Hallowed Halls of Heroes (Inactive)

Game Master Chainmail

Hallowed Halls of Heroes
Lanarial
Maedhros
Sagatto
Oranna
Malgrim
Current MAP


151 to 200 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

As you bring the slaves rescued back into the hall, you find Maedhros remembers little of what has happened.

The old man comes out and motions to the enchanted greatsword the bandit chief carried. "You may want to decide if that is something you want to keep for yourselves. It may prove useful later."

As you return to hall, you find yourselves in a Spartan dining hall. A thick stew is being served by an older elven lady.
"May want to talk about some things. We have been busy here trying to bring the spirit of one of you back. Seems it comes with a cost."


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

"I wonder what cost that would be? Oranna says as she sits herself down to take off her armor, piece by piece.

As she slowly unfastens her breastplate, she looks to Lanariel, "Thanks back there. After them dogs tore into me, I was a sitting duck. Lucky to have come out of that scrap still breathing. At least that cannibal bastard is nothing but red mist."


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial smiles at her new friend. "You are welcome. Of course, those mutts tore into me first, and you stepped up when I had to fall back. We make a good team - ALL of us. We just need some time to coordinate our attacks and make some strategies."

Lanarial eagerly sheds her armor and enjoys the hot stew.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

"So," Oranna says, stretching herself out a bit, "whats's to drink?"


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim pats Maedhros on the back. "Sorry 'bout back there. I couldna' git another potion down ya 'afore they came back at us." The dwarf shakes his head.

At the half-orc's question he perks up. "A drink! Now there's a good suggestion. What'ya got around here?"


The elvish woman serves strong ale, wine, and honeymead along with much meat on skewers flavored in a rum sauce that is somewhat sweet.

You have a +1 greatsword recovered from the bandit along with some minor treasures. Then you are shown into a large barracks to rest. Over fifty bunks in the spacious area, but you need only a few beds.

The next day, you are shown outside the hall.

The old man and your group is standing outside the walls
of a ruined temple compound. Although the interior appears
to be gutted and burnt, the walls and some attached outbuildings
still appear to be solid and habitable. The walls
are constructed of large blocks of stone, closely fitted together.
The temple itself is located on the edge of the city
and most of the buildings around it have been destroyed.
There is little traffic about and those passersby that are
around pay no attention to the party.
You take time to observe the temple, and
notice several things. At infrequent intervals guards will be
seen patrolling the walls. These will be humanoids or
humans in small groups, apparently bored with their duties.
At other times parties on foot or horseback will arrive at
either the stable door or the main gate. These visitors will hail
the guards, announcing themselves as having business; they
are then admitted by the guards in small groups. These visitors
appear to be either merchants with guards or parties of
adventurers.

You return with the old man at night, and the guards are more numerous and creatures will be seen to flutter up from within the compound
to fly off into the night. No slaves or slaving parties are observed, but the old man insists they are in there.

"This is another den of slavers. You can grab three more potions and find out who is behind all the slavery around here."


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"I prefer my lighter weapons, so I'll pass on this greatsword." Lanarial says as they enjoy their meal.

The next day, she will take two more potions of cure light wounds and one protection from evil. "I say we pose as the adventurers we are, and just walk in during the day. Get a feel for the place - strengths, weaknesses, where things are. Knowing is as important as fighting."


HP: 17/17. In hands: Earthbreaker. Necklace: Gerund in prime spot, Harold in secondary . Active effects: Half-Elf Ranger (Divine tracker/Shapeshifter) 2

" That's ok Malgrim, it was my own fault, I wasn't good enough! I don't remember much from the end though. I have no wish for the sword, besides I did not earn it. "

Maedhros eats and drinks sparingly, his disappointment at failing clear on his face.

The following day, Maedhros takes 2 potions of Cure light wounds and one of Enlarge person to replace those taken from his body.

" I agree, normally I could slip over the wall and get in more secretly, but the patrols are too irregular to guarantee my success. Does anyone have a silver tongue?"


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim eyes the sword and looks at Oranna with a grin. "Ye wan' tha sword? I'll arm wrestle ya for't."

He eats his fill of the skewered meat and drinks several mugs of ale before retiring to a good night's rest. In the morning they scout the temple ruins. "Yesterday I'da said just charge in an' kill 'em all. But after last night, perhaps some caution do be warranted."

If he has the magic greatsword he'll take three potions of cure light wounds, otherwise two of cure light wounds and one oil of magic weapon.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Oranna smiles at the challenge, "You're on."

She begins to tackle Malgrim, but such seems to prove ineffective.

Grapple: 1d20 + 6 ⇒ (4) + 6 = 10


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim accept Oranna's charge.

Grapple: 1d20 + 4 ⇒ (16) + 4 = 20

And turns it back on her.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Oranna attempts to turn back the grapple on Malgrim...

Grapple to take control: 1d20 + 6 ⇒ (20) + 6 = 26


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim unsuccessfully attempts to keep control of the grapple.

Grapple: 1d20 + 4 ⇒ (12) + 4 = 16

She's got the advantage of strength, but I gotta try. Although there's no beating that roll.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Quickly seeing herself with some sort of advantage, she tries to press a pin.

To Pin?: 1d20 + 6 ⇒ (10) + 6 = 16

My grapple rule knowledge isn't the best


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim attempts to break the pin

Grapple to break pin: 1d20 + 4 ⇒ (1) + 4 = 5

But, finding himself unable to do so, yields. "Ach, the sword be yers. May is bring us all luck ta come." He holds out a hand in friendship.

Ok, so that'll be two healing potions and one oil of magic weapon.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

=) Nice 'roll' play, there!


You plot your approach to the temple which is supposedly a slaver lair. Favor seems to be changing little as the fickle heroes seem to have chosen who to bestow their gifts on for now.

Ironically, a successful combat maneuver after wrestling with the old man has yet to be performed.

Potions are at a CL equal to your new levels - all 2 but Lanarial's which are 3.

The old man stops by to say his goodbyes and give some advice: "You can make forays out and come back this time. Just see what these evil slavers are up to. We packed you some meals to go (one day of standard rations and a waterskin each)!!"


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

At the Hall
Oranna accepts Malgrim's hand, "I 'll be sure to use it well. We'll have to wrestle again another time. Maybe that old man could teach us a move or too?" she says. Yawning she says good night to everyone before heading to the barracks, making a nice fort out of the unused beds.

She leaves the old great sword and keeps the new one, taking also 3 CLW potions.

The next day
"This time we stay together, move like a group," Oranna says,"Keep on the down low, see if maybe some sap knows more about it, then we bash some skulls in."


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

As they enter the old castle, Lanarial looks around, noticing patrols, weak points in the walls, if there are any main buildings, and gathering as much information as she can...


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Oranna like Lanariel, calmly looks around for anything of notable interest.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Out of his element, Malgrim struggles to act calm and take in his surroundings.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

The increased caster level for potions, us that all of them, or just the three new ones?


New ones

Approaching the temple, you see......

There are two main types of construction in the temple compound.
The rooms and passages that are still intact show
signs of a great fire at some time in the past. The walls
originally beamed and plastered are now scorched and
sooty. Small burnt sections show the beams and stone behind
them. The walls are 10’ high and large sections of
plaster have fallen from the ceiling, sometimes showing the
sky above. None of these openings are big enough for even
a gnome to fit through. The other major section is the temple
proper. This large three story structure was originally built of
stone blocks with an arched ceiling. The fire has gutted and
ruined the upper floors of the structure, so that it is nothing
but a hollow shell. The original roof has collapsed and sections
of its supports lie in ruins near the base of the temple
walls. A new roof has been built onto what remains of the
temple from wooden beams and the fallen stone. Ceilings
are 35’ high unless otherwise noted. The walls are decaying
and pitted stone. The floors are stone, dirty and grey with ash
and dust.

You head to what appears to be the door others have taken, though it has been out of sight of your observations as you head down a passage.

At the end of this 10’ long passage is what is
obviously the back of a secret door. Constructed
to look as if it were part of the wall to those on the
other side, no attempt has been made to disguise
the presence of the door from this side.
Light from the other side faintly outlines the door,
and there is a handle to pull the door open.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

At the door, Lanarial checks with the others, listens for any sounds coming from the other side, then pulls the handle...


HP: 17/17. In hands: Earthbreaker. Necklace: Gerund in prime spot, Harold in secondary . Active effects: Half-Elf Ranger (Divine tracker/Shapeshifter) 2

Ears twitching, Maedhros places his hand on Lanariel's, gently holding the door closed whilst he listens.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Maedhros holds back Lanarial as he notices

Maedhros:
About halfway down the hallway is a wooden
board, crudely but securely fastened to the wall
at one end. The other end has nails, spikes, glass
and other jagged items stuck into it. It has then
been bent back towards the wall and held in
place by a rope fastened to a pin. Another rope
is connected to this pin and runs forward along
the wall to a hook set in the wall. This hook is
about the same place where the bar would
strike if released.
and they both avoid the swinging board trap.

Malgrim and Oranna are not as lucky (no post = lack of caution) and take damage: 2d6 ⇒ (2, 3) = 5. Malgrim quickly heals his damage.

Moving on you see...
This room is burnt and partially destroyed, much like
others throughout the temple. The floor is crowded
with debris and movement is difficult. Sagging and
collapsed as it is, the ceiling still appears to be
sound. The east wall is different from the others. It
shows signs of recent construction and upkeep as it
is patched in several places. On the whole this wall
appears to be stoutly built.
This room is empty of monsters or treasure and in poking
through the rubble no useful item was found.

The next room has a door......
The wooden door to this room is charred with several
boards missing and other planks obviously
weakened. The handles, hinges, and other metal fittings
are half-melted, soundly jamming the door
shut. The room beyond, as seem through the holes,
is severely burnt, its furnishings buried and ruined
beyond recognition. The ceiling has collapsed for
the most part, revealing another chamber on the
second floor. About 5’ of the ceiling still remains
around the walls of the room, forming a narrow
jagged ledge. The floor is littered with beams,
plaster, ash, and unknown pieces of junk. The air is
filled with the odor of rot.


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

"Bah! Why put traps inside yer own lair?" Malgrim follow the others through the rubble. "When do we find signs that someone lives in this mess."


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Getting up from the trap, Oranna bitterly looks around the burnt out room, "Look for a trap door, or something of the kind."

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Will update stats to reflect soon


Having found a 'back door' that was trapped, the heroes are frustrated. They consider trying to approach the double portcullises that are the front gate. They had seen a few people go through the back door, but didn't know it was trapped.

You are looking in room 3 at the moment. The posting rate is getting dangerously low. I may regret making a map. At 50% I typically call games.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

I run off EST, but generally work a bit late.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

"Of course the front door is the only route in. Only one way in is a great defensible position but, there is no where for them to run either."


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"If people came in here, they must have gone somewhere...there must be another hidden door somewhere. Look for anything unusual, or too plain." Lanarial offers as she starts examining the walls and ceiling for another concealed door - or another trap!
Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

"Aye, they bother'd ta trap tha door. An, as miz pointy ears says, we saw others enter this way. Thars gotta be somethin' here." Malgrim joins in the search.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


Room 3 has a door in the north door--haven't heard from Maedhros today or yesterday--lack of posting = lack of caution.

As you advance to look at the door on the north, three hideous creatures drop from the rafters on Maedhros.

Lanarial: 1d20 + 3 ⇒ (2) + 3 = 5
Maedhros: 1d20 + 1 ⇒ (20) + 1 = 21
Malgrim: 1d20 + 1 ⇒ (8) + 1 = 9
Oranna: 1d20 + 1 ⇒ (4) + 1 = 5
Undead: 1d20 + 3 ⇒ (18) + 3 = 21

enemy:
attack x3: 3d20 ⇒ (17, 12, 4) = 33damage: 2d6 + 2 ⇒ (2, 4) + 2 = 8

Maedhros takes 8 and two Fort save DC 13 vs paralysis

Surprise Round
Undead
Oranna
Lanarial
Malgrim

Round 1
Undead

See updated map -- squares are 10 feet -- you can change your initials for tokens by cut and pasting from the image to the map. Note in the surprise round you get a standard or move. You can do a charge if you have a clear line as a single standard and move your speed and make a single attack at +2


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim grunts and swings his polearm at the undead. "Anyone know what these things are?"

Lucerne Hammer attack: 1d20 + 4 ⇒ (16) + 4 = 20
Lucerne Hammer damage: 1d12 + 3 ⇒ (9) + 3 = 12 Bludgeoning damage


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

It's hard to tell from the map, but it looks like Lanarial is adjacent to one of the creatures. If not, she's definitely within a 5' step!

Lanarial is not surprised by the sudden appearance of the creatures, and she strikes out at the closest one with her trident!
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Malgrim injures one creature, and Lanarial finished it off. They seem to be ghouls, a graveyard creature that preys on the living.

Paralyzed, Maedhros is ripped up by one of the ghouls. His corpse is sent back to the Hall riddled with a disease.

ghouls:
attacks: 6d20 ⇒ (11, 7, 18, 15, 12, 11) = 74

The ghouls strike Oranna a nasty blow.
Post a saving throw FORT DC 13 or paralyzed

The creatures snarl at Lanarial, they seem to be somewhat unhappy to be fighting someone with elven blood.

Party


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20

Oranna shakes off the hit and swings out at the closest Ghoul, lashing out with a savage blow.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim roars as the foul undead rip Maedhros apart. "Tha big guy is down again. We gotta do somethin' about that."

Lucerne Hammer attack: 1d20 + 4 ⇒ (9) + 4 = 13
Lucerne Hammer damage: 1d12 + 3 ⇒ (3) + 3 = 6 Bludgeoning damage


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial steps in to the next undead creature and strikes at it with both of her weapons, but it proves more agile than she gave it credit for.
Attack 1: 1d20 + 4 ⇒ (3) + 4 = 7
Trident Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Attack 2: 1d20 + 4 ⇒ (2) + 4 = 6
Short sword Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Oranna and Malgrim team up to bring down another hideous creature. The last one hits at Oranna, trying to finish her off.

attack: 3d20 ⇒ (17, 5, 10) = 32

Oranna feels her body trying to slow down.

bite and claw: 1d6 + 1d4 + 2 ⇒ (5) + (1) + 2 = 8
8 damage from ghouls for Oranna

One ghouls stands untouched.
Malgrim
Lanarial
Oranna if fort dc12 made


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

Malgrim swings at the remaining ghoul. "Ye'll nae take another one o' us, ye dirty corpse. Now ye stay dead."

Lucerne Hammer attack: 1d20 + 4 ⇒ (19) + 4 = 23 critical threat
Lucerne Hammer damage: 1d12 + 3 ⇒ (6) + 3 = 9

Critical Confirm: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Critical damage: 1d12 + 3 ⇒ (2) + 3 = 5


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial adds emphasis to Malgrim's words with steel...
Attack 1: 1d20 + 4 ⇒ (18) + 4 = 22
Trident Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Attack 2: 1d20 + 4 ⇒ (11) + 4 = 15
Short sword Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7Paralyzed

Oranna tries swing but freezes in her tracks as she suddenly finds herself unable to move even a single muscle.


Malgrim hits the ghoul in the neck and pops its head off.
Critical confirmed

The others stop and revive Oranna after a half a minute.

The door is opened in the north.

One of the ghouls had a circlet of silver inlaid with gems valued at 100 gp. The corridor leads to stairs up to a large room.

At the top of the stairs are the remains of a door,
beyond which is a room. The floor here is almost entirely
gutted as is the floor below. 30’ below is the
gray stone of the cellar floor. There is an open doorway
on the opposite side of the room on this level.
Any exits from the first floor or the cellar have been
completely filled with rubble. There are three possible
ways to walk across the space - a charred
and crumbling section of floor clings to the left wall,
a narrow pathway of fallen beams stretches across
the center like a bridge, and a sounder section of
floor, only burned at the edge, runs along the right
wall. All three paths are accessible from this end
and lead to the doorway on the opposite side.


Male CG hobgoblin barbarian (unchained, superstitious) 1 | HP: 18/18 | AC: 18 (T: 13, F: 15) | CMB: +4, CMD: 17 | F: +7, R: +3, W: +3/ooc] | Init: +3 | [ooc]Perc: +7, SM: +3 | Speed 30ft | Rage: 9/9 | Active conditions: None.

"Well fine. If'n we only had some rope. Don't s'pose ye girls have got any ideas, have ye?" Malgrim examines the three paths hoping to see if any of them might be trapped. He uses his polearm to reach out a ways down each and tap the floor to test their sturdiness.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Feeling a bit better, Oranna stretches out her self, "Let's not go for a repeat of that."


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial picks up the gem-inlaid silver circlet for the group and tucks it away. She examines the room and potential ways to cross.
Perc: 1d20 + 5 ⇒ (15) + 5 = 20

"Yea - a rope would be swell right about now!. Oh well, deal in what is, not what could be. The left way looks pretty sketchy - best not try that one. The middle looks solid enough, but one wrong step and you're done for. The path along the right wall looks best, but we should be wary for a trap or an ambush. Do either of you have a ranged weapon?" Lanarial switches out her trident for a javelin and sheathes the short sword to free up a hand for the wall...


Malgrim prods the ledges, and they are unstable. He avoids a fall for the group. The rope and the board in the middle together prove navigable. The board is amazingly stiff and you make it across one by one with the rope.

Across, you find yourself in a hall. To the right (5A), you see....
A small alcove set along the center of the passage
has three barrels in it. These barrels are sealed and
dusty. The wooden staves are stained a dark brown.
The tops of these barrels may be opened by smashing
them with a mace or axe; one round being required for
each barrel.
Pulling out a plug to check, inside each is a dark, thin, sour-smelling liquid.

You scout farther down the hall and up a short stairs to see another room, not just an alcove......
This room is almost bare except for the stairs on one
wall and the door on the opposite wall. 5’ from this
door is a mound of tarry looking rags. Many flies
buzz about the room and the air has a sweet honey smell.

You find yourselves in the heart of the slaver compound according to your estimates. From the alcove, you see the ruined, rubble-filled destroyed part of the temple. The single passageway you have followed the only safe route (if you include the board ramp).


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial is not interested in the old barrels - especially when popping the plug reveals something rancid...

"Too bad we also didn't get a torch back in the Halls - I don't like the loks of those rags and the smell in here. It reeks of another bad situation! Out of all this burned stuff, did anyone see anything we can make a torch with and light that pile up?" Adrianna asks, looking around the small room without entering it.
Perc: 1d20 + 5 ⇒ (14) + 5 = 19


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

"Nah, damn shame,"she says as she uses the rope to get over.

151 to 200 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Hallowed Hall of Heroes, Main Thread All Messageboards

Want to post a reply? Sign in.