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Halls of the Mountain King (4E)
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Gameplay

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(Male Dwarf Warlord 10)

I see from the legend that we are in for a lovely tea-party... not.


Dorvin wrote:
I see from the legend that we are in for a lovely tea-party... not.

You didn't see that. And now you can't see that. It seriously isn't relevant at this point.

(Male Dwarf Warlord 10)

Didn't see what? ;D


Go and ask useful questions and stop pointing out the things I forgot to block off the pretty map :D


"I haven't seen a sight like this in years. 'Tis is a shame there aren't more dwarves around to work the forges."

(Male Half-elf Assassin 14)

Nayce takes a good luck at the gearworks to see if they are still in working order.

Thievery 1d20 + 14 ⇒ (12) + 14 = 26


"Oh, there's plenty of dwarves who'd work here, but with things as they are, it's not safe. There'll be no more mining in Volund's name until the mountain is purified."

Varden follows Nayce's look. "It all works," he says proudly. "Centuries old and could have been built yesterday. Good craftsmanship, y'see."

Rabscuttle suddenly sits down and opens his chest plate, extracting three interlinked bits of mechanism and handing them to the assassin.

"Gifts to put the kettle on with."

Varden takes the old gearforged by the hand. "You'd best come back with me, old chap. I don't think these good people will need our help while they commune with the Forge, hmm?"

He turns to the group.

"I'm not privy to the ways of the Silent Masters, but the word is that they want to meet with you. Discreetly. It goes against the grain to ask for outside help, so don't expect a lot of gushing and mollycoddling from them. It's up to you to find a way in."


"Good luck to you then, Varden. I swear we'll sort this all out and the forge can be used once again."

Quillan will then begin a search of the room, specifically looking for areas of any religious significance.

Religion Roll: 1d20 + 14 ⇒ (15) + 14 = 29


Varden leaves, taking Rabscuttle with him, while Quillan gazes at Volund's ancestral forging place.

Immersing himself in the imagery of the room, Quillan sees the the symbols of Volund and those of the Silent Masters seeking to invoke his aid are closely intertwined. The longer he looks, the more sure his is that the clue to finding the Silent Masters lies close at hand. His brief examination of old Rabscuttle's gearworkings takes on a new significance.

Around him, the chamber waits expectantly.

(Male Half-elf Assassin 14)

Nayce looks about for any sign the Silent Masters or any other company.

Perception 1d20 + 5 ⇒ (6) + 5 = 11


As Nayce looks around, the gears Rabscuttle handed to him chink in his hands.


Davi is due back any second, so I think we can get going with this again. Your current task is to find a way to get to see the Silent Masters.

(Male Human Swordmage/Wandering Swordmage 11)

Rev DM wrote:
Davi is due back any second, so I think we can get going with this again.

Speaking of which, hello.

Isari looks over the room, remembering the finer points of Dwarven architecture he's picked up in his travels.

History, I hope/assume: 1d20 + 14 ⇒ (11) + 14 = 25


The combination of Rabscuttle's ramblings and the relief carvings of Volund and his worshippers suddenly make sense to the swordmage.

Isari

Spoiler:
You each need to drop 10gp worth of gold into the molten lava and say a prayer to Volund.

Quillan/Dorvin

Spoiler:
As worshippers of Moradin, you are also aware of basic prayers to Volund.

(Male Dwarf Warlord 10)

Dorvin mutters piously.

(Male Human Swordmage/Wandering Swordmage 11)

"I've heard tales of hidden paths being opened by sacrifices by the faithful. A short prayer should be enough to prove our faith. Judging by these carvings, ten gold pieces should be sufficient." Isari takes ten gold pieces out of his coin-purse and hefts them in his hand. "Now, do any of you know the proper prayers?"


Quillan touches his holy symbol once, then joins Dorvin in prayer.


Rusty, knowing only prayers to his dragon-gods, stays respectfully silent.


Isari didn't mention it (I may well not have been clear enough), but all of you need to make a sacrificial offering of 10gp each into the lava and murmur a prayer to Volund. Both Dorvin and Quillan can teach you the relevant words.

Are you going ahead with that?


With great reluctance Rusty drops ten gold pieces into the lava. The sight of gold melting away into nothing makes him wince. The prayer to Volund goes much more easily for the dragonborn.


As the last pieces of gold slide into the lava and the prayers to Volund rise, a secret door reveals itself.

Smoothly and entirely silently, the wall folds back, leading the way into an ancient carved chamber of unrivalled workmanship. Pair after pair of pillars reach upward to the ceiling high above. Covering every surface - even the floor - are the same esoteric symbols you have seen in the upper halls and the Forge of the Fire Blessing.

A figure in maroon robes, trimmed in embroidered gold greets you. He nods in welcome and extends a hand to the far wall where a featureless orichalcum door gleams. At his approach, the door splits into four quadrants and slides open, revealing a hidden temple. As before, every available surface is marked by the increasingly familiar esoteric symbols and the floor is decorated with a mosaic showing dwarf priests of Volund carrying a sacred hammer across a forge and then using it to strike an anvil. At the far end of the temple, three more dwarven robed figures await.

The most imposing of the three speaks.

"Thank you, Silent Brother Bradobaraxas."

There is a slight pause and then - "I am the Most Silent Master Caradlather and these are Illuminated Sister Jorunn and Paracelix Zhedan. We are in need of help."

(Male Half-elf Assassin 14)

Nayce looks around, always alert for signs of trouble.

Does Nayce get the sense that there is any danger from these robed dwarves? Insight 1d20 + 12 ⇒ (9) + 12 = 21


Nayce - no sense of danger as such, but a real feel of desperation. Sister Jorunn seems slightly uneasy, but Caradlather is prepared to talk.

(Male Half-elf Assassin 14)

"What help do you require?"


"Mammon's forces are rising and we need the ancient gift of the Shield Maiden, Grajava. Will you fetch the Teardrop? It lies within the Sanctum of Assaying."


In the silence that follows, Caradlather seems to feel that more explanation is necessary, the words emerging with obvious reluctance.

"The Sanctum of Assaying is too great a challenge for us. We are few in number and dare not risk the destruction of the entire order. If you undertake this for us, you will not be unrewarded."

Insight DC12
Caralather seems very willing to answer any questions, but he's reluctant to just volunteer information.

(Male Half-elf Assassin 14)

"Who or what dwells within the Sanctum?"


Anyone else before Caradlather blethers?

The Silent Masters look in approval at the party's obvious silent awe.


Rusty replies in a deep, confident tone, "we will have the Teardrop for you, venerable master. No beast or demon has yet been able to withstand our assembled might. This great mountain, this gift from Volund shall be free of evil. May the rivers of gold flow once again!"


Caradlather comes as close as you've yet seen him to approval at Rusty's words.

"The Sanctum of Assaying was devised long ago to guard the Teardrop. Puzzle doors were created to prevent intruders entering and alas, over the many centuries since their creation, knowledge of their workings has been lost.

They were created by a master craftsman, Bartholomeus and they are a mystery to us, although we can set you on your way through the first set of doors. Thereafter, I do not know. The tests will surely seek to winnow the pure of heart from the corrupted and greedy, for that is the great gift of the Teardrop."


Folks, Quillan is leaving due to life issues and Amenephus is also rather caught up. If we're continuing on, then I think you at least need another leader and/or a controller. Does anyone have any thoughts on likely replacements?

(Male Dwarf Warlord 10)

A controller would be better.

(Male Human Swordmage/Wandering Swordmage 11)

Right. Let's patch up our weaknesses a bit.

History, do I know of Bartholomeus? 1d20 + 15 ⇒ (4) + 15 = 19


Yeppers to that. Any ideas on reliable replacements?

Isari thinks hard, but really can't remember anything more about Bartholomeus.

(Male Dwarf Warlord 10)

Time for a shout out on the Gamer Connection forum, one feels. History check:

1d20 + 9 ⇒ (18) + 9 = 27


Seeing if I can pull in another player from the Tombs horde.

Dorvin knows very little more. Bartholomeus was a legendary dwarf craftsman supposedly responsible for many wonders. His name is associated with mechanical devices of all kinds, so cleverly made that they seemed to have sentience. It makes perfect sense that he constructed the Sanctum of Assaying in honour of his teacher, Volund.


For those of you who've missed the discussion thread, Bluenose is about to join you as a controller. He's posted a couple of concepts up there for your delectation, but when last seen was probably going with the dwarf. If anyone has any other suggestions/preferences/welcoming words - head on over and share them.

We'll keep a holding pattern until he's ready.


All

Spoiler:
I'm back, baby! Sorry I've been away for a while - show, then wedding, then honeymoon, then work asking for ways that I can help trim the overall budget by 25% in 3 years (challenging!)

But I'm not a quitter!

Once I've read all (52 pages of) the back story, I'll be up to speed and ready to seriously prod buttock!


Rock! Team is complete once more. Amenephus, if you look at the discussion thread, there's a slightly useful summary of events so far for Bluenose's benefit :D


Rev DM wrote:
"The tests will surely seek to winnow the pure of heart from the corrupted and greedy, for that is the great gift of the Teardrop."

"Onwards, then. As the saying goes: "One for all, and all for one - you go first, I've got a bad leg!""


Caradlather looks curiously (and somewhat disapprovingly) at the previously silent eladrin.

"We can assist you with your wounds, if you have need. Although I find it curious that the bearer of a holy symbol is unable to heal himself."

OK folks, lets get this going again.

(Male Half-elf Assassin 14)

"Is the sanctum occupied? Were guardians left there?"


"The Sanctum of Assaying is guarded, we are sure. We have never entered it, but the legends are clear. Three tests lead the way to the Eye of Gradjava and its guardian. The Test of Valor, the Test of Faith and the Test of Lore."


Jorunn Flintknapper speaks, her tone holding a certain urgency. "All our researches tell us that the time is now. Mammon rises. The curse of the mountain will spread uncontrollably and there are so few of us. So very few."

Insight DC15

Spoiler:
Jorunn seems bitter about something and particularly suspicious of the party.

(Male Dwarf Warlord 10)

1d20+7 = 25.

Dorvin looks at her shrewdly, and says, "Ye have a chip on yer shoulder aboot somethin', so come oot and say it."


"My brother was a member of this Brotherhood until recently. He died for the cause." Jorunn does not sound happy with this admission.

Dorvin now recalls that the name of the saboteur who caused the avalanche that trapped you all in the Citadel was Flintknapper.

(Male Dwarf Warlord 10)

"Dinnae take the shame fer his weakness." Dorvin says bluntly, but not unkindly "This is a curse we all have tae bear. Ah'm sorry fer yer loss."


"He was strong in his belief." Jorunn pauses for a moment, unable to find words to express herself.

Caradlather comes to her rescue.

"If you're aiding us, you are owed some honesty as a token of good faith. It's our belief that Brother Flintknapper was trying to prevent more orichalcum returning to the mountain. The stuff is cursed and better out of greedy hands."

"It was not our finest hour, but his intentions were good. Those that died went quickly," adds Bandobraxas.

"And their fate is nothing to the one the world faces if Mammon breaks free," concludes Caradlather. Sister Jorunn manages a brusque nod of confirmation.

Anxious to change the subject, Caradlather looks hard at you. "If you five are prepared to venture into the Sanctum of Assaying to retrieve the Eye of Grajava, Brother Bandobraxas will lead you to the door."


The dragonborn warrior merely nods. But he silently swears the lives of those lost in the avalanche will be answered for.


Taking silence for consent, Bandobraxas leads the way out of the chamber and through the remarkably worked orichalcum doors.

Here a further chamber adorned with metal relief decoration greets you, and in the middle of the far wall, yet another door of elaborate design and construction.

"We have never penetrated its secrets. The work of Bartholomeus remains a mystery, lost to the ages."

As he leaves, the dwarf adds quietly, "I hope you can succeed. The corruption of the mountain runs very deep and we are so few now."

You don't need a map at this point, but you are in a small gold encrusted chamber looking at locked and as far as the Brotherhood know, unlockable door leading to the Sanctum of Assaying. Behind the door you can expect the tests of Valor, Faith and Lore.

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