the brown jug is the local swill, but I'd recommend the "Sixth King's Bitter" - that one's got a proper kick to it!'

Victor wrote:
“It looks as if the festival is in full swing and along with that a tiring day at the inn. Have there been any results from the competitions? I would like to try my hand at a game or two...”

'You're in plenty of time, sir,' the lass replies, 'the contests proper haven't started yet. With that... sizable weapon... of yours,' her eyes don't seem to be looking at Victor's greatsword for some reason as she says that... 'I take it you're here for the melee? Do let me know if you choose to enter, sir, I've some coin saved and I imagine I could do a lot worse than backing a stallio... um... I mean, "warrior" of your... proportions...'

Victor wrote:
“M’lady, I do apologize, it has been a long journey on the road. Where are my manners? My mother didn’t raise a baboon. My name is Victor Kurswell, I did not catch your name...”

Something in Victor's smile seems to cause the lass's own smile to vanish for a moment, before she manages to rather nervously force it back into place,

'M-me..?' she replies, edging backwards towards the door, '... I... I'm... I'm busy, sorry!' she concludes as she beats a hasty retreat from the room!


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Victors smile fades and lets out a small laugh as she walks away. ”Sixth King’s Bitter you say? Thanks for the tip.”

He makes his way over to the table and finds the recommended ale and pours himself a new tankard.

From this point on he will be doing a few things, until others arrive

Enjoying the ale and eating, it has been a long journey on the road and the aromas have caused his stomach to growl. Victor will also be taking a peek outside the back door, just to familiarize himself with what is that way. Opening the windows to fully enjoy the sounds and smells of a festival. Finally, enjoying these comfortable looking chairs and flipping through his Holy Text. Victor is after all a devout follower of Nocticula


Male Human(Tian-Shu) Samurai(Sword Saint) 1 | HP:7/13 | AC:15 T: 11 FF: 14 | Fort:+4 Ref: +1 Will: +2 | Initiative +2 | Perception +5 | Condition: -2 Strength

A burly man enters the room, a little on the short end in height. Immediately noticeable is his singular eye, which narrows as he notices Victor. His mouth is obscured by cloth... and by that, the rest of his body is as well, even down to the gloves. Only at the top part of his head is skin visible. A sheath hangs at his hip, the blade inside it carrying an ornamental tusk. A second smaller weapon is tied to his back.

Zhen looks down at the man inside the room. Seeing the greatsword on the man's back, he gives a small nod before taking a seat himself. He looks around in silence before starting conversation. "Who would you be, swordsman?"


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Standing up by the drinks; ”Are you an ale or wine kind of guy?” Victor holds up a bottle of each.

Looking over the hidden man that has joined him.”I am Victor Kurswell, and you are? He brings over a glass or tankard of the appropriate beverage for the newcomer.

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

Tashewren will enter quickly and quietly, with Feast near him, of course.

Looking up at the sight of the Laurel's castle, he's reminded of his own home, and says so. "We'll have to go and introduce ourselves, right, Feast?

Knowledge Nobility: 1d20 + 5 ⇒ (8) + 5 = 13

He'll enter the Fox and Goose quietly- while being seen here wouldn't be the end of the world, it would raise a few eyebrows, seeing as he hasn't checked in with his normal high- society people yet. A risk well worth it, however.

As the halfling Lady escorts them down, he'll talk to her, quietly- here, in this place, he doesn't want to be noticed. So he thanks the halfling as she moves them to a private room, and walks back to look for more guests.

Halfling lass wrote:
‘The Lady said for you to wait here,’ the halfling lass comments, adding, ‘and for you to enjoy yourself whilst you wait. I need to get back out and look for her other guests, but is there anything else you may need?’

"My Lady, all I need is a promise to see the twinkle in your eyes again, and I will be a happy man. What time are you off; I am new to town, and will require an escort." He'll give her a wicked smile as his eyes meet hers, burrowing into them.

Diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21

He eyes the two men as he sits down. He'll mention something to Feast Orcish"Is there anything to your tastes, Feast?"

After her response, he'll turn to the others. "A good day to you," he'll start.


Male Human(Tian-Shu) Samurai(Sword Saint) 1 | HP:7/13 | AC:15 T: 11 FF: 14 | Fort:+4 Ref: +1 Will: +2 | Initiative +2 | Perception +5 | Condition: -2 Strength

"I don't dr-" Zhen pauses. Perhaps some alcohol would be nice. "The wine, if you could." It tasted nothing like home, but what was in this foreign place?

"You may call me Zhen. And indeed, it is a strange name. I have traveled far to be here today."

He turns as a strange man and a savage enter the room. " A good day to you," noting his politness. "Your name? And the orc, as well."


Female Orc Barbarian (Fleasheater) HP: 3/15 |AC: 15 (tch 11, ff 14) | CMB: 5, CMD +15 | F: +5 R: +1 W: +0 | Init +1 | Perc: +1, Darkvision 60ft | Spd: 40ft. | Active Conditions: None | Rage 2/7

Feast follows Master Tashewren, who looks like he is trying to stay hidden. Feast don't hide. Nothing here for Feast to hide with.

Had she been brighter, she may have found her master's behaviour amusing, as trying to stay inconspicuous while being followed around by a 6"4 full-blood Orc dressed in hides in the middle of a tavern isn't something that goes unnoticed even at the most crowded of festivals.

At her master's request, she scans the room. While the long haired gentleman in front of them looks different, Feast is no gourmet taster. A human is a human.

Orc:
"Nothing but white meat. Slim pickings. No challenges."

Orc parties better. No blood in here at all. Everyone still have all their parts. Mmm, parts.

Feast semi notices one of the Humans look like they are talking in her direction, but master does the talking and Feast only talks to Master.

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1
Shen wrote:
Your name? And the orc as well.

My name is Tashewren, of Cheliax. This here is my personal protection. You need not concern yourself with her. Who might you be?"

The man who answers is tall, lean, obviously not a physically gifted man, though attempts have been made, since he is far from out of shape. He is dressed in fine, if understated, clothing, as befitting his station. His skin is fair and his hair brown, with reddish auburn specks floating in it. His most remarkable feature, however, is his blue eyes- filled with an intensity and deepness, they seem to peer into your soul and discover you- for this reason, they can be simultaneously attractive, and intimidating.

He speaks in orc

Orc:
There will be plenty of time for new things, challenges, later. For now,
take some of the meat on the table.

He speaks in a voice that brokers no argument.

He walks over and helps himself to a glass of wine, smiling a knowing smile at the man already indulging. He does not, however, take a sip.

The Exchange

While the clearly confident and skilled swordsmen Victor and Zhen got their fair share of glances – from curious to nervous – as they made their ways through the town to the meeting, to a certain extent they’d been camouflaged by the sheer number of other warriors gathering to attend the upcoming contests. Feast proves a little more of a... novelty... managing to part the crowds without effort as they back away in surprise or fear. For a moment it almost looks like the town guard at the gate are going to do something really stupid... but then they notice Tashewren’s seeming mastery of the orcish brute and breathe a collective sigh of relief. As a result Tashewren’s wish to go unnoticed is only partially successful – most people are looking at his bodyguard, rather than him, after all... On the other hand, from the looks of the dais set up in the town square, Tashewren would judge that the formal presentations to the local Baron are to occur there, rather than in the castle (as would be usual) – probably some local tradition to do with the festival, if one had to guess – so he’s likely as close to being in the right place as he could get.

Tashewren wrote:
"My Lady, all I need is a promise to see the twinkle in your eyes again, and I will be a happy man. What time are you off; I am new to town, and will require an escort."

The halfling lass lets slip a rather girlish giggle, colour rising to her cheeks, as she bashfully averts her eyes and answers,

‘Ooh, sir – you talk so proper! We... we're actually really busy, ‘cos of the festival,’ she frowns for a moment, then shrugs and grins up at the handsome Chelish man as she concludes, ‘but I could probably get off around sundown to... ah... escort you... Just swing by and ask at the bar for Lilli.’

Meanwhile, Victor’s noted that the alley behind the tavern is empty at the moment, as he makes sure to familiarise himself with the immediate area. He also discovers that the Sixth King’s Bitter does, indeed, have a kick to it – fiery, with an aftertaste a little like ash, but not at all unpleasant. Zhen’s wine has a smooth, aromatic, dark summer fruits sort of taste – not the best he’s had, but passable.

As the introductions are made there’s a distinct click as the key to the room is turned. Looking in that direction (once Feast moves aside a little...) the halfling serving wench – Lilli – can be seen, still in the room and replacing the large iron key down her cleavage. When she looks up again there’s a distinctive predatory hint to her smile, and her eyes have turned solid black...

’Welcome, my heroes...’ Lux’s words are felt, as much as heard, transcending language barriers as they issue from the petite halfling form before you. The fiendish communication seems to reach inside your head and body, almost as if the words were caressing you from the inside. It’s a sensation that’s familiar to you all, but one that could never become commonplace – at once threatening to excite your passions and immolate your immortal souls... ‘... It does so please me to have all my favourites in one place.’ Lux-in-the-form-of-Lilli moves over to the table and gracefully hops up to stand on the chair at the head. Gesturing towards the banquet with open arms she continues, ’Come, eat your fill... and know that consuming this modest fare is but a pale reflection of what we have planned for the souls who dwell in this region.’ She pours and quaffs a cup of wine as she waits for everyone to find their places...

... Once everyone seems settled, Lux continues, first saluting Zhen with another cup of wine,

’Zhen, my proud samurai, you’ve travelled far to be here...’ she smiles a little, adding, ’... by mortal standards. This is where the world will finally be privileged to witness your great worth. Victor,’ she turns towards the taller swordsman, ’you’ve heeded the call of Our Lady – know that your actions – past and to come – do not go unnoticed. Tashewren...’ she fixes the handsome Chelish man with a serious stare for a moment...’you’d dare to try to charm me?’ but then let’s slip a laugh, ’... never change! And Feast,’ she turns an affectionate smile towards the mighty orc, ’my beautiful beast – there will be flesh, and blood, and bone to consume – such delights you’ve not dared dream of!’

Stepping onto the table halfling-Lux snatches up a leg of cooked fowl and takes a bite, quaffs another cup of wine, and starts to pace back and forth along the table, the sway of her hips and grace of her form – no matter her current form – seemingly incapable of not oozing raw sexuality, even as she continues,

’There is something about this place, this time... events are in motion... great things will occur here. Not all forces – enemies or rivals – have revealed themselves yet. We together, my heroes, will bring freedom to this place – freedom from the tyranny of inhibition, the slavery of social expectation – and in doing so will rise to greatness... but it is, as yet, early days. It is said that if knowledge is power, then information is ammunition. It is our duty to amass this power, this ammunition, so we can strike when and where and who best suits us. To that end I’d have you insinuate yourselves into the halls of power here. I call you my heroes, and you are just that –my heroes, my champions – but long experience tells me that it is the other so-called “heroes” – the fools the bards sing tales of in their efforts to conceal the true, harsh, nature of existence from the terrified huddled masses – that so often quickly gain the favour of those who rule. So look for an opening – some “heroic” act you can perform, some disaster you can avert or “monster” you can slay so you can play the roles and gain their trust...’ she pauses for a moment, then shrugs and adds, ’... and if none presents itself, I’m sure we can come up with something appropriate. But in the meantime, keep your eyes and ears open – find out who’s who, and what their weaknesses are.’

Finishing her pacing, Lux steps back onto her chair and sits again. Leaning backwards she stretches her small form, sighs, and continues,

’I know the local Baron – Philip – is due to receive his noble and aristocratic visitors in the square not long from now. I also know that the priest in charge of the cult of Aroden’s malkin of an inheritor – one Father Grey – will be there, as will a popular young paladin by the name of Sister Maria.’ Lux’s face momentarily screws up in anger as she fairly spits the paladin’s name. She manages to relax and glances at Tashewren as she continues, ‘Would you believe she’s taken a vow of chastity? She’s even admired for it! Everything about her offends my very existence. That one needs to have the error of her ways... “explained”... at excruciating length... to her, one day soon... but for now I'd have your thoughts, my heroes – how do you plan to proceed?’

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

Tashewren smiles as the halfling reveals herself, and takes a sip of the wine. As Lux explains herself, Tashewren listens intently, mind filling with possibilities.

Lux wrote:
but for now I'd have your thoughts, my heroes – how do you plan to proceed?’

Tashewren bows low. "My lady," he begins, "lacking in clear instruction as to the nature of these 'events' you describe, I am unable to offer you a precise plan. For now, Feast and I will attend this sortie in the square soon, and introduce myself to Baron Philip. That should allow me to insinuate myself with his favor, with time, of course."

He points to the others seated. "Meanwhile, I suggest our two allies here enter the tournament. I will act as their sponsor, which should give ample reason to be seen together, for when we must gather. Is this a fair plan?"

He looks expectantly around at the group, eyes finally converging on Lux, trying hard to conceal the desperation in his eyes.

He licks his lips. "As for this Sister Maria- well, leave that to me," he says, fiercely.


Female Orc Barbarian (Fleasheater) HP: 3/15 |AC: 15 (tch 11, ff 14) | CMB: 5, CMD +15 | F: +5 R: +1 W: +0 | Init +1 | Perc: +1, Darkvision 60ft | Spd: 40ft. | Active Conditions: None | Rage 2/7

Feat sat awkwardly at the table, it clearly not meant for someone of her build.

She began to eat anything she could grab, mainly the meats, sometimes even a large fruit or vegetable, with swigs of liquids in between. There was nothing here for her to savour, no new textures, with tastes that just registered as another variety of something she had already eaten.

She had forgotten how much the succubus liked to talk, though she knew this wasn't talking, because she couldn't ignore it like with all the other noise the various creatures her master interacted with made.

It had been the second best bonus for her, the first being access to a variety of exotic creatures every now and then. The bonus of being able to completely ignore almost everything that was happening, conversation wise anyway. Her Master took care of that, and she took care of anyone who threatened him. No hard questions, no queries, just kill, follow, behave, or would you like to eat.

She realised the detriment, however, when Lux laid out the options before then. She would much prefer to slay something to improve their image than every other option given. She just had no way of finding out that information, and her Master wasn't the combat type.

She grunted her displeasure through mouthfuls of pheasant, turkey, and she thinks it was an eggplant, but they tended to merge together when she didn't care what she was eating.

Orc:
"Give me a monster to kill. To eat. Fights without maiming and scarring, without ripping and tearing, aren't fights. I played more fierce games as a baby. Humans value the lives of the weak too much. At least in Master's country, the losers died."


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Once the newcomers come in Victor looks up and notices the beast behind the man. Listening to the introductions he momentarily sneers when he hears the beast is hired protection.

”My name is Victor Kurswell. That creature behind you, how did you enslave and train it these are usually wild creatures.”

Victor doesn’t think this is one he is looking for but he scans the Orc for a holy symbol.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Once the halfling enters the room again, he can’t help but to enjoy her presence. Once she “speaks” Victor lets out a chuckle and takes a drink of his ale as he listens to what Lux is saying.

”Tashewren has a good plan. We can enter the tourney and the bards will sing our praises as we begin to defeat the other champions. When do the games begin? I am curious if there is time to meet the competition.”

Thinks for a moment over Sister Maria and her Vow of Chasity.

”With Maria and her vow, she does not know the full pleasure that could be found in the service of The Lady in Shadow... If she could be turned, I know it would please Nocticula to gain another fallen knight.” Victor begins to grin widely at the mention of helping Maria fall from her ways.


Male Human(Tian-Shu) Samurai(Sword Saint) 1 | HP:7/13 | AC:15 T: 11 FF: 14 | Fort:+4 Ref: +1 Will: +2 | Initiative +2 | Perception +5 | Condition: -2 Strength

Zhen feels emboldened by Lux's words, eager to please. Although the feeling doesn't carry as Tashewren describes his plan. Fool thinks he can just give orders to anyone. Like we should follow him for he has the smoothest voice. Although I can't say the plan is bad, either.

"A chance to test my blade? I'll accept, if only for that. Better still if it is a step to our goal."

Sister Maria doesn't draw much of Zhen's attention, as he remains silent on the matter. If Lux disapproves of her, I suppose I must do what I can.

"So where do we sign up for the tournament?"

The Exchange

[Victor doesn’t see anything that resembles any sort of religious interest whatsoever in Feast’s gear and attire]

Lux-as-Lilli smiles as plans are discussed, leaning back with her bare feet up on the edge of the table. The smile expands to a rather wicked grin as Tashewren and Victor show appropriate... interest... in Sister Maria. Once everyone’s said their piece, she sits up,

’I believe the tournament starts tomorrow,’ she responds, ’the officials have a tent over by the lists for all the “knightly” events... you know – all that business with knocking each other off horses and the like. The “grand melee” is a big free-for-all thing at the end of the festival, so that’s a few days away. The large, sweaty, men stripped to the waist and pawing at each other events...’ a rather faraway expression crosses her face for a moment, before she shakes her head and continues, ’... I mean, the more “common” stuff, like the pugilism, wrestling, and archery is more of a “whoever turns up on the day” situation, as far as I understand things. Probably best to have a wander around tomorrow and see what’s going on. As for meeting the competition, there’s plenty of rough customers in the common room right now who I’d imagine are going to be doing some sort of fighting. The knightly types will all be gathered out in the square by now, awaiting the Baron...’

As if on cue, sounds of cheering and applause suddenly rise from the crowds outside, drowning out even the noise coming from the rest of the tavern. Standing straight on the chair, Lux listens for a moment, then shrugs,

’That should be the Baron’s party arriving now.’

Hopping down from the chair she makes her way back to the door you entered by, fishing the key from betwixt her bosoms as she does so,

’Anyway, you all sound like you know what you’re doing,’ she flashes a smile towards Tashewren as she adds, ’I’ll leave the precise planning to the devils! If you need me just pop in and ask for Lilli. Happy hunting, my heroes!’

Unlocking the door she switches to the common mortal tongue as she opens it,

‘... what sort of girl do you think I am?’ she comments loudly, making a show of adjusting her clothes as she exits back into the common room, ‘Honestly! Some of these noble types!

[Well, you guys can do what you want now, but assuming at least someone goes outside to see what all the fuss is about...]

Working your way through the crowds you see that the covered dais in the town square is now occupied by numerous courtiers, officials, and guards, all gathered in a crowd behind the three chairs. Sitting in the biggest chair, centre stage, is a large man who can only be Baron Philip. Clad in the finery of a noble in shades of dark green trimmed with gold, he looks to be in his mid to late fifties. Tall and broad, he sports a physique which was probably at one time quite heroic, but has long since begun the slide from hard muscle towards soft fat, although that doesn’t appear to have done anything to dim his regal statue or, from the sounds of the cheering crowds, his people’s love for him. His once black hair and full beard are now shot-through with grey. He smiles a benevolent smile and seems to be exchanging good-natured jests with some of the courtiers behind him.

[Remember, you can take 10 on these sort of checks if you want to, but can’t hit a DC over 10 without at least one rank in the related Knowledge skill...]

Knowledge (nobility) DC 15:
In his youth Baron Philip had quite the reputation as a warrior, both in tournaments and in conflicts against various threats to the Barony, even slaying a few monsters. These days he’s known to be a strong and benevolent ruler whose devotion to his people is only exceeded by his passion for his second wife – the Baroness Katarina – which, in turn, is only trumped by his fatherly love for his only child – the Lady Sophia.

Seated at the Baron’s right hand is a flawlessly beautiful woman, with dazzling green eyes, maybe barely pushing middle-age. Her long dress of dark green silk is embroidered with gold thread and myriad tiny green gemstones that sparkle in the sunlight, and its expertly tailored fit shows off her long-limbed, shapely, form in a suitably refined manner. Her hair appears to have been dyed a shade of dark green to match her dress, and is fastened up in an elaborate coiffure held together by pins and combs of gold and emerald. Her statue seems as regal as the Baron’s, but while he’s laughing, she seems more concerned with chiding the young Lady sitting on the Baron’s left...

Knowledge (nobility) DC 15:
The woman on the Baron’s right hand is the Baroness Katarina, the Baron’s second wife, heralded far and wide for her beauty. She originally hailed from an obscure noble lineage somewhere across the other side of Taldor, but has been married to the Baron for fifteen years. She tends to lead the Barony in trends of fashion, changing her style of dress and coiffure often – this season seems to be ‘green’, and you spot several ladies of the court at the back of the dais sporting hairstyles that attempt to mimic those of the Baroness. She and the Baron have no children of their own, but the Baroness is known to have taken a keen interest in raising the Baron’s daughter, the Lady Sophia (and the young Lady the Baroness is currently chiding...).

... The young Lady seated on the Baron’s left appears to be in her mid-teens, and in the process of blossoming into a rare beauty – tall yet graceful with pale skin, full dark red lips, flowing ebony hair, and dark brown eyes which completely fail to hide her innocence and shy embarrassment at being such a figure of attention. In contrast to the older woman who seems to be chiding her, her own dark green dress is well-tailored and of clearly fine material, but lacking any of the additional elements of extravagance. She mostly seems to be looking at her feet and fidgeting slightly...

Knowledge (nobility) DC 15:
The Lady seated to the left of the Baron is the Lady Sophia, his only offspring. Until recently she was known as a gangly and awkward youth, as well as being a terminally shy loner... only the shyness seems to remain. She recently turned sixteen, and it’s rumoured that her father and step-mother (her own mother, the Baron's first wife, having died giving birth to Sophia) have been turning their thoughts towards finding her a suitable husband. Much of the noble gossip surrounding this year’s festival is speculation that it’s being used to present the Lady Sophia to society. Several suitors are expected to show up as, even if she hadn’t recently blossomed into a very attractive young Lady, whoever marries Lady Sophia will become defacto heir to the Barony.

At the foot of the dais an officious looking man in elaborate robes (which look like they must be extremely uncomfortable in the summer sun...) and with a heavy gold chain of office across his chest, appears to be directing things – calling forth aristocratic types waiting in the crowd nearby, who are then escorted by a pair of guards to stand before the Baron and present themselves. Some of the aristocrats appear to be simple country knight types and their families – most likely those overseeing the villages in the Barony – whilst others appear to be knights visiting to take part in the upcoming tournament. A bevy of scribes surrounding the officious looking man seem to be almost juggling masses of papers as they try to identify and sort out each aristocrat in turn – names and details which are then passed to a court herald to announce in a clear voice as each steps forwards. The Baron seems to be taking mere polite interest in most who approach, only showing a spark of real interest when a guest with a string of victories at the lists at this or that tourney gets announced.

Standing by the Baron’s shoulder is an ancient looking man, thin and heavily wrinkled, but with kind eyes, clad in the gold-trimmed white cassock and matching mitre of a priest of Iomedae. He leans heavily upon a simple wooden walking stick, and seems to periodically be about to nod off, but every time the armour-clad woman standing next to him makes a concerned fuss, he firmly brushes her away... smiling as he does so. The athletic-looking woman in armour seems to be in her early twenties and sports sun-tanned skin, hazel eyes, and brunette hair cropped to a rather practical short length. The armour she wears is a clearly masterwork suit of half-plate, extremely well fitted, that doesn’t seem to be impeding her movement or bothering her in the heat in the slightest. The plates of the suit are polished to a near-mirror shine and etched with intricate, swirling, designs – most prominently an Iomedean longsword symbol covering the breastplate. A matching heater-style shield is strapped across her shoulders, and a fine well-used, but well-maintained, longsword is sheathed at her hip. Between bouts of worrying about the elderly priest, she seems to be talking and laughing with the Baron’s guards, as well as showing some interest in the same guests the Baron is – those who could be potential ‘contenders’. Every now and then she scans a look across the gathered crowds, smiling and waving back to small children (who seem to love her), and occasionally dispatching a guard to have a quiet word with revellers who are a little too deep into their cups and making those around them seem uncomfortable.

Knowledge (religion) DC 11:
The woman in armour is obviously a paladin, and you’re pretty sure she’s looking for the stain of evil in people’s auras whenever she’s peering about like that.

[Phew! So, what are you all up to?]

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

Tashewren quickly exits the room, bringing Feast with him.

He scans the crowd, noticing the regal men and women there. He loves the attention that's being focused on the rest of the crowd, and though the woman scanning people makes him nervous, he's eager to meet the Baron Phillip. He'll quickly find the line for nobles, vet himself, and await his turn in line.

Take 10 Knowledge Nobility, for exactly 15.


Female Orc Barbarian (Fleasheater) HP: 3/15 |AC: 15 (tch 11, ff 14) | CMB: 5, CMD +15 | F: +5 R: +1 W: +0 | Init +1 | Perc: +1, Darkvision 60ft | Spd: 40ft. | Active Conditions: None | Rage 2/7

Feast wipes her mouth on a napkin. She had been taught that doing so on the table cloth isn't acceptable.

She follows her Master out into the crowd, towering over the others in line. She isn't used to waiting in line. Normally her presence and her Master's influence are enough to jump them to the front.

The Baron looked like he enjoyed eating. Maybe getting into his good graces wasn't such a bad idea. If her Master kept his hands to himself, Feast could already see 3 potential sources of trouble, and only one was wearing armor.

The Exchange

With Feast in tow, Tashewren's move to where the aristocratic types are assembled causes quite a stir - whispered comments and quickly moving aside for the most part, but one Lady (who happens to be in a rather tightly-laced corset - probably fashionable, but definitely not practical in the day's heat) does swoon at the sight, the gentleman accompanying her catching her before she hits the ground. The nearest guards take a tighter grip of their polearms and exchange uncertain glances, whilst one of the scribe-types looks at Tashewren, then down at his sheaf of parchments, then back at Tashewren, looking worried, then back at his parchments and (finding that the information he's looking for hasn't somehow magically appeared since the last time he looked) then dashes off to have a hurried conversation with the officious-looking chap in the robes. Looking over towards Tashewren and Feast the officious chap snaps some biting comment back at the lowly scribe, clips him round the ear, and sends him scurrying over. A young but gaunt-looking chap with a rather disheveled appearance and ink-stained fingers, who seems to constantly shed loose parchment as he fails to successfully juggle the various documents, papers and letters he's carrying, the scribe is panting a little as he reaches Tashewren. Looking at the ground for a few moments as he tries to catch his breath, he then looks up, appears to suddenly realizes just how close he is to Feast, and promptly takes a couple of nervous steps backwards... but finally he manages to compose himself enough to speak,

'I... um... I beg your indulgence, Lord,' he begins, 'but we...' he reflexively glances over his shoulder towards the officious man, then quickly corrects himself, '... that is to say, I, don't seem to have any record of who... ah... who exactly you are? Did you send a herald to announce your visit?' he fidgets as he anxiously awaits Tashewren's reply...

[Clearly Tashewren didn't send a herald, but since you splashed out on the good paper we'll say he has his patents of nobility. He hasn't got any letters of introduction, of course, so it'd be considered somewhat impolite if he's just rolled up without sending someone to announce his visit a few days in advance. It'd also be seen as somewhat strange for him not to have arrived with a full entourage of lackeys and luggage in tow if he is, indeed, a 'noble'... So, make of it what you will, and warm up that Bluff skill! :)]

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

Tashewren looks directly at the man. "I am Tashewren, of the noble house Julistarc, in Cheliax. I have come to witness the tournament- unfortunately, my party was waylaid by bandits on our way. I am not certain if my herald arrived here or not."

He smiles. "I know this is terribly impolite... but I've traveled all this way, and it would be quite the shame to miss seeing the Baron. You will announce me?" His eyebrows raise at the man, and it is clear he is not asking a question of seeing the Baron, but rather of the man's cooperation in the matter.

Bluff Take 10: 28
Diplomacy Take 10: 22
And here goes my third mistake of the game, after not taking Undetectable Alignment as a spell known, and deciding to play a noble! Hopefully my usefulness to the party won't involve Tashewren cleaning up most of his blunders!


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Victor makes his way outside and through the thick of the people. He makes sure that he stays close by Tashewren, he did say that it should look like we are his champions. He stays tight besides Tashewren making himself looking imposing.

Intimidate: 1d20 + 7 ⇒ (3) + 7 = 10

As they are making their way to the baron Victor takes notice of any escape route that could be needed.
Perception for escape: 1d20 + 4 ⇒ (2) + 4 = 6

Takes 10 on K-Religion 14: Notices what Maria is doing, but does not break from what he is doing. He will be sure to take notice if her gaze falls on them longer.
Perception for her gaze: 1d20 + 4 ⇒ (10) + 4 = 14

UGH!! Dice rolls from hell.... lol


Male Human(Tian-Shu) Samurai(Sword Saint) 1 | HP:7/13 | AC:15 T: 11 FF: 14 | Fort:+4 Ref: +1 Will: +2 | Initiative +2 | Perception +5 | Condition: -2 Strength

Zhen keeps his eye on the woman in armor as Tashewren speaks, concluding the woman to be Maria by her attitude and appearance. He balances himself between the thrill of being noticed and staying hidden from her gaze, before turning his attention to the Baron.

Perception to notice anything about Maria: 1d20 + 5 ⇒ (10) + 5 = 15

Tashewren, you better not mess this up. Zhem thinks to himself.

The Exchange

The scribe frowns and shakes his head sadly as Tashewren explains about his party’s misfortunes,

Oh, I’m sorry for your losses, Lord,’ he replies, ‘despite the best efforts of our patrols, bandits are a constant threat in these parts. I suppose we can only be grateful that you had such...’ he glances across Victor, Zhen and (especially) Feast, ‘... sturdy guardians to protect yourself. As for your herald, if you give me the details I’ll let the captain of the guard know and he’ll instruct our patrols to keep an eye out. There’s not much hope of finding him if he’s been waylaid on his way here, but I’m afraid that’s the best we can do. Now, if you’d be so kind as to allow me to borrow your patents of nobility and indulge me for just a moment longer, Lord...’ he takes the patents and scurries back to the officious-looking man, and the two appear to have a hurried conversation. The officious-looking man scrutinises the provided documentation carefully, occasionally looking over towards Tashewren. Finally he hands the papers back to the scribe, who once more returns to Tashewren. Handing back the patents the scribe manages a weak smile, ‘You are to be announced next,’ he explains, adding, ‘your retinue will need to remain here, of course.’ As the previous aristocrat concludes his formal greetings to the Baron, two guards walk over to escort Tashewren into place before the dais...

[This is a chance for Tashewren to demonstrate his mastery of courtly manners and etiquette – it’ll be a Diplomacy check (you can’t take ten on this one) that takes at least a minute, but however you end up changing the Baron’s attitude towards you, the attitude of the rest of the court (or, at least, anyone loyal to the Baron...) will change as well (in terms of steps up or down).]

Meanwhile, as Tashewren deals with the politics, both Victor and Zhen notice the armoured woman’s gaze linger on their section of the crowd. Her brow furrows slightly, as if she’s concentrating...

Victor:
You’re aware that most folks only radiate evil when they have actively evil intents, but that you radiate a constant faint aura of evil – not that there’s usually any way to tell the difference between them... so if she spots you, it’s likely she’ll think you’re about to cause trouble. On the other hand, you’re also aware that such abilities generally only have a range of about 60ft, and are blocked by enough material in the way, and that in a crowd like the one you’re in it’s likely to take her a good few seconds to pin down your exact location. While you didn’t spot any particularly good escape routes, you know that you could probably avoid detection just by moving to the back of the crowd. Whether any of your comrades radiate evil or not... well, I guess isn’t your problem... If you want to so move without making it obvious you can try a Bluff or Stealth check (your choice of which, but it’s not a check you can take 10 on).


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

As Tashewren prepares to be announced, Victor tilts his head towards Zhen and says under his breath; “We might have issues with Maria, she is looking for trouble in the crowd. Those paladins have the ability to sense the evil in men if they are close by. I am going to move back just a bit. It’s your call on what you would like to do...”

Bluff/Charisma to be nondescript: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

Tashewren smiles. As he is announced he walks slowly forward, and, upon coming to the edge of the dias, bows low to one knee.

"Your Grace, Baron Phillip of Laurel," he says first. He slowly inclines his head. "Baroness Katarina. The Lady Sophia. It is an honor."

He waits patiently for a response, keeping himself bowed until he is acknowledged.

Does the DC 15 Knowledge check I just hit list any other titles for the Baron or any of his retinue? If so, Tashewren will announce them.

Diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14

Clearly, Tashewren is as clueless as I am.

The Exchange

Victor slips towards the back of the crowd, smooth as silk. Sister Maria [yeah, it’s definitely her] looks in that direction for a few moments longer then, seeming satisfied there’s not going to be any trouble, turns her attention back to the elderly priest standing by her side.

Tashewren wrote:
"Your Grace, Baron Phillip of Laurel," he says first. He slowly inclines his head. "Baroness Katarina. The Lady Sophia. It is an honor."

Yes,’ the Baron replies, in a polite but generally uninterested fashion, ‘well, thank you. You’re welcome to our festival, of course, um...’

I think it was “Tashewren”, dear,’ the Baroness prompts gently.

Yes, yes,’ the Baron agrees, ‘welcome Tashewren.’ He gestures towards the officious-looking man to move on to the next person to be presented, and the guards step over to escort Tashewren back and to collect the next supplicant. The next man in line moves into place to bow before the Baron, but his presentation is interrupted by a blast of trumpets...

... The crowds facing the dais part as a tall, slender, handsome young man rides slowly in on a horse, surrounded by a small retinue, the rider, horse and entourage all bearing the ‘silver bow and arrow on a field of blue’ coat-of-arms seen on several of the more prominent tents by the lists. The young man is clad in impressive, but only marginally practical, armour consisting of well-tailored jacket and breeches of blue cloth and leather, riding boots, leather gauntlets, and polished steel pauldrons, bracers and greaves. A cape of blue silk trimmed with silver thread flows from his shoulders. The white stallion he rides sports blue-dyed leather barding with silver stitching to match. At his waist are buckled a longsword and dagger, and in his hands he carries a steel heater-style shield (with the aforementioned coat-of-arms) and a lance, with a matching pennon fluttering from near its tip. The rider has bronzed skin, platinum blond hair, and green eyes, and appears to be in his late teens.

Walking before the young rider is a man who appears to be his own herald who (once the man who was being presented has respectfully backed out of the way) steps before the Baron and performs an overly-dramatic bow, doffing and flourishing the blue velvet cap (with an outrageous feather in it) that he’s wearing as he does so,

May I most humbly present,’ he declares, in the clear voice of a professional speaker, ‘my Lord Xantrian, third son to Baron and Baroness Branali, here to represent his family in the tournament you most generously host.’ The herald then backs away, as ‘Lord Xantrian’ hands his lance and shield to two flanking attendants, dismounts his steed with the casual ease of an experienced rider, and strides forwards, a youthful grin on his face. The crowds cheers loudly at the young man’s entrance, and the Baron seems much more animated and interested at the appearance of someone obviously there to joust. Lady Sophia manages to look even more embarrassed than she had been, colour rising to her pale cheeks as she stares steadfastly at her own shoes...

Knowledge (nobility) DC 15:
Xantrian is, as the herald said, the third son to the Baron and Baroness who rule the Branali Barony which neighbours the Laurel Barony to the north-west. His oldest brother has been happily married for years, and he and his wife already have three sons and two daughters of their own. The middle brother is a paladin of Iomedae with a good reputation who also married a year ago, and is now father to a baby girl... so Xantrian, whilst of good noble stock, is actually pretty far down the line of succession. The noble gossip in the region is that Xantrian is pegged as favourite as a suitor for Lady Sophia. Whilst he’s young, he’s already competed at several tournaments where he at least proved knight enough not to embarrass himself. Outgoing and handsome, his tournament performances have secured him a reputation as brave and chivalrous as well, which has translated into him becoming quite popular with the common folk (or, at least, those who lap up the gossip about nobles...).

... Stepping before the Baron, Xantrian... suddenly staggers backwards and collapses onto his back, the shaft of a black crossbow bolt sticking out of his chest! As a shocked gasp ripples through the crowd, Sister Maria is already in front of the Baron’s family, sword drawn and shield at the ready, attempting to place herself between them and harm. For his part Baron Philip stands from his chair and doesn’t hesitate in snapping out the order,

Guards! Get these people,’ he gestures towards the crowds, ‘to safety!

For a moment you can see both the Baroness and Lady Sophia sitting frozen in shock at the sudden turn of events, before they vanish from sight behind a wall of guards. Xantrian’s own people rush to where he lies, unmoving, blood pooling on the cobbles of the town square, and two of the Baron’s guards try to help the elderly priest down from the dais so he can attend the boy. Pushing past the protection of his own guards, Baron Philip scans his eyes around the rooftops surrounding the square,

Blast!’ he declares, calling to his Captain of the guards, ‘Did anyone see where that came from?

’Well,’ Lux’s voice washes over your minds as chaos erupts in the town square, ’Doesn’t that just scream “opportunity” to you? Lacking my vantage point, the bugs don’t seem to have spotted the assassin and, the way they’re running around in confusion down there, it doesn’t seem likely they will. Quietly make your way outside the town and head south, my heroes – if you can present these people with this “blackguard” as a gift, I’m sure it’ll go a long way to putting you in their good graces. I’ve got a man outside who should be able to follow our little sacrificial lamb so you can catch it...’

Meanwhile back at stately Wayne manor outside the town, Eugen is interrupted in his perusal of quality goods by the ghost of a gossamer caress sending shivers down his spine...

’Hello again, my friend with the oh-so-skilled fingers...’ Lux’s familiar presence slips into his mind. For a fleeting moment the wizard almost feels the succubus’s hands slipping across his skin as her body presses close to him and she wraps them both in her bat-like wings, the warm breath from betwixt her parted lips teasing the hairs on the back of his neck... but there’s nothing visible or substantial there, just her thoughts in his head..., ‘... could you wriggle your pretty fingers for me and conjure yourself a horse? There’s a rider fleeing to the south of town and I’d have you in hot pursuit.... pretty please? I promise it will be worth your time...


Male Human(Tian-Shu) Samurai(Sword Saint) 1 | HP:7/13 | AC:15 T: 11 FF: 14 | Fort:+4 Ref: +1 Will: +2 | Initiative +2 | Perception +5 | Condition: -2 Strength

Zhen turns around, placing a hand on Victor's back to follow him cleanly. "There's our cue. Let's move, but try not to draw the attention of the guards - no sense in having them find our man first."

Zhen makes his way to the south along with Victor, if he heads that way as well.


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Victor begins to head away when the commotion takes place behind him. He looks back to try to catch the eyes of Tashewren and his Feast. If their eyes connect he nods his head towards the South Gate. If not, he heads that way obeying Lux’s wishes.

“Zhen, who was that pompous fool that won’t be taking part in the tourney..... if it happens?”

Trying to cut through the crowd quicker Victor encourages the slower moving cattle to move out of their way....
Intimidate: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

Tashewren will lock eyes with Victor, and slowly shake his head. Clearly, this is important; work must be done. However.....he turns back to the Baron and his men.

"Tell me where you are going, sire; my man and I shall help escort you."

Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25

To Feast

Orcish:
"We help the Baron. Keep your eyes peeled; make certain there is no further danger."

This could be fortuitous indeed, Mistress; forgive me for not going to apprehend the man sooner. But the chance to determine the Baron's emergency procedures, safe rooms; well, that is an opportunity I shall not pass up.

He moves in a defensive stance to help protect the Baron.


Female Orc Barbarian (Fleasheater) HP: 3/15 |AC: 15 (tch 11, ff 14) | CMB: 5, CMD +15 | F: +5 R: +1 W: +0 | Init +1 | Perc: +1, Darkvision 60ft | Spd: 40ft. | Active Conditions: None | Rage 2/7

Feast grunts in reply, though she is hardly the type to look before she eats.

She doesn't really know what she's looking for, as the were just told who had attacked and where they were going. She wants to be part of the retrieval party, not guarding against an empty threat. And she doubts she'd be allowed to eat the dead Prince or his horse.

But she looks for 'dangerous ' looking things anyway. Maybe she'll get lucky and there'll be another attack.

Perception: 1d20 ⇒ 17

The Exchange

Being more a walled market town than a city, Laurel doesn’t have a south gate – the main town gate is to the east, with the path leading up to the Baronial castle to the west. It doesn’t matter in the end, since Victor pretty much glides through the crowds as if they weren’t there, managing to exert enough of his intimidating presence on them to make sure they don’t get in the way, but still managing not to draw undue attention to himself – Zhen, quite sensibly, follows in his wake. Quickly the two swordsmen have exited through the town gate and made their way round the outside of the southern town wall. With all the activity in the town, and all the fields and tents for the festival and tournament on the north side of the town, there proves to be few people to the south. Beyond the common ground surrounding the town there are fields and, someway beyond the fields, eventually Verduran forest.

Making their way along the outside of the southern town wall, Victor and Zhen quickly spot a knotted rope hanging down the outside of the southern-most of the twenty-foot high wall’s forty-foot high defensive towers. With an idea what to look for, scanning the battlements reveals that whilst the other towers and bastions which are visible from the spot appear to have guards stationed on them, the tower with the rope doesn’t... at least none that are visible at the moment. It would have been maybe a three- of four-hundred foot shot from the top of the tower into the market square – nothing too challenging for a skilled crossbowman.

[Remember, you can’t follow tracks with a DC higher than 10 without at least a rank in Survival, but you can make a Perception check at the same DC to spot (but not follow) the tracks. Since there’s no immediate danger and you’ve an idea what you’re looking for, you can take 10 on this one, if you’d like...]

Survival (tracking) or Perception (to spot) DC 14:
While there’s usually plenty of comings and goings around the town, at the base of the tower you spot the clearly fresh marks of a horse’s hooves – by the looks of things, it took off towards the south at a gallop...

Tashewren wrote:
"Tell me where you are going, sire; my man and I shall help escort you."

What?’ the Baron retorts, clearly distracted by the immediate emergency, ‘I’m not going anywhere until these people are safe, damnit!’ but then he catches himself and turns towards Tashewren, speaking in a conciliatory tone, ‘My thanks for your generous offer though, it has been noted. Maybe you could help the guards evacuate the square... if you can keep your creature from terrifying them? Or...’ his brow furrows a little as he appears to be trying to size-up Tashewren’s true intent, ‘... Sister Maria is escorting the woman and children back to the castle, if you feel your place is with them?

Sister Maria has, indeed, gathered an escort of guards around Baroness Katarina and Lady Sophia and is moving with them, and the other ladies of the court, out the back of the town square and in the direction of the castle. Meanwhile, the elderly priest has reached the side of the fallen Lord Xantrian, and appears to be taking charge. He calls for hot water and bandages and, a few moments later, pulls free the bolt and tosses it across the cobbles behind him...

Feast:
As expected, you don’t see any other immediate danger... unless one counts the chance of the human cattle crushing each other as they stampede in fear... but the crossbow bolt does land close enough to you that you detect a faint whiff of poison from it... some sort of snake venom you’d judge.


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Take 10 Perception = 14

Victors eyes go from the rope alongside the town and follows the fresh tracks.

“Zhen, it looks like the assassin when this way.” pointing to the tracks “But I am no tracker... We need to find this assassin.”

prayer:
Victor begins to pray to Nocticula knowing that some assassins follow the Lady in Shadow.

religion or -1 for Charisma for prayer?: 1d20 + 4 ⇒ (9) + 4 = 13

“Nocticula show me the way. We are doing your will and must bring in one of your possible followers. It is for the greater good, with the loss of this one we will be able to seduce the baron and his council into allowing us within reach. This will also allow us to set in place the motions that will end with a paladin, a beautiful creature, to fall from her vow of chastity and worship you in the pleasures of the flesh. Guide us on this path to attain you another fallen knight.”

Victor begins to walk in the direction that the horse took off in.


Male Human Transmuter Wizard (thassilonian specialist) 1

Eugen shivers, still unused to such close human contact, gathers his composure, drops the goods into a large pouch on his vest, and begins to cast a spell. He's already out of the way, so no superstitious peasants should be around to be particularly spooked by even such paltry spellcasting as he is (currently) limited to.

He draws a knot of horse hair from a small bag on his pouch, and incants a couple of words in a tongue lost to time as he releases the energy held in his mind, summoning a light horse already equipped for riding from the ether in a burst of light.

prepared spell Mount expended, duration 2 hours

He mounts the horse as fast as he thinks he can, grabs the reins, and urges the beast to a gallop, heading towards the uproar coming from the festival. A rider must normally take care not to injure or exhaust their mount, but with an arcane construct such as the one he is mounted upon there's no need for such concerns, and he's sure he'll be able to outpace his target.

Eugen loosens the bindings on his familiar satchel, having an extra set of eyes to search for his quarry while he keeps most of his attention on not falling off of his mount would be useful.

Ride check to spur mount: 1d20 + 3 ⇒ (13) + 3 = 16
Vasterius (raccoon familiar) takes 10 on Perception, gets 15


Male Human(Tian-Shu) Samurai(Sword Saint) 1 | HP:7/13 | AC:15 T: 11 FF: 14 | Fort:+4 Ref: +1 Will: +2 | Initiative +2 | Perception +5 | Condition: -2 Strength

Take 10 Survival = 14

"Nothing to worry about. I can follow these without issue."

Zhen follows the tracks, beckoning Victor to follow him.


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

“Zhen, I know nothing about you but I believe this is going to work out well.” Victor says as he points his finger back and forth between him and Zhen.

Victor follows but keeps a lookout for possible accomplices.

perception: 1d20 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

[ooc]From what it looks like, most of the guards are around the Baroness and Lady Sophia, or escorting the people to safety. If there is a large contingent of guards protecting the Baron, I apologize- please retcon this to Tashewren following orders. Otherwise...

Tashewren looks on as most of the guards abandon the Baron.

"Sir," he starts, "there is a great danger here. You are these people's leader, and you have a responsibility to them- a responsibility to live. If you are hurt or injured, further panic will spread; if you insist on staying, at least let us get you to a defensible position."

He quickly overturns one of the chairs, turning it on it's side, and stacks another chair on top. "I implore you, stay here; at least this way, they only have one good angle of attack at you."

At that, he begins to go and attempt to escort the citizens safely out of the square- keeping well within sight of the Baron, of course, never more than a quick hustle away.

Diplomacy to evacuate citizens?: 1d20 + 12 ⇒ (7) + 12 = 19


Female Orc Barbarian (Fleasheater) HP: 3/15 |AC: 15 (tch 11, ff 14) | CMB: 5, CMD +15 | F: +5 R: +1 W: +0 | Init +1 | Perc: +1, Darkvision 60ft | Spd: 40ft. | Active Conditions: None | Rage 2/7

Feast picks up the bolt from the ground, gives it a whiff, before holding it out to Tashewren.

Orc:
"This bolt is poisoned. Snake venom. Is that useful? The old man didn't even check"

Despite not being bright nor smart, Feast could at least recall information that happened right in front of her moments ago.

Had anything interesting been going on, she might have missed it. But seeing as crowds of panicking humans wasn't exactly a rare occurrence, she smelt out something that was.

The Exchange

Spurring his mount on, Eugen gallops towards the fields to the south of the town [I’m assuming here he’s trying to go where Lux directed, not into the town itself...], driving the summoned beast to the point of collapse before easing up a little [summoned creatures can still take damage, so constant spurring would kill the thing under him... but he gets enough out of it to close the gap somewhat...]. A twinge of excitement from his familiar, Vasterius, prompts Eugen to look ahead, where he can just make out a rider galloping ahead of them as they race across fields, vaulting hedgerows and fieldstone walls as they go. The rider looks to be a slender figure clad in dark clothes and a hooded cloak which casts their features into shadow. Leather belts and straps support several quivers of crossbow bolts and miscellaneous practical-looking pouches. A heavy crossbow is strapped across the figure’s back. It doesn’t take long for Eugen to realise that the rider had definitely spotted him, and isn’t likely to ease up enough for him to catch up...

... After a couple of minutes they’ve covered more than a mile, and are nearing the border of Verduran forest. The rider plunges into the dark, foreboding, tree line of the primal forest and, for the moment, is gone... When Eugen arrives at the spot, his own mount nearly dead beneath him, he finds the rider’s horse (sweating and panting heavily and also on the verge of collapse) slowly walking out from the trees, minus its rider. The light horse sports a riding saddle, saddlebags and bit and bridle, as one would expect.

[If Eugen looks for traces of the rider he can try a DC 15 Perception check to find evidence that they moved off through the dense undergrowth heading deeper into the forest.]

[If Eugen searches the saddlebags, he finds folded up and stowed: a blanket, a hammock and a section of netting with forest camouflage attached. He can also attempt a DC 20 Perception check...]

Perception check to search saddlebags, DC 20:
... lodged in the bottom of one of the saddlebags you find a single gold coin, stamped with an unusual design depicting seven pickaxes radiating from a central point, like spokes on a wheel.

’Well done,’ Lux’s words flow through into Eugen’s brain once more, ’stay where you are and more of my heroes will join you for the pursuit shortly.’

Zhen’s making easy work of following the horse’s tracks, when Lux’s unnatural communications once more touch both him and Victor,

’Good news, heroes: my man outside the town, Eugen, has pursued the assassin to the edge of the forest. Allow me to direct you there...’

Meanwhile, back in town... [the Baron still has a good half-dozen guards with him, so I’ll skip Tashewren’s vandalism/heroics...] ... Tashewren does a fine job of helping to keep the crowds calm as they filter off inside various buildings (some probably a little quicker than they’d otherwise go, what with the large orc standing by his shoulder and all...) and the words of thanks he receives, and appreciative nods from the guards, suggest that his actions are going to help his reputation in the town. Thankfully, as the operation proceeds people and guards both spread out from the centre of town, and Tashewren and Feast find themselves isolated enough to easily slip away when Lux’s beguiling ‘voice’ once more sounds in their minds,

’An excellent start, oh he of the skilled tongue... but now I’d have you join your fellow heroes in pursuit of the assassin. The trail leads into the forest, and I’m sure Feast will appreciate the chance to track some prey in a less... restrictive... environment...’

[Assuming everyone does go ahead and gather...]

... It takes around a half hour for everyone to gather outside the forest where the rider disappeared, with Zhen and Victor meeting up with Eugen, before Tashewren and Feast join them.

’Find that assassin, my heroes,’ Lux’s mental voice washes over the group, ’if possible, find out why they did what they did... or drag them back for the Baron’s torturers to extract that information... if a man like that even has torturers... in any case, at least try to bring proof that the person you get is the assassin, otherwise it’ll be a bit of a wasted trip... I’ll be keeping an eye on things in town. Have fun!

[It’ll be a DC 15 Survival check to follow the trail. Someone with at least a rank in Survival can use the Aid Another action, of course.]


Male Human Transmuter Wizard (thassilonian specialist) 1

Eugen dismounts his own horse and goes to search his quarries, he's no idea what had the (man?) going in such a hurry, or why exactly Lux wants the man found, but he's sure his long awaited brothers in servitude will be able to bring him up to speed.
Perception Check to search saddlebags: 1d20 + 2 ⇒ (9) + 2 = 11
While searching for anything interesting, Eugen makes sure to set his familiar's (slightly) more skilled eyes to the task of finding any sort of tracks or trail his target may have left behind, and tells Vasterius to alert him if the raccoon finds anything along those lines.
Vasterius takes 10 on Perception to find tracks, gets 15
With nothing else to do, he rests in the shade under the edge of the Verduran, idly dismissing his summoned mount.


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Once Victor hears what Lux says about the meeting place he puts an extra step into it. As they close in on the man at the edge of the forest.

“Eugen? She said you had the assassin tracked.... where did he go? What did you see? How many were there?”

Realizing his rudeness.

“I’m sorry, please excuse my haste. I am Victor Kurswell.” pointing to his hunting partner; “my friend here is Zhen.”

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1
Feast wrote:
"This bolt is poisoned. Snake venom. Is that useful? The old man didn't even check"

Orc:
"Why, yes it is, Feast. Thank you. I will have to keep this in mind.

As the crowds begin to disperse, Tashewren looks to Feast.

Orc:
"You have been good, Feast, and now it is time for your reward.... would you like to go hunting?"[/b] Should she reply with a yes, he will add "You may eat the assassin, Feast; but please,
leave him alive. Now go have fun!

He'll follow the tracks Victor, Zhen, and Eugune have followed, until they reach the edge of the forest. Coming closer, he'll call out to Victor and Zhen.

"Ah, well met, friends," he'll say cheerily, "what have we found?"


Female Orc Barbarian (Fleasheater) HP: 3/15 |AC: 15 (tch 11, ff 14) | CMB: 5, CMD +15 | F: +5 R: +1 W: +0 | Init +1 | Perc: +1, Darkvision 60ft | Spd: 40ft. | Active Conditions: None | Rage 2/7

She has her Master's permission, and Lux's orders. She is free of the confides of social graces and niceties.

Survival (track): 1d20 + 4 ⇒ (20) + 4 = 24

Now it's time to hunt. Her eagerness of the task shines through with the ease at which she spots the trail.

Orc:
"Found him."

Of course she takes off, leaving the others to follow. With the forest dampening the sun's rays, she can finally see properly.

Permission to eat but not kill. Now this was a challenge. Stooped to stay on the trail, she makes her way towards their quarry.

I roll naturals for the strangest things. At least this one was cool to RP.


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

Not knowing what Feast just said..... he draws his blade and follows while keeping an eye out.

Perception, keeping an eye out: 1d20 + 4 ⇒ (13) + 4 = 17

“Tashewren, what did you learn while with the Baron? I was thinking that we might have had two separate ways to have an in with him by Zhen and I bringing in this assassin and you two protecting the Baron.”

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

"Good girl," he whispers as Feast eagerly begins tracking. She's doing a fine job of it, as he knew she would- it's one of the reasons he keeps her on in the first place.

Orc:
"Go get him."

Tashewren just shakes his head. "We proceed with the original plan. You two are my champions in the tourney, men I sponsor. We bring him in together; I will, of course, give you all of the credit, lauding how excellent you shall be in the upcoming tourney; but we bring him in together." Tashewren smiles.

Bluff: 1d20 + 18 ⇒ (2) + 18 = 20


Male Human(Tian-Shu) Samurai(Sword Saint) 1 | HP:7/13 | AC:15 T: 11 FF: 14 | Fort:+4 Ref: +1 Will: +2 | Initiative +2 | Perception +5 | Condition: -2 Strength

Sense Motive: 1d20 ⇒ 8

Ah, the price of not taking Sense Motive.

Zhen nods. "Seems fair. Now we should focus on actually capturing our man first. Are you sure this creature of yours can follow these tracks? I know they tend to have good noses, but their brains always fall short."

The Exchange

[Let me know if you guys are doing anything with the assassin’s horse, or taking any of the gear]

Feast plunges headlong into the dense undergrowth of the forest, followed by Victor [and I assume the others...]. Verduran is a primal forest, not some well-tended hunting preserve of a rich noble, and it’s not long before any sense of civilisation has been left behind. The ground rises and falls, tree roots seems to try to trip one at every other step, whilst leaves and branches seem to like nothing more than to whip at one’s face, or snag at one’s clothes. Moss covers the thick and twisted trunks of the ancient trees, and here and there they sport patches of mushrooms. Vaguely damp scents of greenery and wild things mingle in the air. Birds call to each other from the trees, and unseen creatures scurry just out of sight. In the distance the sound of wolves howling can be heard... but none of it manages to deter Feast as she unerringly notes every broken twig or scuffed stone and continues after her prey...

... After about half an hour of forcing yourselves through unrelenting undergrowth and brushing unwanted woodland bugs from your clothes, the assassin’s trail emerges onto a game trail – a natural, narrow, path twisting its way through the forest – which the assassin’s trail then starts to follow, still heading generally south, deeper into the forest. Able to move with a little more speed, Feast picks up the pace... until maybe ten minutes later when suddenly the leaves and mulch beneath her feet seem to spring into the air with a life of their own, there’s a distinct metallic ‘clang’, and jagged pain lances into her left leg! As the leaves flutter down to settle once more it can be seen that a vicious-looking iron bear-trap has snapped shut on Feast’s leg. The trap is attached to a short chain which is, in turn, fastened securely to a metal spike hammered deep into the ground.

[Feast takes 10 hit points of damage I’m afraid (those things are nasty!). It’ll take a DC 20 Disable Device, DC 22 Escape Artist or DC 26 Strength check to free her... but (despite what the characters may imagine in the moment) it turns out that the trap’s not part of an ambush or anything, so you’ve got time to just take 20 on those rolls if you want (although you can’t use Disable Device untrained, of course). If anyone wants to take the trap when Feast is free (it weighs 10lbs) it’ll take 5 minutes to work it free (although this can be done at the same time as Feast is being freed). Setting the thing up somewhere else would take a DC 15 Craft (traps) check (which can be attempted untrained, and you can take 20 on if you have time) or a DC 17 Disable Device check. Assuming the party continues after that little setback...]

... Continuing down the game trail, canine howls and whines of clear distress can soon be heard from somewhere up ahead. Rounding a turn in the trail reveals that it leads into a clearing, maybe fifteen feet across, dominated by the moss-covered trunk of a fallen tree that stretches diagonally across the clearing. Just in front of the fallen log are a pair of wolves, the slightly smaller of the two with its rear right leg torn and bloodied and locked in the jaws of a trap just like the one Feast triggered. Both wolves have clearly caught your scent, as they growl in your direction, the larger moving protectively in front of its mate...

[The fallen log counts as a low wall, if that matters. The light in the clearing is bright light. If anyone wants to enter the clearing (or just start combat) then it’s time to roll Initiative and declare your actions. Make all appropriate attack and damage rolls in your combat posts, of course – it’s easier to ignore something that ends up not happening, than it is to go back and forth over multiple posts asking for rolls.]


Male Human HP 8/12 AC: 15 Touch: 11 Flat-Footed: 14, Fort 4 Ref 1 Will 1, Intimidate 7 Perception 4 K-Religion 4 Sense Motive 3 Anti-Paladin 1

+18 to bluff at first level? Is that a typo? I don’t even know how that would be possible....

Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21

“I don’t know what games you are trying to play here Tashewren, but if we lose the assassin your words mean nothing. Don’t forget that we are all doing this for Lux, as she has called us to this mission.”

Victor eyes Tashewren with a concerned glance.

Inner Monologue:
I will need to keep an eye on that one and his beast. I doubt his loyalties to us in Lux’s service.... She knows his mind and I will continue to work with him because of Lux’s goal, but I will not fall bait to any traps he might have planted.

Once Victor hears then sees the wolves he steps forward to give distance between him and the party. He grips his Greatsword tight as he swings down with his blade.

“We need to make quick work of this to stay on track of the assassin.”

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Greatsword w/Power Attack & Furious Focus: 1d20 + 4 ⇒ (6) + 4 = 10
Damage if hits: 2d6 + 7 ⇒ (2, 2) + 7 = 11

I don’t know if I need to state it every time, but I will always be using power attack and furious focus on every attack no matter what. If you prefer me to state it every time I can in will. If me stating it here is a good “blanket” coverage from here on out I will just save on typing it all out.


Female Orc Barbarian (Fleasheater) HP: 3/15 |AC: 15 (tch 11, ff 14) | CMB: 5, CMD +15 | F: +5 R: +1 W: +0 | Init +1 | Perc: +1, Darkvision 60ft | Spd: 40ft. | Active Conditions: None | Rage 2/7

Naw I get a saving throw or perception to spot or something? That's 2/3 of my health :c

Feast resists the urge to flail and pull at the device. She's seen these used enough to know that all that will achieve is further damage to her leg.

Instead, she waits to be freed, unable to get herself out of the trap.

Feast doesn't have disable device, has +1 DEX and only +3 strength so even taking 20 she can't get herself out.


Male Human Transmuter Wizard (thassilonian specialist) 1

Getting (1 or 2) crazy high skills at first level is certainly possible, with the right class abilities, race, feats, traits, and min-maxed ability scores. I should note that actually looking at Tashewren's character sheet he should only have +16 to bluff, +17 if it involves lust/seduction (charisma +6, rank +1, class skill +3, race +2, feat +2, trait +1, class feature +1, trait +2 in specific scenarios)

Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14
Eugen doesn't detect any particular deceit in Tashewren's words that would have set Victor off, but then again he doesn't particularity care who gets he credit; he's in this to pay off his debt to Lux, not to earn the respect and adoration of backwards pious countryfolk and the little lords who rule over them.

When the group catches up with Feast and notices her state Eugen pauses, smirks, and pulls up his sleeves. "Nothing else to do about it, I suppose" the wizard says, moving over to get the orc free.

Eugen can't disable traps yet, unfortunately, but he can make the Escape Artist DC if he takes twenty. Given the only other option is to try and break her out forcefully, I think it's best to take the time.

Seeing the wolves, Eugen slips a club into his left hand out of the voluminous depths of his sleeves, and stepping back 5 ft (assuming he isn't already 30 ft back or behind cover), barks out a word, and make a gesture with his left hand that lets loose a crab-apple sized sphere of acid at the male wolf.

Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
To hit, ranged touch, apply penalties as neccesary: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d3 ⇒ 3

whoo, cantrips

Liberty's Edge

M Human HP: 7 AC: 10: FF: 10 Touch: 10 Fort: -1 Reflex: 2 Will: 2 Attack: 0 Init: 0 Perception: 4 Sense Motive 4 Bard (Brazen Deceiver) 1

Should've been a 16- I've been on my phone all day- but you nailed it anyways, so it's all good. Apologies!

Tashewren responds to Victor. "Of course I remember! I'd never do anything to jepoardize her faith in me." For once, he seems sincere.

Definetly need to take the time to free Feast.

Tashewren's slightly nervous at the sight of the beasts- but then again, he is surrounded by several men. He'll instead call out "[b]For Lux![/ooc]"

Intiative: 1d20 + 0 ⇒ (10) + 0 = 10
Tashewren chooses to Inspire courage; +1 Attack and Damage Rolls, +1 against Charm and Fear Effects

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